Normal Topic Vertigo (Read 2654 times)
dsumner
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Vertigo
Nov 22nd, 2013 at 6:05pm
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First off, this one one's not mine, I just modified to be more to my liking.

Vertigo: The character can induce vertigo in their target. Vertigo attacks Sonic Abilities. Everyone affected will be dizzy, nauseous, and will be unable to tell left from right, or up from down. Each victim must save vs. A every turn they are effected or take 1d4 damage from bumping in to things and such. Each victim is allowed an E save at the end of the round to shake it off. R=C X 2 inches, PR=2 to strike one individual or the character can attack everyone in a C inches radius for PR=8.
« Last Edit: Apr 30th, 2020 at 6:09pm by dsumner »  

"There is no such things as a dangerous weapon, only dangerous men."

"Nemo me impune lacessit"
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dsumner
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Re: Vertigo
Reply #1 - Apr 30th, 2020 at 6:09pm
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Bump, and comments would be appreciated.
  

"There is no such things as a dangerous weapon, only dangerous men."

"Nemo me impune lacessit"
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