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Very Hot Topic (More than 25 Replies) V&V versus 21st Century technology (Read 6707 times)
Ranger
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V&V versus 21st Century technology
Oct 17th, 2010 at 12:34am
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I'm re-reading as much of the old materials I can get my hands on and I'm seeing an interesting scenario.

Quite often characters and NPC are using a "Power" slot that while in the 1980's may have been akin to a super ability is today simply a piece of modern technology.

GPS, Droid, I-phones, Nightvision googles, body armor, etc are all more and more along the lines of a character with a gun or sword in V&V 30 years ago.

Does anyone allow characters to intergrate modern technology of today into the NPC's or player characters without "charging" them a "Power" slot? Of course these devices would be alot more fragile than a "Power"ed Device but hell today's high-tech cell phones, with internet access, would have only been seen in something like Ironman's armor 30 years ago

Just wondering
« Last Edit: Oct 17th, 2010 at 12:36am by Ranger »  

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Re: V&V versus 21st Century technology
Reply #1 - Oct 17th, 2010 at 1:06am
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I kinda get the same impression.

Nightvision Googles?  Sounds pretty cool!

mw
  
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Re: V&V versus 21st Century technology
Reply #2 - Oct 18th, 2010 at 4:01am
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Yep, I allow normal technology as a freebie (unless the character is destitute).
  
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Re: V&V versus 21st Century technology
Reply #3 - Oct 19th, 2010 at 2:48pm
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Good point, Ranger!  In our game, I allow the characters to get whatever they could normally buy out of a catalog.  I still treat some things as a power, but anyone could get a GPS, a cell phone, etc.  One pistol-wielding character simply wanted a bullet-proof vest instead of inventing armor, so I let him purchase one (with ADR40), since it fit the character.
  
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Re: V&V versus 21st Century technology
Reply #4 - Oct 19th, 2010 at 4:32pm
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What are some of the catalogs you use?

mw
  
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Re: V&V versus 21st Century technology
Reply #5 - Oct 19th, 2010 at 4:52pm
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Display Name wrote on Oct 19th, 2010 at 4:32pm:
What are some of the catalogs you use?

mw


Are you talking for electronics, tactical gear, weapons?
  

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Re: V&V versus 21st Century technology
Reply #6 - Oct 19th, 2010 at 4:55pm
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Remind me never to piss off Dsumner.
« Last Edit: Oct 19th, 2010 at 6:27pm by John »  

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Re: V&V versus 21st Century technology
Reply #7 - Oct 19th, 2010 at 5:32pm
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dsumner wrote on Oct 19th, 2010 at 4:52pm:
Display Name wrote on Oct 19th, 2010 at 4:32pm:
What are some of the catalogs you use?

mw


Are you talking for electronics, tactical gear, weapons? 


Sure.

mw
  
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Re: V&V versus 21st Century technology
Reply #8 - Oct 19th, 2010 at 6:39pm
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John wrote on Oct 19th, 2010 at 4:55pm:
Remind me never to piss off Dsumner.


Oh, I've got plenty of goodies at the house, and that's not counting what I've got access to at work, and the National Guard. I used to work for a company, US CSOG, that did field testing for tactical gear, weapons, and equipment. We were some of the first people to try out the X-26 Tasers, FN 303 Pepperball guns, and Sig 556 SWAT Rifles. Good times.
« Last Edit: Oct 19th, 2010 at 6:40pm by dsumner »  

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Re: V&V versus 21st Century technology
Reply #9 - Oct 19th, 2010 at 10:15pm
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Shocked

While I wasn't thinking to much about firearms - unless your playing a Punisher character of course - things like a bulletproof vest, tranquilizer guns, and nightvision equipment are all over the modules. Maybe slightly harder for some of to get hold of than Dom  Wink

I couldn't imagine any serious Vigilante or Villain for that matter not setting out on this path without intergrating all the best tech gear they could reasonably incorporate in their outfit without sacrificing freedom of movement.
  

