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Lightning Control
Aug 27th, 2012 at 9:20pm
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I had some questions about some applications of Lightning Control.  Specifically, Lightning Control vs Armor B (technological), Android Body, & Bionics.

For my example, I'll use the Crushers.

Despite having pine needles for pubic hair, Evergreen successfully seduces Shocker and converts him to a good guy.  He decides to try to capture a few Crushers to lighten his sentence.

First, he ambushes FIST.  Using his Lightning Control, he attempts to take control of FIST's armor.

1) Is this allowed?  Assuming FIST hasn't taken any precautions against Lightning Control, that is.
2) I would consider the armor to be a separate attack from the Power Blast device (even though it's probably tied into the armor).  Anyone agree/disagree?
3) Could the additional devices of the armor (jet boots for instance) be taken control of without an additional attempt to control?
3) Assuming control is established, Shocker simply paralyzes FIST by preventing the armor from moving.  Or maybe he turns it off.  What happens if he turns the armor off?  Is Shocker's control then lost?

Next, Shocker ambushes Mocker.  Same thing: he attempts to take control.

1) What's a good way to handle this?  Mind Control?  Is there an increased PR requirement since the "device" is intelligent?  Is this even allowed?
2) What are some of the things Shocker could do to Mocker if control is established?

Last, Shocker takes on Hornet.  He attempts to take control of Hornet's cybernetic eyes.

1) If Shocker shuts down Hornet's eyes, can they be restarted?  Is this something Hornet could do, or would they automatically turn back on?  What are some of the things that control could accomplish?

I've always thought that control of devices is *far* more powerful than simply shorting a device out because it has a greater chance of success, and a great deal of mischief can be accomplished from it.  I was really just wondering if these examples would be allowed and how any Gms would handle them.
  
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Re: Lightning Control
Reply #1 - Aug 28th, 2012 at 9:31am
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Ranger wrote on Aug 28th, 2012 at 1:18am:
No

I would not allow a player to use Lightning Control in that fashion. I would just assume that something so precious and unique as a Android body or high tech Armor would have safeguards built into it to prevent such a thing.

This power was created before the Internet existed. There was no way Jeff and Jack could have seen the potential for abuse of this power.

Pseudo-logic and rationalizations aside ... No ... it's easy and simple.


LOL.  There is a lot of ...debate and some 'somewhat' justified frustration and anger about how this power can be used and potentially abused.

As there is no 'official' errata or addenda to what the power can do you could consider this...

1) Not all technologies will necessarily be powered by electricity.  True almost ALL modern terrestrial tech IS powered and driven by electricity but there are fiber optical alternatives, chemical reaction, or megnetic driven tech in the pseudo-reality of comic physics where alien tech, other dimensional devices that use different physics, or magic could potentially power a device.
2) As presented with the power, No. There is no reason a enterprising character could not do just as you described above.  There is no "official" - 'Cyber-Telepathy' or 'Computer-Control' power that would be used instead of Lightning Control to control every computer, device, electronic data {internet or otherwise} on a electronic powered device withing range of the power user.  Magnetic data or Optical data 'of course', would not be subject to Lightning Control {cassette tapes, CD's}.

Now on to your questions and some hopefully helpful suggestions...

F.I.S.T. -
1) Yes, technically F.I.S.T.s armor could be taken control of but it is certainly a 'unfamiliar device'.

As per the write-up of Lightning control...
"Because of his ability to control electricity, the character may attempt to take control of or short-out electrical and electronic circuitry.  This requires a successful special hint on the device, plus the following:
"To Take control: PR=4 per attempt. Save vs. Intelligence on 1d20 to gain control, plus save vs Agility o 1d20 to avoid mishap every time an attempt is made to make the device do something (this can be ignored if the character becomes skilled in controlling that particular device).  Range of control= 2xE, and each use of the controlled device may cost movement or an action (GM's Option)"

- The character would have to keep trying to control the powered armor as the wearer would likely continue issuing the device different orders from the Lightning Controller.  This will get expensive in PR real fast.
- The device weilder need only get out of range as the Lightning controller must use a movement 'minimum' or a action to keep contesting to attempt to control a device.  Unless the powered armor is too heavy {'a RP' thing as there is no weight to battlesuits - their weight is assumed into the characters total weight} moving out of range could end all attempts to control the powered suit.
- The Agility save to avoid mishap could just as likely be a temporary power boost to the suit's abilities or weapon damage from a failed mishap roll.  The mishap is a mishap for the lightning Controller... not necessarily the possessor of the device.

