John
Galactus
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The Master Cylinder
Posts: 6693
Location: Selden
Joined: Apr 11 th, 2009
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Re: In V&V, which attribute is LEAST important?
Reply #2 - May 23rd, 2010 at 1:02am
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I know this is going to be odd, but I would say Strength is the least important. Unless you are super strong, like say 30 or 40 and above, then strength doesn't really do much for you in my game. Sure, it gives you hth, but without a high aglity your base 5 to hit, and with so many defences that are just so good against HTH, your mighty punch missing more often than not is not a great deal of help. Even Paulie's fabled Magnun character, with his 6d10 punch only became superbad ass because I stupidly let him drop three other powers and have FOUR doses of heightened expertise. That means he had a +16 to hit with his punch! He had a lousy aglity and so if i was on the ball, the legendary Magnum, who crushed every opponent with ease, would have been the strongest guy to swing and miss 80% of the time. The newest characters in my game all seem to put Intellegence as their highest rolled stat, with aglity second. They love the detection that intellegence gives them. What good is being able to beat up your opponent when you are too stupid to find out the clues so you cand find them? And what they really desire are all those juicy inventing points! They have become what magic items were for D&D. Sure, Strength gives you carrying capacity and hit points, but Endurance gives you more hits, and Aglity gives you hits AND intitiative AND accuracy ( what good is throwing 20 missed super strong punches?) AND damage modifiers! Go first and hit better. A few hits for less damage is better than not hitting for a lot! Even the dump stat of Charisma is given more respect by my players when they role up their characters. Who doesn't want their commands obeyed right away. How many times has the hero yelled to the crowd, " Disperse, citizens, there is nothing to see here!" and actually have them listen? Or getting information from contacts? Or intimidate the quivering henchman? Charisma also fuels the house rule for karma in my game. So having a high charisma is very helpful. I think more players have trained in charisma in my game, then have trained in strength. So unless you are playing the super strong guy, strenght seems to be the dump stat in my game.
Hell, my own, very first player character that I have made in years, Silent Fury's strenght is low. He is a hand to hand fighter too. What is the difference between a 1d6 with a good damage modifer and a 1d8 with out one? I would rather hit more often with a 1d6 and some extra points for speed and accuracy, then miss more often with an unmodified 1d8.
Edit- I see someone else has put Strength. Can I ask who voted with me, and why?
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