Very Hot Topic (More than 25 Replies) Damage Bonus on a Carrier Attack too? (Read 9243 times)
Phrennzy
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Damage Bonus on a Carrier Attack too?
May 9th, 2015 at 11:44pm
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Simple question: Do you get your damage bonus when you perform a carrier attack?

Emerald Dart throws a punch, with his fist covered in his cytotoxic sap (yes, this is a real player's character). 

His CC gives him 2d8 HtH.  His sap is treated as a Chemical attack doing 2d8.  His damage bonus is +2. 

If he hits with both, does he do 2d8+2+2d8 or 2d8+2+2d8+2?

His punch does 2d8+2. 
If he uses chemical power ranged, it's 2d8+2. 
So it makes sense that the damage bonus counts for both, since it counts individually. 

The problem arises when you have a high damage mod guy, with Ht. Attack or Mega Int.  I don't think 2d8+12+2d8+12 is quite fair...

I'd like to hear opinions.
  
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Paul
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Re: Damage Bonus on a Carrier Attack too?
Reply #1 - May 9th, 2015 at 11:53pm
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The GM's can respond here but my personal take is that a carrier attack is already treated as additional damage on top of the primary attack.  It cannot have a chance to do it's damage without the primary attack hitting.  So no I don't think you would get the additional damage mod.  You would get one damage mod for both the primary attack with carrier damage.

  

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Re: Damage Bonus on a Carrier Attack too?
Reply #2 - May 10th, 2015 at 12:43pm
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I agree with Paul, mostly.  I would give the damage mod for the payload attack only and not the carrier.

The main reason for the carrier is to deliver the payload.  It does not have to be a smashing blow, just a hit. If the carrier misses, the payload is gone, therefore it is more important to land the carrier first. That being the case, I would be more worried about scoring a hit with precision than doing a lot of damage.

You are spot on: The damage adds up too quickly and can score an incapacitating blow with one shot. Not horrible for bad guys against heroes, if it fits your plot, but it makes the fight too easy for the heroes otherwise.


« Last Edit: May 14th, 2015 at 6:21am by »  
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Re: Damage Bonus on a Carrier Attack too?
Reply #3 - May 13th, 2015 at 11:14pm
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I agree with Paul and Klystron that you only apply bonus Damage with The Carrier and not the Payload Grin
  
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Re: Damage Bonus on a Carrier Attack too?
Reply #4 - May 14th, 2015 at 6:26am
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Dr.Demented wrote on May 13th, 2015 at 11:14pm:
I agree with Paul and Klystron that you only apply bonus Damage with The Carrier and not the Payload Grin



Doctor D,

You have my position reversed.  I would give the damage mod for the payload and not the carrier for the reasons listed.

My agreement with Paul is only one attack gets a bonus and not both.  The difference is he favors the carrier where I favor the payload.
  
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Re: Damage Bonus on a Carrier Attack too?
Reply #5 - May 14th, 2015 at 11:10am
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Actually I am saying the primary attack (payload) gets the damage mod and the carrier damage does not get it's own damage mod.

So we are saying the same thing, but you said it better!

  

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Klystron
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Re: Damage Bonus on a Carrier Attack too?
Reply #6 - May 14th, 2015 at 3:50pm
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Hmmm, I see now what you mean. 

I guess I misunderstood you incorrectly.
  
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Majestic
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Re: Damage Bonus on a Carrier Attack too?
Reply #7 - May 14th, 2015 at 4:21pm
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I agree with all of you (you only do the damage once), but was surprised to look and not find that in the rules, as I was pretty sure it was spelled out there.

Paul wrote on May 14th, 2015 at 11:10am:
Actually I am saying the primary attack (payload) gets the damage mod and the carrier damage does not get it's own damage mod.

So we are saying the same thing, but you said it better!



The primary attack is called the "carrier" (it's the one that "carries" the other attack) and the secondary attack is called the "payload".  Just like a plane (that carries bombs from point A to point B) delivers its payload (the thing carried).
  
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Re: Damage Bonus on a Carrier Attack too?
Reply #8 - May 14th, 2015 at 7:41pm
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Ah my bad on that.
  

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Re: Damage Bonus on a Carrier Attack too?
Reply #9 - May 15th, 2015 at 4:50am
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Sorry Klystron if i miss Qouted you Undecided
  
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Re: Damage Bonus on a Carrier Attack too?
Reply #10 - May 15th, 2015 at 7:30am
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No need to apologize, Dr. As it turns out, Paul and I were saying the same thing and I wanted to make my thought clear.

  
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Re: Damage Bonus on a Carrier Attack too?
Reply #11 - Jun 13th, 2015 at 11:26pm
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Its all one attack and made with one die, so its only modified once.
  

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Re: Damage Bonus on a Carrier Attack too?
Reply #12 - Jun 16th, 2015 at 7:29am
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I have to agree with pretty everyone, the damage bonus is only going to be applied to the primary attack, not the carrier attack, as that's already doing extra damage.
  

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Re: Damage Bonus on a Carrier Attack too?
Reply #13 - Jun 16th, 2015 at 9:23pm
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Brace yourselves...

I disagree (but not strongly), and gotta take Phrennzy's option of  ((2d8+2)+(2d8+2)) on this one.

Carrier Attacks:
In a carrier attack, two rolls to hit are also required. However in this instance roll first for the carrier attack: if it hits it takes full effect and allows the payload attack to be resolved. If the first roll misses, the payload attack is ignored.

Example:
Taserman's fists inflict a paralysis effect when they hit. The fist/ HTH attack is resolved first (the carrier) and if a hit is scored then he may perform his Paralysis attack.

They are actually two different attacks, and are resolved individually with individual die rolls, otherwise Taserman would not need to "perform his Paralysis attack", the target would have been automatically paralyzed when the punch landed.