2 & 3) Technically yes. You could consider each and every function of the powered armor its own separate device that would require a Lightning Control attempt.  I would consider grouping things into subsystems to make the power not completely useless...movement systems, sensors systems weapons systems...etc..

4) Perhaps the most limiting of the options available to the Lightning Controller he could just paralyze the armor...but again it would be constantly opposed by the wearer issuing other commands to the power armor.
Turning the armor off is possible and yes that would end his control but he could just turn it back on just as easily with lightning control. 
As the Devil's advocate, F.I.S.T. could remove his suits power pack and it would end all easy control of his suit as the Lightning Controller would have to be extremely familiar with his suit to power an unpowered device to opperate it as he does not know the exact circuitry of the device and has no ambient electrical flow to manipulate and must provide the power himself.  A Creative GM could make all sorts of mishaps in this case or just plain control roll penalties due to unfamiliarity.  If F.I.S.T. made his armor and was familiar with the discrete individual devices within the suit he could use the component devices as if separate gadgets with charges.
- Also, Lightning control allows the character to control a device... it does not give instant knowledge of all that a device CAN do.

Mocker-
I think your option to mind control the device at a increased amount of cost in PR would be appropriate.  Also keep in mind the restrictions and limits of Lightning Control I mentioned above.  Just because the Lightning control can control a device or yes even temporarily the actions of a android it does not give instant understanding of every function the device is capable of performing - without time and familiarity of course.
2) Remember a Lightning Control can control a electronic device, but its little more than a remote control... meaning the Lightning Controller cannot make a device do something it was not designed or capable of doing in normal use.  This is very important to remember!

Hornet-
A simple way of handling this is to simply say hornets eyes are powered by his own natural neural electricity or body heat.  Organic power sources are not electronic devices and as such not subject to this power.  Though the lightning controller could shut the eyes off the owner of the eyes would just turn them back on... at best temporary blindness round to round contested would be what it would gain him.  Though something much more subtle and difficult for Hornet to realize would be the ability to implant false images to his eyes that are electronic devices the eyes do not 'see' light but they do convert optical patterned to electronic data that is transmitted to Hornet's brain... that could be manipulated.  Or course the Lightning controller would have to know that Hornet's eyes are artificial and the eyes would NEVER be familiar devices.

I have pondered all these things as I have a Magnetic and Lightning controller - Thunderbolt and yes it is a VERY powerful combination... one I did not realize exactly how powerful until I got him into play.

To note I do not have ANY other source of information or data on V&V other than my single Revised Edition Rule book.  I do not have F.I.S.T., Mocker or Hornet to look at personally to read their history or understand the origin of their powers to consider how Lightning Control would or could interact with those specific characters.

I would prepose that you should closely consider the character's origin as I doubt Lightning Control would work the exact same way every time with every character with electronic devices... but the above is a good rule of thumb to remember.

I hope this helps a little. Smiley
« Last Edit: Aug 28th, 2012 at 9:41am by Thunderbolt »  

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Re: Lightning Control
Reply #2 - Aug 28th, 2012 at 9:52am
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Thunderbolt wrote on Aug 28th, 2012 at 9:31am:
I hope this helps a little. Smiley


Ha, you're funny!

Thank you!  You've given me a much better understanding of how to apply Lightning Control in a much richer fashion instead of generic.  I think you're definitely on the right track: avoiding mishaps is the primary problem since devices are far more complex than your average toaster.  I especially like the "struggle for control" concept (which is something I never thought of).  A toaster wouldn't fight back, but someone in powered armor most definitely *would*.

