Hot Topic (More than 10 Replies) DC Hero Conversions (Read 8339 times)
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DC Hero Conversions
Aug 27th, 2011 at 8:29pm
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Blue Beetle



Identity: Ted Kord         
Side: Good
Affiliation: Justice League
Sex: Male                      
Age: Early 30's
Level: 9                           
Training: Agility

Powers:
1. Heightened Intelligence (A): +8.
2. Heightened Agility (A): +10.
3. Heightened Defense: -4 to be hit.
4. Willpower (A): PR =1 per turn, or when used as a defense.
5. Natural Weaponry: +2 to hit, +4 damage.
6. Special Weapon: BB Gun:
a) Flash Attack: Attacks as Light Control.
b) Compressed Air Blast: Attacks as Force Field, 1d12 damage, R=10”
7. Vehicle: The Bug: A multi-purpose 80% solar powered beetle-shaped craft, capable of operating in air and water, with a built-in mobile lab, blasters, magnetic manipulators, grasping "claws" and defense shields.

STR: 15
END: 19
AGL: 23
INT: 23
CHR: 21

Origin/Background: Growing up, Ted was extraordinarily bright. He was good at science, business, and everything else he tried. In college, he received degrees in Physics, English Lit, and Theoretical Mathematics. He considered joining his father's business, Kord Omniversal Research and Development, Inc, of Chicago, but overall, he had no real direction.

When Ted's uncle made an attempt to take over the world, Ted set out to stop him, recruiting the help of his archeology teacher Dan Garrett - the first Blue Beetle, who could call on superhuman powers from an ancient scarab he had found in Bialya. In the course of the adventure, Dan was fatally wounded and asked Ted to carry on the legacy of the Blue Beetle, passing the scarab onto him. However, Ted couldn't get the scarab to work for him, and eventually set it aside, electing to go ahead without it.

Ted trained himself to his physical peak, constructed an aerial vehicle affectionately nicknamed the "Bug", made himself a Blue Beetle costume, and set out to establish his own identity as a superhero, using his wit, agility, and a large number of gadgets to stop evildoers.
« Last Edit: Apr 1st, 2013 at 7:13am by dsumner »  

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Re: DC Hero Conversions
Reply #1 - Aug 27th, 2011 at 9:33pm
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Booster Gold



Identity: Michael Jon Carter 
Aliases: Supernova
Sex: Male                           
Age: 20 something
Marital Status: Single
Known Relatives: Michelle Carter (sister)
Place of Birth: Gotham City
Side:Good
Affiliation: Justice League/the Conglamorate
Known Associates/Allies: Blue Beetle, Rip Hunter
Base of Operations:
Level: 9
Training: Charisma

Powers:
1. Armor (B): Power Suit: ADR=70.
a) Heightened Strength (B): +20.
b) Heightened Senses Device: 3x Detect Hidden, Night Vision.
2. Force Field Device (Force Field Belt): 1 charge per 2 points of damage stopped. 30 charges.
3. Flight Device (Legion Flight Ring):
4. Power Blast Device: Wrist Blasters: 1d20 damage, 25" range. 12 charges.
5. Animated Servant: Skeets:
a) Robotic Body 0% Human Appearance
b) Flight:
6. Prejudice:

STR: 16
END: 16
AGL: 14
INT: 12
CHR: 14

Origin/Background: Using the technology he stole from the 25th century, Michael became the superhero Booster Gold, saving the life of the President of the United States on his first adventure. This act rewarded him with instant fame, which he cashed in on, becoming quite wealthy. Unfortunately, Booster's manager stole a large amount of his money, leaving him with only a little.

