Very Hot Topic (More than 25 Replies) Something for Initiative (Read 7863 times)
Ironnerd
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Something for Initiative
Mar 18th, 2015 at 7:07pm
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Just take this and print it on card stock (I used 110 lb). It ends up looking like a triangular prism and it does the initiative "-15" math for you.
  

Initiative_Prism.pdf ( 208 KB | 25 Downloads )

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AlabasterKnight
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Re: Something for Initiative
Reply #1 - Mar 18th, 2015 at 7:12pm
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very cool.
  

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Ironnerd
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Re: Something for Initiative
Reply #2 - Mar 18th, 2015 at 8:19pm
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It looks like this when you're done.

From concept to completed prototype in about an hour. So you'se guys should knock it out in a few seconds.
« Last Edit: Mar 18th, 2015 at 8:20pm by Ironnerd »  

Prism.jpg ( 257 KB | 8 Downloads )
Prism.jpg

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Re: Something for Initiative
Reply #3 - Mar 18th, 2015 at 10:38pm
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It looks like a box of Harrods Darjeeling tea?
  
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Ironnerd
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Re: Something for Initiative
Reply #4 - Mar 19th, 2015 at 4:26am
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Display Name wrote on Mar 18th, 2015 at 10:38pm:
It looks like a box of Harrods Darjeeling tea?

LOL!! I had not noticed the similarities until you pointed that out!   Grin
  

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Re: Something for Initiative
Reply #5 - Mar 19th, 2015 at 4:42am
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thank you !
  
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Re: Something for Initiative
Reply #6 - Mar 19th, 2015 at 8:53am
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I thought it looked like a Toblerone.
  
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Re: Something for Initiative
Reply #7 - Mar 19th, 2015 at 9:04am
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Re: Something for Initiative
Reply #8 - Mar 19th, 2015 at 11:56am
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Dang it GUYS...

Now I want a cup of Darjeeling and an Almond Toblerone... And I'm fresh outta both!
  Wink
« Last Edit: Mar 19th, 2015 at 11:56am by Ironnerd »  

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Re: Something for Initiative
Reply #9 - Mar 19th, 2015 at 11:59am
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Display Name wrote on Mar 19th, 2015 at 9:04am:


You could probably use an empty Toblerone package and glue the initiative doohickey to it.
  
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Re: Something for Initiative
Reply #10 - Mar 19th, 2015 at 12:11pm
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Grin Grin

That would require some TINY text... and I would have to eat a Toblerone in order to find out...

wait... Cheesy
  

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Re: Something for Initiative
Reply #11 - Mar 19th, 2015 at 7:12pm
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Slick.  Handy if you are bad at math lol.
  
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Re: Something for Initiative
Reply #12 - Mar 19th, 2015 at 7:17pm
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After messing with mine for a couple of days, I would recommend leaving the margins on the inner piece. Mine hangs up when I try to look at the top or bottom of the scale. The edge of the inner piece hangs up on the edge of the window.

With a little work, It could also be a dice and pencil carrier.
  

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Re: Something for Initiative
Reply #13 - Mar 20th, 2015 at 8:03pm
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OK, how do I attach a file so everyone can download it?  I have my laptop when I run my games and use a simple spreadsheet to calculate initiative and show the power costs every turn.

I would like to share it but can't figure out how.
  
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Re: Something for Initiative
Reply #14 - Mar 20th, 2015 at 9:14pm
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When you reply to this message look under the box where you are typing. There is a row of "Smileys". Under that row of "Smileys" is a button marked "Choose File". Click that and select your spreadsheet.

Also - Thanks, Dude. I do loves me a spreadsheet Smiley


  

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Re: Something for Initiative
Reply #15 - Mar 21st, 2015 at 7:58am
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Thanks, Ypsilanti.  I never noticed that.  My Detect Hidden is not high, apparently.

To use the calculator, simply add the character names in the top row, ad columns as needed by copying one and pasting it in the next open slot to the right.

In the second row, type in the characters agility as used to calculate Initiative.

In the third row, insert the results of the initiative roll for that turn.

The green row is the phase of the first action for each character.  All rows below that are any subsequent action that character may have.  The first column shows cumulative power cost for each action beyond the first.

This is a very simple spreadsheet but it works well for the GM to keep it straight. Where we play, we have a big screen TV behind where I sit.  I am going to try and Chromecast my screen to that TV so the players can see the calculator and any maps or other images.  This way, I can reveal only the parts of the map they can see as they move around.