Hmmm...  Maybe shorting out isn't such a bad idea after all (guess I'll train in that, instead).
  
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Re: Lightning Control
Reply #3 - Aug 28th, 2012 at 10:21am
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Regardless the 'source' of the fuel or base reaction, all those devices use electric current to transact their operation along their circuits, so, yes all those examples, imo, are valid.
However, a savvy GM would likely present barriers to accomplish these types of (abuse-ripe) feats with various degrees of difficulty. As Thunderbolt pointed out (very well), it is a powerful thing and the GM should define non-control scenarios to mitigate the use/abuse of the power. Due to the limits of certain machines functions, the best effort may only produce paralysis, malfunction or shutdown in most cases.

Its an interesting scenario. A character in the upcoming scenario Final Fight with the Furies has Cyberpathy, which may give GMs a good way to define the use of the power.
Smiley
  

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Re: Lightning Control
Reply #4 - Aug 28th, 2012 at 12:09pm
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The Six Million Dollar Man came out in the 70's and the electronic components in the bionics was assumed even then.  Although fiber optics were well known in the 80's (when FIST was created) it was extremely expensive and pretty impractical.

I'm not saying that a GM should allow Shocker to rule the world (see Thunderbolt's & Ak's response), I was just asking how these situations would be handled.
« Last Edit: Aug 28th, 2012 at 3:03pm by Display Name »  
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Re: Lightning Control
Reply #5 - Aug 28th, 2012 at 12:54pm
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Also something to remember, all those uses of Lightning control to take over a device are possible only if they are NOT currently being monitored.  Someone watching or using the device at that same time would definitely oppose any direct control of such a device and... the Lightning Control has a limited range in which it can be applied.  Certainly not a world-wide reach... and taxing in PR to keep doing wiley-nilly.  Its not 'free'.

Yes wireless devices are just as vulnerable... though not moreso than any other device as the Lightning Control power is already a 'wireless Remote control' power.

Yes, this does make bank accounts and electronic data very vulnerable to manipulation ... unless someone is currently accessing that data and realizes erroneous changes or manipulation is going on... it would then be opposed.

A wiley GM could have military installations of high security monitored by AI's or even just mundane computer security system specialists 'on-watch' actively looking for such intrusions.

In addition something I thought of but didn't include before... a failed Agility check to avoid mishap... could indeed be a feedback surge that could inflict damage upon the Lightning Controller!

Consider the possibility of psycho-somatic shock if the Lightning Controller - manipulating data on a machine "with his mind", effectively, when that machine is destroyed, lightning surged or EMPe'd?  Feedback damage could theoretically be possible.

Think also on computer viruses... could the Lightning Controller manipulating data with his mind 'catch a virus'? 

Possibly.  Its effects could be as mild as temporary dyslexia, to major distracting migraine headaches and delirium to as serious a severe neurological trauma that inflicts damage and must be recovered from with bed-rest... the equivalent of a neurological/electronic flu...

The consequences of abuse of this power are limitless as the GM's creativity! Smiley
« Last Edit: Aug 28th, 2012 at 1:06pm by Thunderbolt »  

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Re: Lightning Control
Reply #6 - Aug 28th, 2012 at 1:28pm
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I would consider security systems to be a form of resistance.  Something as simple as password protection would resist Lightning Control.  So bank computers wouldn't be casually infiltrated by Lightning Control unless the character had some kind of skill with security systems.

I wouldn't necessarily cause feedback from a failed mishap roll, though, unless there were some circumstance that would justify it (like defenses designed to do that).  When the guy in Scanners tried to tap into the computer the IT guy did something to the computers to create feedback in the scanner guy.  Otherwise, I would only cause feedback if the device somehow got hit with feedback itself (ie: a mishap caused the device to short out).

The virus thing is pretty interesting!

Can we also stop using the word "abuse"?  That's not the correct term.
  