Combat Tactics:

Personality/Character Traits:

Rouges Gallery: The 1000
« Last Edit: Mar 20th, 2014 at 10:45pm by dsumner »  

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Re: DC Hero Conversions
Reply #2 - Aug 27th, 2011 at 9:55pm
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Green Arrow



Identity: Oliver Queen          
Side:Good
Affiliation: Justice League
Sex: Male                           
Age: Mid 30s
Level: 19                              
Training: Accuracy

Powers/Training:
1. Heightened Expertise: +4 to hit with Bow & Arrows.
2. Heightened Defense: -4 to be hit.
3. Unarmed Combat Training: +2 to hit, +2 HTH damage.
4. Accuracy Training Bonus: +6 to hit with bows.
5. Special Weapon: Bow & Trick Arrows: +4 to hit.
a) Normal Arrow:
b) Acid Arrow: Contains a vial of highly corrosive acid which is released on impact.
c) Boomerang Arrow:
d) Bola Arrow:
e) Boxing Glove Arrow:
f) Cryonic (Freezing) Arrow: Attacks as Ice Powers. 1d12 damage.
g) Diamond Tipped Arrow:
h) Drill Arrow: Tipped with a motorized drill-bit.
i) Explosive Arrow: Contains a simple compact explosive charge. 1d10 damage. 2" burst radius.
j) Fire extinguisher Arrow:
k) Flash Arrow: Attacks as Light Control.
l) Glue Arrow:
m) Grappling Hook Arrow:
n) Magnesium Flare Arrow:
o) Net Arrow: Contains a spring-loaded nylon mesh which is released and entangles the target on impact.
p) Smokescreen Arrow: Releases a wide stream of harmless obscuring smoke through the air after being fired.
q) Sonic Arrow: Attacks as Sonic Powers. 1d12 damage.
r) Stunner Arrow:
s) Tear Gas: Attacks as Chemical Powers.

STR: 18
END: 18
AGL: 19
INT: 12
CHR: 14

Origin/Background:

Combat Tactics:

Personality/Character Traits:

Rouges Gallery: Merlyn
« Last Edit: May 6th, 2013 at 10:53pm by dsumner »  

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Re: DC Hero Conversions
Reply #3 - Aug 27th, 2011 at 10:09pm
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Black Canary



Identity: Dinah Laurel Lance 
Side:Good
Affiliation: Justice League/Birds of Prey
Sex:Female                           
Age: late 20s
Level: 15                              
Training: Endurance

Powers/Training:
1. Sonic Abilities: Canary Cry: 1d12 damage
2. Natural Weaponry: Unarmed Combat Training: +2 to hit, +4 damage.
3. Accuracy Bonus: +2 to hit HTH.
4. Heightened Defense: -4 to be hit.
5. Agility Training: +6.
6. Endurance Training: +4.

STR: 13
END: 16
AGL: 19
INT: 14
CHR: 18

Origin/Background: Born into a family of crime fighters, Dinah Laurel Lance follows in their footsteps, assuming the costume and identity of her mother, the original Black Canary.

Combat Tactics:

Personality/Character Traits:
« Last Edit: May 6th, 2013 at 10:55pm by dsumner »  

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Re: DC Hero Conversions
Reply #4 - Aug 27th, 2011 at 11:32pm
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Argus

“A swell guy. He would throw a harpoon to a drowning man.”



Identity: Nicholas Kelly 
Aliases: Nick Kovack, Jr.
Marital Status: Single
Known Relatives: Hank Kelly Kovac (father, deceased), Dina Kovac (mother)
Side: Good
Affiliation: Federal Bureau of Investigation/
Known Associates/Allies: The Flash
Place of Birth: Unknown
Base of Operations: Central City/Keystone City
Sex: Male                      
Age: Late 20's
Level: 5                         
Training: Accuracy

Powers:
1. Heightened Senses: Agus Vision: Full spectrum Vision that allows him to so all electromagnetic wavelengths. 5x Detect hidden.
2. Body Power: Shadow Melding: Acts as invisibility, but only in the shadows.
3. Heightened Strength: +12.
4. Heightened Agility: +8.
5. Heightened Defense: -4 to be hit while concious and mobile.
6. Regeneration:
7. Natural Weaponry: Unarmed Combat Training: +2 to hit, +4 damage.
8. Training: +2 accuracy with firearms.
9. Invention: High-Density Depleted Uranium Nun-Chucks: +3 to hit, HTH + 1d8 damage.

