Very Hot Topic (More than 25 Replies) 1980's Avengers for V&V (Read 18876 times)
Doctor Foom
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1980's Avengers for V&V
Jun 9th, 2009 at 7:03pm
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I'm going to post some character write ups of the Avengers from around the Byrne/Perez period, when Wondy and the Beast were Avengers.
  
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Doctor Foom
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Captain America
Reply #1 - Jun 9th, 2009 at 7:15pm
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Captain America

Level: 24

Powers:

Heightened Endurance: +16

Heightened Agility: +10

Heightened Defense

Heightened Expertise: +4 to hit with hth attacks and shield

Natural Weaponry: +2, +4 with hth attacks

Armor: 30 points from chainmail shirt

Special Weapon: Shield: Offers 15 points of Invulnerability to front and side attacks if aware.
Shield may be thrown a maximum of 60", for hth damage +1d10.
May be ricocheted for multiple attack.
It will return if enough movement remains.

Strength: 20
Endurance: 24
Agility: 25
Intelligence: 15
Charisma: 25

Hit points: 58

Power points: 84

HTH damage: 1d10

Notes:
At this point Cap lost his super strength, but was working hard to maintain some of it.
Also, I have a house rule where you add your level to your detect hidden and danger rolls.
  
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Re: 1980's Avengers for V&V
Reply #2 - Jun 9th, 2009 at 10:30pm
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Is there a maximum number of attacks per turn, that can be made with his shield?
  

"There is no such things as a dangerous weapon, only dangerous men."

"Nemo me impune lacessit"
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Re: 1980's Avengers for V&V
Reply #3 - Jun 10th, 2009 at 9:56am
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I would think that it's limited by movement, and played according to the multiple attack rules.

I should mention that I'm focussing on this era because:

a) the late 70's / early 80's Avengers were my favorite line up.

b) this was the lineup when I started playing V&V.

More to come.
  
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Re: 1980's Avengers for V&V
Reply #4 - Jun 10th, 2009 at 11:12am
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DF, who are you planning on posting next? I'm waiting to see what you come up with for the Scarlet Witch's power.
  

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Re: 1980's Avengers for V&V
Reply #5 - Jun 10th, 2009 at 12:16pm
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I aims to do them all, save Thor who I don't should be playable.

I'll start easy and work my way up to the tough ones. Next up, Hank McCoy...
  
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Re: 1980's Avengers for V&V
Reply #6 - Jun 10th, 2009 at 12:30pm
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The Beast

Level: 18

Powers:

Heightened Strength B: +20

Heightened Endurance B: +18

Heightened Agility B: +28

Heightened Expertise: +4 to hit with all unarmed hth attacks

Strength: 31
Endurance: 28
Agility: 35
Intelligence: 24
Charisma: 18

Hit points: 208 !

Power points: 118

HTH damage: 2d8

Notes:
The Prejudice Weakness that plagues mutants in the Marvel universe never really came into play much in this stretch of the Avengers, almost like Hank had been washed clean by joining them.

As a tangent, in other discussions on other sites I read an idea that if the original X-Men were players, the model for rolling them up would be:

1-3 Powers (reflecting their mutant ability of course)
1-2 Skills (reflecting all that time in the danger room)
Predjudice: mutant

So:

Cyclops: Power Blast and Heightened Attack (as listed on this site)

Iceman: Icepowers and Speed Bonus (ice ramp travel)

Beast: Stat increases of the 3d10 variety from the Powers chart, and Heightened Expertise from the skill chart

Angel: Wings and Natural Weaponry

(all plus Prejudice of course)

Never had the chance to forge a team like that, with a unifying theme. Kinda cool.
« Last Edit: Jun 10th, 2009 at 12:33pm by Doctor Foom »  
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Re: 1980's Avengers for V&V
Reply #7 - Jun 10th, 2009 at 4:53pm
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Next up, the Vision!
Some ideas here were formulated by my old group.
  
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Re: 1980's Avengers for V&V
Reply #8 - Jun 10th, 2009 at 4:57pm
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Yo, yo, yo. I'm thinkin' I'd still give Cap heightened strength because it's part of his origin story. Drinks a potion and gets instant muscle! I remember readin' somewhere that some gamers say he started out with red. strength. In V&V, that'd mean he still has it--just with heightened strength--putting his score in the high-normal range (since I think he could lift about 800 lbs.) at the time. Just my thoughts. Not startin' an argument or anything! Chill.
  
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Re: 1980's Avengers for V&V
Reply #9 - Jun 10th, 2009 at 5:02pm
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Yo, yo, yo. I like how you mentioned the Beast losin' the anti-mutant prejudice. In a way, even though becoming blue was part of an enhanced mutation experiment gone bad, it helped make his upgraded origin more a result of a scientific experiment gone awry than a natural-born mutation. In a similar way, the Scarlet Witch trained to become a quasi-sorceress to better influence her powers, also distancing herself from her inherent mutant abilities. So in a way, mutants who joined the Avengers ended up becoming less-mutant than before (distinguishing themselves form the X-bunch).
« Last Edit: Jun 10th, 2009 at 5:02pm by SuperFriend »  
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Re: 1980's Avengers for V&V
Reply #10 - Jun 10th, 2009 at 5:14pm
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The Vision

Level: 15

Powers:

Android Body:
     -Heightened Endurance +10
     -Thermo-Optic Blast: range 20", PR: 2 per shot, 2d8 damage, attacks as better of Flame or Light.

Heightened Strength: +10

Heightened Intelligence: +15

Life Support: No PR

Disruption Attack: hth attack, PR: 3 per disruption, Damage: HTH x 2, all damage is taken from hit points. Bypasses armor and invulnerability in most cases.
Usable only when in Density 1 or 2.

Density Control:
Density may be altered with movement. PR: 1 per increment change. Then pay power equal to the current Density in between turns.

Density Increments:

1: weightless, move: 66" or flight, carry cap. 0, hth: disruption only, Non-corporeal.

2: weight: 170, move: 66" or flight, carry cap. 1498, hth: 1d10 or disruption, Invulnerability: 5

3: weight: 340, move: 33", carry cap. 2996, hth: 1d12, Invulnerability: 10

4: weight: 680, move: 16", carry cap. 5992, hth: 2d8, Invulnerability: 15

5: weight: 1,360, move: 8", carry cap. 11,984, hth: 2d10, Invulnerability: 20

6: weight: 2,720, move: 4", carry cap. 23,968, hth: 3d10, Invulnerability: 25

7: weight: 5,440, move: 2", carry cap. 47,936, hth: 4d10, Invulnerability: 30

8: weight: 10,880, move: 1", carry cap. 95,872, hth: 5d10, Invulnerability: 35

Note: Hit Points and Agility do not change by increment.

Strength: 25
Endurance: 20
Agility: 21
Intelligence: 30
Charisma: 18

Hit points: 66

Power points: 96

HTH damage: by Density Increment
« Last Edit: Jun 10th, 2009 at 5:15pm by Doctor Foom »  
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John
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Re: 1980's Avengers for V&V
Reply #11 - Jun 10th, 2009 at 6:35pm
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great work!   Pretty much my favorite era for the Avengers as you can see in my Comic Run List.   Will you write up Jarvis?
  

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Re: 1980's Avengers for V&V
Reply #12 - Jun 10th, 2009 at 6:54pm
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Huh
  
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Re: 1980's Avengers for V&V
Reply #13 - Jun 11th, 2009 at 9:48am
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Hawkeye

Level: 18

Powers:

Heightened Expertise: +4 to hit with Bow

Heightened Expertise: +4 to hit with all attacks (including Bow!)