Gotta love a fresh set of eyes on the old book.

Edited:
An additional thought

Almost every carrier attack I have seen has been based on HtH (I can't think of one that is not an HtH/Melee/ranged weapon/muscle powered ranged weapon attack). The base to hit roll for HtH attacks is that oddly low 5 (25% chance). Maybe (and I'm just thinking in text here) carrier attacks and Death Touch are why HtH attacks are given such a low base to-hit value...
« Last Edit: Jun 18th, 2015 at 1:58pm by Ironnerd »  

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Re: Damage Bonus on a Carrier Attack too?
Reply #14 - Jun 24th, 2015 at 2:18pm
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You know, Ironnerd, your post got me to read through the 2.1 rules again, and I still can't find that part that says to apply the Damage Modifier only once.

One curious thing I did observe (by reading through the combat example between Crime Teacher and Gunslinger), was that one combatant leaping onto the back of another was done just as a regular HTH attack.  We've long required such an attack to require two rolls to hit (just like targeting a part of the body), but now I'm wondering - especially with the base for HTH being so low - if perhaps it should just require one?
  
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Re: Damage Bonus on a Carrier Attack too?
Reply #15 - Jun 25th, 2015 at 4:45pm
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Here's the rule for Damage Modifier:
"3) Damage Modifier
Two modifiers are obtained, one from Intelligence and one from Agility. These are cumulative. The final result is the bonus or minus to any damage result inflicted by the character on an opponent. Record it."

That's it. 
It does note "any damage"...


Does the Accuracy Modifier apply to both the Carrier AND Payload attack?  If so, shouldn't the Damage Modifier?
  
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Re: Damage Bonus on a Carrier Attack too?
Reply #16 - Jun 25th, 2015 at 8:47pm
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@Majestic: I do not have V&V 2.1, only Revised edition (I normally call it VV2). That may be a change from 2.0. In VV2, Since I write only for FGU, I like to keep things simple and I figure 2.1 would only confuse me. In VV2, I would think that jumping on another character's back would be like a grappling attack and require two to-hit rolls.

@Phrennzy:  Grin Niiiice!  Wink

Edited:
I PM'd Phrennzy my answer. I kinda wanna see what everyone else thinks first. I find this thread fascinating.
It could be a POLL... hmmm...
« Last Edit: Jun 25th, 2015 at 8:55pm by Ironnerd »  

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Re: Damage Bonus on a Carrier Attack too?
Reply #17 - Jun 26th, 2015 at 3:38pm
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@Ironnerd: The changes between 2.0 and 2.1 are mostly cosmetic (like the all new art).  Rules-wise they're pretty similar, usually word-for-word.

@Phrennzy: I can't recall where I read it, but I know the Damage Mod. thing has been addressed before.  It doesn't seem to be in the core rules, but I know it got answered that you only apply the Damage Modifier once.
  
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Re: Damage Bonus on a Carrier Attack too?
Reply #18 - Jun 27th, 2015 at 2:40pm
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Majestic wrote on Jun 26th, 2015 at 3:38pm:
@Phrennzy: I can't recall where I read it, but I know the Damage Mod. thing has been addressed before.  It doesn't seem to be in the core rules, but I know it got answered that you only apply the Damage Modifier once.


I'm sure you realize that does not sound convincing at all lol.   Wink
  
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Re: Damage Bonus on a Carrier Attack too?
Reply #19 - Jun 27th, 2015 at 9:11pm
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Yeah, I realize that's not very convincing.  Embarrassed

So I just read through Vigil (the single issue of the V&V fanzine), reading over Jeff Dee's "errata" and didn't find anything there.  Pulled out a 2.0 rulebook and scanned through the examples of play.  Nothing there, either.

Then I remembered that there's something with auto fire.  It's not that convincing, I realize, but it does say (when you hit somebody with, say, three bullets with an auto-fire weapon) "The attacker's damage modifier is applied only to the very first bullet."

I suppose it's extrapolating the same logic, that a big bonus (from damage modifier or Heightened Attack) should only be applied once with a single attack, rather than multiple times.
  
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Re: Damage Bonus on a Carrier Attack too?
Reply #20 - Jun 28th, 2015 at 9:15am
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I personally would only give one damage bonus but if it is in question why not just send a message to Jeff Dee or Jack Herman and ask what their thoughts were if it was not specific enough?

Maybe they will respond on their site
  
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Re: Damage Bonus on a Carrier Attack too?
Reply #21 - Jun 28th, 2015 at 2:02pm
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In the case of Automatic weapons, the First "bullet" receives the normal accuracy modifier. From the second bullet on, that modifier is dropped and replaced with a new modifier as well as reduced damage. Were that to apply to Carrier Attacks, the hit mod would be dropped and replaced with a +1, and the damage would be reduced by 1. Applying automatic weapon rules to the payload attack would also open up the specter of multiple payload attacks, just as auto weapons have multiple bullets. One other difference between automatic fire and Carrier attacks is that if a character shoots 10 bullets, and the first nine miss, he can still hit with the 10th. If a carrier attack misses, then the payload also misses (or never occurs), which is an important distinction.
That's all just my 2¢ though.

Edited:
This is not me telling anyone how it is - this is me posting my thoughts. Unfortunately we're not all around the same table munching chips and drinking soda while we discuss it, so it seems a bit more "agruie" than it actually is.

In actual practice, I normally just apply the Accuracy and Damage Mods to both attacks.
« Last Edit: Jun 28th, 2015 at 9:18pm by Ironnerd »  

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Re: Damage Bonus on a Carrier Attack too?
Reply #22 - Jun 29th, 2015 at 6:45pm
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I think you might have missed my correlation between auto fire and Carrier Attacks, Ironnerd.