I'm working on a procedure that will take the initiative results and put them in to an ordered list that shows the order of phases by initiative score. I'm not an Excel wizard, but I'll work it out eventually. Hope you find it useful or it sparks an idea for a better version for you.

Hmpff.  It would not let me add an xlsx file.  I compressed it to a zip file and am trying again.
« Last Edit: Mar 21st, 2015 at 7:58am by »  

Initiative_Calculator.zip ( 7 KB | 18 Downloads )
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Re: Something for Initiative
Reply #16 - Mar 21st, 2015 at 12:14pm
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Yup, XLSX is a no go, you have to save it as a XLS for it to load (I think)...

<edit>
Finally looked at it (kinda busy day so far). Looks really nice! Simple, clean, and (best of all) it WORKS!
Thanks for posting that.
</edit>
« Last Edit: Mar 21st, 2015 at 5:04pm by Ironnerd »  

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Re: Something for Initiative
Reply #17 - Mar 21st, 2015 at 2:22pm
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Klystron, I use my laptop for the initiative during D&D and plan to do so for V&V.  Your sheet is a good help in that regard.  I love the idea of Chromecasting it. 

I'd be interesting in seeing anything else you work out for Excel.
  
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Re: Something for Initiative
Reply #18 - Mar 21st, 2015 at 4:03pm
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I have always thought the V&V logo (and the FGU logo to a lesser extent) look pretty cool so it's neat they're on the "initiative  Toblerone."
  
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Re: Something for Initiative
Reply #19 - Mar 21st, 2015 at 4:58pm
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Phrennzy wrote on Mar 21st, 2015 at 2:22pm:
Klystron, I use my laptop for the initiative during D&D and plan to do so for V&V.  Your sheet is a good help in that regard.  I love the idea of Chromecasting it. 

I'd be interesting in seeing anything else you work out for Excel.


Well, there is this:

V&V Character Sheet

Just don't type in the DARK cells. When it prints, it should print "Sheet 2" which looks a bit like ye olde V&V sheet.
Just type in your powers in the open spaces. You still have to do a little math (basically adding your Heightened [STAT] data to the original stat value)

It also includes a Generic Thug Generator, and some Stat level comparisons on "Sheet 1".

Have fun Smiley
 

Note: as it turns out you can't post .XLS files either. So I zipped it...
« Last Edit: Mar 21st, 2015 at 5:00pm by Ironnerd »  

VV_Char_Sheet_16.zip ( 57 KB | 15 Downloads )

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Re: Something for Initiative
Reply #20 - Mar 21st, 2015 at 10:39pm
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And I found this handy little file - also an Xls so I had to zip it to put it in here.

Basically, it does (most) of the combat calculations for you...

It's sort of a beta thing-so lemme know if there are issues.
  

Combat_Calc.zip ( 19 KB | 13 Downloads )

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Re: Something for Initiative
Reply #21 - Mar 22nd, 2015 at 9:20am
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Ironnerd wrote on Mar 21st, 2015 at 12:14pm:
Looks really nice! Simple, clean, and (best of all) it WORKS!Thanks for posting that.



Thanks, Ypsilanti, and my pleasure.  I appreciate your feedback. I too like simple and effective.
« Last Edit: Mar 22nd, 2015 at 9:21am by »  
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Re: Something for Initiative
Reply #22 - Mar 22nd, 2015 at 9:28am
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Phrennzy wrote on Mar 21st, 2015 at 2:22pm:
Klystron, I use my laptop for the initiative during D&D and plan to do so for V&V.  Your sheet is a good help in that regard.  I love the idea of Chromecasting it.  I'd be interesting in seeing anything else you work out for Excel.



Phrennzy,

Since you use your laptop, Chrome-casting seems a good idea for visuals.  I am not any kind of an artist, so I rely on what I can find on the 'Net. It is easier to put up a picture of the villain,  thing they are working, etc. It beats passing a paper around.

I am also working on creating sound bites for different situations.  A theme for each recurring villain, a call to combat, background music for different situations and the like. Anything to enhance the experience.  Hell, movies use music to that effect, why not us?

Is anyone else here using sound as an aid in running the game? If so, I'd love to know what you use it for and share any files with you.

As for the maps, I have not yet put that into practice.  I am not sure how easy it will be to move the character markers around but I do like the idea of only revealing what the characters can see on a map and what they have seen. It keeps them guessing as they would in a real situation and not formulate strategies based on what they could not, at that time, know.