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Re: Lightning Control
Reply #7 - Aug 28th, 2012 at 2:40pm
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Ranger, I sent you a PM.
« Last Edit: Aug 28th, 2012 at 2:43pm by Display Name »  
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Re: Lightning Control
Reply #8 - Aug 28th, 2012 at 3:20pm
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Great discussion here.  When I GM, I tend to not allow these uses by someone with Lightning Control.  I don't honestly remember anyone ever trying, but we have had villains with Cyberpathy, and that seems a more appropriate power for such an endeavor.

One reason I don't casually allow it is this.  Characters like F.I.S.T. (shoot, probably most characters with Armor B), would all be forced to invent something for their armor (that prevents another taking control of it with Lightning).  That would end up being the norm, and in effect it would be a "wasted invention".

I have had characters spend an invention to have their Armor not able to be easily taken over (i.e., nobody else can simply put the "Iron Man" suit on, as it requires passwords and security protocols).  But it seems excessive to allow control with just a couple of d20 rolls.

I've recently played a character with Lightning Control (in my son's campaign).  I think he's shorted out simple robots before, but the only thing he's ever taken control of (that I can remember) were things like subway controls or "defenseless" computers.
  
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Re: Lightning Control
Reply #9 - Aug 28th, 2012 at 3:35pm
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Thunderbolt brought up the issue of complexity, too.  You can't simply take over armor/bionics/androids/robots (basically anything on the devices table) without skill or experimentation.  I don't think extra protection would be necessary against an average character with Lightning Control.

I also don't think of upgrading armor to protect against it as a wasted invention.  Added Lightning Control as a defense to armor will protect it from more than just Lightning Control.  There's also protection against Chemical Power, HTH, & Magnetic Powers.
  
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Re: Lightning Control
Reply #10 - Aug 28th, 2012 at 4:55pm
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AlabasterKnight wrote on Aug 28th, 2012 at 10:21am:
Due to the limits of certain machines functions, the best effort may only produce paralysis, malfunction or shutdown in most cases.


Let me qualify this a bit: Lightning control, or 'current' control to be taken in context would allow the character controlling the lightning to move or halt the current for sure.
But it wouldn't allow the Controller the intimate details associated with the devices functions/pathways of the circuits (where to send that impulse to get a desired response!). To obtain this kind of control over machinery, Cyberpathy is recommended, as Lightning control would be limited in its ability to effectively 'control' (like a puppet) machinery, although 'shorting out', 'shutting down', and/or 'overloading' are all reasonable and within context of the power as written (all of course, imo)  Smiley
  

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Re: Lightning Control
Reply #11 - Aug 28th, 2012 at 5:02pm
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I don't think an extra power is strictly necessary.  I think training in Lightning Control covers it.
  
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Re: Lightning Control
Reply #12 - Aug 28th, 2012 at 5:37pm
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Display Name wrote on Aug 28th, 2012 at 5:02pm:
I don't think an extra power is strictly necessary.  I think training in Lightning Control covers it.


It's cool if you don't think so, but there are implications to 'control' that are inherently not a part of the definition of 'Lightning'. And training in that context doesn't seem to intuitively indicate some sort of 'psionic' relationship with machines.

If you ever saw the movie Maximum Overdrive (or read the book Stephen King wrote that was its basis, the name escapes me), the machines being controlled by the alien/mysterious presence were not exclusively electric in nature, but the key to the suspension of that disbelief was the logical assumption of a presence or consciousness that was guiding the intelligence. I think the rules for Psionics could specifically cover Cyberpathy and be much more in line with intention of effect for a GM. I think belabouring the point about whether Lightning Control can truly lend pinpoint control over the functions of machines is something that we could do and probably has been done ad nauseum, but why would we not want the simpler solution?