Weight: 180 lbs.                  
Basic Hits: 4
Agility Mod: -                     
Strength: 25
Endurance: 19                  
Agility: 21
Intelligence: 14                  
Charisma: 14
Reactions from: Good: +1 /Evil: -1
Hit Mods.: 10.648
Hit Points: 43
Healing Rate: 2.0
Damage Mod.: +2            
Accuracy: +4
Power: 79                   
Carrying Capacity: 1,577 lbs.
Basic HTH Damage: 1d10
Movement Rates: 65” ground
Detect Hidden: 50%            
Detect Danger: 14%
Inventing Points: 7            
Inventing: 42%
Legal Status: FBI Agent with a Top Secret clearance

Origin/Background: Nick Kovak grew up surrounded by organized crime, drawn to the glamour of success beyond the modest life his father scraped by honestly. After his father was killed in an “accident”- one for which Nick felt responsible - he fled that world. He enlisted in the US Army under the name Nick Kelly, and eventually joined the FBI. The FBI placed him back in his old life, as an undercover agent in the Keystone City Mafia.

Kovak’s life took a bizarre turn the night one of his “co-workers” discovered his identity. The man was about to pull the trigger on him when an alien monster burst in, killing the attacker. As Nick fled, he was attacked by another creature, which drained his spinal fluid, leaving him for dead.

But Nick Kovak did not die. Instead, he awoke with the abilities to become completely invisible when in shadow and to see beyond the normally visible spectrum, from radar and microwaves on up through ultraviolet. Coupled with enhanced strength and reflexes, these abilities gave him an enormous stealth advantage at night.

Believing the Combine responsible for his attack, he donned commando armor and went to investigate, only to find that the same creatures were attacking there as well. After he and the Flash battled the creatures to save Linda Park (who immediately guessed his identity), Nick decided to keep his new identity and protect the city from the escalating mob war.

Combat Tactics: Argus is primarily a HTH combatant. If possible, he'll use his ability to blend into shadows to gain any advantage he can, before striking.

Personality/Combat Tactics: Argus was originally a suave, cool maverick. He’s quite articulate, and was prone to both smart alec, classy chatter and sarcastic repartee in the middle of combat. He had the cool rebel bit down pat - leather jacket, motorbike, tall dark stranger haircut, neat magic tricks, fancy French words, big self-confidence, charming smart mouth. He has become less fanciful as time went by, however, as he became closer to his father’s values. As he became more focused and businesslike, he stopped with the magic tricks and tended to dress like a made man or a spook, with black suit, shades and tie.

Argus is trained as a FBI special agent, and that shows. He acts with professionalism, carefully analyzing situations like a trained law-enforcement professional and counting on his training to get him out of bad situations. Being a sort of super-hero and being a LEO are different things, though, and he must often adapt. Due to this “I’m an experienced law enforcement professional and you’re not” vibe, he can easily come across as condescending.

Being very familiar with undercover work, Nick prefers Argus to remain a shadowy presence, operating in the night and staying under the radar. The main advantage of being Argus is that he can actually act and mete out some justice - not just stay there smiling during brutal crimes and participating in criminal activities as he must as an undercover agent.

Nick was haunted by deep guilt over the death of his father, and was torn between his father’s values (hard work, honesty, integrity, responsibility) and the privileged life he enjoyed as a daring criminal lieutenant. Juggling identities and the constant risk of death by execution wasn’t easy either. Now that the d’angelo empire has crashed and he has discovered the truth about his father’s death, things are a bit easier.