The point was that you only apply a character's damage modifier once, even though (technically) it's a number of attacks (I think about the highest in any of the published adventures is 4 per action).

So it serves as a decent guide to intent.  That even if a character had three Heightened Attacks (as one PC in my campaign has), that character wouldn't apply them to each bullet in the auto-fire example.

Thus one could extrapolate that it is perhaps unfair to add any kind of damage bonus (big or little) more than once for a carrier/payload attack.
  
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Re: Damage Bonus on a Carrier Attack too?
Reply #23 - Jun 29th, 2015 at 7:54pm
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@Majestic let's do this. Let's take our part of the discussion off the forum.

I'm not in disagreement with your idea. But I did just re-read the rule and hit an "Awh Crap" moment.

Feel free to IM/E-mail/Call me on this.

-John
« Last Edit: Jun 29th, 2015 at 8:10pm by Ironnerd »  

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Re: Damage Bonus on a Carrier Attack too?
Reply #24 - Jun 29th, 2015 at 8:18pm
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No problem at all, sir.  And by no means am I saying that I am "doing it right", either.  As many of you know, my game is quite heavily house-rules, though most of it is ways of clarifying (and expanding upon) the RAW.

Multiple attacks have long been problematic; I'm glad they put the bit in there about the GM being free to limit them "to keep things under control".  Early on I/we found this to be a problem, and it's something I've been really strict on since.

Just as a fun aside, allow me to share one humorous anecdote relating to multiple attacks:

My buddy played in a PBEM (or PBP, something electronic, not face-to-face) and had a really cool, super-strong martial artist called the Dragon.  His GM allowed up to four attacks per phase (IIRC) on the same target.

So we tested things out, playing Dragon vs. Wolverine (as my best friend in high school had statted him out).  Dragon, who was very fast, moved up to Wolverine and hit him.  Then did so again and again and again.  Then when it was his turn to move again, he did the same, doing four more attacks.  Before Wolverine had even had the opportunity to move or act (or use his Regeneration), his Power was at 0 and his Hit Points were so far in the negative that he would have been atomized (i.e., loss of Basic Hits).  Shocked

My friend then understood why - in the FTF group we were both in - I was so against multiple attacks on the same target in the same phase.  Smiley

I know we've discussed auto-fire at length before, and TBH it's pretty confusing as written.  I know when Justice first visited here we found we were both doing it completely differently.

In any event, however one decides to do Carrier Attacks is good by me.  I think a GM who keeps a reasonable cap on Damage Modifiers (and Heightened Attack damage) it probably isn't game-breaking to allow on both attacks.

I'm still 95% sure I've seen (at least a somewhat) "official" answer on this, though.  Could have been anywhere over the years (one of the many email lists, message boards, forums, etc.).

Since it wasn't clear before (from either the RAW or my own Supplemental Rules), I definitely decided to spell out how we do it in my latest version (Version 5), so I'm glad this issue came up!  Smiley
« Last Edit: Jun 29th, 2015 at 8:19pm by Majestic »  
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Re: Damage Bonus on a Carrier Attack too?
Reply #25 - Jun 29th, 2015 at 8:23pm
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Ironnerd wrote on Jun 29th, 2015 at 7:54pm:
@Majestic let's do this. Let's take our part of the discussion off the forum.

I'm not in disagreement with your idea. But I did just re-read the rule and hit an "Awh Crap" moment.

Feel free to IM/E-mail/Call me on this.

-John


I'd be glad to if you really want to (take it to PMs), but I don't think either of us is much disagreeing (like you'd said earlier, just munching chips and soda around the virtual table while discussing how characters in tights best beat the crap out of each other).  Wink
« Last Edit: Jun 29th, 2015 at 8:24pm by Majestic »  
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Re: Damage Bonus on a Carrier Attack too?
Reply #26 - Jun 29th, 2015 at 9:04pm
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I agree. Unfortunately we lose a lot in text-only mode, and I want to avoid unintended insanity.

« Last Edit: Jun 29th, 2015 at 9:05pm by Ironnerd »  

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Re: Damage Bonus on a Carrier Attack too?
Reply #27 - Jun 29th, 2015 at 11:25pm
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Hmm, I see Damage Mod applying one time on the Carrier and not the Payload:

The Damage Mod is by definition and formula a derivative of Intelligence and Agility. I see these as expertise and precision in factored contributions related to the natural attributes of the attacker. In the case of a carrier attack, both these personal elements are intended to land the carrier in the place where the payload will do the best damage. The carrier is the guidance, therefore, it gets the benefit of the combat expertise involved and the precision of bodily movement to 'hone in'. The payload just does what it's intended - straight damage or effect. It's just extra ammo and doesn't inherit the actual characteristics of the combatant.

[/shrug]
  

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Re: Damage Bonus on a Carrier Attack too?
Reply #28 - Jun 30th, 2015 at 10:17am
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AlabasterKnight wrote on Jun 29th, 2015 at 11:25pm:
Hmm, I see Damage Mod applying one time on the Carrier and not the Payload:

The Damage Mod is by definition and formula a derivative of Intelligence and Agility. I see these as expertise and precision in factored contributions related to the natural attributes of the attacker. In the case of a carrier attack, both these personal elements are intended to land the carrier in the place where the payload will do the best damage. The carrier is the guidance, therefore, it gets the benefit of the combat expertise involved and the precision of bodily movement to 'hone in'. The payload just does what it's intended - straight damage or effect. It's just extra ammo and doesn't inherit the actual characteristics of the combatant.

[/shrug]


So you do not allow the accuracy modifier on the payload attack?
  