EDIT: Also, the Revised Edition was written at a time when cyber-anything was extremely rare science fiction in relation to RPGs and Comic Books... a lot more accepted and commonplace in today's vernacular (sp?), so a specific power based on Psionics would be a good update to keep with the times and explain something that the original authors may not have foreseen in a sensible context.
« Last Edit: Aug 28th, 2012 at 5:41pm by AlabasterKnight »  

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Re: Lightning Control
Reply #13 - Aug 28th, 2012 at 6:03pm
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I don't really think the "up-to-date" thing is as valid as people are makingit it out to be.  The revised V&V rules were designed in the 80's.  Lightning Control is described as having the ability to control devices.  So it's not like they weren't thinking of it back then.

In Secret Wars 1, Magneto was picking electric locks, and I wouldn't be surprised if controlling high tech electronics was occuring at least since then.  Sure, it didn't happen as often.  But I would think that's more of a quantitative measurement (not as many electronic devices) as opposed to a qualitative measurement.

There was also a Spider-man villain who had the Noncorporeal power and he could reprogram a computer by reaching into it. I forget his name...

Also, if you're trying to simplify things, I don't really think adding a new power is going to accomplish that.  Training in control of devices is about as simple as it gets.

EDIT: Maximum Overdrive came out in the 80's.  And it's not comics.  Wink
« Last Edit: Aug 28th, 2012 at 6:09pm by Display Name »  
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Re: Lightning Control
Reply #14 - Aug 28th, 2012 at 6:27pm
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@ DN: I must have come off wrong in my original post. My apology. Then I took your comment about feeling well as ... sarcasm.

I took that personal and can only apologize again. The first was an accident the second was stupid on my part.

No excuses about personal crap. Personal needs to stay that way and not accidentally take things wrong with friends online.  Once again my bad completely
  

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Re: Lightning Control
Reply #15 - Aug 28th, 2012 at 6:42pm
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I'm sorry, too...  I can be pretty goofy in expressing myself!?

Hyuck?
  
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Re: Lightning Control
Reply #16 - Aug 28th, 2012 at 7:06pm
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While I would still just say "no" or put severe limitations for game balance and storytelling reasons. I have to retract my earlier deleted commentary about the intent of Jack and Jeff. I don't know one way or the other and it's arrogant to assume such things.

That said

I blame William Gibson for all this  Cheesy

After thinking about it, when I was in the Navy, I remember reading his cyber-punk books when they were coming out in the early eighties. Even then I saw the potential abuse and while I enjoyed the novels, I always thought of them as a modern Frankenstein story of sorts.

Bah, what can I say, I'm a mini-Luddite  Grin
(not to be confused with the Vanguard Vault bad guy though)
  

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Re: Lightning Control
Reply #17 - Aug 28th, 2012 at 11:48pm
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Ok, AK called me and we talked about this.  I think I understand the Cyberpathy application better.  I think of Cyberpathy as more of a "reprogramming" thing while Lightning Control only allows you to perform the tasks you could normally do by touching it.

For instance, Lightning Control would let you control a computer remotely.  You could do anything that touching it would allow you to do (type on the keyboard, click the mouse, etc).  Cyberpathy would you let go in and hack it or reprogram Windows or whatever (ie: basically the stuff you WANT to do).

With phones: Lightning Control would allow you to use the phone (dial numbers, pull the contact list up on the screen, etc).  Cyberpathy would allow you to trace calls, unlock the password so you can change settings, etc (ie: the stuff you WANT to do again).

...and etc.

So using Lightning Control on Armor B would be enough to stop the villain temporarily (paralysis, turn off, etc).  Cyberpathy would give the player something akin to Mind Control (fight against the controller's enemies).  Same with Android Body, Bionics, etc.  or anything on the device table.
  