Argus will rarely pass up an occasion to say something snarky about the Flash (Wally West), usually to imply that he’s a showoff and an idiot.

Powers and Abilities: His “Argus vision” can see the truth within anything.More concretely, he has used it to detect the weak points of items - for instance the fault lines of an item that is going to fall apart, or the external ejection controls of a suit of power armour. He can also visualise the trajectory of objects; sense auras; decipher codes by looking at them; or parse raw data with his naked eyes to understand its significance.

Gaming Notes: The Argus vision can also be occasionally used, at the GM’s whim, to “highlight” important items and protagonists to provide clues to the player.
« Last Edit: Apr 3rd, 2014 at 6:38pm by dsumner »  

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Re: DC Hero Conversions
Reply #5 - Aug 28th, 2011 at 12:47am
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Batgirl



Identity: Barbara Gordon       
Side: Good
Affiliation: Bat Family
Sex: Female                          
Age: 19
Level: 13                               
Training: Agility

Powers/Training/Inventions:
1. Natural Weaponry (Unarmed Combat Training): +2 to hit, +4 HTH damage.
2. Heightened Defense: -4 to be hit while conscious and mobile.
3. Vehicle: Bat Cycle: See Below
4. Utility Belt:
a) Batarangs
b) Swing Line:
5. +2 Accuracy Training Bonus.
6. +2 Endurance Training Bonus.
7. +2 Agility Training Bonus.
8. Invention: Infrared Contacts

STR: 13
END: 16
AGL: 19
INT: 17
CHR: 16

Origin/Background: Barbara is the daughter of Police Commissioner James Gordon.
« Last Edit: May 12th, 2013 at 3:33am by dsumner »  

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Re: DC Hero Conversions
Reply #6 - Aug 28th, 2011 at 12:50am
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Batgirl



Identity: Stephanie Brown 
Aliases: Spoiler, Robin IV
Marital Status: Single
Sex: Female                              
Age: 16
Known Relatives: Arthur Brown (Cluemaster - Father)
Place of Birth: Gotham City
Side: Good
Affiliation: Bat Family
Base of Operations: Gotham City
Level: 3                                     
Training: Agility

Powers/Training:
1. Natural Weaponry: Unarmed Combat Training: +1 to hit, +2 damage.
2. Training Bonus: +2 to hit with HTH attacks.
3. Armor B: ADR=70.
4. Special Weapon: Utility Belt:
a) Batarang:
b) Swing Line and grappling hook:
c) Mini-Tracking Devices:

Weapons:
1. Collapsible Bo Staff:

STR: 13
END: 14
AGL: 16
INT: 12
CHR:12

Origin/Background: Stephanie is the daughter of the criminal Cluemaster. She initially debuted as the amateur crime-fighter called Spoiler. She later served briefly as the fourth Robin and, eventualy became the third Batgirl.

Personality/Character Traits:
« Last Edit: Apr 3rd, 2014 at 6:49pm by dsumner »  

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Re: DC Hero Conversions
Reply #7 - May 10th, 2012 at 3:38am
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thanks for posting, I would have given ms gordon ht int a +8, but overall awesome job!
  
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Re: DC Hero Conversions
Reply #8 - May 10th, 2012 at 12:50pm
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Thanks Harkker, and good to here from you again, as it's been quite a while since you posted.
  

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Re: DC Hero Conversions
Reply #9 - May 10th, 2012 at 3:22pm
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so... no Gunfire?
  
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Re: DC Hero Conversions
Reply #10 - May 10th, 2012 at 9:58pm
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Actually I'd thought about doing a write-up for Gunfire, as I think I'm one of the few people that liked his comic, I just never got around to it.
  

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Re: DC Hero Conversions
Reply #11 - May 11th, 2012 at 10:40am
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Enough of DC, how about doing the Imperial Guards from Marvel?
  
