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Very Hot Topic (More than 25 Replies) Vanguard adventures! (Read 22871 times)
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Re: Vanguard adventures!
Reply #70 - Apr 1st, 2010 at 8:11pm
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John wrote on Apr 1st, 2010 at 8:04pm:
To be honest,  I was ready to delete you as a bot/spam poster until it dawned on me what the numbers were.


Dammit, know I've got that song stuck in my head.
  

"There is no such things as a dangerous weapon, only dangerous men."

"Nemo me impune lacessit"
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Re: Vanguard adventures!
Reply #71 - Apr 1st, 2010 at 8:41pm
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8675309 Jenni wrote on Apr 1st, 2010 at 8:00pm:
John wrote on Apr 1st, 2010 at 7:52pm:
You know what Jenni? I got your number! 


Embarrassed BLUSH. I was hoping someone else remembered that song!  Cheesy


Oh, yeah!  now the song is in my head as well.  Unfortunately I only know 1/2 of the chorus.  So it is extremely repetitive.
  

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Re: Vanguard adventures!
Reply #72 - Apr 1st, 2010 at 8:43pm
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John wrote on Apr 1st, 2010 at 8:04pm:
To be honest,I was ready to delete you as a bot/spam poster until it dawned on me what the numbers were. 


I am not a Spamable!  Smiley
  
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Re: Vanguard adventures!
Reply #73 - Apr 1st, 2010 at 8:43pm
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8675309 Jenni wrote on Apr 1st, 2010 at 7:52pm:
Any other online games going on??? Smiley


I know of only 2.  Vanguard which is this thread and Empire City which has it own section.
  

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8675309 Jenni
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Re: Vanguard adventures!
Reply #74 - Apr 1st, 2010 at 8:45pm
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The Cougar wrote on Apr 1st, 2010 at 8:43pm:
I know of only 2.Vanguard which is this thread and Empire City which has it own section. 

I like the sound of Empire City. Very Fay Wray!
  
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Re: Vanguard adventures!
Reply #75 - Apr 1st, 2010 at 8:48pm
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8675309 Jenni wrote on Apr 1st, 2010 at 8:00pm:
John wrote on Apr 1st, 2010 at 7:52pm:
You know what Jenni? I got your number! 


Embarrassed BLUSH. I was hoping someone else remembered that song!  Cheesy


yeah John had to explain it to me.  I told him the other night, I think we have a spammer.  And then I thought, why would someone put their number up on here.  So he reminded me of the song.  LOL

Nice to see another female on here  Smiley  Welcome.
  
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8675309 Jenni
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Re: Vanguard adventures!
Reply #76 - Apr 2nd, 2010 at 3:39pm
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Sylver Nightwind wrote on Apr 1st, 2010 at 8:48pm:
yeah John had to explain it to me.I told him the other night, I think we have a spammer.And then I thought, why would someone put their number up on here.So he reminded me of the song.LOL

Nice to see another female on hereWelcome. 

If it causes problems, let me know and I'll change my display name.

How about Jenni Lane?
Or Jenni Furr?
  
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Re: Vanguard adventures!
Reply #77 - Apr 2nd, 2010 at 3:45pm
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8675309 Jenni wrote on Apr 1st, 2010 at 5:06pm:
How do I join? An online game sounds fun! 


We are full up right now. Nine players.
Send me a character concept, if you like, and I'll get you on the waiting list.  Smiley
  
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Re: Vanguard adventures!
Reply #78 - Apr 2nd, 2010 at 3:47pm
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Doctor Foom wrote on Apr 2nd, 2010 at 3:45pm:
We are full up right now. Nine players.
Send me a character concept, if you like, and I'll get you on the waiting list.


Will do.
My character's name is Ten
  
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Re: Vanguard adventures!
Reply #79 - Apr 2nd, 2010 at 3:48pm
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8675309 Jenni wrote on Apr 2nd, 2010 at 3:39pm:
If it causes problems, let me know and I'll change my display name. 


Jenni Jenni could work too.

(Jenni Jenni who can I turn to)
  
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Re: Vanguard adventures!
Reply #80 - Apr 2nd, 2010 at 3:50pm
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8675309 Jenni wrote on Apr 2nd, 2010 at 3:47pm:
My character's name is Ten 


You made me laugh.
  
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Re: Vanguard adventures!
Reply #81 - Apr 2nd, 2010 at 3:57pm
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Doctor Foom wrote on Apr 2nd, 2010 at 3:50pm:
You made me laugh. 

