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Very Hot Topic (More than 25 Replies) Force Field "revision" from VIGIL (Read 10440 times)
Phrennzy
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Re: Force Field "revision" from VIGIL
Reply #35 - Feb 17th, 2015 at 9:38pm
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My husband has just Force Field as his power and I'm leaning towards this tweak to make it worthwhile.

However I am struggling with understanding it.

Let's say vs Ice powers.

Without FF defense, it hits on a 14.
With FF it hits on a 0. 

If the Ice powers guys rolls a 15, he misses completely.

If the ice powers guy rolls a 10, does it impact the forcefield and whittle away at the invulnerability? 

If he rolls a 1 does it penetrate the forcefield and bypass the invulnerability? 

Or are the 10 and 1 rolls the same - impact the whittle away the invulnerability?  You either miss the FF or you hit it, with no penetration?
  
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dsumner
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Re: Force Field "revision" from VIGIL
Reply #36 - Feb 18th, 2015 at 2:57pm
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Sorry for the delay in responding. As far as the combat table goes, my mod would work like the standard FF power. You have to hit it to do damage. So using your example his opponent would need to hit the FF to damage it. Once the damage exceeded his FF's Invulnerability Rating (IR), it would collapse, and he'd need to expend another action to reform the FF, as well as pay the power cost. That clearer? 
« Last Edit: Aug 30th, 2020 at 6:25pm by dsumner »  

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Re: Force Field "revision" from VIGIL
Reply #37 - Feb 18th, 2015 at 4:00pm
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Phrennzy wrote on Feb 17th, 2015 at 9:38pm:
My husband has just Force Field as his power and I'm leaning towards this tweak to make it worthwhile.

However I am struggling with understanding it.

Let's say vs Ice powers.

Without FF defense, it hits on a 14.
With FF it hits on a 0. 

If the Ice powers guys rolls a 15, he misses completely.

If the ice powers guy rolls a 10, does it impact the forcefield and whittle away at the invulnerability? 

If he rolls a 1 does it penetrate the forcefield and bypass the invulnerability? 

Or are the 10 and 1 rolls the same - impact the whittle away the invulnerability?  You either miss the FF or you hit it, with no penetration?


Here's how it works, Phrenzy (and to keep things simple I'm going to assume no modifiers from things like Level vs. Level, range, Accuracy, etc.).

If the attacker rolled 1-14, the attack hits on the Force Field (and does half damage to the FF wielder's Power score, if you're using the RAW).

A 15-20 misses the FF (and character) entirely.

So if the attacker had a +2 from Accuracy (again assuming no other modifiers, like facing, Levels, etc.), it would be:

1-2 hits past/through the FF (it 'pierces') doing full damage to the FF as well as full damage to the target (which could be the character himself, or a person he's protecting).
3-16 hits on the FF (doing half damage to the Power score of the character)
17-20 misses entirely

Hope that helps!  Let me know if anything isn't clear.
  
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Phrennzy
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Re: Force Field "revision" from VIGIL
Reply #38 - Feb 18th, 2015 at 4:38pm
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Thanks guys - I understand how the RAW version works (and how it totally sucks).

What I don't understand is how this revised version works.

It seems that it no longer offers the 0.
Or does it offer the 0, and there is no penetration as in Majestic's example? 

On a 1-2 you hit the FF and damage the invulnerability.
On a 3-20 you miss entirely.

So there is no way to penetrate the field and bypass the invulnerability?  (Using impact attacks.  I'm assuming that FF still only blocks impact attacks, and light and mind control attacks proceed unimpeded).
  
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Re: Force Field "revision" from VIGIL
Reply #39 - Feb 18th, 2015 at 10:12pm
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The FF wouldn't have any effect on mental based things like mind control. For energy or impact type attacks (flame, Ice, Sonics, light, bullets, swords, etc.). It works like the normal power, stopping the damage from reaching the person(s)/thing being shielded from harm. Once the amount of damage being done per turn reaches the FF IR, the FF collapses, providing no protection until it could be reformed.

So lets say Aegis spends and action cranks out 10 Power to form a FF with an IR of 20. The first turn it only takes 12 damage from a Power blast, and holds steady. The next turn he spends 2 Power, and is back up to full strength. He then gets hit with another power blast for 13 points damage, and smacked with a light post for 11 points damage. The fist 20 points are stopped by his FF, before collapsing, the remaining 4 points hit him. If he's still up and able to fight, he can spend an action and more power to reform the FF on his next turn.

Hopefully this explanation is clearer than the last.
  

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Phrennzy
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Re: Force Field "revision" from VIGIL
Reply #40 - Feb 19th, 2015 at 12:01am
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That clears it up D.  There is no penetration, as in the RAW version. 
THanks.
  
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dsumner
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Re: Force Field "revision" from VIGIL
Reply #41 - Feb 19th, 2015 at 2:50am
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Phrennzy wrote on Feb 19th, 2015 at 12:01am:
That clears it up D.  There is no penetration, as in the RAW version. 
THanks.



Glad to be off assistance. Most of the time I know what I want to write, and how I intend it to read, but sometimes there's a disconnect on my part, and it can be confusing to the people who read my stuff.
  

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Re: Force Field "revision" from VIGIL
Reply #42 - Feb 19th, 2015 at 5:27pm
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Thanks for clearing that up, dsumner.  I wasn't sure if you meant RAW Force Field or the variant.  Sorry about that, Phrenzy.
  
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Phrennzy
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Re: Force Field "revision" from VIGIL
Reply #43 - Feb 19th, 2015 at 7:33pm
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Nah, you never need to apologize when doing your best to help.  A refresher on how terrible the original forcefield was is welcome if only to reinforce changing it.

I'm going with 1 PR = 3 Invuln, since its the only power he had, really.
  
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Re: Force Field "revision" from VIGIL
Reply #44 - Feb 22nd, 2015 at 8:25am
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I always thought if you cut the PR (even when it collapsed) in half for  Force Field as written was much more in line with other powers in terms of desirability. I'm sure the game mechanics of 3.0 version will make it more so.
« Last Edit: Feb 22nd, 2015 at 8:32am by Ranger »  

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dsumner
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Re: Force Field "revision" from VIGIL
Reply #45 - Jan 4th, 2024 at 2:14am
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Bumping this up as well, as I'll be using it in my current game.
  

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