Heightened Defense

Natural Weaponry: +1, +2 with hth attacks

Armor: 30 points from chainmail shirt

Special Weapon: Bow and Arrows: Range: 100". Quiver holds 26 arrows. +4 to hit.
· Blast Arrow: 2" x 2" area: all take 2d10 damage
· Tangler Arrow: 3” x 3” net. All struck targets who fail % save on Agility are tangled, and must use action to cause 11 points of damage to net to untangle.
· Flash Arrow: 2” radius. All struck targets must save vs. Intelligence on d20 or are blind 1-2 turns.
· Sonic Arrow: All struck targets, within 1” of arrow’s line of flight, take d12 damage
· Cable Arrow: Magnetic/ suction tip adheres to any surface. 20” cable
· Dum Dum Arrow: HTH+d10
· Smoke Arrow: Creates 2” radius of smoke. All within radius are in darkness.

Strength: 18
Endurance: 18
Agility: 21
Intelligence: 15
Charisma: 15

Hit points: 37

Power points: 72

HTH damage: 1d8
  
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Re: 1980's Avengers for V&V
Reply #14 - Jun 11th, 2009 at 9:49am
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SuperFriend wrote on Jun 10th, 2009 at 4:57pm:
Yo, yo, yo. I'm thinkin' I'd still give Cap heightened strength because it's part of his origin story. Drinks a potion and gets instant muscle! I remember readin' somewhere that some gamers say he started out with red. strength. In V&V, that'd mean he still has it--just with heightened strength--putting his score in the high-normal range (since I think he could lift about 800 lbs.) at the time. Just my thoughts. Not startin' an argument or anything! Chill.


Good point! Thanks.
  
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Re: 1980's Avengers for V&V
Reply #15 - Jun 11th, 2009 at 4:00pm
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This  thread gave me an idea...  check out my thread on levels and legends.
  

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Re: 1980's Avengers for V&V
Reply #16 - Jun 11th, 2009 at 9:51pm
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Wonder Man

Level: 8

Powers:

Heightened Strength B x 3: +79

Invulnerability: 25 points

Heightened Expertise: +4 to hit with unarmed hth

Body Power: Altered Physiology:
-allows saves against certain attacks and effects, GM's discretion.
-acts as Life Support without the defense. No PR.

Flight Device: Belt Rockets: 75 mph maximum

Strength: 90
Endurance: 20
Agility: 18
Intelligence: 11
Charisma: 11

Hit points: 107

Power points: 139

HTH damage: 5d10

Notes:
The lower Charisma indicates Simon's lack of confidence at this period

EDITED: to add John's suggestion. Thanks!
« Last Edit: Jun 11th, 2009 at 10:22pm by Doctor Foom »  
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Re: 1980's Avengers for V&V
Reply #17 - Jun 11th, 2009 at 9:56pm
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Doesn't Wonder Man not need to breath or eat?  I seem to remember reading that.
  

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Re: 1980's Avengers for V&V
Reply #18 - Jun 11th, 2009 at 10:04pm
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These are really cool! Don't know if you're plannin' on postin' Jocasta but I'd give the grrl Prejudice up the wazoo. And low agility too. Man, she's always the last one to attack in a group. I think Beast was about the only one who gave the child the time of day. But he was nice to Wondy too. Speaking of which, I like how you handled his altered physiology. It also explains those red eyes that he had to keep hidden. Kinda like Cyclops but without the optic blasts! No matter how low his charisma might be, Wondy could pull off sunglasses like none-other. And somehow he managed to make his red coat work! And Perez made the guy look hot!
« Last Edit: Jun 11th, 2009 at 10:10pm by SuperFriend »  
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Re: 1980's Avengers for V&V
Reply #19 - Jun 11th, 2009 at 10:16pm
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John wrote on Jun 11th, 2009 at 9:56pm:
Doesn't Wonder Man not need to breath or eat?  I seem to remember reading that.


Did that come later, when they played up his energy-ness? I don't recall now.

SF: Thanks. You're dead right about Jocasta. Either Prejudice or low Cha.
Y'know she might have been the Avengers' animated servant.
  
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Re: 1980's Avengers for V&V
Reply #20 - Jun 11th, 2009 at 10:19pm
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I think it was mentioned in the 160s when the Avengers first encounterd the Gaurdians of the Galaxy.   They said that he wouldn't need a spacesuit, but why  take the chance.
  

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Re: 1980's Avengers for V&V
Reply #21 - Jun 11th, 2009 at 10:20pm
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Sounds like Life Support. I'll throw in it, in an edit.
Thanks.

I was focussed on the fact that Rogue couldn't copy his powers in what was one of the top three stories of that mighty run.
« Last Edit: Jun 11th, 2009 at 10:24pm by Doctor Foom »  
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Re: 1980's Avengers for V&V
Reply #22 - Jun 11th, 2009 at 10:25pm
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Doctor Foom wrote on Jun 11th, 2009 at 10:16pm:
John wrote on Jun 11th, 2009 at 9:56pm:
Doesn't Wonder Man not need to breath or eat?  I seem to remember reading that.
SF: Thanks. You're dead right about Jocasta. Either Prejudice or low Cha.
Y'know she might have been the Avengers' animated servant.


She and Jarvis, my friend. She and Jarvis.
  
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Re: 1980's Avengers for V&V
Reply #23 - Jun 11th, 2009 at 10:31pm
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Doctor Foom wrote on Jun 11th, 2009 at 10:20pm:
Sounds like Life Support. I'll throw in it, in an edit.
Thanks.

I was focussed on the fact that Rogue couldn't copy his powers in what was one of the top three stories of that mighty run.


Was that in Avengers Annual 10?
  

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Re: 1980's Avengers for V&V
Reply #24 - Jun 12th, 2009 at 9:48am
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Yeah. Perfect issue, except the cover!
I was never a fan of Milgrom.
  
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Re: 1980's Avengers for V&V
Reply #25 - Jun 13th, 2009 at 9:59am
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The Scarlet Witch

Level: 18

Powers:

Magical Spells:
-Hex Bolt: Attacks as Power Blast. 2d8 damage. 20" range. PR: 2 per shot.

-Hex Sphere: 5" radius maximum, front and side only. Otherwise as per Force Field, defense only.

-Hex Power: May alter probability. PR: minimum of 4 per use.
Roll d4 against Hex Chart to determine result.
For each additional Power Point spent while casting, Wanda may move result by one increment on chart.
Attacks as better of Gravity Control or Transmutation.

Hex Power Chart:

1) Environmental mishap: d10 damage to target

2) Next attack / power use of target alters to No Effect

3) Environmental mishap: 2d10 damage to target

4) Random power of target suddenly activates / deactivates

5) Next attack / power use of target doubles back on target

6) Environmental mishap: 3d10 damage to targetted 2" x 2" area

7) Environmental mishap: 4d10 damage to targetted 3" x 3" area

8) Player determines effect!


Heightened Expertise: +4 to hit with Hex Power

Strength: 15
Endurance: 18
Agility: 18
Intelligence: 18
Charisma: 20

Hit points: 23

Power points: 69

HTH damage: d6

Notes:
Another mutant Avenger whose Prejudice doesn't come into play much.

In the comics, her Hex Power is 'random,' but she can sorta steer it with effort, hence the above approach.
  
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Re: 1980's Avengers for V&V
Reply #26 - Jun 16th, 2009 at 1:54pm
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Please pardon the delay but I'm working on Iron Man.
  
