AlabasterKnight wrote on Jul 3
rd, 2015 at 1:45am:
re·tard
verb
past tense: retarded; past participle: retarded
/riˈtärd/
delay or hold back in terms of progress, development, or accomplishment.
Used above to reflect a stunted idea.
I'm not sure most people think of that clean definition when they see or hear "That's retarded" in a sentence, but I am willing to give you the benefit of the doubt, although I would have chosen a different word like "Underdeveloped" (although that is not my feeling on the rule).
AlabasterKnight wrote on Jul 3
rd, 2015 at 1:50am:
What if the payload is carried inside the ammo and the ammo penetrates before effect?
Or let's dumb it down: Captain America takes a spear to the chest. Right there at the tip of the spear embedded in his chest now are the three sticks of dynamite affixed to the spear with duct tape and the lit fuse is up. Boom! Do we really need a to hit roll to blow Cap to smithereens?
This is the house rules section, right?
Why would you want to kill Captain America? He's a really nice guy.
More seriously, as a GM, in those two instances I would roll 1d20 to see if the carrier was a dud (the rules state that there is a 5% chance that an explosive might be a dud) - or to see if the bullet exited the character before the payload went off. What if the Spear penetrated Cap's chest and blood spurted out and extinguish the fuse? Or the force of the impact tore the tape, or broke the spear?
Again, AK, you make a very interesting point.
Edited: I forgot to mention the interesting point that AK brought up...
Basically, there are times when a die roll just isn't needed. Although I pointed out possible paths of escape for Captain America, what AK was actually pushing at was there is really no need to make the second roll in these instances. Quite frankly, I completely agree with him.
However, there are those times when a die roll would be the right thing to do (uhmmm... a whip with a poison payload maybe), and the rule explains how to handle those instances. Could use a few more words, but it's there.
AlabasterKnight wrote on Jul 3
rd, 2015 at 1:54am:
Majestic wrote on Jul 2
nd, 2015 at 5:17pm:
So the arrow might hit, but the Ice Carrier (if the target had Adaptation) would not leave the target covered in ice.
By the way, what part of the power concept of Adaptation (since we're all talking about the game making sense) applies to mitigating accuracy???
Per the combat table, Ice Attacks have a base to-hit value of zero when used against a character using Adaptation as a defense. So the chances of hitting come down to Level-versus-level + zero or less on 1d20 (the attack goes from a base 70% chance to hit to 5%). That would seem to have a marked effect upon accuracy.
Edited: I missed an important point AlabasterKnight was trying to make
Ice powers allow the character's body to generate cold and ice. Adaptation allows a character to resist the effects of a hostile environment. This is really a whole huge topic unto itself, and I have thoughts typed up if anyone cares to read even more of my thoughts on V&V. In brief, limiting hits has the same net effect as limiting damage. The number on the Power-vs-Power chart is, in my view, not really the odds of an attack striking the target, but of the attack damaging the target. But I seriously do not want to get into that here, that's much more than just topic drift.
AlabasterKnight wrote on Jul 3
rd, 2015 at 1:56am:
Majestic wrote on Jul 2
nd, 2015 at 5:17pm:
Nothing in the rules suggests that the second attack lands for free
And, if you read my comment above, I sometimes based on the case make a second roll if the hero makes a case for an applicable defense to payload...
We're in house rules, right? Just making sure?
Of course GM judgement trumps written rules, and we are in the House Rules section. But I believe that Phrennzy asked the original question to see if he needed a house rule or just a better understanding on the written rule was in order.
As always, AlabasterKnight, you bring up many excellent and thought provoking points in your posts.