Hot Topic (More than 10 Replies) Movement Costs (Read 2555 times)
Majestic
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Movement Costs
Jun 23rd, 2010 at 5:33am
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I thought I'd posted this one before, but I don't see it on here.  These are some movement costs that I made up a long time ago, that reflect what it might cost for some of those "movement only" things player do during their turn.

I have to admit that it's something I/we have hardly ever used, as it usually doesn't really matter (players do simple 'movement only' tasks during their action and it doesn't really amount to much).  Still, it's clarified for us if we ever need to figure out how much can be done (by a non-speedster, who has limited movement).

I did this around 20 years ago (with a few minor modifications when I retyped it up).  I'd be really curious if anybody has any suggestions on anything that you think might not be really accurate, or that you think could be tightened up.

3.1 THE TURN SEQUENCE

E. Activities Allowable Outside the Action Sequence (p. 22)
     The following list gives the amount of a character’s total movement that must be spent to perform particular moves, maneuvers, or activities.  Sometimes, the GM may choose to alter the numbers shown based on relevant circumstances.

Attempt to light a fuse or torch                                                       2”
Change facing 90                                                                   2”
Drop prone, to knees, or dive to the ground                                                 2”
Move an object from one hand to another                                                 2”
Force open (or closed) an object, door, or hatch (super S: Carrying Capacity 481+)                   3”
Remove a mask, helmet, or goggles                                                       3”
Remove an object from one’s own back                                                 3”
Rise from a prone, kneeling, or sitting position                                           3”
Change facing 180                                                             4”
Open or close a window, door, or hatch                                                 4”
Rechamber a new round after an automatic (or semi-automatic) weapon misfire                         4”
Reload one round in a magazine or revolver                                                 4”
Clear a weapon jam                                                             5” (minimum)
Move through an open window or hatch                                                 6”
Lift another person onto one’s back (super S: Carrying Capacity 481+)                               8”
Lock or unlock a window, door, or hatch with the proper key or mechanism                         8”
Replace the magazine on a self-load, semi-automatic, pump, energy, or assault weapon                   8”
Whirl completely around 360                                                       8”
Force open or closed an object, door, or hatch (normal S: Carrying Capacity 61-480 lbs.)                   9”
Attach a silencer, scope, bayonet, sight, or mount to a weapon                                    10”
Attempt to arm, disarm, or detonate an explosive                                          10”
Enter or exit a vehicle                                                            10”
Mount or dismount an animal                                                      10”
Pass an object to another, willing character                                                10”
Put on a mask, helmet, or goggles                                                      10”
Remove an object from a backpack or container (held)                                    10”
Remove shirt, vest, gloves, pants, footgear, skis, or flippers                                    10”
Start a vehicle                                                                  10”
Remove Wings (device)                                                            15”
Perform a frisk or quick body search                                                20”
Put on a shirt, vest, gloves, or pants                                                      20”
Reload a speargun or crossbow                                                      20”
Remove an object from a character’s own backpack (worn)                                    20”
Lift another person onto one’s back (normal S: Carrying Capacity 121-480 lbs.)                        24”
Put on a backpack, jetpack, parachute, or flamethrower                                    30”
Put on footgear, skis, flippers, or Wings (device)                                          30”
Complete change of clothing                                                      1 turn
Put on or take off a Life Support suit                                                3 turns
Deactivate a security system or open a lock                                                1d6 turns
Don or remove Armor B                                                            1 phase/ADR
  
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polarboy
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Re: Movement Costs
Reply #1 - Jun 23rd, 2010 at 8:47am
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Thank you for posting this, Majestic. I've used the Armor B and costume-change suggestions from Great Iridium Con before. It is interesting seeing how you've broken down everything else.
  
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Re: Movement Costs
Reply #2 - Jun 23rd, 2010 at 9:56am
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Majestic, this is great! Really well done.
« Last Edit: Jun 23rd, 2010 at 9:59am by Doctor Foom »  
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dsumner
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Re: Movement Costs
Reply #3 - Jun 23rd, 2010 at 3:12pm
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IIRC, one of the modules, and for the life of me I can't think which one, give some guidelines for costume changes, putting on armor, etc. I'll dig through them later to see which one it was.
  

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Re: Movement Costs
Reply #4 - Jun 23rd, 2010 at 3:21pm
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dsumner wrote on Jun 23rd, 2010 at 3:12pm:
IIRC, one of the modules, and for the life of me I can't think which one, give some guidelines for costume changes, putting on armor, etc. I'll dig through them later to see which one it was. 


