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Very Hot Topic (More than 25 Replies) C.H.E.S.S. (Read 11027 times)
Ironnerd
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C.H.E.S.S.
May 11th, 2012 at 11:14am
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Reading through some new-old books (Giant No. 3), and I had a thought.

What happened to F.I.S.H.? They seem to have the same mission as C.H.E.S.S., and since Death Duel with the Destroyers was the first adventure module, it's possible that it was actually written before the idea of C.H.E.S.S. was put down in writing.

For now I am assuming that F.I.S.H. was simply absorbed by C.H.E.S.S.

Which brings up another question...
What adventures have a lot of C.H.E.S.S. in them?

I am looking for illustrations and history/timeline

Thanks guys!
« Last Edit: May 11th, 2012 at 11:14am by Ironnerd »  

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Re: C.H.E.S.S.
Reply #1 - May 11th, 2012 at 11:37am
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FISH was Bill Willingham's super spy agency, and was used in a separate campaign, that ran parallel to Jeff's. But if you want to say they got absorbed, I suggest it work something along the lines of what happened after 9/11 where they created the DHS, and federal agencies that provided emergency services, or had law enforcement duties were concentrated in either DHS or DOJ.

  

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Re: C.H.E.S.S.
Reply #2 - May 11th, 2012 at 7:20pm
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Ironnerd wrote on May 11th, 2012 at 11:14am:
Which brings up another question...
What adventures have a lot of C.H.E.S.S. in them?

I am looking for illustrations and history/timeline


From my take on the Monkey House website, FISH didn't get absorbed into CHESS. Bill Willingham of the Destroyers created FISH as one organization and owns the creative copyright to that organization whereas Jeff Dee and Jack Herman created CHESS and they own the copyright to that content they wrote. It's like merging Harry Potter and the Chronicles of Narnia. I guess it is up to each campaign to see how they want to resolve it.


I don't think there is a "history" of CHESS from the "old school" adventures.

Jeff and Jack renamed what CHESS stands for in the 2.1 rulebook. From what I understand, they gave information about CHESS there and In Broad Daylight. I never did much with CHESS as an outfit because I thought it overshadowed the heroes too much as written by the rules.

Maybe you could ask Jeff or Jack on their Monkyhouse website for more details about the organization too. It looks like they are posting more behind the scenes info about the characters they created over there.
  
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Re: C.H.E.S.S.
Reply #3 - May 30th, 2012 at 11:46pm
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Ironnerd wrote on May 11th, 2012 at 11:14am:
Which brings up another question...
What adventures have a lot of C.H.E.S.S. in them?



Dawn of the Devil includes a lot of information about CHESS.
  
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Re: C.H.E.S.S.
Reply #4 - May 31st, 2012 at 11:08am
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What I really need is an illo of CHESS powered armor. All I can ever find are head-shots.

And I will have to get DoD --- and Penticle Plot (and a few others) Smiley
« Last Edit: May 31st, 2012 at 2:20pm by Ironnerd »  

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Re: C.H.E.S.S.
Reply #5 - May 31st, 2012 at 11:16am
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Devil's Domain & Dawn of the Devil only have headshot illustrations of CHESS powered armor, too...
  
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Re: C.H.E.S.S.
Reply #6 - May 31st, 2012 at 3:27pm
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Secret of the Swamp I think uses a sprinkle of CHESS...
  

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Re: C.H.E.S.S.
Reply #7 - May 31st, 2012 at 7:48pm
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The new 2.1 rulebook shows some full body shots of C.H.E.S.S. powered armor (as used by Knights and Valkyries).

In our campaign, both entities exist.  F.I.S.H. is underneath another Federal agency (I believe the DOJ) and C.H.E.S.S. (for us) years ago became international, so they answer to the U.N.
  
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Re: C.H.E.S.S.
Reply #8 - May 31st, 2012 at 10:39pm
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Good call ... I forgot all about Jeff's artwork of the fight with Dr. Yeti.

