Normal Topic Emotion Control option (Read 809 times)
Baretta
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Emotion Control option
Feb 22nd, 2015 at 4:36pm
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Emotion Control (love for role-playing games): Radius = Intelligence. PR = 8 per attempt. All effected characters become enthusiastic fans of role-playing-games and must stop everything and begin gaming until saving vs. Charisma d100 between turns.
  
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Matt
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Re: Emotion Control option
Reply #1 - Feb 22nd, 2015 at 4:43pm
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Tee hee.

Needs a variable based on which game you're making them play. My resistance to D&D is far higher than my resistance to V&V, for instance.
  
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