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Re: 1980's Avengers for V&V
Reply #27 - Jun 22nd, 2009 at 6:50pm
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Iron Man

Level: 20

Powers:

Heightened Intelligence: +15

Armor B: 120 points. 100 charges, with the following built in devices:
a) Adaptation Device: 1 charge per hour or defense.

b) Flight Device: 100 mph. 4 charges per hour of flight.

c) Invulnerability: Structural Invulnerability of 10 (Iron). No cost.

d) Repulsor Ray: Attacks as better of Power Blast or Magnetic Powers. d20 damage. 20" range. Costs 2 charges per shot.

e) Heightened Senses: Sensors: Range: 500". Provides most forms of data and gives +20% to detect hidden and danger when applicable. 1 Charge per hour.

f) Absorption: Energy absorber: Stark can replenish Armor charges from any energy source. Amount recharged is determined by source and GM.

g) Gadgets: Any device/power that Stark's player wants to have, can be had if a successful Inventing Roll occurs. If the player succeeds, then Stark had previously invented the desired device and built it in beforehand.
Whether the roll succeeds or not, lose one Inventing Point.
Use Cost: Power point cost of superpower in Charges. Minimum 2 charges per use. Damage as per power listing.
This covers off all the many, rarely used effects of Iron Man's armor: Rocket skates, Uni-beam, Vario-beam, Buzz saw, Deflector beam, Image producer, Magnetic suction discs, Diamond edge saw, etc., etc., etc.!

h) Heightened Strength Booster: Movement to boost. See chart:

Strength Increments:

1: Cost: 10 charges.  Duration: 32 turns. Carry Capacity: 1920 lbs. HTH Damage: 1d10.

2: Cost: 12 charges.  Duration: 16 turns. Carry Capacity: 3840 lbs. HTH Damage: 1d12.

3: Cost: 16 charges.  Duration: 8 turns. Carry Capacity: 7680 lbs. HTH Damage: 2d8.

4: Cost: 20 charges.  Duration: 4 turns. Carry Capacity: 15,360 lbs. HTH Damage: 2d10.

5: Cost: 30 charges.  Duration: 2 turns. Carry Capacity: 30,720 lbs. HTH Damage: 3d10. 1% chance of short circuit.

6: Cost: 40 charges.  Duration: 1 turns. Carry Capacity: 61,440 lbs. HTH Damage: 4d10. 3% chance of short circuit.

7: Cost: 50 charges.  Duration: 15 phases. Carry Capacity: 122,880 lbs. HTH Damage: 5d10. 6% chance of short circuit.

8: Cost: 60 charges.  Duration: 8 phases. Carry Capacity: 245,760 lbs. HTH Damage: 6d10. 12% chance of short circuit.

9: Cost: 70 charges.  Duration: 4 phases. Carry Capacity: 491,520 lbs. HTH Damage: 7d10. 24% chance of short circuit.

10: Cost: 80 charges.  Duration: 2 phases. Carry Capacity: 983,040 lbs. HTH Damage: 8d10. 45% chance of short circuit.

11: Cost: 90 charges.  Duration: 1 phase. Carry Capacity: 1,966,080 lbs. HTH Damage: 9d10. 90% chance of short circuit.

Note: Hit Points do not change by increment.

Strength: 18
Endurance: 12
Agility: 21
Intelligence: 30
Charisma: 21

Hit points: 34

Power points: 81

HTH damage: d8

Notes:
Structural Invulnerability is as per the rules. So Stark can ignore any attack of 10 or less points of damage. But if 11 or more points of damage is inflicted, then none of it is ignored by Structural Invulnerability.

Stark's alcoholism and bad heart don't get much play in the Avengers during this period.

And a big thanks to John for solving the endless gadgets for me, with your Magic Spells/Psionics posts!
« Last Edit: Jun 22nd, 2009 at 7:27pm by Doctor Foom »  
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Re: 1980's Avengers for V&V
Reply #28 - Jun 22nd, 2009 at 11:57pm
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Very clear and playable Ironman post. Yer right about his weaknesses bein' AWOL during this time. The retroactive gadgets power was a good idea for Iron Man. No joke--I was thinkin' about givin' Batman somethin' along those lines. The "watch me pull a rabbit out of a hat" approach to inventin' devices isn't hard-core V&V, but it's a solid way of describin' the Golden Avenger.
« Last Edit: Jun 22nd, 2009 at 11:58pm by SuperFriend »  
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Re: 1980's Avengers for V&V
Reply #29 - Jun 23rd, 2009 at 2:19pm
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Thanks.
You're right. I think it's perfect for Batman's utility belt.

I think that's all of the main Avengers of this era, save Thor.
I might have a think about Quicksilver and poor Jocasta.
  
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Re: 1980's Avengers for V&V
Reply #30 - Jun 23rd, 2009 at 3:32pm
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It'd be cool to see Falcon (before Hawks replaced him) and Ms. Marvel (who replaced Scarlet Wtich)--along w/Wasp. Ev'rybody forgets about Wasp.

Quicksilver'd be the greatest, though.
  
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Re: 1980's Avengers for V&V
Reply #31 - Jun 24th, 2009 at 4:48pm
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OK Quicksilver it is.

PS:
The Falcon in the Avengers reminds me of that scene when Gyrich names the new Avengers lineup and as he does, the art shows the hero he's just named.
The last name he reads is "The Falcon" and we see Hawkeye yell "The What?!"
  
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Re: 1980's Avengers for V&V
Reply #32 - Jul 5th, 2009 at 2:15pm
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DF, when do we get to see more write-ups?
  

"There is no such things as a dangerous weapon, only dangerous men."

"Nemo me impune lacessit"
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Re: 1980's Avengers for V&V
Reply #33 - Jul 6th, 2009 at 12:30pm
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Quicksilver will be here in a flash, so to speak.
Then I might try Yellowjacket.
  
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Re: 1980's Avengers for V&V
Reply #34 - Jul 6th, 2009 at 12:45pm
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Doctor Foom wrote on Jul 6th, 2009 at 12:30pm:
Quicksilver will be here in a flash, so to speak.
Then I might try Yellowjacket.

Yellowjacket rules!
  
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Re: 1980's Avengers for V&V
Reply #35 - Jul 6th, 2009 at 12:56pm
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Quicksilver

Level: 15

Powers:

Heightened Speed: +900" per turn.  +30 to initiative.

Heightened Agility B: +15

Heightened Defense: -4 to hit Quicksilver when he is aware and mobile.

Heightened Expertise: +4 to hit with fists

Special: Pietro has trained to use his Speed powers in the following ways:
   -Quicksilver may run on vertical surfaces, and on water.
   -Quicksilver may generate mini-tornadoes at a cost of one action. This wind effect does damage to targets equal to the Velocity Damage equivalent for inches of movement expended in the attack.
There is an area of effect: for every inch away from the center, reduce one bracket for damage.

Reduced Charisma: -6. This reflects Pietro often acting as a hothead, bigot and all around Grade A jerk, and the deserved response that behavior garnered.

Strength: 15
Endurance: 15
Agility: 30
Intelligence: 15
Charisma: 8

Hit points: 37

Power points: 75

HTH damage: 1d6

Notes:
Maximum ground speed is 218 mph.

The V&V weakness, Prejudice, is mostly ignored with this Marvel mutant during his stay with the Avengers. People that dislike Pietro do so for real reasons.
« Last Edit: Jul 6th, 2009 at 8:45pm by Doctor Foom »  
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Re: 1980's Avengers for V&V
Reply #36 - Jul 6th, 2009 at 1:12pm
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Doctor Foom wrote on Jul 6th, 2009 at 12:56pm:
Strength: 15
HTH damage: 1d6

Shoot! And all this time I thought Q'silver woulda been at least as strong as Tony Stark (St: 18, Dam. 1d8) out-ta uniform. I guess he ain't as in shape as he looks. Who knew?
« Last Edit: Jul 6th, 2009 at 1:21pm by SuperFriend »  
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Re: 1980's Avengers for V&V
Reply #37 - Jul 6th, 2009 at 1:17pm
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Doctor Foom wrote on Jun 13th, 2009 at 9:59am:
Strength: 15
Endurance: 15

Man, oh, man. And the domesticated goddess that is the Scarlet Witch (Str. 15, End. 18) has got herself equal strength and higher Endurance than her runner's body brother. And all this time I thought he was the poster boy of physical fitness in dat family. Color me clueless.
« Last Edit: Jul 6th, 2009 at 1:21pm by SuperFriend »  
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Re: 1980's Avengers for V&V
Reply #38 - Jul 6th, 2009 at 5:37pm
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Just to clarify--I really like these write-ups. Not tryin' to give no one a hard time w/my remarks. One thing that is clear in my mind is that V&V could-a used some more guidelines when it came to super speed. Seems like alll the best-known speedsters--like Quicksilver above--need some extra rules t/explain their powers. And we all know that Vibratory Powers don't always make due!
  