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Re: Lightning Control
Reply #18 - Aug 29th, 2012 at 2:02pm
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In our conversation what I was trying to get across isn't about touch exactly, it's about the differences in complexity that would allow a Lightning controller to fine tune enough to know exactly what path of his current would manipulate what function. The more complex, the less likely the controller would be able to know exactly what circuit path carries what amount of impulse to enact what result.
Off and on are simple presence or absence of current but still valid forms of control.
No, they could not push the button on the keyboard: That is a physical piston that requires actual physically exerted force. 'Electricity' could do this, but would require such an intense and fine control that it would be more believable that a Lightning Controller would cause the keyboard to overload/short out/fry before he could actually execute the command the keystroke brings: that is where the GM's use of variants on psionics like cyberpathy or telemachanics would come into play!
Seriously, there are diferrent ideas what control means and in the context of the power, if a GM wants to impart manipulation of programming or executable functions, they should look into another power and/or severely cripple any player who tries to make "Machine Control Man" out of a Lightning Controller.... all of course imo.
« Last Edit: Aug 29th, 2012 at 2:17pm by AlabasterKnight »  

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Re: Lightning Control
Reply #19 - Aug 29th, 2012 at 2:10pm
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I love the complexity of the discussion you two are having. This in itself shows the potential for mis-use or at least the fact it can kill certain storylines a GM might enjoy exploring if he doesn't keep a handle on the variety of things this power could be interpreted as being capable of.

Bad guy has a sixty foot tall super robot to wreck the downtown as a mysterious storm approach the city. Johnny Thunder Lips gives the giant mechanical man a smooch and turns off the "device". Exaggerated for effect Smiley
« Last Edit: Aug 29th, 2012 at 2:14pm by Ranger »  

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Re: Lightning Control
Reply #20 - Aug 29th, 2012 at 2:19pm
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I think the power should be called 'Electricity' Control and be more defined than it is.
  

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Re: Lightning Control
Reply #21 - Aug 29th, 2012 at 3:09pm
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See, now this is what's causing confusion for me, AK:
AlabasterKnight wrote on Aug 28th, 2012 at 10:21am:
Regardless the 'source' of the fuel or base reaction, all those devices use electric current to transact their operation along their circuits, so, yes all those examples, imo, are valid.


AlabasterKnight wrote on Aug 29th, 2012 at 2:02pm:
it's about the differences in complexity that would allow a Lightning controller to fine tune enough to know exactly what path of his current would manipulate what function. The more complex, the less likely the controller would be able to know exactly what circuit path carries what amount of impulse to enact what result.


First it's "yes, this works", and then it's "no, because my new power 'cyberpathy' is what you'd use instead".   Wink
« Last Edit: Aug 29th, 2012 at 4:01pm by Display Name »  
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Re: Lightning Control
Reply #22 - Aug 29th, 2012 at 3:59pm
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In my opinion...

Quote: "Because of his ability to control electricity, the character may attempt to take control of or short-out electrical and electronic circuitry."

...is plenty self-explanatory to me. 

And until the GM tells me I can't control a specific device I'll keep doing just that. LOL!
  

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Re: Lightning Control
Reply #23 - Aug 29th, 2012 at 7:04pm
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Of course you will. The GM is always the final arbiter of what is and isn't possible within the confines of a campaign. It's (imo) the excellent debates, such as here, and rational and valid difference of opinions that make V&V so different than games like Champions, where most everything is spelled out and point costed.

As a GM, (and having played an uber-character with this power) I would explain to my player that I reserved the right to determine the difference between what qualifies as a "Device" and what I would designate as a "System". It might be rules-lawyer-ish, but I think it - after listening to this very good discussion between DN and AK is the way I will go.

Using the example of FIST from earlier for instance, I would specify that each device within the Armor needed a special roll to control. So Johnny T Lips could control FIST jetboots, but not the life support, or vis-a-versa. Now here's where it gets a little trickier. The rulebook doesn't state one way or the other, but if the character had just a power or two, then I'd allow for additional control rolls for the other systems. It would take some time but eventually he could control the whole suit of armor. If the character had a plethora of powers then he would only be allowed the single device to control at a time.

Big thumbs up to DN and AK for knocking this around. It's helped how I view the power from the GM's side of things.

(I have a character with this power in my AoA campaign and this thread has been very helpful.)
  

aka Dracos aka DarkStar aka Star Guard
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Re: Lightning Control
Reply #24 - Aug 29th, 2012 at 7:57pm
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Thanks, Ranger!  I think I just needed some hard examples to help explain it!  Those examples I mentioned a few replies ago were my own based on my understanding.