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Re: DC Hero Conversions
Reply #12 - May 11th, 2012 at 11:40am
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There's a different thread were I started doing some Marvel conversions. As far as the Imperial Guard goes, you can use some of the Legion of Super Heroes (LoS) conversions I posted, as the original Imperial Guard were LoS "homage" characters.
  

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Re: DC Hero Conversions
Reply #13 - Apr 1st, 2013 at 7:16am
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Bumping this up.
  

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Re: DC Hero Conversions
Reply #14 - Apr 1st, 2013 at 7:19am
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RED ROBIN



Identity: Tim Drake/Wayne
Side: Good
Affiliation: Teen Titans   
Base of Operations: Originally Titans Tower, now the Batcave
Sex: Male
Level: 17          
Training: Accuracy

Powers:
1. Heightened Agility A: +8.
2. Heightened Defense: -4 to be hit while conscious and mobile.
3. Natural Weaponry (Martial Arts): +3 to hit, +6 HTH damage.
4. Willpower A: PR=1 per turn for use as a defense.
5.Utility Belt:
a) Throwing Discs: R=Ax2, HTH+1d2 damage.
b) Grapple Gun: Shoots out a 100' steel line that allows him to climb, or swing between two points. Agility save to hit target with grapple.
c) Flashlight:
d) Handcuffs:
e) Rebreather:
f) Lockpicks: AGL save to successfully pick mechanical locks.
g) Tracer:
h) First-Aid Kit:
6. Invention: Paracape: Allows him to glide when semi-rigid. One action to activate.
7. Perception: +10% bonus to Detect Hidden score.
8. Combat Accuracy: +4 to hit with Throwing Discs, AGL save to ricochet discs off of walls, and other surfaces, allowing attacks from side and rear.
9. +4 to hit in HTH due to extensive training with Batman, Nightwing, and Lady Shiva.
10. Invention: Motorcycle: A modified 491cc, liquid-cooled "motocross" Batcycle: Weight: 500, Passengers: 1.1, Cargo Cap: 75 lbs., Speed: 125, HP to Disable: 3, to Demolish: 10.

Weapons:
1. Bo Staff: +3 to hit, HTH+1d6 damage.

Weight: 145
Basic Hits: 4
Agility Modifier: -
Strength: 16
Endurance: 18
Agility: 23
Intelligence: 16
Charisma: 16
Reactions From
Hit Mods: (1.4)(2.2)(1.2)(2.2) = 8.1312
Hit Points: 33
Healing Rate: 2
Power: 71
Acc. Mod: +2 to hit
Dam. Mod: +5 damage
Carrying Cap.: 457 lbs.
Basic HTH: 1d6
Movement Rates: 51" ground,
Detect Hidden: 22%
Detect Danger: 16%
Inventing Points: 22.8
Inventing: 48%
Origin and Background: Student
Legal Status: US Citizen with no criminal record

Orign and Background: Tim Drake is the son of Jack and Janet Drake, coming from the same social class as Bruce Wayne. When he was a young child, he visited the circus for the first time with his parents. The Drakes asked the Flying Graysons for a photo together, resulting in a momentary bond between Dick Grayson and Tim Drake as they met for the first time.

After reaching the age of nine, Drake deduces the identities of Batman and Robin as Bruce Wayne and Dick Grayson after witnessing a gymnastic move by Robin that Grayson displayed while performing with the Flying Graysons. Noting that Batman has grown reckless and violent following the death of second Robin Jason Todd, who was murdered by the Joker, Drake decided to intervene and Batman eventually enlisted him as the third Robin after the death of his mother and crippling of his father. Jack Drake also appeared in Identity Crisis. When Jean Loring sent him a gun he used it in self-defense and killed Captain Boomerang, but at the last second, Captain Boomerang threw a boomerang that killed Jack Drake. As a result Tim became an orphan, continuing the long held tradition that Robin is an orphan.

