Hot Topic (More than 10 Replies) Super Twosomes (Read 3956 times)
Baretta
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Super Twosomes
Jun 2nd, 2014 at 12:26am
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Inspired by Cloak & Dagger, Hawk & Dove, and the Wonder Twins, here's a super-duo. They are the newlywed crimefighting couple called ... Hit & Miss

HIT
Identity: Hank Italia
Sex: Male
Powers:
1. Heightened Attack: +1 Damage/Level.
2. Heightened Expertise: +4 to Hit with Power Blast.
3. Power Blast: 1d20 damage, PR = 1 per shot.

MISS
Identity: Missy Italia-Smith
Sex: Female
Powers:
1. Heightened Defense: -4 to be hit when conscious and mobile.
2. Non-Corporealness: PR = 4 per hour.
3. Heightened Charisma: +15

« Last Edit: Jun 2nd, 2014 at 12:55am by Baretta »  
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Baretta
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Re: Super Twosomes
Reply #1 - Jun 2nd, 2014 at 1:00am
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Before settling down and getting married, Hit was in a criminal partnership with a super-speedster. They were known as Hit & Run


RUN
Identity: Randy Underwood
Sex: Male
Powers:
1. Heightened Speed: +30 initiative, +900"
2. Body Power: Suction feet allows him to run along walls/ceilings, PR = 0
  
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Baretta
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Re: Super Twosomes
Reply #2 - Jun 2nd, 2014 at 3:38am
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Here's another superpower duo. They are the misunderstood mutant step-siblings known as Hide & Seek

HIDE
Identity: Hugh Deisel
Sex: Male
Powers:
1. Invisibility: PR = 1 per hour.
2. Size Change/Smaller: Requires movement to shrink to 1" scale.
3. Teleportation: PR = 1.

SEEK
Identity: Selena Kape
Sex: Female
Powers:
1. Cosmic Awareness:
2. Heightened Senses: Tracking.
3. Flight: PR = 1 per hour.
« Last Edit: Jun 2nd, 2014 at 3:42am by Baretta »  
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Baretta
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Re: Super Twosomes
Reply #3 - Jun 2nd, 2014 at 3:52am
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Here's a super-powered genius and his dutiful robotic sidekick. There are Pride & Joy

PRIDE
Identity: Peter Ryder
Sex: Male
Powers:
1. Heightened Intelligence B: +20
2. Heightened Charisma B: +20
3. Willpower A: PR = 1 per hour or per use as a defense.
4. Animated Servant: J.O.Y

J.O.Y.
Identity: Unrevealed with her acronym means
Sex: (Female)
Powers:
1. Robotic Body: 60% human appearance. +10 Strength. x2 Weight.
2. Emotion Control: Joyfulness. Radius effect. PR = 8 per attempt.
« Last Edit: Jun 2nd, 2014 at 3:53am by Baretta »  
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Gerry
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Re: Super Twosomes
Reply #4 - Jun 3rd, 2014 at 6:10pm
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Very cool. John had a couple in his street level game (Big Trouble & Little China) who were nasty to fight.

Some villains I've created for future publication include Black (Darkness Powers and opening teleport portals) & Blue (light powers that are blue colored)

Smash (super strong) & Grab (telekinetic)
  

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Re: Super Twosomes
Reply #5 - Jun 4th, 2014 at 5:19pm
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Those are some good names; I especially like Big Trouble and Little China (great names!)  Cool
  
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Gerry
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Re: Super Twosomes
Reply #6 - Jun 4th, 2014 at 6:06pm
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Those two killed one of my characters in John's game, the bastids!
  

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Baretta
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Re: Super Twosomes
Reply #7 - Jul 2nd, 2014 at 5:09pm
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Here are two super villainess who form the criminal duo of Hot & Bothered ...

HOT
Identity: Haley O'Toole
Sex: Female
Side: Evil
Powers:
1. Heightened Attack: +1 damage/level
2. Flame Powers: Requires one action to heat up, PR = 3. PR = 3 per attack, 1d12 damage. PR = 1 per hour of flight.
3. Heightened Charisma: + 21
Catch Phrase: Yes, I really am THAT hot!