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Re: Damage Bonus on a Carrier Attack too?
Reply #29 - Jun 30th, 2015 at 4:03pm
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The accuracy would be on the carrier attack only.  If that attack hits, the payload hits automatically. Whether or not is does damage is another story.

The payload gets no damage mod and no accuracy mod (due to it not being necessary-and any specific mods for the type of payload would not count towards the carrier attack).

That is my simple take on it, but again I am not a GM.  I think AK summed it up best.
  

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Re: Damage Bonus on a Carrier Attack too?
Reply #30 - Jun 30th, 2015 at 7:01pm
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Hey Paul (et al...),
The rule states that a Carrier attack requires two rolls to attack, one for the Carrier, one for the payload.

Carrier Attacks:
In a carrier attack, two rolls to hit are also required. However in this instance roll first for the carrier attack: if it hits it takes full effect and allows the payload attack to be resolved. If the first roll misses, the payload attack is ignored.

As for accuracy and damage mods... not quite so clear... the carrier attack rule does not mention either, and the rules are not super specific for Accuracy or Damage Modifier...

3) Damage Modifier
Two modifiers are obtained, one from intelligence and one from Agility. These are cumulative. The final result is the bonus or minus to any damage result inflicted by the character on an opponent. Record it.

4) Accuracy
A modifier on the character's chances of hitting any target. Record it on the Character Record Sheet.

Damage modifier applies to "any damage result inflicted by the character on an opponent", since both the carrier and payload do damage, an argument could be made that the damage mod applies to both. Of course one could also argue that if a character attacks a friend, the damage mod does not apply since he is not an "opponent" (same is true for walls and cars and stuff...).

Since the Accuracy modifier effects the characters odds of hitting the target, it could be argued that the acc mod does not apply to the payload, and only the carrier - since it actually HITs the target and the payload can be thought of as being "delivered".

Again, I apply both acc and dmg mod to carrier and payload - but that's just at my table, and it does not seem to cause any problems (and may change due to this conversation on what I thought was a really simple rule). But if I sit at another GM's table and he interprets the rule differently, I play his way.

As long as the players have a good time, you're doing it right.
« Last Edit: Jun 30th, 2015 at 7:06pm by Ironnerd »  

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Re: Damage Bonus on a Carrier Attack too?
Reply #31 - Jun 30th, 2015 at 7:34pm
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I thought it was roll twice to hit but based on the carrier attack.  But again, I am not a GM and am relatively clueless.

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Re: Damage Bonus on a Carrier Attack too?
Reply #32 - Jun 30th, 2015 at 8:59pm
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Phrennzy wrote on Jun 30th, 2015 at 10:17am:
So you do not allow the accuracy modifier on the payload attack?


So, were we talking accuracy and to hit or damage mod?
I personally think a second roll to hit is retarded for the payload, the delivery being the carrier, however, I can also subscribe there may be instances to apply that, thus I run a second hit roll as a GM's discretion usually and it's situational, but that house rule.

Damage mod is all about the carrier.
« Last Edit: Jun 30th, 2015 at 9:00pm by AlabasterKnight »  

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Re: Damage Bonus on a Carrier Attack too?
Reply #33 - Jun 30th, 2015 at 9:48pm
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AlabasterKnight wrote on Jun 30th, 2015 at 8:59pm:
Phrennzy wrote on Jun 30th, 2015 at 10:17am:
So you do not allow the accuracy modifier on the payload attack?


So, were we talking accuracy and to hit or damage mod?
I personally think a second roll to hit is retarded for the payload, the delivery being the carrier, however, I can also subscribe there may be instances to apply that, thus I run a second hit roll as a GM's discretion usually and it's situational, but that house rule.

Damage mod is all about the carrier.


"retarded"? ...really?... well I'll not attempt to prevent you from expressing your opinion.

Getting back on topic, we seem to be talking about the applicability of the Accuracy and Damage Modifiers to both Carriers and Payloads in a carrier attack (more like topic growth than topic drift, I guess). It does seem to me as though a character should have to do something (other than pay the PR cost) in order to get that bonus damage from the carrier attack. 

The payload does have to be activated somehow; the character has to chose to activate and deliver the payload, otherwise every punch or kick by a character with [power] would be a carrier. If he has to chose to use the payload attack, he's also gotta at least time the payload to go off once the carrier has landed... and that timing may be seen by some as a matter of Accuracy or Precision.

I can see the validity of arguments bot for and against using accuracy for the Payload. But it seems as though the Damage Modifier applies to all damage done so I would lean towards using it for both.

  • My personal preference is to apply both the Accuracy and Damage Modifier to both the Carrier and Payload attacks. It's simple and it works. I don't know if my personal preference really counts as a House Rule, but there ya'll go.

And like I said earlier, if the players are having a good time, you're doin' it right.
« Last Edit: Jul 2nd, 2015 at 6:26am by Ironnerd »  

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Re: Damage Bonus on a Carrier Attack too?
Reply #34 - Jul 1st, 2015 at 1:30pm
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I definitely think there needs to be two attacks to hit, one for the carrier and another for the payload.  Not only does it suggest that in the rules, but it makes the most sense.

I mean, if a defending character has Adaptation, and the attacking player has a HTH carrier with a Lightning Control payload, how do we best figure out what happens?

Adaptation does nothing to slow down HTH, so let's suppose that the carrier will hit.

Now how do we resolve whether that Lightning will hit as well?  The rules have you make a second attack (for the payload) just like you would do if a different character was blasting that target from across the battlefield (with Lightning).

To make that payload (Lightning) automatically hit, or to automatically make it miss seems stange to me.