<<< PLACE HOLDER >>>

Personality/Character Traits:

Combat Tactics:

Rouges Gallery: Lady Shiva, Jaeger, Lynx, Anarchy Scarab

Notes: I had him gaining 1.4 inventing points per level up to 10th level, 1.5 up until 14th level, and 1.6 up to his current level. I "spent" 4 inventing points. 1 on the Red Bird (when he was still Robin), 1 on his stun discs, 1 on his Para-Cape, and one on his current motorcycle.
« Last Edit: Mar 14th, 2021 at 10:27pm by dsumner »  

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Re: DC Hero Conversions
Reply #15 - Apr 1st, 2013 at 10:14am
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Nice Work  Dom! Smiley
  

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Re: DC Hero Conversions
Reply #16 - Apr 2nd, 2013 at 11:32pm
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My favorite Robin. Best detective in DC not named Batman or the Question. I might have gave him Heightened Int and a form of Weakness Detection . . . but then what do you takeaway. Thanks for the write up Cool
  

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Re: DC Hero Conversions
Reply #17 - May 3rd, 2013 at 5:13am
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Ranger wrote on Apr 2nd, 2013 at 11:32pm:
My favorite Robin. Best detective in DC not named Batman or the Question. I might have gave him Heightened Int and a form of Weakness Detection . . . but then what do you takeaway. Thanks for the write up Cool


Replace special weapon bo staff and have him invent the motorcycle.
  

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Re: DC Hero Conversions
Reply #18 - May 3rd, 2013 at 6:59am
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I mean he can just have the staff, unless i'm mistaken his staff doesn't shoot fire or anything.
  

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Re: DC Hero Conversions
Reply #19 - May 4th, 2013 at 10:51pm
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Descrud wrote on May 3rd, 2013 at 6:59am:
I mean he can just have the staff, unless i'm mistaken his staff doesn't shoot fire or anything.


That could work as well. I'll tinker with him over the next few days and see about posting an updated/revised version.
  

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Re: DC Hero Conversions
Reply #20 - May 6th, 2013 at 10:50pm
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After reading Descrud's comments, and giving it some thought, I made changes to Red Robin's basic write-up, as Descrud's suggestions made sense.
  

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Re: DC Hero Conversions
Reply #21 - May 7th, 2013 at 3:51am
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Woo i'm helping!

I made a write up for a couple of DC heroes when i first started tinkering with the system, Flash was especially ridiculous
  

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Re: DC Hero Conversions
Reply #22 - May 16th, 2013 at 8:06pm
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dsumner wrote on Aug 27th, 2011 at 8:29pm:
When Ted's uncle made an attempt to take over the world, Ted set out to stop him, recruiting the help of his archeology teacher Dan Garrett - the first Blue Beetle, who could call on superhuman powers from an ancient scarab he had found in Bialya. In the course of the adventure, Dan was fatally wounded and asked Ted to carry on the legacy of the Blue Beetle, passing the scarab onto him. However, Ted couldn't get the scarab to work for him, and eventually set it aside, electing to go ahead without it.


Can you tell me when and where they changed the story to this? I'm a big fan of the Ditko Blue Beetle, have all the Charlton and D.C. issues, but haven't kept up with comics since the late '80s. In the D.C. series, the scarab was lost on Pago Island and Ted Kord never even touched it, much less tried to use it. Then it came back and was revealed to be some evil alien entity that tried to take over Ted and a resurrected Dan Garrett, but was destroyed.
  
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Re: DC Hero Conversions
Reply #23 - Nov 28th, 2013 at 5:05am
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Onyx

“Do not touch me! We are strangers… we will remain so!”