She was raised by a radical, isolationist group to be the perfect human being: a Ten. At age 16, she turned against her captors/keepers, exposed their links to suprecemist/hate crimes, and ventured on her own. She uses her heightend skills and genetic enhancements to fight evil instead of good.

Powers:
Heigthened Charisma
Heightened Endurance
Natural Weaponry: fighting skills
« Last Edit: Apr 2nd, 2010 at 4:00pm by 8675309 Jenni »  
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Re: Vanguard adventures!
Reply #82 - Apr 2nd, 2010 at 3:58pm
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I checked out your site. All your players are boys. You need a woman who can kick some &#@!!!
  
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Re: Vanguard adventures!
Reply #83 - Apr 2nd, 2010 at 3:59pm
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If you don't let Ten in the group, she'll start protesting Vanguard's HQ  Cheesy Smiley Grin Angry Cheesy Wink Smiley
  
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Re: Vanguard adventures!
Reply #84 - Apr 2nd, 2010 at 4:01pm
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8675309 Jenni wrote on Apr 2nd, 2010 at 3:58pm:
I checked out your site. All your players are boys. You need a woman who can kick some &#@!!!



Well that much is true.
  
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Re: Vanguard adventures!
Reply #85 - Apr 2nd, 2010 at 4:02pm
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Doctor Foom wrote on Apr 2nd, 2010 at 4:01pm:
Well that much is true. 

No offense, but all the women NPCs are so 1960s: the widow telepath, the dream psychic, and the robot girlfriend healer. Make like Chris Claremont and give a girl some powers, dammit! Smiley
  
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Re: Vanguard adventures!
Reply #86 - Apr 2nd, 2010 at 4:05pm
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True again but Mother Russia kicks butt.
  
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Re: Vanguard adventures!
Reply #87 - Apr 2nd, 2010 at 4:07pm
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Doctor Foom wrote on Apr 2nd, 2010 at 4:05pm:
True again but Mother Russia kicks butt. 

Defeminizing Russian women is so totally Reagan era Smiley

I'm sorry for giving you a hard time. Why can't a woman be strong and sexy. Like Wonder Woman or She-Hulk?
  
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Re: Vanguard adventures!
Reply #88 - Apr 2nd, 2010 at 4:08pm
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? Mother Russia is strong and sexy.
  
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Re: Vanguard adventures!
Reply #89 - Apr 2nd, 2010 at 4:10pm
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Doctor Foom wrote on Apr 2nd, 2010 at 4:08pm:
? Mother Russia is strong and sexy. 

If you say so.... Huh Maybe in a Barbara Bush kind of way?

Thanks for chatting! Cool
« Last Edit: Apr 2nd, 2010 at 4:11pm by 8675309 Jenni »  
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Re: Vanguard adventures!
Reply #90 - Apr 2nd, 2010 at 4:12pm
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Here you go.
http://3.bp.blogspot.com/_eo16s0quibE/SnNgUirv-vI/AAAAAAAABME/WOgePjWahX0/s1600-...

PM a sheet on Ten please when you get a sec.
Or any other info you have.
Thanks.
« Last Edit: Apr 2nd, 2010 at 4:13pm by Doctor Foom »  
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Re: Vanguard adventures!
Reply #91 - Apr 2nd, 2010 at 4:15pm
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Doctor Foom wrote on Apr 2nd, 2010 at 4:12pm:

Beauty is in the eye of the beholder. I think the flying woman with black hair is the more attractive of the two women. But neither necessarily yanks my chain.
« Last Edit: Apr 2nd, 2010 at 4:15pm by Troy »  
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Re: Vanguard adventures!
Reply #92 - Apr 2nd, 2010 at 4:18pm
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BTW: I really dig Clones red costume with the collar. Thanks for posting this. Any chance he'll return to his earlier threads. The collar looks cool! It reminds me of Collective Man, the five-guy mutant at Marvel.  Cool
  
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Re: Vanguard adventures!
Reply #93 - Apr 2nd, 2010 at 4:19pm
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8675309 Jenni wrote on Apr 2nd, 2010 at 3:39pm:
Sylver Nightwind wrote on Apr 1st, 2010 at 8:48pm:
yeah John had to explain it to me.I told him the other night, I think we have a spammer.And then I thought, why would someone put their number up on here.So he reminded me of the song.LOL

Nice to see another female on hereWelcome. 

If it causes problems, let me know and I'll change my display name.

How about Jenni Lane?
Or Jenni Furr?