I like the concept of "device vs system".  That clarifies things a great deal.  Plus, it keeps Mocker from going down too fast and unfairly.

Next up: telepath vs Mind Control!
  
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Re: Lightning Control
Reply #25 - Aug 29th, 2012 at 9:57pm
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Thunderbolt wrote on Aug 29th, 2012 at 3:59pm:
In my opinion...

Quote: "Because of his ability to control electricity, the character may attempt to take control of or short-out electrical and electronic circuitry."

...is plenty self-explanatory to me. 

And until the GM tells me I can't control a specific device I'll keep doing just that. LOL!


This is actually a legit POV to me too (especially the quote as written), but even the human body runs on electricity between neurons and we would be hard pressed to argue the open end of what constitutes a circuit pathway and when it infringes on Mind Control right?

Ranger - your example of system versus device is spot on and exactly the view I'm thinking. As device gives way to system, so too do the effects of control become basic where Electric Control can 'control' a device to complex where now we'd be talking Cyberpathy or Telemechanics variants of Psionics for 'control with intent'.

This is the difference between cause involuntary function of a basic machine and on to puppeteering a complex machine that has parts that move and does not require electricity for those functions, but since it has a computer chip in the dashboard....

At the end of the day Thunderbolt wins with GM's discretion.
  

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Re: Lightning Control
Reply #26 - Aug 30th, 2012 at 2:46am
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Meh, this is not about winning.  I'm just trying to get an understanding of the various points of view and 'soundboard' my own understanding off the criticism.  I'm not trying to win some pointless cookie here... just understand the varying points of view.

In truth though I actually wholly agree with the Device vs System point of view! 

As I stated before just because you can control a device remotely doesn't mean you have a full understanding of the device and all its capabilities.  The same can be reasonably said to be the same case for a extremely complex device with multiple discrete systems that each perform an altogether different function or purpose than each other.

Take for example F.I.S.T's powered suit. 

Our Resident RONIN Leader Thunderbolt could take over its servos and direct its motions and position... but that has nothing to do with its jet boot flight system, weapons systems {however many their are}, sensor systems, life support systems or force field screens and, I might add as well, control systems.

And as I mentioned the pilot would be contesting each control command Thunderbolt tired to give the suit.  Now a sneaky way of sorts {and admittedly of limited application} would be for Thunderbolt to seize control of the control systems... effectively locking the pilot out of issuing commands to the suit himself..unless such control were fully mechanical spring feedback.

{For the following instances I'm not taking into account TB's Magnetic control...}

Take for example a P-51 Mustang, the WWII "Cadillac of the Sky".  Most of its control was not solid state electronics but were pure analog-mechanical in nature.  Yes, Thunderbolt could start the engine as it is an electrical system..potentially but directing the plane and flying it would be a complete impossibility... same would go for 'Christine' the classic 57' Chevy.

A modern car with power steering and could be 'driven' but unless it also had anti-lock breaks monitored and controlled by computer input... he could not apply the breaks as they would be purely mechanical.

Thunderbolt could, if he somehow got on-board, order a modern Missile Cruiser, from the fire direction CIC center of  the ship to fire its missiles, but he he would also have to control the sensor targeting systems to acquire a target lock for the weapons systems and he could not influence helm without knowledge that it was controllable from there or the myriad of other systems on this arguably 'most complex piece of warfare weaponry to be produced in the last century!'  He'd run out of PR long before he could take over and command every electronic system on-board the ship and he'd first have to have some knowledge of those individual systems presence to even have a clue that they could be activated!  Likely his first attempts would be spectacularly hilarious until he gained some working knowledge of the various systems he could potentially control.

So yes, having some foreknowledge of a system of devices within a very complex device would help a lot but I still think a certain amount of trial and ...mostly error would take place before any familiarity and proficiency with the system of devices could be attained.  It would be simpler to just short it out so no one else could use it.

But again such a complex device ...like a modern missile cruiser would have many different redundancies to make disabling it problematical unless he knew exactly what he was doing... in which case taking it over would be the better more useful option.