Identity: Onyx Adams    
Aliases: None 
Sex: Female                      
Age: 16
Side: Good
Affiliation: Independent Hero, Formerly League of Assassins
Base of Operations: The Sanctuary ashram, near Star City
Level: 5                         
Training: Agility

Powers:
1. Heightened Expertise: +4 to hit with martial arts & martial arts weapons.
2. Natural Weaponry: Martial Arts: +2 to hit, +4 damage.
3. Heightened Defense: -4 to be hit while conscious and mobile.
4. Heightened Agility A: +6.
5. Stealth:

Weapons:
Katana:
Bullwhip:
Shuriken
Nunchaku:

STR: 15
END: 16
AGL: 16
INT: 10
CHR: 11

Origin and Background: Onyx was a longstanding fully capable member of the League of Assassins, who eventually decided to retire from her life of murder. When she left, she chose life in an Ashram Monastery (in the same order to which Green Arrow had once belonged to). The Ashram's Exalted Master was later killed by a renegade monk named "Lars," who intended to unravel the "Wisdom Key" that unlocked the powerful "Book of Ages." Onyx sought Green Arrow's help to defeat the villain. In the Ashram, Green Arrow and Onyx were defeated by Lars' minions, and the monk took the Wisdom Key from Onyx. Upon opening the Book of Ages, however, Lars was vaporized.

Later, Onyx appeared in Star City battling a villain named "Barricade." Barricade turned out to be Lars again, who had been revived by his underlings. The spell that had apparently killed him was reversed only as long as he remained in contact with the Book of Ages, but he was attempting to make the reversal permanent by possessing the Wisdom Key again. In a battle with Onyx, Green Arrow, and Black Canary, Barricade again met defeat, and was reduced to a heap of bones.

Combat Tactics/M.O.:

Personality/Character Traits: Onyx is just a kid - and a very sheltered one, who grew up scared and is socially well-meaning but clueless. It is likely that she was mostly isolated from the male monks at the ashram. She has next to no experience with ordinary life, doesn’t really know what to do and is very naive and easily confused when it comes to social interaction.

She’s not experienced with communication, and her words are often melodramatic and confusing as she affect an air of mystery and destiny, presumably to protect herself and out of juvenile excitement. She tends to come across as both awkward and formal, like some fantasy princess from a bad novel. Her attractiveness seems mostly embarrassing for her, and she’s defensive about it.

Onyx seems to have been traumatised by the death of her parents, and will often prefer to flee from opposition out of a paranoid sense that “they” are after her and will kill her like they killed her parents. She never talks about it, though, so seeing her suddenly run scared can be surprising.

As she grew up she gained backbone - though her first reflex remains to flee, she’ll stand and fight if she finds herself with her back against the wall or innocents are getting caught in the fray. In her later appearances she was fighting hard and smart, too, clearly hinting at an excellent potential.
« Last Edit: Aug 18th, 2014 at 6:03pm by dsumner »  

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Re: DC Hero Conversions
Reply #24 - Jan 8th, 2015 at 8:52pm
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Blue Beetle

Identity: Jaime Reyes
Side: Good
Affiliation: Young Justice
Sex: Male   
Age: 16
Level:                           
Training: Charisma

Powers:
1) Companion
2) Invulnerability
3) Paralysis Ray ("staple" gun)
4) Sonic Powers
5) Flame Powers (plasma gun)
6) Natural Weaponry
7) Wings
8) Illusion A (Visual and Audible components)
9) Heightened Senses/Translation

STR:
END:
AGL:
INT:
CHR:

Origin/Background: Jaime Reyes lives in El Paso, and attends Rio Grande High School. His best friend is Tye Longshadow.

In July 2015, on the night that Ted Kord, the original "Blue Beetle", died in an explosion in Kord Industries, Jaime stumbled upon the Scarab, which bonded to his spine. He believes that it was created by Kord, but it is actually of Reach origin. Though he has never personally met Kord, he has been widely informed that his predecessor was a good man. Shortly after he began his career, he met (on separate occasions) Peacemaker, Guy Gardner and Captain Atom, all of whom reported their findings to Nightwing.

Taken from:
http://youngjustice.wikia.com/wiki/Blue_Beetle
  
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