I always pictured it looking like this.


Then HALO came along  Wink
« Last Edit: May 31st, 2012 at 10:40pm by Ranger »  

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Re: C.H.E.S.S.
Reply #9 - May 31st, 2012 at 11:20pm
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You mean the video game?
  
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Re: C.H.E.S.S.
Reply #10 - May 31st, 2012 at 11:32pm
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UndecidedYep  Wink



Everything about that picture screams CHESS to me.
(Disclaimer: I don't play video games, so I have little knowledge what all that is suppose to be)
« Last Edit: Dec 20th, 2014 at 10:49am by Ranger »  

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Re: C.H.E.S.S.
Reply #11 - Jun 1st, 2012 at 1:33am
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what abouts GIANT? Smiley
  
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Re: C.H.E.S.S.
Reply #12 - Jun 1st, 2012 at 12:23pm
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Ranger wrote on May 31st, 2012 at 11:32pm:
Yep  Wink

Everything about that picture screams CHESS to me.
(Disclaimer: I don't play video games, so I have little knowledge what all that is suppose to be)



My girl is a big Halo fan, as far as my knowledge the game hat that image comes from takes place before the main Halo story line with the Master Chief or what not. And in the pic is a pair of drop ships with what amounts to their version of a SEAL team. Heavy gunner up front, leader guy in blue, scout/token chick behind him and standard fire support guy jumping off the boat in the back.
  

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Re: C.H.E.S.S.
Reply #13 - Jun 1st, 2012 at 3:32pm
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The issue is that I have to have an old CHESS knight suit for an upcoming Dept-88 release (in preliminary stages), to show the evolution of the Samurai series armor. Since I'm writing for FGU, I think it might be bad form to grab an image from a MHG book.

I think we'll just wing it.
  

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Re: C.H.E.S.S.
Reply #14 - Jun 2nd, 2012 at 1:08pm
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I never thought CHESS was particularly inspired or interesting. Seems like the chess and zodiac themes are way, way, way overused and cliched. I use a homemade organization called ICICLE, the Independent Commission for International Cooperation in Law Enforcement, inspired by "The Man from UNCLE." They don't have super armor; that's why they need help from superheroes with the bigger menaces!
  
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Re: C.H.E.S.S.
Reply #15 - Jun 2nd, 2012 at 6:12pm
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I don't really use CHESS. Thing is, Dept-88 used CHESS as a template - then immediately went their own way. In the very early days, the Dept used some spare CHESS equipment until the had their sushi together. I only wanted the CHESS armor to show initial point of evolution for the Samurai Armor.

As I said, though - Konofodder and I will just wing it.
« Last Edit: Jun 10th, 2012 at 8:42am by Ironnerd »  

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Re: C.H.E.S.S.
Reply #16 - Jun 2nd, 2012 at 7:21pm
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Ironnerd wrote on Jun 2nd, 2012 at 6:12pm:
I don't really use CHESS. Thing is, Dept-88 used CHESS as a template - then immediately went their own way. In the very early days, the Dept used some spare CHESS equipment until the had they suhi together. I only wanted the CHESS armor to show initial point of evolution for the Samurai Armor.

As I said, though - Konofodder and I will just wing it.


From what I saw in counters in Great Bridge for the look of the gear, your direction is already going to a good place. I'm sure Kanonfodder will do something sweet for it.  Wink
  

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Re: C.H.E.S.S.
Reply #17 - Jun 3rd, 2012 at 10:46pm
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Great Bridge two will have a different artist. It will be the same guy who did the art for "Centerville Incident".

We have discussed it, and figure we make due.