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Re: 1980's Avengers for V&V
Reply #39 - Jul 6th, 2009 at 5:39pm
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Yeah, I toyed with giving Quicksilver an 18 Endurance, but then I thought: Heightened Speed doesn't mean a boost to Endurance.
And I never saw Quicksilver as being particularly strong or durable, at least in this era.

If you were unhappy with that, wait'll you see my take on Yellowjacket!  Smiley
« Last Edit: Jul 6th, 2009 at 5:40pm by Doctor Foom »  
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Re: 1980's Avengers for V&V
Reply #40 - Jul 6th, 2009 at 5:58pm
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Doctor Foom wrote on Jul 6th, 2009 at 5:39pm:
If you were unhappy with that, wait'll you see my take on Yellowjacket!
Wasn't complainin'. Lookin' forward to humble Hank Pym!
  
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Re: 1980's Avengers for V&V
Reply #41 - Jul 6th, 2009 at 6:50pm
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I know it's a cliche, but I really did laugh audibly when I read "humble Hank Pym."


PS: I modified Pietro's level as an EDIT.
« Last Edit: Jul 6th, 2009 at 8:46pm by Doctor Foom »  
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Re: 1980's Avengers for V&V
Reply #42 - Jul 7th, 2009 at 5:38pm
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Yellowjacket

Level: 19

Powers:

Heightened Intelligence: +15

Size Change Smaller: PR: 2 and movement to change size. No cost to return to normal size. Height Factor of 72 makes Pym harder to hit at this size, and harder to see.
Pym retains his normal hit points and carrying capacity in smaller size, and gains +8 to his initiative.

Wings Device: 330" per turn. 90mph. 1 charge per hour or use. 10 charges.

Stingers: Disrupter blast devices in gloves: Range: 30". Damage: 2d8 +2. Attacks as better of Sonics or Vibratory.  Cost: 1 charge per blast. 16 charges.

Heightened Expertise: +4 to hit with fist

Phobia/Psychosis: Hank Pym is insecure about his effectiveness and role as a superhero.*

Strength: 15
Endurance: 18
Agility: 18 (26 initiative at smaller size)
Intelligence: 29
Charisma: 15

Hit points: 37

Power points: 80

HTH damage: 1d8

Notes:
*A side effect of Pym's weakness is his need to keep reinventing himself with new powers: Ant Man to Giant Man to Goliath to Yellowjacket.
It also makes him reject incredibly useful powers like Size Change Larger.
« Last Edit: Jul 7th, 2009 at 5:45pm by Doctor Foom »  
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Re: 1980's Avengers for V&V
Reply #43 - Jul 7th, 2009 at 8:33pm
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Excellent Hank Pym. I wonder how his weakness came into play when he "accidentally" invented Ultron and "accidentally" killed Egghead--and when he married a debutante who BLATANTLY flirted w/other guys in front of his face before he lost his mind and became Yellowjacket. It's funny cuz Wasp reinvents herself by changing wardrobes; Hank reinvents himself by reinventin' his powers.

As an aside: I wonder if Hawkeye has a similar defect, since he threw out his arrows for a time to become Goliath II, then went back to usin' them again. And he can be just as difficult and bigot-minded as ol' Quicksilver.
  
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Re: 1980's Avengers for V&V
Reply #44 - Jul 8th, 2009 at 3:30pm
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SuperFriend wrote on Jul 7th, 2009 at 8:33pm:
Excellent Hank Pym. I wonder how his weakness came into play when he "accidentally" invented Ultron and "accidentally" killed Egghead--and when he married a debutante who BLATANTLY flirted w/other guys in front of his face before he lost his mind and became Yellowjacket. It's funny cuz Wasp reinvents herself by changing wardrobes; Hank reinvents himself by reinventin' his powers.

As an aside: I wonder if Hawkeye has a similar defect, since he threw out his arrows for a time to become Goliath II, then went back to usin' them again. And he can be just as difficult and bigot-minded as ol' Quicksilver.


Thanks.
Poor Hank... You're right!

I agree about Hawkeye. I think he had around a 7 Charisma when he joined the Avengers. Ex-con, devil's advocate who was undermining Cap's authority.
But over time, he outgrew it and increased his Charisma.
  
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Re: 1980's Avengers for V&V
Reply #45 - Jul 8th, 2009 at 7:23pm
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Dr. Foom gave me permission to post these rough outlines of the oft overlooked Falcon and Wasp.

FALCON
Level: 8
1. Wings Device
2. Natural Weaponry (skill): +2 to hit, +4 damage
3. Pet: Redwing his pet falcon is relatively useless at this point
Basic Hits: 5
ST: 18
EN: 18
AG: 18
IN: 15
CH: 12 (Maybe 15.) He has low self-esteem at the time.
Hit Mod. (1.6)(2.2)(1.9)(1.2) = 8.0256
Hit Points: 41
Power Points:69
Accuracy: +3
Damage Mod.: +3
Basic HTH Damage: 1d8


WASP
Level: 15
1. Size Change/Smaller: see Yellowjacket
2. Stingers: see Yellowjacket
3. Wings: PR =1 per hour.
4: Special Requirement: must shrink down to at least 3-feet tall for Wings to appear

Basic Hits: 3
ST: 12
EN: 15
AG: 18 (26 initiative at smaller size)
IN: 12. (arguably 15.) She doesn't seem overly intelligent in the Avengers at this point.
CH: 15
Hit Mod. (1.2)(1.8)(1.9)(1.1) =4.51444
Hit Points: 14
Power Points: 57

Accuracy: +3
Damage: +2
Basic HTH: 1d4
  
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Re: 1980's Avengers for V&V
Reply #46 - Jul 8th, 2009 at 9:38pm
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Nice jobs.

Jocasta! Jocasta!
  
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Re: 1980's Avengers for V&V
Reply #47 - Jul 8th, 2009 at 9:58pm
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Either of you planing on taking a crack at Iron Man?
  

"There is no such things as a dangerous weapon, only dangerous men."

"Nemo me impune lacessit"
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Re: 1980's Avengers for V&V
Reply #48 - Jul 8th, 2009 at 10:04pm
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You sure know how to hurt a guy!  Wink

He's in Reply 27 of this thread.
  
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Re: 1980's Avengers for V&V
Reply #49 - Jul 8th, 2009 at 10:07pm
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PS:

SuperFriend wrote on Jul 8th, 2009 at 7:23pm:
the oft overlooked Falcon and Wasp.


Guilty as charged.  Undecided
  
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Re: 1980's Avengers for V&V
Reply #50 - Jul 8th, 2009 at 10:53pm
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Doctor Foom wrote on Jul 8th, 2009 at 10:04pm:
You sure know how to hurt a guy!  Wink

He's in Reply 27 of this thread.


Oops...I missed him somehow.  Embarrassed
  

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Re: 1980's Avengers for V&V
Reply #51 - Jul 8th, 2009 at 10:54pm
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After gettin' Dr. Foom's feedback, here's Jocasta.

JOCASTA
Level: 4
1. Robotic Body: 40% human appearance, with Heightened Strength: +20, Weight x 5
2. Invulnerability: 25 points
3. Body Power: eye beams, similar to vision
4. Heightened Senses: exceptional sight/hearing, x4 detection rolls, etc.
5. Prejudice: -1 reactions from everyone

Weight: 775 lbs. (based on Marvel references)
Basic Hits: 16
Agility Mod.: -4

Strength: 35 (lifts about 10 tons)
Endurance: 18
Agility: 11 (almost always the last to attack)
Intelligence: 18
Charisma: 12
Hit Mod. (2.6)(2.2)(1.0)(1.3) = 7.438
Hit Points: 120
Power: 82
Accuracy: --
Damage Mod.: +1
Basic HTH Damage: 3d10
« Last Edit: Jul 9th, 2009 at 12:20am by SuperFriend »  
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Re: 1980's Avengers for V&V
Reply #52 - Jul 8th, 2009 at 11:00pm
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Yeah, Jocasta really got the short end of the stick. She was pretty much treated like garbage by everyone.
  