The rules work perfectly as-is (regarding the two rolls to hit part), and this is one of those things that I would never consider house-ruling, as I don't see any way to improve upon them.
« Last Edit: Jul 1st, 2015 at 1:33pm by Majestic »  
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Re: Damage Bonus on a Carrier Attack too?
Reply #35 - Jul 2nd, 2015 at 1:05pm
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AlabasterKnight wrote on Jun 30th, 2015 at 8:59pm:
Phrennzy wrote on Jun 30th, 2015 at 10:17am:
So you do not allow the accuracy modifier on the payload attack?


So, were we talking accuracy and to hit or damage mod?
I personally think a second roll to hit is retarded for the payload, the delivery being the carrier, however, I can also subscribe there may be instances to apply that, thus I run a second hit roll as a GM's discretion usually and it's situational, but that house rule.

Damage mod is all about the carrier.


I was building off of the comment you made about the payload being extra ammo that doesn't inherit the actual characteristics of the combatant.  So I was curious if the payload to hit roll benefited from accuracy.  It's moot if you don't require a second to hit roll.

I agree with Majestic about the two rolls to hit, and his example is perfect. 

The way we do the entire carrier/payload thing is an attack roll for the carrier, and one for the payload.  Both benefit from the accuracy modifier.  The damage from the carrier and from the payload are added together and the damage modifier is added to that number, treating the carrier damage and payload damage as one 'attack'.  So we only apply the damage modifier once for the entire attack.

I was just curious about everyone else's take on it - I enjoy  discussing rules because often I have learned of rules I've been ignoring (like the bonus to healing if in a doctor's care) or doing 'wrong'.

Just about everyone agrees that putting the damage modifier on both the carrier and payload damage is 'double dipping'; but isn't it interesting that no one balks at giving both carrier and payload the benefit of the accuracy modifier?
  
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Re: Damage Bonus on a Carrier Attack too?
Reply #36 - Jul 2nd, 2015 at 1:42pm
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Phrennzy wrote on Jul 2nd, 2015 at 1:05pm:
The way we do the entire carrier/payload thing is an attack roll for the carrier, and one for the payload.  Both benefit from the accuracy modifier.  The damage from the carrier and from the payload are added together and the damage modifier is added to that number, treating the carrier damage and payload damage as one 'attack'.  So we only apply the damage modifier once for the entire attack.


Not bad, Phrennzy. I like your take on that.
  

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Re: Damage Bonus on a Carrier Attack too?
Reply #37 - Jul 2nd, 2015 at 2:43pm
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Phrennzy wrote on Jul 2nd, 2015 at 1:05pm:
Just about everyone agrees that putting the damage modifier on both the carrier and payload damage is 'double dipping'; but isn't it interesting that no one balks at giving both carrier and payload the benefit of the accuracy modifier?


The reason I don't require players to make the second roll to hit is because the intention of accuracy is also on the carrier alone. The payload can't deliver without it, that is the very definition of why a "carrier" attack is needed in the first place. The possible consideration of that second roll is usually if a player argues they have a defense that requires it and I make the NPC roll the payload if applicable.

A gun is a carrier attack for special bullets. Do you need to roll twice?

It's my opinion (and only that) two hit rolls is a silly rule and makes no sense - one of those technical rolls that slows things down and gives too much crunch to the rules unnecessarily.
  

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Re: Damage Bonus on a Carrier Attack too?
Reply #38 - Jul 2nd, 2015 at 3:46pm
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AlabasterKnight wrote on Jul 2nd, 2015 at 2:43pm:
Phrennzy wrote on Jul 2nd, 2015 at 1:05pm:
Just about everyone agrees that putting the damage modifier on both the carrier and payload damage is 'double dipping'; but isn't it interesting that no one balks at giving both carrier and payload the benefit of the accuracy modifier?


The reason I don't require players to make the second roll to hit is because the intention of accuracy is also on the carrier alone. The payload can't deliver without it, that is the very definition of why a "carrier" attack is needed in the first place. The possible consideration of that second roll is usually if a player argues they have a defense that requires it and I make the NPC roll the payload if applicable.

A gun is a carrier attack for special bullets. Do you need to roll twice?

It's my opinion (and only that) two hit rolls is a silly rule and makes no sense - one of those technical rolls that slows things down and gives too much crunch to the rules unnecessarily.


I wouldn't consider the gun to be a carrier because you don't hit anyone with the gun.  (Unless it's one of those old punch guns triggered to discharge when punching.)

Totally agree that more rolling is not necessarily better.  (To speed things up we often roll the damage along with the to hit.  If you miss, you just scoop up the dice.  If you hit, you've already got the damage out there.)
  
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Re: Damage Bonus on a Carrier Attack too?
Reply #39 - Jul 2nd, 2015 at 4:54pm
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<topic drift>
Interesting point, AlabasterKnight. Does a special bullet have to roll to hit twice?

It's possible, I guess to interpret the rules so that two rolls are required in order to accurately approximate comic-book physics.

First the gun us aimed at the target and fired. The bullet then has a chance to hit the intended target doing damage as a bullet. The bullet then delivers it's special payload. Since it is non-sentient it attacks as level 4, and a roll to attack each character in the blast radius (or cloud radius, or whatever radius) is made. If the bullet has a stun attack (paralysis round), it may lose the ability to inflict impact damage in favor of delivering the p-ray attack.

So, depending upon the circumstances, the answer to your question could be "yes" or "no". I'm sure others have different interpretations of the details, but I think a few will agree that "it depends".

Fun thought experiment. Thanks for posting that one AK.
</topic drift>
  

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Re: Damage Bonus on a Carrier Attack too?
Reply #40 - Jul 2nd, 2015 at 5:17pm
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We've often used the "add up all the damage together", too, Phrennzy.

And yes, AK, if a gun is using special rounds, then absolutely they should have two rolls.  It's not uncommon in our games (in fact, I'd say it's more common than not) for the carrier to hit, but the payload to not actually impact the target.

