Argus“A swell guy. He would throw a harpoon to a drowning man.”
Identity: Nicholas Kelly
Aliases: Nick Kovack, Jr.
Marital Status: Single
Known Relatives: Hank Kelly Kovac (father, deceased), Dina Kovac (mother)
Side: Good
Affiliation: Federal Bureau of Investigation/
Known Associates/Allies: The Flash
Place of Birth: Unknown
Base of Operations: Central City/Keystone City
Sex: Male
Age: Late 20's
Level: 5
Training: Accuracy
Powers:
1. Heightened Senses: Agus Vision: Full spectrum Vision that allows him to so all electromagnetic wavelengths. 5x Detect hidden.
2. Body Power: Shadow Melding: Acts as invisibility, but only in the shadows.
3. Heightened Strength: +12.
4. Heightened Agility: +8.
5. Heightened Defense: -4 to be hit while concious and mobile.
6. Regeneration:
7. Natural Weaponry: Unarmed Combat Training: +2 to hit, +4 damage.
8. Training: +2 accuracy with firearms.
9. Invention: High-Density Depleted Uranium Nun-Chucks: +3 to hit, HTH + 1d8 damage.
Weight: 180 lbs.
Basic Hits: 4
Agility Mod: -
Strength: 25
Endurance: 19
Agility: 21
Intelligence: 14
Charisma: 14
Reactions from: Good: +1 /Evil: -1
Hit Mods.: 10.648
Hit Points: 43
Healing Rate: 2.0
Damage Mod.: +2
Accuracy: +4
Power: 79
Carrying Capacity: 1,577 lbs.
Basic HTH Damage: 1d10
Movement Rates: 65” ground
Detect Hidden: 50%
Detect Danger: 14%
Inventing Points: 7
Inventing: 42%
Legal Status: FBI Agent with a Top Secret clearance
Origin/Background: Nick Kovak grew up surrounded by organized crime, drawn to the glamour of success beyond the modest life his father scraped by honestly. After his father was killed in an “accident”- one for which Nick felt responsible - he fled that world. He enlisted in the US Army under the name Nick Kelly, and eventually joined the FBI. The FBI placed him back in his old life, as an undercover agent in the Keystone City Mafia.
Kovak’s life took a bizarre turn the night one of his “co-workers” discovered his identity. The man was about to pull the trigger on him when an alien monster burst in, killing the attacker. As Nick fled, he was attacked by another creature, which drained his spinal fluid, leaving him for dead.
But Nick Kovak did not die. Instead, he awoke with the abilities to become completely invisible when in shadow and to see beyond the normally visible spectrum, from radar and microwaves on up through ultraviolet. Coupled with enhanced strength and reflexes, these abilities gave him an enormous stealth advantage at night.
Believing the Combine responsible for his attack, he donned commando armor and went to investigate, only to find that the same creatures were attacking there as well. After he and the Flash battled the creatures to save Linda Park (who immediately guessed his identity), Nick decided to keep his new identity and protect the city from the escalating mob war.
Combat Tactics: Argus is primarily a HTH combatant. If possible, he'll use his ability to blend into shadows to gain any advantage he can, before striking.
Personality/Combat Tactics: Argus was originally a suave, cool maverick. He’s quite articulate, and was prone to both smart alec, classy chatter and sarcastic repartee in the middle of combat. He had the cool rebel bit down pat - leather jacket, motorbike, tall dark stranger haircut, neat magic tricks, fancy French words, big self-confidence, charming smart mouth. He has become less fanciful as time went by, however, as he became closer to his father’s values. As he became more focused and businesslike, he stopped with the magic tricks and tended to dress like a made man or a spook, with black suit, shades and tie.
Argus is trained as a FBI special agent, and that shows. He acts with professionalism, carefully analyzing situations like a trained law-enforcement professional and counting on his training to get him out of bad situations. Being a sort of super-hero and being a LEO are different things, though, and he must often adapt. Due to this “I’m an experienced law enforcement professional and you’re not” vibe, he can easily come across as condescending.
Being very familiar with undercover work, Nick prefers Argus to remain a shadowy presence, operating in the night and staying under the radar. The main advantage of being Argus is that he can actually act and mete out some justice - not just stay there smiling during brutal crimes and participating in criminal activities as he must as an undercover agent.
Nick was haunted by deep guilt over the death of his father, and was torn between his father’s values (hard work, honesty, integrity, responsibility) and the privileged life he enjoyed as a daring criminal lieutenant. Juggling identities and the constant risk of death by execution wasn’t easy either. Now that the d’angelo empire has crashed and he has discovered the truth about his father’s death, things are a bit easier.
Argus will rarely pass up an occasion to say something snarky about the Flash (Wally West), usually to imply that he’s a showoff and an idiot.
Powers and Abilities: His “Argus vision” can see the truth within anything.More concretely, he has used it to detect the weak points of items - for instance the fault lines of an item that is going to fall apart, or the external ejection controls of a suit of power armour. He can also visualise the trajectory of objects; sense auras; decipher codes by looking at them; or parse raw data with his naked eyes to understand its significance.
Gaming Notes: The Argus vision can also be occasionally used, at the GM’s whim, to “highlight” important items and protagonists to provide clues to the player.