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Re: V&V versus 21st Century technology
Reply #10 - Oct 19th, 2010 at 10:30pm
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Ranger wrote on Oct 19th, 2010 at 10:15pm:
Shocked

While I wasn't thinking to much about firearms - unless your playing a Punisher character of course - things like a bulletproof vest, tranquilizer guns, and nightvision equipment are all over the modules. Maybe slightly harder for some of to get hold of than Dom  Wink

I couldn't imagine any serious Vigilante or Villain for that matter not setting out on this path without intergrating all the best tech gear they could reasonably incorporate in their outfit without sacrificing freedom of movement.


Actually there are a couple of companies that specialize in making bullet resistant clothing (everything from vest to kids clothing). You can also purchase things like flame retardant suits, gas masks, pepper spray, GPS, stun guns, less lethal munitions, etc. on the internet, military surplus, tactical gear shops, etc. Things that would have been considered "super powers" when V&V was first released.
  

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Re: V&V versus 21st Century technology
Reply #11 - Oct 20th, 2010 at 4:27am
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Which companies?

mw
  
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Re: V&V versus 21st Century technology
Reply #12 - Oct 20th, 2010 at 9:33am
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Just do a Google search, and they should pop up. If you're looking for a specific piece of gear, tell me what you're looking for, and I'll see about working up some V&V stats for it. A lot of it should be covered already though.
  

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Re: V&V versus 21st Century technology
Reply #13 - Oct 20th, 2010 at 3:46pm
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I run a vigilante campaign when I get the mood.  The only rule is that none of the players may have ANY superpowers.

  So they load up on as much 'normal' tech as they can.  I have fun,   I know one of my players (Paul) doesn't like it.     I think it sets up some good planning that having superpowers detracts from.

  On the first outing, the three players were drawing maps of their plans rather then just bursting in with eye beams.   It was fun and different.
  

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Re: V&V versus 21st Century technology
Reply #14 - Oct 22nd, 2010 at 12:16pm
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Display Name wrote on Oct 19th, 2010 at 4:32pm:
What are some of the catalogs you use?

mw


No specific catalogs; I just always tell them that if they can find it in a catalog, then they can have it.  Meaning the general Sears, Penney's, etc. catalog (or even online).
  
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Re: V&V versus 21st Century technology
Reply #15 - Jan 28th, 2011 at 7:19pm
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Ranger wrote on Oct 17th, 2010 at 12:34am:
Quite often characters and NPC are using a "Power" slot that while in the 1980's may have been akin to a super ability is today simply a piece of modern technology.


That's why all my games take place in the early 1980s, even my current ones!
  
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Re: V&V versus 21st Century technology
Reply #16 - Jan 29th, 2011 at 12:41pm
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Lord Inar wrote on Jan 28th, 2011 at 7:19pm:
Ranger wrote on Oct 17th, 2010 at 12:34am:
Quite often characters and NPC are using a "Power" slot that while in the 1980's may have been akin to a super ability is today simply a piece of modern technology.


That's why all my games take place in the early 1980s, even my current ones!


Fun - giant computers, dot-matrix printers, pagers, and suitcase-sized cell phones!    Cheesy
  
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Re: V&V versus 21st Century technology
Reply #17 - Jan 29th, 2011 at 3:18pm
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Majestic wrote on Jan 29th, 2011 at 12:41pm:
Lord Inar wrote on Jan 28th, 2011 at 7:19pm:
That's why all my games take place in the early 1980s, even my current ones!
Fun - giant computers, dot-matrix printers, pagers, and suitcase-sized cell phones!    Cheesy

Funny, other than giant computers I don't remember seeing those in any classic Avengers comic!
« Last Edit: Jan 29th, 2011 at 3:20pm by Lord Inar »  
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Re: V&V versus 21st Century technology
Reply #18 - Jan 29th, 2011 at 7:27pm
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When did the Avenger Card come into use?

A credit card sized communicator, years ahead of its time. Just about same as a fancy cell-phone these days no?
  