Probably the most common usage of this would be the archer with a whole batch of trick arrows.  They might be really good at getting their arrows to hit, but that doesn't give them an easier way of landing attacks (that otherwise they couldn't make).

So the arrow might hit, but the Ice Carrier (if the target had Adaptation) would not leave the target covered in ice.  Or they might hit with the arrow (which they are super accurate with, due to Heightened Expertise, training, etc.), but that doesn't mean the stun payload (which attacks as Paralysis) will.

That payload attack (in the case of Paralysis) should have no more chance of affecting the target than if they'd been shot by a Paralysis Ray from some other villain.  The carrier simply allows them a way of getting a (basically free) two-for-one attack.  It gives the character the opportunity to land two attacks.  Nothing in the rules suggests that the second attack lands for free (without a roll).

  
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Re: Damage Bonus on a Carrier Attack too?
Reply #41 - Jul 3rd, 2015 at 1:45am
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re·tard
verb
past tense: retarded; past participle: retarded
/riˈtärd/
delay or hold back in terms of progress, development, or accomplishment.

Used above to reflect a stunted idea.
« Last Edit: Jul 3rd, 2015 at 1:48am by AlabasterKnight »  

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Re: Damage Bonus on a Carrier Attack too?
Reply #42 - Jul 3rd, 2015 at 1:50am
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What if the payload is carried inside the ammo and the ammo penetrates before effect?

Or let's dumb it down: Captain America takes a spear to the chest. Right there at the tip of the spear embedded in his chest now are the three sticks of dynamite affixed to the spear with duct tape and the lit fuse is up. Boom! Do we really need a to hit roll to blow Cap to smithereens?

This is the house rules section, right?
« Last Edit: Jul 3rd, 2015 at 1:53am by AlabasterKnight »  

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Re: Damage Bonus on a Carrier Attack too?
Reply #43 - Jul 3rd, 2015 at 1:54am
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Majestic wrote on Jul 2nd, 2015 at 5:17pm:
So the arrow might hit, but the Ice Carrier (if the target had Adaptation) would not leave the target covered in ice. 


By the way, what part of the power concept of Adaptation (since we're all talking about the game making sense) applies to mitigating accuracy???
  

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Re: Damage Bonus on a Carrier Attack too?
Reply #44 - Jul 3rd, 2015 at 1:56am
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Majestic wrote on Jul 2nd, 2015 at 5:17pm:
Nothing in the rules suggests that the second attack lands for free

And, if you read my comment above, I sometimes based on the case make a second roll if the hero makes a case for an applicable defense to payload...

We're in house rules, right? Just making sure?
  

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Re: Damage Bonus on a Carrier Attack too?
Reply #45 - Jul 3rd, 2015 at 8:38am
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AlabasterKnight wrote on Jul 3rd, 2015 at 1:45am:
re·tard
verb
past tense: retarded; past participle: retarded
/riˈtärd/
delay or hold back in terms of progress, development, or accomplishment.

Used above to reflect a stunted idea.

I'm not sure most people think of that clean definition when they see or hear "That's retarded" in a sentence, but I am willing to give you the benefit of the doubt, although I would have chosen a different word like "Underdeveloped" (although that is not my feeling on the rule).


AlabasterKnight wrote on Jul 3rd, 2015 at 1:50am:
What if the payload is carried inside the ammo and the ammo penetrates before effect?

Or let's dumb it down: Captain America takes a spear to the chest. Right there at the tip of the spear embedded in his chest now are the three sticks of dynamite affixed to the spear with duct tape and the lit fuse is up. Boom! Do we really need a to hit roll to blow Cap to smithereens?

This is the house rules section, right?

Why would you want to kill Captain America? He's a really nice guy.

More seriously, as a GM, in those two instances I would roll 1d20 to see if the carrier was a dud (the rules state that there is a 5% chance that an explosive might be a dud) - or to see if the bullet exited the character before the payload went off. What if the Spear penetrated Cap's chest and blood spurted out and extinguish the fuse? Or the force of the impact tore the tape, or broke the spear?

Again, AK, you make a very interesting point.

Edited:
I forgot to mention the interesting point that AK brought up...
Basically, there are times when a die roll just isn't needed. Although I pointed out possible paths of escape for Captain America, what AK was actually pushing at was there is really no need to make the second roll in these instances. Quite frankly, I completely agree with him.

However, there are those times when a die roll would be the right thing to do (uhmmm... a whip with a poison payload maybe), and the rule explains how to handle those instances. Could use a few more words, but it's there.



AlabasterKnight wrote on Jul 3rd, 2015 at 1:54am:
Majestic wrote on Jul 2nd, 2015 at 5:17pm:
So the arrow might hit, but the Ice Carrier (if the target had Adaptation) would not leave the target covered in ice. 


By the way, what part of the power concept of Adaptation (since we're all talking about the game making sense) applies to mitigating accuracy???


Per the combat table, Ice Attacks have a base to-hit value of zero when used against a character using Adaptation as a defense. So the chances of hitting come down to Level-versus-level + zero or less on 1d20 (the attack goes from a base 70% chance to hit to 5%). That would seem to have a marked effect upon accuracy.

Edited:
I missed an important point AlabasterKnight was trying to make
Ice powers allow the character's body to generate cold and ice. Adaptation allows a character to resist the effects of a hostile environment. This is really a whole huge topic unto itself, and I have thoughts typed up if anyone cares to read even more of my thoughts on V&V. In brief, limiting hits has the same net effect as limiting damage. The number on the Power-vs-Power chart is, in my view, not really the odds of an attack striking the target, but of the attack damaging the target. But I seriously do not want to get into that here, that's much more than just topic drift.