EDIT:

Okay, Great Bridge 2 went over a little on page-count, so the Dept 88 Armor has been slipped to a book dedicated to Dept-88. I would not want anyone to buy GB2 thinking it will have data on the armor, then have it not be there
« Last Edit: Jun 10th, 2012 at 8:45am by Ironnerd »  

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Re: C.H.E.S.S.
Reply #18 - Jun 4th, 2012 at 6:32pm
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Kap wrote on Jun 2nd, 2012 at 1:08pm:
Mark & Quote Quote
I never thought CHESS was particularly inspired or interesting. Seems like the chess and zodiac themes are way, way, way overused and cliched. I use a homemade organization called ICICLE, the Independent Commission for International Cooperation in Law Enforcement, inspired by "The Man from UNCLE." They don't have super armor; that's why they need help from superheroes with the bigger menaces!


I felt the same way. Probably moreso about Zodiac than about CHESS. The Zodiac team was already an institution at Marvel by the time Champions came out with their Zodiac supplement in the 80s. Even if a superhero game is inspired by comics, it doesn't have to be derivative.
  
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Re: C.H.E.S.S.
Reply #19 - Jun 4th, 2012 at 9:28pm
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Heston wrote on Jun 4th, 2012 at 6:32pm:
I felt the same way. Probably moreso about Zodiac than about CHESS. The Zodiac team was already an institution at Marvel by the time Champions came out with their Zodiac supplement in the 80s. Even if a superhero game is inspired by comics, it doesn't have to be derivative.


I agree (emphasis added).
All that aside, I don't feel like this latest Zodiac is derivitive, per se. The horoscope/Zodiac origin is a very generic origin in any fantasy universe. It's right there with chess, playing cards, animal totems, tarot cards, and other themes, all of which we see in V&V. The one that just released isn't too bad, but it is a Zodiac and it's hard to get around the requirements of the theme.
  

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Re: C.H.E.S.S.
Reply #20 - Jun 4th, 2012 at 11:36pm
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Well, with a zodiac theme there aren't a lot of options unless maybe you're clever and literate on an Alan Moore level...he could probably have found something new when he was in his prime.
  
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Re: C.H.E.S.S.
Reply #21 - Jun 5th, 2012 at 1:00am
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"The Hero Within" countersheet has some head and shoulder shots of CHESS Knights in Mk II armor.
  
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Re: C.H.E.S.S.
Reply #22 - Dec 20th, 2014 at 4:01am
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Ahhh C.H.E.S.S.

First off... Homer Grimsby was very benevolent towards heroes in my campaign.
Alexandra Huntington was not as trusting. She was a bit more critical and she felt the heroes should be indoctrined in some manner with C.H.E.S.S.

Like Imperial,  Meganaut, Telecomm, Vortex, Molecule Man, Trickshot, Steel (Frank Kimlik the former 1st Stigmata), Epsilon and Starlight (rulebook chara p 25 and back cover).

There was a falling out with the Crusaders after the Mass incident and some heavy destruction in New York.
Huntington approved an invasion of the Crusader Citadel and it was blocked by an alert from TEACHER who summoned the team. Who consequently defeated the agents and four of the Government heroes of the Guard.
Homer Grimsby came and diplomatically settled the matter freeing the Queen, agents and the three heroes (fourth was Meganaut who left summoning Grimsby).

It was the first time and only time I used the limited power armors from C.H.E.S.S.

Agents, virtually all friendly came and went.

Devil's Domain cemented the Crusaders role in regards to C.H.E.S.S.

They were fun to deal with, especially the prison stuff they ran.
I had made them only mildly more powerful than the police and less powerful than Intercrime.
I never wanted them to outshine the heroes. Governmental or otherwise.
But where I decided they were almost always successful was tactically.

They are fun.
-----------------------------------
C.H.E.S.S. and the whole deal here with comparing these organizations with comic book one is that to run a group of that manner and size in game terms is wholly different.

I applaud the effort of the game in making both C.H.E.S.S. and Intercrime.

I see a ton of things in a lot of the GMs games here that emulate things in various comic worlds.

I applaud those as well.

It takes real effort to design these game factors to help speed up game play or to give GMs ideas to spring board from.