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Re: 1980's Avengers for V&V
Reply #53 - Jul 8th, 2009 at 11:23pm
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Yeah, I agree.  She is being used a bit "ahem" differently in the Mighty Avengers these days.
  

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Re: 1980's Avengers for V&V
Reply #54 - Jul 9th, 2009 at 12:25am
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Even I must be prejudice against her. I had to go back and double her hit points to 120. Originally I gave her only 8 basic hits, but with her weight she gets 16 basic hits (and now 120 hit points)!

It's funny cuz originally they didn't like Jocasta because she was built by Ultron. But the Avengers also were uncomfortable around her becuase her voice/personality was patterned after Wasp's, which gave everybody the creeps. And Vision wouldn't give the poor grrl the time of day when she needed a confidant, basically actin' like there was such a HUGE difference between a synthezoid and a robot. Basically everyone acted like a snob around her.

I remember at her funeral when newcomer Captain Marvel seemed to think highly of Jocasta. Must be because they never met!
  
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Re: 1980's Avengers for V&V
Reply #55 - Jul 9th, 2009 at 10:55am
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Nice job on Jocasta.

Thanks!
  
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Re: 1980's Avengers for V&V
Reply #56 - Jul 10th, 2009 at 11:07pm
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Are you gonna post Ms. Marvel? Next to Phoenix, she had to be the hottest thing at Marvel Comics at the time!
  
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Re: 1980's Avengers for V&V
Reply #57 - Jul 11th, 2009 at 5:25am
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I second Ms. Marvel, and want to through in a vote for the the Beast, Moon Dragon, and Guardians of the Galaxy (as they were semi-official members the team). Ahhh...good memories.
  

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Re: 1980's Avengers for V&V
Reply #58 - Jul 11th, 2009 at 9:51am
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I'll post Ms. Marvel next.

Then I think I might do the FF circa John Byrne's run, as well as Spidey before the clone saga. Perhaps in a new thread.
Then I would come back around to the Guardians and others.

Beast was already done in this thread. Smiley
  
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Re: 1980's Avengers for V&V
Reply #59 - Jul 11th, 2009 at 5:09pm
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When you're done, are you going to do a showdown between the various teams. That would be sweet!
  
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Re: 1980's Avengers for V&V
Reply #60 - Jul 12th, 2009 at 12:56pm
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Hey Dr. Foom,

Fer starters, I agree that Hawkeye's charisma was low when he started, and that it rose--but I have a few questions.

First, ye keep callin' him an ex-con. I know Iron Man mistook him as a criminal at first (just like half of all Marvel characters mistake each other for crooks at first), but I thought that was a misunderstandin'--it was Hawkeye's mentors, not him, who were the crooks. http://en.wikipedia.org/wiki/Hawkeye_(comics)

Also, in another thread you had him startin' out w/reduced charisma. Like I say, he definitely had charisma on the low side at first. But w/reduced charisma you can't raise it from 7 to 15. What separates the weakness in game terms is that it prevents characters from raisin' the score more than 3 points.

Maybe the rules changed in a supplemental resource that I missed. To recap: Hawks might have raised his charisma from 7 to 15, but that would mean he just started out w/charisma on the low side--not reduced charisma.

And if Hawks really is an ex-con, could you get back to me w/the issues. I'd be interestin' to see early Clint Barton in jail.
« Last Edit: Jul 12th, 2009 at 12:57pm by SuperFriend »  
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Re: 1980's Avengers for V&V
Reply #61 - Jul 12th, 2009 at 4:48pm
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Hawkeye's criminal past was in the link you provided. I quote:
"Hawkeye was introduced as a reluctant villain in Tales of Suspense #57 (September 1964)"
I was saying "ex-con" when I should have said "ex-crook."

And he either used inventing points to buy off the weakness (similar to something in my house rules that would allow this) or never had Reduced Charisma, just a low Charisma to start with.

Sorry for the confusion. Which thread had me giving Hawkeye Reduced Charisma? I don't dispute it. Just wondering where it was. I feel like I should keep better track of my opinions here, to be more consistent in them.  Undecided
« Last Edit: Jul 12th, 2009 at 7:50pm by Doctor Foom »  
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Re: 1980's Avengers for V&V
Reply #62 - Jul 12th, 2009 at 8:18pm
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In the bare bones thread you listed him w/reduced charisma. But yer right, he did act like a criminal for a while too. Anyway, I wasn't tryin' to start a fight--just wonderin' if I'd missed somethin' on how the weakness worked. Not up on everyone's house rules and such.

Didn't mean to throw yer words back at-cha, my man. Someday yo gots to tell us if you got an M.D. or a Ph.D. or some other advanced degree. Peace!
« Last Edit: Jul 12th, 2009 at 8:50pm by SuperFriend »  
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Re: 1980's Avengers for V&V
Reply #63 - Jul 14th, 2009 at 8:57pm
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Thor!
Thor!!
Thor!!!

(c'mon SF!)
  
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Re: 1980's Avengers for V&V
Reply #64 - Jul 14th, 2009 at 11:09pm
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Hey Doc Foom!

Feel free to adapt the draft Thor I sent. His hits and BHTHD and strength score will have to be altered dependin' on how heavy and tough ye see the character at the time. (I'm up w/yer approach that Marvel made a mistake sayin' that the god of thunder weighs 600+ lbs., so use whatever weight fits.)

I notice that you got Wondy doing 5d10 BHTHD (liftin' about 50-60 tons, I guess). I'm cool w/dat. If ye want Thor in that range, dat's cool. If he's stronger, based on yer take of the Avenger at the time, dat's cool too.

By keepin' his weight lower, ye can give him only -2 Agility mod., easily placin' his Agility at 16 and such. And if ye like my suggestiion of givin him Lowered Intelligence: -3 as Thor (as compared to an 18 intelligence as Dr. Blake), go ahead.

I want to be respectful of yer take on the character, and don't want to post a draft that doesn't match yer approach--especially I'm not too tied to the guy. I just thought it might be fun to see what he might be like in game terms.
« Last Edit: Jul 14th, 2009 at 11:10pm by SuperFriend »  
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Re: 1980's Avengers for V&V
Reply #65 - Jul 14th, 2009 at 11:31pm
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OK, I'll post the slightly tweaked version of your great Thor writeup ... but I can't do it til next week!
I'm going on vacation.

Talk about suspense!

Have a good week everyone.

PS: I thought Thor couldn't be written up, but SF showed me the error of my ways.
I shouldn't be surprised. SF wrote up Superman!
« Last Edit: Jul 14th, 2009 at 11:33pm by Doctor Foom »  
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Re: 1980's Avengers for V&V
Reply #66 - Jul 15th, 2009 at 12:01am
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Have a good vacation, Dr. Foom! Avengers Assemble!!!
  
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Re: 1980's Avengers for V&V
Reply #67 - Jul 20th, 2009 at 10:00pm
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OK, here comes Thor. This is 99% SuperFriend's work here:
  
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Re: 1980's Avengers for V&V
Reply #68 - Jul 20th, 2009 at 10:05pm
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Thor

Level: 21

Powers:

1. Transformation/Power Activation: Dr. Donald Blake requires one action to become Thor, and must hit his walking stick on the ground to do it.