As I work things out, I will keep them posted.
  
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Re: Something for Initiative
Reply #23 - Mar 22nd, 2015 at 11:31am
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I use MS PowerPoint for creating maps. It a pretty powerful chunk of software.
For game night, I still use the old 1" grid sheet I bought in 1990 Smiley
  

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Re: Something for Initiative
Reply #24 - Mar 22nd, 2015 at 12:40pm
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Ironnerd wrote on Mar 22nd, 2015 at 11:31am:
I use MS PowerPoint for creating maps. It a pretty powerful chunk of software.For game night, I still use the old 1" grid sheet I bought in 1990



Very interesting, thanks for the tip.  I was thinking of using Photoshop and using layers to reveal sections as appropriate. I never thought of using PowerPoint. I'll have to tinker and see how that works.

For game sessions, I have been using foam presentation board I coated with a paint for dry-erase markers. I drew the 1" grid on the board and applied the paint.  It goes on clear and is pretty good for dry erase. he board itself is 36" x 48", so there is plenty of room and you can often use 1" squares even for exterior maps.

One of the nice things about it is I can use different colors to signify different items on the map. Also, it cleans up with Windex, so moving on is a snap.  The only issue is the board is a tri-fold and the paint does not stay in the creases, so eventually, you need a new one because the marker residue forms a line at each crease.
  
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Re: Something for Initiative
Reply #25 - Mar 24th, 2015 at 10:40am
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Adobe Illustrator, if you have it and know how to use it is very good for maps and still has the layer function you're looking for. Power Point is okay, but isn't very flexible as it is kind of an all or nothing. Different strokes and all.
  

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Re: Something for Initiative
Reply #26 - Mar 24th, 2015 at 10:43am
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AK, any chance you could load this on the FGU "Freebie" download page?
  

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Re: Something for Initiative
Reply #27 - Mar 25th, 2015 at 3:23pm
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I would be okay with that.
Basically posting it here shows similar intent anyway.
  

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Re: Something for Initiative
Reply #28 - Mar 26th, 2015 at 11:42am
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Just out of curiosity...
Has anyone actually built one of these? (other than me).
  

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Re: Something for Initiative
Reply #29 - Apr 10th, 2015 at 9:52am
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I don't know how I missed this thread, thanks for the dl's, and the idea of .zip'ing a file... never crossed my mind.
  
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Re: Something for Initiative
Reply #30 - May 21st, 2015 at 6:45pm
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So I finally worked out how to make the Initiative calculator I posted earlier sort. The file is zipped and attached to this post.

You will need to enable macros when you open the file, if you do not have the option already permanently set.
The file is safe.  The Hero Code will not allow me to present a harmful file as safe.

To use this version, type in the character names in the Identity column and their corresponding agility in the next. In the next column, you type in the roll for initiative for each round.

Click the "Sort Initiative" button below the grid and the macro will run. It will sort all the character names by the phases where each can use an action.  Read the order of actions from top to bottom in columns M & N.

It also takes in to account the RAW and puts characters with the higher agility score before characters with a lower agility score when each have an action in the same phase.  For example, in the file as attached Charlie and Juliet both have actions in phases 29 and 14 but Juliet will go first because her agility score is higher than Charlie's.

Over the actions is a cumulative power cost for using that action.  In other words, if you have and take three actions in a turn, PR = 4 for all three actions as the first costs no power as an action and each subsequent action has a PR of 2. If you lose or skip one of those actions and only burn 2, your PR = 2 because you took only 1 extra action.

When the turn is over, click on the "Clear Initiative" button below the grid and the initiative rolls and current action sort will clear and you are ready to go again.

This version will handle as many characters as you need, simply by adding names, agility scores and initiative rolls in the appropriate columns.  It will handle characters with agility scores up to 109.

Hope you like it and find it useful.
  

Initiative_Sorter.zip ( 21 KB | 11 Downloads )
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Re: Something for Initiative
Reply #31 - May 22nd, 2015 at 6:33pm
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wow so much easier remember when we had to so math for that? Grin I'm just not tech savy enough yet to use it
  

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Re: Something for Initiative
Reply #32 - May 23rd, 2015 at 1:37pm
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Well... the "Toberlone" is pretty low tech. I have a new player I GM for, and he uses the toblerone without any issues.
I think I'll have to print and build a few more for the group - and me.
« Last Edit: May 23rd, 2015 at 1:38pm by Ironnerd »  

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