Oh goodness no!  It hasn't caused any problems at all LOL!  I am just more amazed that John knew the song that quickly, as that wasn't the kind of music he liked to listen to back then from what he's told me.  I should have picked it up before him to be honest.

I like it.  LOL
  
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Re: Vanguard adventures!
Reply #94 - Apr 2nd, 2010 at 4:22pm
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Troy:
I doubt it. He's in this outfit now that he's come stateside:
http://4.bp.blogspot.com/_eo16s0quibE/S65gJc1exhI/AAAAAAAABx4/wNJ6uVFvSwU/s1600/...

Clone's player did a great job designing both costumes.
« Last Edit: Apr 2nd, 2010 at 5:04pm by Doctor Foom »  
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Re: Vanguard adventures!
Reply #95 - Apr 2nd, 2010 at 4:22pm
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8675309 Jenni wrote on Apr 2nd, 2010 at 4:07pm:
Doctor Foom wrote on Apr 2nd, 2010 at 4:05pm:
True again but Mother Russia kicks butt. 

Defeminizing Russian women is so totally Reagan era Smiley

I'm sorry for giving you a hard time. Why can't a woman be strong and sexy. Like Wonder Woman or She-Hulk?



I agree!  And then think of Mother Nature.. the strongest of them all.  She can be sweet like a gentle breeze, or kill you in a second with a falling tree branch.

*shrugs*

I say let her play, or else.  There's nothing worse then a woman scorned.   Grin
  
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Re: Vanguard adventures!
Reply #96 - Apr 7th, 2010 at 8:00pm
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Sylver Nightwind wrote on Apr 2nd, 2010 at 4:22pm:
There's nothing worse then a woman scorned.


So it would seem.   WinkSmiley
« Last Edit: Apr 7th, 2010 at 8:04pm by Doctor Foom »  
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Re: Vanguard adventures!
Reply #97 - Apr 7th, 2010 at 8:07pm
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Doctor Foom wrote on Apr 2nd, 2010 at 4:22pm:
Troy:I doubt it. He's in this outfit now that he's come stateside:http://4.bp.blogspot.com/_eo16s0quibE/S65gJc1exhI/AAAAAAAABx4/wNJ6uVFvSwU/s1600/....


Too bad. I really liked the collar. The new costume is kinda Teenage Mutant Ninja Turtle.  Smiley
  
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Re: Vanguard adventures!
Reply #98 - Apr 7th, 2010 at 8:08pm
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Caught up on updating the site. Just loaded:

-A list of Vanguard's friends and allies

-Issue 107, where Vanguard votes whether or not to have a leader, at Soldier's urging

-Issue 108, which has the vote results and begins a pack of solo adventures for our intrepid heroes.

http://vanguardhq.blogspot.com/
  
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Re: Vanguard adventures!
Reply #99 - Apr 10th, 2010 at 1:46pm
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Doctor Foom wrote on Apr 7th, 2010 at 8:08pm:
-Issue 108, which has the vote results and begins a pack of solo adventures for our intrepid heroes.

http://vanguardhq.blogspot.com/


That's pretty cool, how the vote ended up being four to four!    Smiley

We've never had a group with no leader (for very long anyway); they always seem to come to the consensus that it's necessary to have one.
  
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Re: Vanguard adventures!
Reply #100 - Apr 12th, 2010 at 6:44pm
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Majestic wrote on Apr 10th, 2010 at 1:46pm:
That's pretty cool, how the vote ended up being four to four!

We've never had a group with no leader (for very long anyway); they always seem to come to the consensus that it's necessary to have one. 



Yeah. I'm hard pressed to name a team book that didn't have a leader-type.
  
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Re: Vanguard adventures!
Reply #101 - Apr 12th, 2010 at 6:47pm
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Doctor Foom wrote on Apr 12th, 2010 at 6:44pm:
Yeah. I'm hard pressed to name a team book that didn't have a leader-type. 

I've run campaigns without a designated leaders. The heroes just kind of work things out themselves. What would be a situation when you'd need an official leader? Or rather, when would not having a specific leader hurt the party? Undecided
  
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Re: Vanguard adventures!
Reply #102 - Apr 13th, 2010 at 5:42pm
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Greyven wrote on Apr 12th, 2010 at 6:47pm:
Doctor Foom wrote on Apr 12th, 2010 at 6:44pm:
Yeah. I'm hard pressed to name a team book that didn't have a leader-type. 