BOTHERED
Identity: Bonita Edwards
Sex: Female
Side: Evil
Powers:
1. Heightened Expertise: + 4 to hit with all attacks.
2. Willpower A: PR = 1 per turn or per use as a defense.
3. Emotion Control: Radius attack. PR = 8 per attempt. Affected targets become afraid of disturbing her and must behave accordingly until saving vs. Charisma d100 between turns.
Catch Phrase: Stop bothering me!
« Last Edit: Jul 2nd, 2014 at 5:16pm by Baretta »  
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Lord Inar
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Re: Super Twosomes
Reply #8 - Jul 18th, 2014 at 2:04pm
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Dr. Horrible: Hey, didn't you, uh, didn't you go on a date last night? Conflict Diamond told me that you were doubling with Bait and Switch.
Moist: Yeah...
Dr. Horrible: Yeah?
Moist: It was all right; I kinda thought I was supposed to end up with Bait, but-
Dr. Horrible: [wincing] I hear ya.
  
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Lord Inar
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Re: Super Twosomes
Reply #9 - Jul 18th, 2014 at 2:06pm
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Is Hit's brother named Broken, back when their last name was Record?
  
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Baretta
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Re: Super Twosomes
Reply #10 - Oct 14th, 2014 at 1:22am
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Here's an idea for two regular humans who work as psychic detectives. They call themselves the Pair O'Normals ...
  
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Lord Inar
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Re: Super Twosomes
Reply #11 - Oct 14th, 2014 at 11:26am
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or two time traveling physicians...
  
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Baretta
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Re: Super Twosomes
Reply #12 - Oct 14th, 2014 at 10:55pm
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Lord Inar wrote on Oct 14th, 2014 at 11:26am:
or two time traveling physicians...


I'm not sure I follow. Would those be the Pair O'Medics ???
  
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Lord Inar
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Re: Super Twosomes
Reply #13 - Oct 15th, 2014 at 9:54am
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face palm!

...or two time traveling Mallards perhaps?
  
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Re: Super Twosomes
Reply #14 - Oct 16th, 2014 at 5:01pm
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Ever since the introductory TOP SECRET module, I've liked the name "Pair O' Dice" for a club/casino (I also put one in my V&V game years ago as well). Smiley
  
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Baretta
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Re: Super Twosomes
Reply #15 - Oct 16th, 2014 at 8:55pm
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Here is another duo ... Twist & Shout ...

Twist has Stretching Powers and Heightened Defense

Shout has Sonic Abilities and Heightened Attack
  
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Gerry
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Re: Super Twosomes
Reply #16 - Oct 16th, 2014 at 10:11pm
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Baretta wrote on Oct 16th, 2014 at 8:55pm:
Here is another duo ... Twist & Shout ...

Twist has Stretching Powers and Heightened Defense

Shout has Sonic Abilities and Heightened Attack


There's a release for Mutants and Masterminds with exactly this pair/power groupings out
  

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Lord Inar
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Re: Super Twosomes
Reply #17 - Oct 16th, 2014 at 11:57pm
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Abbot and Costello - A mad monk bringing down the righteous wrath of the Lord and an aging bespectacled 1980s punk/new wave/rock star who blasts foes with the unrelenting power of his ironic lyrics.
  
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Baretta
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Re: Super Twosomes
Reply #18 - Oct 17th, 2014 at 12:46am
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Gerry wrote on Oct 16th, 2014 at 10:11pm:
There's a release for Mutants and Masterminds with exactly this pair/power groupings out


Did not know that.

M&M think of everything.
  
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Gerry
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Re: Super Twosomes
Reply #19 - Oct 17th, 2014 at 1:28am
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Baretta wrote on Oct 17th, 2014 at 12:46am:
Gerry wrote on Oct 16th, 2014 at 10:11pm:
There's a release for Mutants and Masterminds with exactly this pair/power groupings out


Did not know that.

M&M think of everything.


It's a 3rd party product, not one from Green Ronin. But yeah, M&M seems to have pretty much everything covered
  

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