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Re: V&V versus 21st Century technology
Reply #19 - Feb 4th, 2011 at 12:42am
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Hi, this thread caught my eye. Are there any V&V materials set in the 22nd Century? Or the distant future? What does the future of the V&V universe look like?
  
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Re: V&V versus 21st Century technology
Reply #20 - Feb 4th, 2011 at 1:30pm
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By the way, welcome to these boards, Elongated Man!    Smiley
  
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Re: V&V versus 21st Century technology
Reply #21 - Nov 4th, 2011 at 8:53am
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Sorry for the threadomancy

Ranger wrote on Oct 19th, 2010 at 10:15pm:
Shocked

While I wasn't thinking to much about firearms - unless your playing a Punisher character of course - things like a bulletproof vest, tranquilizer guns, and nightvision equipment are all over the modules. Maybe slightly harder for some of to get hold of than Dom  Wink

I couldn't imagine any serious Vigilante or Villain for that matter not setting out on this path without intergrating all the best tech gear they could reasonably incorporate in their outfit without sacrificing freedom of movement.


(my emphasis) Just wondering which books I should look into/back into for those examples of not-so-uncommon today technologies? Thanks.
  
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Re: V&V versus 21st Century technology
Reply #22 - Nov 4th, 2011 at 2:02pm
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V&V books? Or stuff from real life.
  

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Re: V&V versus 21st Century technology
Reply #23 - Nov 4th, 2011 at 4:28pm
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dsumner wrote on Nov 4th, 2011 at 2:02pm:
V&V books? Or stuff from real life. 



The V&V books Ranger refers to; I have in mind what I feel would be 'right' for a few items (say ADR 50 for a kevlar vest for example), but I would sooner use baseline examples for continuity. Smiley
  
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Re: V&V versus 21st Century technology
Reply #24 - Nov 6th, 2011 at 6:09pm
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PulpCitizen wrote on Nov 4th, 2011 at 4:28pm:
The V&V books Ranger refers to; I have in mind what I feel would be 'right' for a few items (say ADR 50 for a kevlar vest for example), but I would sooner use baseline examples for continuity.


Here's a link with Armor B examples from classic-era V&V adventures.

http://powersandpossibilities.blogspot.com/2009/11/armor-b-adr-examples.html


Here's another link with many weapons from the 1980s modules and sourcebooks:

http://www.villainsandvigilantesforum.com/cgi-bin/yabb2/YaBB.pl?num=1258954867

Here's a link with examples of poisons and teargass:

http://www.villainsandvigilantesforum.com/cgi-bin/yabb2/YaBB.pl?num=1256446819


More gadgets and gear are described here:

http://www.villainsandvigilantesforum.com/cgi-bin/yabb2/YaBB.pl?num=1258690857
« Last Edit: Nov 6th, 2011 at 6:17pm by polarboy »  
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Re: V&V versus 21st Century technology
Reply #25 - Nov 7th, 2011 at 4:48am
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Thanks polarboy - that should point me in the right direction! Smiley
  
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Re: V&V versus 21st Century technology
Reply #26 - Nov 7th, 2011 at 2:54pm
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In the examples polarboy posted above, we see that Swamp Rat had the equivalent of a bulletproof vest with ADR=45.

My one problem with that is that many of my players - especially ones that don't have any defense - have asked if their characters can just have a bulletproof vest.

Having worn one many times in real-life, I can tell you that they can be awkward and annoying.  They're uncomfortable when it's hot out, and they add a bit of bulk to anyone.

In some game systems, the more armor one has the more weighed down a character is, sometimes giving an Agility minus.  I've thought of making bulletproof vests available to characters that want them, but at the expense of a point or two of Agility.

  
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Re: V&V versus 21st Century technology
Reply #27 - Nov 7th, 2011 at 3:24pm
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That would seem more than reasonable. 2 points is more likely to trigger the threshold of a real penalty, so would seem a better choice maybe.
  
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Re: V&V versus 21st Century technology
Reply #28 - Nov 7th, 2011 at 4:41pm
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Majestic wrote on Nov 7th, 2011 at 2:54pm:
In the examples polarboy posted above, we see that Swamp Rat had the equivalent of a bulletproof vest with ADR=45.