AlabasterKnight wrote on Jul 3rd, 2015 at 1:56am:
Majestic wrote on Jul 2nd, 2015 at 5:17pm:
Nothing in the rules suggests that the second attack lands for free

And, if you read my comment above, I sometimes based on the case make a second roll if the hero makes a case for an applicable defense to payload...

We're in house rules, right? Just making sure?

Of course GM judgement trumps written rules, and we are in the House Rules section. But I believe that Phrennzy asked the original question to see if he needed a house rule or just a better understanding on the written rule was in order.

As always, AlabasterKnight, you bring up many excellent and thought provoking points in your posts.
« Last Edit: Jul 6th, 2015 at 11:14am by Ironnerd »  

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Re: Damage Bonus on a Carrier Attack too?
Reply #46 - Jul 3rd, 2015 at 11:56am
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Ironnerd wrote on Jul 3rd, 2015 at 8:38am:
Per the combat table, Ice Attacks have a base to-hit value of zero when used against a character using Adaptation as a defense. So the chances of hitting come down to Level-versus-level + zero or less on 1d20 (the attack goes from a base 70% chance to hit to 5%). That would seem to have a marked effect upon accuracy.


We can have the conversation about accuracy elsewhere at a later time.

One thing that is remarkably absent from any other consideration: Contributor or not, this is the house rules section where everyone gets to express what they do to tweak the rules for home use where they may not find them sensible or agreeable. This is outstanding any interpretation of whether the ideas are procedurally correct in the rules as written published Nineteen Eighty-Two.

This is not the section of the forum where the wily veterans come and beat people over the head as the rules police regardless that motivation.

Thanks,
  

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Re: Damage Bonus on a Carrier Attack too?
Reply #47 - Jul 3rd, 2015 at 1:23pm
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AlabasterKnight wrote on Jul 3rd, 2015 at 11:56am:
Ironnerd wrote on Jul 3rd, 2015 at 8:38am:
Per the combat table, Ice Attacks have a base to-hit value of zero when used against a character using Adaptation as a defense. So the chances of hitting come down to Level-versus-level + zero or less on 1d20 (the attack goes from a base 70% chance to hit to 5%). That would seem to have a marked effect upon accuracy.


We can have the conversation about accuracy elsewhere at a later time.

That sounds like it will be an enjoyable and lively discussion. I look forward to it. I also agree that it is a subject for another time.

AlabasterKnight wrote on Jul 3rd, 2015 at 11:56am:
One thing that is remarkably absent from any other consideration: Contributor or not, this is the house rules section where everyone gets to express what they do to tweak the rules for home use where they may not find them sensible or agreeable. This is outstanding any interpretation of whether the ideas are procedurally correct in the rules as written published Nineteen Eighty-Two.

Well, okay. Again you make an excellent point, and I think we have all stated how we interpret the rules in question. We've basically said "Here is my house rule". And during that discussion we also looked over the rules as they are to help us develop and refine our house rules. I don't think anyone said "You're wrong", anywhere. As Majestic and I stated, we're really just sitting at the virtual game table doing gamer talk.

AlabasterKnight wrote on Jul 3rd, 2015 at 11:56am:
This is not the section of the forum where the wily veterans come and beat people over the head as the rules police regardless that motivation.

Thanks,

I agree completely. this is the House Rules portion of the forum. Perhaps what is needed is a subsection where we can discuss Rules as Written to help clarify some of the less intuitive rules of the game.

And thank-you again for your post. As always you bring a lot of expertise and food for thought to the thread.
  

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Re: Damage Bonus on a Carrier Attack too?
Reply #48 - Jul 3rd, 2015 at 5:30pm
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This is the House Rules section but it also stated it was the forum for discussing rules in general.  There wasn't a forum area more applicable. 

I enjoy hearing everyone's views on the rules and how they implement them.  That's how a game grows and becomes more fun for me and my group. 

The rules set of V&V is so broad that house rules MUST be applied, as there are constant situations that arise that are not covered.  (Or that are found so repugnant by the players that they MUST be house ruled.)
  
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Re: Damage Bonus on a Carrier Attack too?
Reply #49 - Jul 3rd, 2015 at 11:24pm
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In my world, when you try to do a carrier attack it works like this:

Hit with the initial attack? Great. Proceed to the carrier/payload/secondary attack. Hit with that too? Great. Roll damage for both. I give an accuracy bonus for both attacks, and a damage adjustment for damage rolls.

That's it. I only give one damage adjustment per attack, but with carrier attacks that one attack that's a bridge to a second attack.

Don't like my ruling? Don't play in my games. It's fair because it applies to everyone.

Nuff said.

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Re: Damage Bonus on a Carrier Attack too?
Reply #50 - Jul 4th, 2015 at 7:00am
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I'm coming late to the party for a response, so allow me to just say pretty much what Phrennzy said, that this is the section of this forum for discussing both the House Rules as well as the regular Rules.  There doesn't seem to be another 'Rules' section on this forum.

And I don't think anybody has beat anyone over the head or been a "rules policeman" here on this discussion.  Certainly that's never been my intent, and I haven't picked that up from anybody else here.

You clearly feel that carrier attacks don't work well as written in the rules, and some of us disagree with that.  No big deal.  You're free to house rule things as you like.  The only insult (that I'm aware of, FWIW, ironically enough, has come from you (calling the RAW, which you disagree with, as being "retarded").  Ironnerd wasn't the only one who was a bit offput by that remark.  It was a bit demeaning to those of us who find it to be an elegant, excellent way of adjudicating things.