2. Body Power: "god." Thor ages very slowly, and is immune to conventional disease

3. Heightened Strength B (x3): + 70

4. Heightened Endurance B: +25

5. Invulnerability: 15 points (not as tough as Wondy)

6. Heightened Expertise: +4 w/hammer

7. Special Weapon: Mjolnir, the Mystic Uru Hammer. Thor can use Mjolnir as a HTH or thrown weapon (+3 to hit, damage = HTH + 2d10), and it automatically returns to him at the end of the turn (unless blocked by mystical / extradimensional or other means). No one may lift/hold the hammer unless they are worthy. There can only be one owner of the hammer at a time. This magic weapon also provides:
A) Flight
B) Weather Control
C) Dimensional Travel: May travel to the Nine Realms (Midgard, Asgard, Jotenheim, Hel, Vanaheim, etc.)

Weaknesses:

1. Special Requirement: If Thor's hammer is out of his hand for more than one minute, he returns to Donald Blake.

2. Lowered Intelligence: -3. Thor's no dummy, but he doesn't have Don Blake's 18 Intelligence.

Weight: 240 lbs.
Basic Hits: 5
Agility Mod.: -2

Strength: 90
Endurance: 40
Agility: 16
Intelligence: 15
Charisma: 21

Hit Mod. (6.4)(5.0)(1.6)(1.2) = 61.44
Hit Points: 307
Power Points: 161

Accuracy: +2, +9 w/Mjolnir
Damage Mod.: +2

Carry Cap: 87,960
Basic HTH Damage: 5d10

Notes:
-The Lowered Intelligence weakness is inspired work, SF. Later, during Simonsen’s run, Thor’s Intelligence seems to fall to 12!

-The notion that Thor weighs over 600 lbs. (as per the Marvel Universe comics) never rang true for me. Hulk, sure. But Thor?
« Last Edit: Jul 20th, 2009 at 10:07pm by Doctor Foom »  
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Re: 1980's Avengers for V&V
Reply #69 - Jul 20th, 2009 at 10:30pm
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Looks good. And I completely agree w/ya that Thor never seemed like he wuz s/posed to weight 3 times as much as he looked. I also agree w/ya usin' 170 lbs. as the approx. standard weight for Vision instead of 300 lbs. (which he's been listed at in some official write-ups). I'm okay usin' Jocasta's official weight at 600+ lbs. because, well, she's made of metal!

Here's a side note about character weights. In my Super Friends translations, I've been basically usin' their official DC weights (just roundin' up or down to the nearest 10 lbs.). Not a big problem until I got to Aquaman because his Who's Who entries list him and Aqualad w/extra dense bodies (makin' Aquaman 100 lbs. heavier than Superman).

Aquaman's extra dense/strudy body isn't something I remember ever comin' up on the cartoon. But I decided to give him that attribute anyway because it didn't seem to disrupt things too much havin' him w/7 basic hits instead of 5 basic hits.

If ya get to Ms. Danvers--and I hope ya do!!!--I'm interested in readin' yer take on her "seventh sense." I don't remember it ever comin' up in the Avengers (and Rogue didn't even have it for a while after gettin' Ms. Marvel's powers), so I'm not exactly sure how it wuz supposed to work.
« Last Edit: Jul 20th, 2009 at 10:33pm by SuperFriend »  
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Re: 1980's Avengers for V&V
Reply #70 - Jul 20th, 2009 at 10:45pm
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She's next. I'm finishing researching her now. Her seventh sense is precognition. It comes into play early in her arrival into the Avengers, against Ultron.

Agree with Aquaman being extra dense. Nice writeup on your site.
  
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Re: 1980's Avengers for V&V
Reply #71 - Jul 20th, 2009 at 11:22pm
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BTW: I owe you an apology big time. I went back and started lookin' through some of those mighty issues circa 1979 and you wuz right on target w/Quicksilver's stats. The boy looks downright sickly at times. Wanda was definitely healthier than her could-use-a-protein-shake brother!
  
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Re: 1980's Avengers for V&V
Reply #72 - Jul 21st, 2009 at 10:43am
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Nice simple write-up for Thor, and more importantly, it works.
  

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Re: 1980's Avengers for V&V
Reply #73 - Jul 21st, 2009 at 2:13pm
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SuperFriend wrote on Jul 20th, 2009 at 11:22pm:
BTW: I owe you an apology big time. I went back and started lookin' through some of those mighty issues circa 1979 and you wuz right on target w/Quicksilver's stats. The boy looks downright sickly at times. Wanda was definitely healthier than her could-use-a-protein-shake brother!


No problem. Here comes Ms. Marvel!
  
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Re: 1980's Avengers for V&V
Reply #74 - Jul 21st, 2009 at 2:16pm
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Ms. Marvel

Level: 7

Powers:

Heightened Strength B (x2): +45

Heightened Endurance B: +10

Heightened Agility: +5

Invulnerability: 15 points

Heightened Expertise: Carol has the memories of a trained Kree warrior. +4 to hit in unarmed combat.

Flight: 1426 mph

Heightened Senses: Carol’s “Seventh Sense” is an uncontrolled form of precognition. She receives flashes of what is occurring in the present or what will occur in the near future at the GM’s discretion.
She also gains Detect Danger X 3.

Weight: 130 lbs
Basic Hits: 3

Strength: 62
Endurance: 23
Agility: 22
Intelligence: 17
Charisma: 18

Hit Mod. (4.4)(2.6)(2.2)(1.2) = 30.2016
Hit Points: 91
Power Points: 124

Accuracy: +4, +8 unarmed
Damage Mod.: +2

Carry Capacity: 15,641 lbs
Basic HTH Damage: 3d10

Notes:
-Carol Danvers’ original amnesia is not a plot point in this period with the Avengers. In 1981, in Avengers Annual 10, she gets amnesia for a new reason.

-She’s very strong but clearly shown to have less strength than Wondy.
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Re: 1980's Avengers for V&V
Reply #75 - Jul 27th, 2009 at 7:11pm
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Well, that about wraps up the Avengers for me.

I'm going to take a stab at the other Marvel legends next, from about the same time period:
-The FF at the time of Byrne's run
-Pre-Clone Saga Spider-Man
-Miller's Daredevil

I'll just do this in the existing thread for character conversions. See you there.

Thanks everyone!
« Last Edit: Jul 27th, 2009 at 7:11pm by Doctor Foom »  
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Re: 1980's Avengers for V&V
Reply #76 - Aug 21st, 2009 at 2:17pm
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Great work!  These were fun to read through.  Excellent job by all involved!
  
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Reply #77 - Aug 25th, 2009 at 10:08am
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Thanks.
This reminds me, I wanted to take a stab at Miller's ninja-y Daredevil.
  
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Re: 1980's Avengers for V&V
Reply #78 - Aug 30th, 2009 at 11:25pm
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Hey DFoom, I just realized that you gave Tony Stark (sans armor) the same Strength and Agility scres as Hawkeye--a professional athlete. Does Tony really lift 700 pounds on his own (w/out his armor)? I had no idea he was a body builder.

Does he really have cat-like reflexes on his own? This is amazing! What issues does he use these mega-athletic prowess? I'd love to see those issues!!!

Strength: 18
Agility: 21

Dat said, Daredevil would be fun to see.

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Re: 1980's Avengers for V&V
Reply #79 - Aug 31st, 2009 at 10:26am
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Hey SuperFrenemy,  Wink
Those are Stark's stats IN the armor, obviously. I haven't posted Stark out of the armor, but he wouldn't be too far behind. During the Layton/Romita Jr. period he becomes aware that he's a lightweight out of the armor and hits the gym and karate classes.

« Last Edit: Aug 31st, 2009 at 10:30am by Doctor Foom »  
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Re: 1980's Avengers for V&V
Reply #80 - Aug 31st, 2009 at 10:53am
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Any chance you could do Captain Mar'vell, Black Widow, Hercules and Black Panther?

G7
  

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Reply #81 - Aug 31st, 2009 at 11:03am
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Gladly!
I'll put them in the que.
  
