SuperWannabe wrote on Jul 22
nd, 2012 at 7:50pm:
O.K.
Here's the revised version that I've sent to Terencio to see what he thinks.
Transformation Type A)
- Electrical Control (0 range on attack, living electricity/solid energy field)
- Teleportation - Limitation not through insulation and must have something that conducts (i.e. power lines etc)
- Requirement (Electrical Charge needed to initiate Transformation)
Disintergration Ray - (Charged ion beam for example)
Height Agility B +20 - (lightning reflexes)
Height Agility A +5 - Natural fast reflexes
Speed Bonus x 2 - Fleet of foot
- Vulnerability : Vulnerable to Magnetic attack (EM field Disruption) Must save vs END or revert to non-powered form. Must find electrical source to "reactivate" powers
Since Height. Agility A and Speed Bonus were skills I'm ruling that he still has those even in non-powered form.
Both of these characters are interesting concepts. The electrical guy is going to have to stay out of range of the magnetic guy in combat, though!
You could probably use the same origin to explain both of them, since they's both "electromagnetic" themed.
On the role-playing side the electrical guy should wear a mask even if he doesn't go with a costume. That way, if he's changed back from a magnetic field he won't be completely nekkid!
Does the magnetic field "short him out" and require a recovery time before he can transform again? Before you answer keep in mind that he already has two weaknesses PLUS a crippled teleportation.