My one problem with that is that many of my players - especially ones that don't have any defense - have asked if their characters can just have a bulletproof vest.

Having worn one many times in real-life, I can tell you that they can be awkward and annoying.  They're uncomfortable when it's hot out, and they add a bit of bulk to anyone.

In some game systems, the more armor one has the more weighed down a character is, sometimes giving an Agility minus.  I've thought of making bulletproof vests available to characters that want them, but at the expense of a point or two of Agility.



My problem with characters wearing vest is this, how many superheroes do you see sporting body armor? While it might make tactical sense for them to be wearing one, just as it would for them to carry a firearm, it doesn't fit the genre. So my answer would be be no, with a capital "N".
  

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Re: V&V versus 21st Century technology
Reply #29 - Nov 7th, 2011 at 4:57pm
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Yet in the last couple of decades heroes like Batman, Punisher  and Moon Knight have been written clearly as wearing body armour. Smiley
  
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Re: V&V versus 21st Century technology
Reply #30 - Nov 8th, 2011 at 3:09pm
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Yeah, what Pulp Citizen said.

Combine that with the fact that it just would make sense for a character (see the movie or comic Kick Ass) going out to potentially face bullets and knives.

I still would only allow it for characters that don't have much in the way of other defenses, usually.
  
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Re: V&V versus 21st Century technology
Reply #31 - Nov 8th, 2011 at 4:13pm
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I permit them to wear normal body armor.  The kick is that for each 10ADR the armor is, they suffer a minus one on their aglity for purposes of saves and intitiative. 

I also bump up Armor so that it gives not just ADR but a bonus to rolling.  So its up to them to decide whether or not its worth it.
  

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Re: V&V versus 21st Century technology
Reply #32 - Nov 8th, 2011 at 8:53pm
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PulpCitizen wrote on Nov 7th, 2011 at 4:57pm:
Yet in the last couple of decades heroes like Batman, Punisher  and Moon Knight have been written clearly as wearing body armour. Smiley


But body armor works for their character concept, all are street level vigilantes, without any super powers. You don't see the Teen Titans, Avengers, X-Men, etc. sporting body armor.
  

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Re: V&V versus 21st Century technology
Reply #33 - Nov 8th, 2011 at 8:55pm
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Majestic wrote on Nov 8th, 2011 at 3:09pm:
Yeah, what Pulp Citizen said.

Combine that with the fact that it just would make sense for a character (see the movie or comic Kick Ass) going out to potentially face bullets and knives.

I still would only allow it for characters that don't have much in the way of other defenses, usually.


While it would make sense, it would also make sense to wear a helmet, elbow and knee pads, groin protector, carry a firearm, pepper spray, baton, night vision goggles, etc. But unless you're running a gritty Iron Age campaign, it just doesn't fit.
  

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Re: V&V versus 21st Century technology
Reply #34 - Dec 3rd, 2011 at 5:36pm
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John wrote on Oct 20th, 2010 at 3:46pm:
  So they load up on as much 'normal' tech as they can.  I have fun,   I know one of my players (Paul) doesn't like it.     I think it sets up some good planning that having superpowers detracts from.

On the first outing, the three players were drawing maps of their plans rather then just bursting in with eye beams.   It was fun and different.


Is it sad that is how I like to play even with superpowers?

I think the high tech gear needs to have its place for characters. We all know the usefulness of a smartphone. Now take even a moderately tech minded character and comic book it up, where does it go?

Armor gets complicated especially when trying to fit a particular genre. Batman yes, Green Arrow no? My opinion is vest should work off Invulnerability say 5 to 8 pts and drop the character 3 Agl pts. This way he suffers an automatic hit point loss to balance the extra protection.

Game Balance

Speaking of Invisibility should be trainable to include the Infrared and Ultraviolet spectrums

btw - a reminder don't piss off DSummer
(John asked to be reminded - lol)
« Last Edit: Dec 3rd, 2011 at 5:38pm by Ranger »  

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