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Re: 1980's Avengers for V&V
Reply #82 - Aug 31st, 2009 at 2:25pm
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Doctor Foom wrote on Aug 31st, 2009 at 10:26am:
Hey SuperFrenemy,
Those are Stark's stats IN the armor, obviously. I haven't posted Stark out of the armor, but he wouldn't be too far behind. During the Layton/Romita Jr. period he becomes aware that he's a lightweight out of the armor and hits the gym and karate classes.


Dat is why I asked. Normally, if armored stats are higher than unarmored, the write-up lists those stats as heightened abilities under the armor. Dat's how I've seen it done in the modules, beginnin' w/ FIST in Crisis at Crusader Citadel. That way, we can deconstruct the unarmored stats by substractin' the modifiers built into the armor. Since you didn't do that, I had to ask if Tony had 18 Strength and 21 Agility on his own. And since you've maxed out stats on many high level characters, it wasn't "obvious" that you didn't intend to give Tony an 18 strength. BTW: I don't appreciate bein' called "Superenemy" fer askin' a question--especially since you've thanked me for questions and errors I've pointed out in some of yer write-ups before. That's what forums iz for. In some of yer first posts you waz callin' someone else yer archenemy and such, datz not how I work.
  
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Re: 1980's Avengers for V&V
Reply #83 - Aug 31st, 2009 at 5:35pm
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It wasn't for asking a question. It was for the snark.
You said yourself you were worried you were becoming a troll.
I sometimes worry too.
Don't be that guy!
Smiley

Daredevil is up next, but he's not an Avenger. I'll put him in the other thread.
Peace!
  
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Re: 1980's Avengers for V&V
Reply #84 - Aug 31st, 2009 at 5:56pm
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I would love to see Captain Mar Vell.
  

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Re: 1980's Avengers for V&V
Reply #85 - Aug 31st, 2009 at 9:57pm
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Did you ever post Jarvis? or the Scott Lang/Ant-Man?

I would also love to see your take on that snotty Moondragon and speaking of girls...
Thundra since she appeared in the Avengers Annual where Hank/Jan become Dr Spectrum.
Great issue... loved the fight between Ms Marvel and Thundra. That issue alone shows what a skilled fighter Ms Marvel is, because she was totally outclassed strength-wise by Thundra and Thundra is not slacker in the knuckles department. In the end I believe it was a draw.

Yes... I know Thundra isn't an Avengers character... but she shined better there and in Marvel Two-n-One, than she ever did in the FF.

G7
  

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Re: 1980's Avengers for V&V
Reply #86 - Sep 1st, 2009 at 1:02pm
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Guardian7 wrote on Aug 31st, 2009 at 9:57pm:
Did you ever post Jarvis? or the Scott Lang/Ant-Man?

I would also love to see your take on that snotty Moondragon and speaking of girls...
Thundra since she appeared in the Avengers Annual where Hank/Jan become Dr Spectrum. 


Never did, but SuperFriend just posted a Moondragon write up in the mighty "Comic Conversions" thread, in the Fortress of Solitude, where many great things can be found.

Also, more great character writeups are under "Classic Superfriends," "DC Characters for V&V," "Scooby", etc.
« Last Edit: Sep 1st, 2009 at 1:04pm by Doctor Foom »  
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Re: 1980's Avengers for V&V
Reply #87 - Oct 14th, 2009 at 10:38am
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About Aquaman bening extra dense. It makes sense as he is immune to the extreme pressure of the depths.   Animals adapted to depths tend to be a bit tougher at depth,but not always as tough at sea level. (I used to teach science)
  

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Re: 1980's Avengers for V&V
Reply #88 - Oct 14th, 2009 at 11:17am
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Agree. I think I had Subby extra dense for that reason, in Character Conversions, iirc.
  
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Re: 1980's Avengers for V&V
Reply #89 - Oct 21st, 2009 at 1:15am
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Doctor Foom wrote on Jun 13th, 2009 at 9:59am:
-Hex Sphere: 5" radius maximum, front and side only. Otherwise as per Force Field, defense only.-Hex Power: May alter probability. PR: minimum of 4 per use.Roll d4 against Hex Chart to determine result.For each additional Power Point spent while casting, Wanda may move result by one increment on chart.Attacks as better of Gravity Control or Transmutation.Hex Power Chart:1) Environmental mishap: d10 damage to target2) Next attack / power use of target alters to No Effect3) Environmental mishap: 2d10 damage to target4) Random power of target suddenly activates / deactivates5) Next attack / power use of target doubles back on target6) Environmental mishap: 3d10 damage to targetted 2" x 2" area7) Environmental mishap: 4d10 damage to targetted 3" x 3" area8) Player determines effect!


Does the Hex Sphere have a PR cost?

I'm not familiar with Scarlet Witch until recently. So if Scarlet Witch rolls a 1, by spending 7 extra power points, she can do whatever she wants? That's a lot of leeway.

What types of parameters are in place? What types of "player chooses" results took place at this time?

I could imagine this power being a real nightmare for a GM if by spending only 11 power points Scarlet Witch can produce any results she can imagine.
  
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Re: 1980's Avengers for V&V
Reply #90 - Oct 21st, 2009 at 9:57am
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eLock wrote on Oct 21st, 2009 at 1:15am:
Does the Hex Sphere have a PR cost?



Yes, as per Force Field.

"Player determines effect" means the player may choose among any of the effect outcomes on the chart.

Welcome to the boards!
  
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Re: 1980's Avengers for V&V
Reply #91 - Oct 21st, 2009 at 10:24am
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Doctor Foom wrote on Oct 21st, 2009 at 9:57am:
"Player determines effect" means the player may choose among any of the effect outcomes on the chart. 


I don't follow.

Wanda starts out rolling 1-4.

It sounds like Wanda can spend power points to move the results as she wants. An 8 is always going to be further away than any of the other scores, based on her initial roll.

So if an 8 (player determines results) is limited to the 1-7 options, why would she spend the extra point/s to get to an 8 (player determines results) when she can spend fewer power points to get to those 1-7 results anyway?

Try it out for yourself. From your reply, there's no advantage in spending more to get an 8 if she can spend fewer points to move her roll to get any of the other numbers instead.
« Last Edit: Oct 21st, 2009 at 11:39am by eLock »  
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Re: 1980's Avengers for V&V
Reply #92 - Oct 21st, 2009 at 6:38pm
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eLock wrote on Oct 21st, 2009 at 10:24am:
So if an 8 (player determines results) is limited to the 1-7 options, why would she spend the extra point/s to get to an 8 (player determines results) when she can spend fewer power points to get to those 1-7 results anyway? 


To increase her chance of getting the exact one she wants, which could be advantageous depending on the situation. For example: A villain is holding his Power Blast-able hand to a hostage's head. Wanda may prefer "Next attack/power use alters to no effect" or better yet, "Next attack / power use of target doubles back on target," over an area effect damage spell, to save the innocent bystander hostage.

(In Avengers Annual 10, she pulverizes concrete to help Wondy, Jocasta and the Vision make a quicksand trap for the Blob. Such team coordination is really non-random, so allowing her control when she concentrates (and spends Power) seems fitting.)

Also, she's spending the Power Point boost 'while casting,' ie: before the roll to hit, and the subsequent d4 roll for effect, in case that wasn't clear.  Smiley
« Last Edit: Oct 21st, 2009 at 6:42pm by Doctor Foom »  
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Re: 1980's Avengers for V&V
Reply #93 - Oct 21st, 2009 at 6:51pm
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So you're saying that she chooses to add power points before she knows what 1d4 result she gets?

Let's say she wants to make sure she gets an 8, so she chooses to at 7 to her roll?

But let's say her initial roll was a 4. Does she spend a total of 8 power points or does she spend 11.

