Ironnerd wrote on Oct 16
th, 2013 at 12:20pm:
Note: I have not play-tested this yet, I'm just doing some thought experimentation.
Well, there is already a 1% chance per point of damage taken that the character will be knocked out. So if a character with an Endurance of 20 (to keep it simple), takes damage equal to his Endurance, he'll have a 20% chance of being KO'd. Using the stun rule, he would have a 5% chance of being stunned.
If he has an END of 30, and takes 30 damage, he'll have a 30% chance of being KO'd, and a 5% chance of being stunned.
If he has an END of 10, and takes 10 damage, he'll have a 10% chance of being KO'd, and a 50% chance of being stunned.
Depending on how you look at it, that could actually work.
Beyond all that, why not make a "Stunned" character behave as if "Fatigued" until he makes a "Wake-up Roll"?
Actually a character with a 10 END, who took more than 10 points damage from a single attack, would have 90% of being stunned, a character with a 20 END, who took more than 10 points damage from a single attack, would have have an 80%, chance, etc.
Yeah, acting as theough they were Fatigued would work as well.
I'd also like to see how option 2 works out. As the character's hit points drop, he'd be easier to stun.