It's a game about comic worlds, of course it is going to emulate what is most popular in comics... That's what it is made for.
Silly rabbits!

*wink*
  

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Re: C.H.E.S.S.
Reply #23 - Dec 21st, 2014 at 5:21am
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CHESS is a useful construct, but I agree that it's bound to be corrupted and imperfect by the simple challenges that it facing on a daily basis. In my campaign, it gets corrupted partially by criminal elements who sap it of some of it's power by stealing secrets and using them for their own evil ends.

As for the Zodiac... I think I did a good job for my first published work, and I tried to hide an array of sweet little surprises in it for the long-term fans out there. And I think their headquarters is one of the best lairs ever produced by FGU (and yes, I'd put it up against The Crusader's Citadel).

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Re: C.H.E.S.S.
Reply #24 - Dec 21st, 2014 at 4:55pm
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Ramble wrote on Dec 21st, 2014 at 5:21am:
(And I think their headquarters is one of the best lairs ever produced by FGU (and yes, I'd put it up against The Crusader's Citadel)


Cheesy  Dude I would hope so. Thirty-five years of comic and rp history to draw from gives one a distinct advantage compared to a couple teenagers at the dawn of the gaming era.  Wink
« Last Edit: Dec 21st, 2014 at 4:59pm by Ranger »  

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Re: C.H.E.S.S.
Reply #25 - Dec 21st, 2014 at 10:36pm
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Have you seen my updated Citadel on here?
I did that back in the 80s and it only enhanced what Jack (and Jeff) built.

It as everything.
Though I never did post the mechanics for how the danger room works or the maintenance robots that do the dirty work around the citadel.

I can't wait to see what you did with the Zodiac.

I also am submitting a mod to one of the companies as well. But the what is a secret.

But I wouldn't mind taking a crack at a zodiac type villains. I have some outstanding designs for them.

But insofar as CHESS goes.
I had them being very functional... MEDUSA was the place that had issues... And of course FISH was taken over.

I just wouldn't let them best the big villains... Or the well organized criminal teams.

They did fight solo villains and won about 50% of the time.

They were always a boon to my PCs and NPCs.
Plus they ran the prisons and helped secure the areas the heroes exposed or followed up on the leads, helped give, gave or were ready to assist my heroes.
After they got over their issues... Heh!
« Last Edit: Dec 21st, 2014 at 10:40pm by Guardian7 »  

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Re: C.H.E.S.S.
Reply #26 - Dec 22nd, 2014 at 2:45pm
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Guardian7 wrote on Dec 21st, 2014 at 10:36pm:
It as everything.
Though I never did post the mechanics for how the danger room works or the maintenance robots that do the dirty work around the citadel.


I'd love to see how you do this with Game mechanics.  I've been winging it for years, but never seen any kind of rules for danger rooms or natural disasters (other than under water or outer space survival).
  
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Re: C.H.E.S.S.
Reply #27 - Dec 22nd, 2014 at 3:12pm
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Hammer wrote on Dec 22nd, 2014 at 2:45pm:
Guardian7 wrote on Dec 21st, 2014 at 10:36pm:
It as everything.
Though I never did post the mechanics for how the danger room works or the maintenance robots that do the dirty work around the citadel.


I'd love to see how you do this with Game mechanics.  I've been winging it for years, but never seen any kind of rules for danger rooms or natural disasters (other than under water or outer space survival).


As a hack, for a Holodeck style Danger Room (like the revamped version of the Danger Room the X-Men gained as a result of Shiar technology), I see everything in the room following the rules for Solid Energy Illusions, with the room itself having a certain number of Creation Points.
« Last Edit: Dec 22nd, 2014 at 3:13pm by polarboy »  
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Re: C.H.E.S.S.
Reply #28 - Dec 22nd, 2014 at 11:09pm
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In order to see it you'll all have to wait for me to purchase a lap top in the next month or so.