I might just go with the emporium's write-up: http://paratime.ca/v_and_v/scarletwitch_classic.html
  
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Re: 1980's Avengers for V&V
Reply #94 - Oct 21st, 2009 at 6:55pm
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Doctor Foom wrote on Oct 21st, 2009 at 6:38pm:
A villain is holding his Power Blast-able hand to a hostage's head. Wanda may prefer "Next attack/power use alters to no effect" or better yet, "Next attack / power use of target doubles back on target," 


What if Wanda casts that hex to alter the villain's next attack--but the villain doesn't attack right away. Does her hex wish goe into effect at that future time?

I guess I always saw the results as immediate. But I haven't read the classic stuff.
  
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Re: 1980's Avengers for V&V
Reply #95 - Oct 21st, 2009 at 7:06pm
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eLock wrote on Oct 21st, 2009 at 6:51pm:
So you're saying that she chooses to add power points before she knows what 1d4 result she gets?


Yes.

eLock wrote on Oct 21st, 2009 at 6:51pm:
But let's say her initial roll was a 4. Does she spend a total of 8 power points or does she spend 11.


11.

eLock wrote on Oct 21st, 2009 at 6:55pm:
What if Wanda casts that hex to alter the villain's next attack--but the villain doesn't attack right away. Does her hex wish goe into effect at that future time?


Yes. It would appear like the Emporium chart's result: 'No Effect,' or that she missed, until the target attempted to act.
« Last Edit: Oct 21st, 2009 at 7:09pm by Doctor Foom »  
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Re: 1980's Avengers for V&V
Reply #96 - Oct 21st, 2009 at 11:20pm
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Doctor Foom wrote on Jul 6th, 2009 at 12:56pm:
Quicksilver may generate mini-tornadoes at a cost of one action. This wind effect does damage to targets equal to the Velocity Damage equivalent for inches of movement expended in the attack. There is an area of effect: for every inch away from the center, reduce one bracket for damage.


This cyclone attack is more powerful than a hurricane with weather control. With his high initiative, Quicksilver could level out half a villain team before they even have a chance to attack.

What attack type would you give it?

Does the power cost go up by area/damage? (Kind of like Psi-Storm from the ASSASSIN module, come to think of it.)




  
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Re: 1980's Avengers for V&V
Reply #97 - Oct 21st, 2009 at 11:32pm
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eLock wrote on Oct 21st, 2009 at 11:20pm:
What attack type would you give it?


HTH, so it wasn't so overpowering. Power cost wasn't incremental.
  
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Re: 1980's Avengers for V&V
Reply #98 - Oct 21st, 2009 at 11:46pm
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eLock wrote on Oct 21st, 2009 at 11:20pm:
With his high initiative, Quicksilver could level out half a villain team before they even have a chance to attack.


Well, the damage dice are determined by movement spent.
If he uses all his movement in his first action, he'll do 3d10 at the center of the cyclone, 2d10 in adjacent hexes, 2d8 and so on after that.
But on his second action, he'll have no movement left.

So he'll likely do a 2d10 cyclone, followed by a 2d8 cyclone on his second action, and then his movement will be so spent it won't be worth it to do it a third cyclone.

But you're right, Quicksilver is dangerous, until you hit him a few times.  Smiley
  
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Re: 1980's Avengers for V&V
Reply #99 - Oct 21st, 2009 at 11:55pm
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8 PP.
  
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Re: 1980's Avengers for V&V
Reply #100 - Oct 22nd, 2009 at 12:38am
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Doctor Foom wrote on Oct 21st, 2009 at 11:55pm:
8 PP.


Thanks for all of the follow-up about Magneto's kids.
  
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Re: 1980's Avengers for V&V
Reply #101 - Oct 22nd, 2009 at 10:04am
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No problem. Thanks for the interest.

After thinking about it, I like your idea for incremental power cost for Quicksilver's wind attacks. Maybe PR = 3 + the absolute value of the rulebook's range modifier, as applied to his movement.
Example: a range between 481" - 960" gives a -5 to hit.
So when he moves between 481" -960" to set up the cyclone attack, PR = 3 + 5 , or 8.
  
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Re: 1980's Avengers for V&V
Reply #102 - Dec 2nd, 2009 at 8:31pm
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Doctor Foom wrote on Aug 31st, 2009 at 10:26am:
Those are Stark's stats IN the armor, obviously.


When a character's stats are raised in armor, a heightend stat is usually listed as an attribute of that armor. That's how V&V does it, beginning with FIST of the Crushers. So if you don't list a heightened stat in the armor (as in the above listing with Iron Man), it means that the stats match whether the person is wearing the armor or not.

I too would have concluded that you intended, for better or worse, that Tony Stark also had an 18 Strength and 21 Agility outside of his armor.

So even if you don't like the tone of the question, the response probably didn't deserve the "IN the armor, obviously" reply.

Some of these snark/troll comebacks might bother more people that the people who you're intentionally targetting.
  
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Re: 1980's Avengers for V&V
Reply #103 - Dec 5th, 2009 at 7:39pm
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Dyna Girl wrote on Dec 2nd, 2009 at 8:31pm:
Doctor Foom wrote on Aug 31st, 2009 at 10:26am:
Those are Stark's stats IN the armor, obviously.


When a character's stats are raised in armor, a heightend stat is usually listed as an attribute of that armor. That's how V&V does it, beginning with FIST of the Crushers. So if you don't list a heightened stat in the armor (as in the above listing with Iron Man), it means that the stats match whether the person is wearing the armor or not.

I too would have concluded that you intended, for better or worse, that Tony Stark also had an 18 Strength and 21 Agility outside of his armor.

So even if you don't like the tone of the question, the response probably didn't deserve the "IN the armor, obviously" reply.

Some of these snark/troll comebacks might bother more people that the people who you're intentionally targetting.


Yes, in V&V a character with devices (especially Armor) should have two sets of stats - one showing their basic characteristics without the Armor, and one with.  That seems to be how they were shown in the modules and supplements, and it certainly makes it easier to figure things out if that particular "power" goes out due to Armor damage (as we talk about over in the "Armor B" thread).  For my NPC characters, I tend to figure out not only the smaller/lesser total (for Strength, or Endurance, or whatever), but then I figure out their revised CC, Hit Points, etc., so that's it's easier to calculate things if the Armor's Heightened Strength (or other enhanced stat) goes out in the middle of a fight!
  
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Re: 1980's Avengers for V&V
Reply #104 - Apr 14th, 2010 at 12:19pm
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Interesting thread. I'm not completely sold on Scarlet Witch, since doing 4d10 damage to a truck load of people seems out of her league in the Perez era. And I give her Mutant Power instead of Magical Spells since that's truer to her origina. Have you seen Tim Hartin's take on her. I like that version a lot.

  
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Re: 1980's Avengers for V&V
Reply #105 - Apr 14th, 2010 at 3:59pm
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John wrote on Jun 10th, 2009 at 6:35pm:
great work!   Pretty much my favorite era for the Avengers as you can see in my Comic Run List.   Will you write up Jarvis?

It's funny you say that. For another game (Savage Worlds) I made up a "Jarvis" where his primary "power" was a "lair" (Avenger' Mansion) with defenses, computers, etc.

Now I'll have to read the rest of the posts to see if he's there!
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Reply #106 - Apr 15th, 2010 at 5:59pm
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JARVIS! JARVIS! JARVIS! JARVIS! JARVIS! JARVIS! JARVIS! JARVIS! JARVIS! JARVIS! JARVIS! JARVIS! JARVIS! JARVIS! JARVIS! JARVIS! JARVIS!

And the Guardians of the Galaxy! Weren't they Avengers too--sort of--for a while?

  
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Re: 1980's Avengers for V&V
Reply #107 - Apr 15th, 2010 at 7:04pm
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awesome work!
  
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Re: 1980's Avengers for V&V
Reply #108 - Apr 15th, 2010 at 7:07pm
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Here's what I've got for V&V Jarvis so far. Look in the spreadsheet:
http://spreadsheets.google.com/ccc?key=0Ag7WeAh30rD2dGNTYkszdGRlUnVuXy02c0kzNDFo...

It uses my mods, but you can turn those on or off in options.
  
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