So in short {lol}... I do not see any character I'm playing in V&V or anyone else for that matter unless they really are a JEDI MASTER like 'Luke Skywalker' on Dathomir in "Courtship of Princess Leia" telekinetically controlling every system of the Millennium Falcon - firing its weapons and targeting multiple foes and flying it better than Han Solo EVER did all by himself {snort!}... with simple Lighting Control.

THAT kind of control WOULD take another power or multiple powers at once... like Telekinesis, Magnetic Control and Lighting Control or some such possibly even level 10+ 

Not really the thing I see for my character... machine control is a talent he has simply because he can control electricity but its not his focus and was never my intention for it to be.
« Last Edit: Aug 30th, 2012 at 3:01am by Thunderbolt »  

"...No amount of force can control a free man, a man whose mind is free. No, not the rack not fission bombs, not anything - you can't conquer a free man; the most you can do is Kill him."
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Re: Lightning Control
Reply #27 - Aug 30th, 2012 at 6:44am
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I'm making sure I save every bit of this thread.  I've got a player with Lightning control and this is going to come in soooo handy when he tries to do stuff.
  
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Re: Lightning Control
Reply #28 - Aug 30th, 2012 at 10:17am
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Now that I think about it, your thread inspired this one.  I've kinda had these questions in the back of my head for years...
  
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Re: Lightning Control
Reply #29 - Aug 30th, 2012 at 3:54pm
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Thunderbolt wrote on Aug 30th, 2012 at 2:46am:
Meh, this is not about winning.  I'm just trying to get an understanding of the various points of view and 'soundboard' my own understanding off the criticism.  I'm not trying to win some pointless cookie here... just understand the varying points of view.

I meant that your statement about the GM having the discretion was the real 'buck stops here' sort of statement.

Quote:
Our Resident RONIN Leader Thunderbolt could take over its servos and direct its motions and position...

I don't see it this way: I think he could overtake the servos and cause them to randomly activate or deactive, but not direct their motions as that happens in the sphere of pintpoint control.
I know I seem to be splitting hairs here, but 'servos' are likely also a system based on possible (possibly micro) pneumatic or hydraulic interfaces and to me would also likely be controlled by some sort of neurological integration controlled by a complex array/computer in the helmet....

To me, if a GM wants to allows fine control, it's up to them, but I don't see (personally) the need to allow more level of control than interference from 'Lightning Control'.

I think we're on the same page though.  Smiley
« Last Edit: Aug 30th, 2012 at 3:56pm by AlabasterKnight »  

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Re: Lightning Control
Reply #30 - Aug 30th, 2012 at 4:47pm
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I can see your point.  If Thunderbolt had time to practice and 'play' with the suit to figure out what electrical impulse commanded what to do what yeah...

But sight unseen suddenly a supervillian in a powered suit shows up ready to fight... yeah.  Getting fine control of it would not be very easy in such a short notice... he'd do best just to disable it.
  

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Re: Lightning Control
Reply #31 - Aug 30th, 2012 at 6:18pm
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Thunderbolt wrote on Aug 30th, 2012 at 4:47pm:
I can see your point.  If Thunderbolt had time to practice and 'play' with the suit to figure out what electrical impulse commanded what to do what yeah...

But sight unseen suddenly a supervillian in a powered suit shows up ready to fight... yeah.  Getting fine control of it would not be very easy in such a short notice... he'd do best just to disable it.


Agreed! Smiley
  

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Re: Lightning Control
Reply #32 - Aug 31st, 2012 at 7:27am
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So any GM should throw in ample "bio-armoured" villains and "plasma based" circuitry devices Smiley
  
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Re: Lightning Control
Reply #33 - Aug 31st, 2012 at 12:46pm
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GUYVER!!!!

Smiley
  

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Re: Lightning Control
Reply #34 - Aug 31st, 2012 at 1:23pm
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Ha!  I didn't even make the connection!  Obviously, I'm going to have to watch it again...
  
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