But I don't find it fair to insist that because this is the House Rules section that we can't bring up the actual rules of the game.  As is often the case, sometimes people misunderstand something about how the rules work in a certain way (it's happened to all of us; there's many places where they're not very clear), and this is a great place for clarifying things and perhaps honing or adjusting things to create variants or house rules.
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Re: Damage Bonus on a Carrier Attack too?
Reply #51 - Jul 5th, 2015 at 3:57am
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Majestic wrote on Jul 4th, 2015 at 7:00am:
I'm coming late to the party for a response, so allow me to just say pretty much what Phrennzy said, that this is the section of this forum for discussing both the House Rules as well as the regular Rules.  There doesn't seem to be another 'Rules' section on this forum.

And I don't think anybody has beat anyone over the head or been a "rules policeman" here on this discussion.  Certainly that's never been my intent, and I haven't picked that up from anybody else here.

You clearly feel that carrier attacks don't work well as written in the rules, and some of us disagree with that.  No big deal.  You're free to house rule things as you like.  The only insult (that I'm aware of, FWIW, ironically enough, has come from you (calling the RAW, which you disagree with, as being "retarded").  Ironnerd wasn't the only one who was a bit offput by that remark.  It was a bit demeaning to those of us who find it to be an elegant, excellent way of adjudicating things.

But I don't find it fair to insist that because this is the House Rules section that we can't bring up the actual rules of the game.  As is often the case, sometimes people misunderstand something about how the rules work in a certain way (it's happened to all of us; there's many places where they're not very clear), and this is a great place for clarifying things and perhaps honing or adjusting things to create variants or house rules.


Sigh.

This is not directed at Majestic.

I've received barbed messages about this particular topic, and I'm already bored with it. Give a damage bonus once, give it twice, or give one tenth the square root and flush it down the damn crapper if you want. It's the GM's call, and that's all that matters, regardless of anything written in any edition.

So, please tell me that someone on this forum can call a rule "retarded" without backlash. Please tell me that we are strong enough to withstand the stress of people expressing themselves about 33 year old rules, even when we don't agree with them.

RAMBLE


  
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Re: Damage Bonus on a Carrier Attack too?
Reply #52 - Jul 5th, 2015 at 4:31pm
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For the most part, this has actually been a very interesting thread. It is always eye-opening to see how different people see the same rule in different ways.

I never find conversations with players/fans/GMs/customers to be dull or boring in the least. They are always enjoyable, informative, and even inspiring (as in, it inspires new thoughts in my normally dormant mind). It's also a really important method for getting feedback on the product and a feel for what rules or sections need some attention.
  

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Re: Damage Bonus on a Carrier Attack too?
Reply #53 - Jul 5th, 2015 at 10:02pm
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Majestic wrote on Jul 4th, 2015 at 7:00am:
The only insult (that I'm aware of, FWIW, ironically enough, has come from you (calling the RAW, which you disagree with, as being "retarded").  ~  It was a bit demeaning to those of us who find it to be an elegant, excellent way of adjudicating things.


I'm sorry there are those who are "offput" by my use of the word 'retarded'. I won't deflect people's assumptions to apology and foster a stigma of trying to perpetuate what I said as a negative.
It's a good word that has been a part of the English language for a very long time and expresses how I feel about a less than progressive, overcomplicated approach to a problem.

If somehow I offended someone or implied my opinion of the way they interpret the words as used somehow labels them as stupid, there are two ends to the train -

Either there's some insecurity there causing doubt in your mind that raises pride of defense giving power to your perception that you heard the word in an ugly tone. That isn't my responsibility to live with and I don't harbor any guilt that needs to be paid in apologies, or -

You're so enamored of your viewpoint that you can't consider someone else's might hold your interpretations of rules and application at a lesser value to the benefit of their experience in their own game lifetime.

I'd like to think that someone just assumed something and in a anger-twisted moment tried to cast light on what I said and frame it for what its not.
So language gets PC'd to death literally that people forget the meanings of words in favor of the ugly things society foists into our tongue.

My wife is a top officer in the state division here that serves the developmentally disabled population and I am a veteran of social services too. I don't use the word retarded in that context ever or at all.

On topic - you roll tomatoes, I roll tomatoes.

« Last Edit: Jul 5th, 2015 at 10:19pm by AlabasterKnight »  

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Paul
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Re: Damage Bonus on a Carrier Attack too?
Reply #54 - Jul 5th, 2015 at 11:24pm
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Did everyone like my July 4th emoticon under the forum banner?

*cough* trying to change the subject *cough*

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Ironnerd
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Re: Damage Bonus on a Carrier Attack too?
Reply #55 - Jul 5th, 2015 at 11:29pm
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@AlabasterKnight, I've attempted to keep this polite and out of the public eye, and in the PM's expressed only my concerns about a well known, respected, and intelligent writer and illustrator who has contributed so much to this game stating in an open forum that some rule in the V&V system is essentially pointless, and that it is holding the game back. I must admit to being somewhat taken aback by that statement, but sometimes, you just have to call it like you see it, and I respect that kind of honesty.

Yeah, I would have used a different word. As you taught me, we lose about 90% of our meaning when we post in forums. Because of that loss of communication some people may only see a word they find offensive, and entirely miss my meaning of the message. Which is rather unfortunate since you make a solid point with what you said; People see the rules differently, and that the rules are not set in stone, that's wonderful and I agree with you completely. It just seems unfortunate that the message may have been lost on a few. I find the rules as written to be pretty slick and they allow me to do some pretty crazy stuff. You don't see them in the same light all the time, and have shown fantastic imagination in creating House Rules and Variant rules. I don't think we in the community can really properly thank you for that effort.

As I said, this has been a very interesting conversation, and I have learned much from it. And as always, AlabasterKnight, you have taught me a valuable lesson; I must be more clear when I post here on the forum. I thank you again for your leadership by example.
« Last Edit: Jul 7th, 2015 at 3:44pm by Ironnerd »  

John "Ironnerd" Adams
"The GM is the balancing mechanic" - Klystron
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