I've run campaigns without a designated leaders. The heroes just kind of work things out themselves. What would be a situation when you'd need an official leader? Or rather, when would not having a specific leader hurt the party? Undecided


I can think of quite a few, actually.

If the ground is in a really intense battle, especially if one or more members have fallen (and are at risk of being captured).  It takes a leader to decide when it would be appropriate (or strategically best) to have the other members flee.  Sometimes it's better to regroup and reattack.

When the group is split on what to do (three want to do one thing, and four want to do another).

When an inspiring, charismatic type is needed to persuade someone, or perform an oratory for a group, or rally the troops.

We have had times where we have had multiple leaders before.  Where there might be one overall leader for the team, but another is the combat (tactical) leader, and yet another might serve as the charismatic/speech/persuasion leader-type.

Overall I think a leader is needed because there are often split-second decisions to be made (where the fate of the world might hang in the balance), and there's just plain not the time or ability to make the decision in a committee.    Smiley
  
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Re: Vanguard adventures!
Reply #103 - Apr 13th, 2010 at 10:22pm
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Majestic wrote on Apr 13th, 2010 at 5:42pm:
I can think of quite a few, actually.If the ground is in a really intense battle, especially if one or more members have fallen (and are at risk of being captured).  It takes a leader to decide when it would be appropriate (or strategically best) to have the other members flee.  Sometimes it's better to regroup and reattack.When the group is split on what to do (three want to do one thing, and four want to do another).When an inspiring, charismatic type is needed to persuade someone, or perform an oratory for a group, or rally the troops.We have had times where we have had multiple leaders before.  Where there might be one overall leader for the team, but another is the combat (tactical) leader, and yet another might serve as the charismatic/speech/persuasion leader-type.Overall I think a leader is needed because there are often split-second decisions to be made (where the fate of the world might hang in the balance), and there's just plain not the time or ability to make the decision in a committee.    


In the examples above, I guess my teams have usually been on the same page and have worked things out themselves when it came to disagreements.

As for the charismatic leader part--whoever has the highest charisma (best reaction rolls) does the speaking; they don't have to be the official leader.

In comics, it seems like one of the reasons to have a leader is so someone can complain about the leader's decision but go along anyway (the classic Wolverine vs. Cyclops dynamic) or to stand on the side and give commands (like Prof. X to the original X-Men) or to simply fund the team (like Iron Man). Maybe some game groups need this; it hasn't been an issue in my super-team.
  
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Re: Vanguard adventures!
Reply #104 - Apr 15th, 2010 at 2:16pm
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Greyven wrote on Apr 13th, 2010 at 10:22pm:
Majestic wrote on Apr 13th, 2010 at 5:42pm:
I can think of quite a few, actually.If the ground is in a really intense battle, especially if one or more members have fallen (and are at risk of being captured).  It takes a leader to decide when it would be appropriate (or strategically best) to have the other members flee.  Sometimes it's better to regroup and reattack.When the group is split on what to do (three want to do one thing, and four want to do another).When an inspiring, charismatic type is needed to persuade someone, or perform an oratory for a group, or rally the troops.We have had times where we have had multiple leaders before.  Where there might be one overall leader for the team, but another is the combat (tactical) leader, and yet another might serve as the charismatic/speech/persuasion leader-type.Overall I think a leader is needed because there are often split-second decisions to be made (where the fate of the world might hang in the balance), and there's just plain not the time or ability to make the decision in a committee.    


In the examples above, I guess my teams have usually been on the same page and have worked things out themselves when it came to disagreements.

As for the charismatic leader part--whoever has the highest charisma (best reaction rolls) does the speaking; they don't have to be the official leader.

In comics, it seems like one of the reasons to have a leader is so someone can complain about the leader's decision but go along anyway (the classic Wolverine vs. Cyclops dynamic) or to stand on the side and give commands (like Prof. X to the original X-Men) or to simply fund the team (like Iron Man). Maybe some game groups need this; it hasn't been an issue in my super-team.


Hey, that's cool if you can get away without it!  Most groups I've seen have functioned in somewhat of a paramilitary fashion, at least in regards to combat and quick decisions on the battlefield.  If you can get away without it, more power to you!   Smiley

One other note is that - especially with certain personalities - it can lead to some tremendous role-playing opportunities!

We've recently begun a Star Trek campaign, and the group is five of my V&V regulars.  It's quite interesting to suddenly have characters that can (and do) give orders to others, in a very military fashion.  Obviously you don't want to see "pulling rank" come up very often, but it does happen occasionally (and is quite fun when it does).
  
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