Having a 22 year old campaign does have its drawbacks, and one of them is that there's just
WAY too many villains. This weekend I took a picture of all of the supervillains that are currently active in the campaign.
This doesn't include ones that have been killed, nor does it reflect all of the non-powered thugs and minions. I even left out some of the highly skilled humans (if they didn't have a code name and costume). It also excludes most monsters, creatures, and aliens, counting only the ones that could be accurately classified as a supervillain.
I also only included one version of each character, even if they had multiple counters for different forms (like a secret identity, or if they could make duplicates or illusions or the like). I included most pets (I think), but skipped most other props and vehicles.
So this is all of the Evil paranormals, the vast majority of them coming from the many published works. All told there are around 500 unique ones, I believe.
My plan is to remove a bunch of them to make things easier, figuring many of them should have retired or been incarcerated or killed. But before I did I thought I'd share how many there actually are at this point.