It was Great Iridium Con.
« Last Edit: Jun 23rd, 2010 at 3:22pm by polarboy »  
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Hammer
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Re: Movement Costs
Reply #5 - Jun 24th, 2010 at 8:53am
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I agree Magestic, and thanks for putting the section numbers on them, helps to put them in context!
  
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Black Bolt
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Re: Movement Costs
Reply #6 - Jun 24th, 2010 at 3:21pm
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Very nice, Majestic! I took your data and created a PDF version: V&V Movement Costs

Cheers,
Tim
  
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Re: Movement Costs
Reply #7 - Jun 24th, 2010 at 3:40pm
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When you say 1 phase/ADR, if I have an initiative of 18 do I put armor on for 15 phases for no power and 18 phases for 2 power?
  
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Majestic
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Re: Movement Costs
Reply #8 - Jun 30th, 2010 at 4:08pm
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Black Bolt wrote on Jun 24th, 2010 at 3:21pm:
Very nice, Majestic! I took your data and created a PDF version: V&V Movement Costs

Cheers,
Tim


Thanks, Tim.  I should do that, too, as I could turn any Word document into a PDF as well.  Your PDF looks exactly like my original Word document.
  
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Majestic
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Re: Movement Costs
Reply #9 - Jun 30th, 2010 at 4:12pm
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Lord Inar wrote on Jun 24th, 2010 at 3:40pm:
When you say 1 phase/ADR, if I have an initiative of 18 do I put armor on for 15 phases for no power and 18 phases for 2 power?


It would depend on how much ADR your Armor has.  This chart is only a reflection of Movement costs (not Power).  For PRs, I would personally simply charge characters for their second (and third) actions in any turn, which should amount to enough.

So if a person had 85 ADR, then it would take them 85 phases (over 5 full turns) to get it all on!
  
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Black Bolt
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Re: Movement Costs
Reply #10 - Jun 30th, 2010 at 4:30pm
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Majestic wrote on Jun 30th, 2010 at 4:08pm:
Black Bolt wrote on Jun 24th, 2010 at 3:21pm:
Very nice, Majestic! I took your data and created a PDF version: V&V Movement Costs


Thanks, Tim.  I should do that, too, as I could turn any Word document into a PDF as well.  Your PDF looks exactly like my original Word document.

That's pretty much what I did but I used Open Office and I printed to PDF using a PDFCreator plugin. And before someone mentions it, yes I know Open Office has a built in PDF option but I find it sometimes doesn't display fonts and layouts correctly (especially if you're using some of the weirder fonts). I get perfect results with the PDFCreator plugin all the time. Now if I could do the same with my writing. Wink

Cheers,
Tim
  
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Majestic
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Re: Movement Costs
Reply #11 - Jun 30th, 2010 at 4:32pm
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Black Bolt wrote on Jun 30th, 2010 at 4:30pm:
Majestic wrote on Jun 30th, 2010 at 4:08pm:
Black Bolt wrote on Jun 24th, 2010 at 3:21pm:
Very nice, Majestic! I took your data and created a PDF version: V&V Movement Costs


Thanks, Tim.  I should do that, too, as I could turn any Word document into a PDF as well.  Your PDF looks exactly like my original Word document.

That's pretty much what I did but I used Open Office and I printed to PDF using a PDFCreator plugin. And before someone mentions it, yes I know Open Office has a built in PDF option but I find it sometimes doesn't display fonts and layouts correctly (especially if you're using some of the weirder fonts). I get perfect results with the PDFCreator plugin all the time. Now if I could do the same with my writing. Wink

Cheers,
Tim


That's good to know.  What font did you use?
  
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Black Bolt
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Re: Movement Costs
Reply #12 - Jun 30th, 2010 at 4:46pm
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Majestic wrote on Jun 30th, 2010 at 4:32pm:
That's good to know.  What font did you use?

In this case it was just plain Arial but I'm just used to clicking on Print and then selecting the PDF option. For those who might be interested, PDFCreator is free and can be found here:
http://www.pdfforge.org/pdfcreator

Cheers,
Tim
  
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Majestic
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Re: Movement Costs
Reply #13 - Jun 30th, 2010 at 5:56pm
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I wonder if I even need to download/use it (PDFCreator), as I've got full blown Adobe Acrobat (it's only a couple of clicks for me to turn Word documents into PDFs).
  
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Black Bolt
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Re: Movement Costs
Reply #14 - Jun 30th, 2010 at 8:01pm
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You probably don't need it if you have the full version of Adobe. It's useful for those who don't have access to the full blown version of Adobe. Wink

Cheers,
Tim
  
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