Though I have it right now in front of me and I'm looking at it.

System is still good. Just some refinement.

I would also roll up 8 good attacks in advance for each character in case using The CSR (combat simulation room)  came up.

I will say the room's attack was based on movement. Meaning a d8 roll determined when the room would attack...
So the chara could move between 1"-8" and in those steps attack/s would occur.
As soon as the attack ocured another d8 was rolled and so on.

The room had 20 different attacks 1 of those attacks was actually 8 types of obstacles

It's not perfect... But it's functional.

The only way characters could gain experience was if it was set at 4th lvl.

But the division of XP was quite low. It still allowed characters to experience power usage and figure out ways to use they're powers in a safe environment.

It's okay and worked for my needs.
  

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Re: C.H.E.S.S.
Reply #29 - Dec 23rd, 2014 at 3:29pm
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Not only are Automated Combat Exercise rooms great training tools, when turned up on full power, they can double as a tough trap for the bad guys who are  dumb enough to invade your HQ.
  

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Reply #30 - Dec 24th, 2014 at 6:13am
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I think my players tricked the horseman Death into the combat room and thumped on him. It was like Blizzard and a badly weakened Thunderstar.
It was great fun, though it memory serves, War came in and tore the room apart trying to retrieve Death., well he did a lot of damage.

Dreamweaver using her illusions to hide Death and put an illusion over Titan of Death... Suffice to say War missed his save, Titan knocked him out.

So danger rooms have a lot of uses.
  

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Re: C.H.E.S.S.
Reply #31 - Dec 30th, 2014 at 12:52am
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Ranger wrote on Dec 21st, 2014 at 4:55pm:
Ramble wrote on Dec 21st, 2014 at 5:21am:
(And I think their headquarters is one of the best lairs ever produced by FGU (and yes, I'd put it up against The Crusader's Citadel)


Cheesy  Dude I would hope so. Thirty-five years of comic and rp history to draw from gives one a distinct advantage compared to a couple teenagers at the dawn of the gaming era.  Wink


Ranger, I'm trying to make this community and game better, and still vibrant, despite the fact that it's 33 years old. And you don't have to like my works. Not one of them.

Happy New Year, one and all.

Wink

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Re: C.H.E.S.S.
Reply #32 - Dec 30th, 2014 at 12:17pm
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Everybody has a bad day and the written word does a horrible job of conveying the tone of voice and body language that would have signaled the light hearted nod of respect to Jeff and Jack that it was suppose to have conveyed. No offense was intended and none is taken.

Indeed happy new year to all
  

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Re: C.H.E.S.S.
Reply #33 - Dec 31st, 2014 at 2:21pm
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Homer Grimsby played a pretty essential role... Though the PCs (except Thunderstar) rarely interacted with him... He would show up at the Crusader Citadel occasionally and have meetings with Manta Man and typically Enforcer.

I think that only happened after the truly big fights... Doomsday Robot, During Devil's Domain, DrA's attack on NY with his four horsemen, Grond's and Mass' rampages, the two nuclear bomb threats, During Depths of Space (where he and the cosmic PC Thunderstar became friends) and the revised mod of Battle above the earth (Battle beneath the sea in my game)... Otherwise he'd appear on the teams various monitor screens.

Though CHESS primarily dealt with Intercrime... They also helped the heroes deal a critical blow to the People Mask's hero hating Brownshirts and as previously mentioned fan the superprisons.

D27's chara of Intercepter had a lot of dealings with CHESS because of Intercrime. But he dealt with more field agents and bishops/valkyries.

Fun fun!
  

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Location: On High
Joined: Apr 20th, 2009
Gender: Male
Re: C.H.E.S.S.
Reply #34 - Jan 3rd, 2015 at 10:56pm
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At some point I really want to see a CHESS source book.
  

"There is no such things as a dangerous weapon, only dangerous men."

"Nemo me impune lacessit"
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