Willpower is one of my favorite powers in the game. I didn't realise it untill the hitpoint thread, that I may be using it differently then most. So I thought I would write a post about how I use it in my game. I always took this power to be the character can take control of all the automatic body functions and make their own body do what he wants as long as he has power points. Kind of like a super powered Guru, or Monk. It works as a defence as the player can ignore some pain and keep on going. This is why the to hit roll is slightly lower for some attacks. The hero can over ride and take control of any and all body functions at will. This means, out of phase, or when being attacked. Anytime, except when suprised. A player with will power can spend a point of power to instantly recall information, speed read, hold his breath, lower their heart rate, stay concsious when they failed the knock out roll, or when at zero hits*. I had a player drop their body temperature so that the infrared scanner couldn't pick him up, or stay lucid when under mindcontrol. Another player used willpower to create "false thoughts" to trick a telepath. In comics, Robot Man was drugged and he made his brain secret more thorazine to counter the drug. I aways thought this was a use of willpower. A character with Willpower can resist torture, keep calm if they fail a moral roll, stay in control when attacked my emotion control, etc... Keep in mind these bonuses only work when a point of power is spent per turn, per effect wanted. So if a player is mind contolled, they have to spend a point of power per turn to remain in control of themselves. If they are knocked out, or drop the willpower, or run out of power, then they succumb to the mindcontrol and act accourdingly. If a player is hit and fails his knock out roll, they can remain awake as long as they spend power to do so. They must still save every turn to see if they "wake up". Until they make their save, they must spend power to use willpower to stay up. Also, in my game, I have a critical hit rule. So you can bleed out if your wound is bad. With willpower, you can stop the blood flow so you will stop bleeding out hit points as long as you keep your willpower on this. So willpower is one of the more sought out powers in my game. Its uses are almost limitless.
* you still die, even if you have willpower if your hits are at zero and your power is at zero, so when doing this, be very careful, and watch your power score!
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