I realize this may not be exactly the place for it. But I have decided to place my own personal map of the Crusader Citadel here. With the same explainations of the place as was in my campaign.
I think it is a gorgeous map and it is completely specfic to the original Crusader's Citadel.
So... here it is again.
I didn't rewrite the areas and descriptions of the stuff that remained from the original C@CC... as I felt that for most of us was readily available from the module.
I am very proud of this and I think it shows my love of not only the Crusaders... but their Base (I also have an expanded Manning Enterprises somewhere, Bennent Software, Emerson Electronics and a host of many many others. I think it might be at my Ex-Roomies).
ANYHOW... here she is. My pride and joy
The revised...
CRUSADER CITADEL
LEVEL 1: This area remains pretty much the same. It is the location of…
1) The Citadel Main Computer center (TEACHER the sentient computer)
2) The Electronics/Cybernetics lab is under it and to the left (The old space shuttle housing is now the Citadel Independent Generator (They use no power but their own).
3) Right next to that is the Chemistry/Biology lab
North and across the hall is the Infirmary
4) Just under that is a storage unit (It is usually full of equipment necessary for the four other area of this level. It is left blank because of the amount of movement this storage sees, it is always at least half full for things of this level).
5) The southeast corner is the Citadel Elevator.
NOTE: the floor of this level is nearly half a story thick as a security precaution.
Crusader Citadel levels 1-2
LEVEL 2: This northern section is exactly the same as the original Citadel, with it‘s residence level, kitchen, pantry and four bedrooms. Beneath that it changes radically.
1) South-west of the original upper rooms are seven more bedrooms and a sitting area.
2) Just beneath that is the Weapons storage and ammunition room, this area has hyper security and will make the Citadel defenses go on full alert if entered improperly (including via non-corporealness and teleportation).
3) The lower southern section is the enlarged Trophy room.
4) Just above that is the standard work out room (no bricks please).
5) To the lower right and nearest the elevators is now the public meeting room (makes more sense for it to be on the residential level.
LEVEL 3: This level has radically changed. This level has a ceiling height of almost three stories.
1) The L pattern taking up the majority of this level is now the Combat Simulations room (CSR - Danger Room). North and south-east of the CSR are the Combat array storage units (with additional unseen storage areas and processing machines located in the ceilings of the other rooms of this level), These are high speed loading devices that shift throughout the walls of the CSR.
2) The north most room is now the Crusader Meeting room with a TEACHER two way uplink screen, mini-tracking station, Security monitoring area and a Public announcement area with uplink to all the local news channels.
3) South of that is the Emergency Monitoring and Communications console. This vast computer scans for ongoing local or nearby crimes and emergencies nationwide, It also scans for major disasters worldwide, alerting the Crusaders. This is usually monitored exclusively by TEACHER. Though members can sit and scan for logs and immediate broadcasts for action (there is always something happening in large cities).
Crusader Citadel levels 3-4
LEVEL 4: Though the general layout has not changed. This is typically what the vast Hanger and repair area of the Citadel looks like when the Crusaders are IN residence. It takes up nearly an entire level of it’s own and there is always something to be done or work in progress here. There are three hanger entrances to the Citadel. Each entrance is considered a section of the hanger, though no walls now separate them into individual areas.
1) The Crusader “HUNTER JET” area. The largest hanger door is for this massive (60’) and incredibly fast aircraft. Directly left of the Hunter is both its and the Hovercraft’s maintenance area. North of the Jet is the Hovercraft storage, diagnostic equipment and computer uplinks. Fuel storage is located in semi-oblong containers that are stored in super-alloy/heat resistant containers on either side of the hanger.
2) The amazing “Mark II Triumph” Hovercrafts located throughout the hanger are able to move at speeds up to 300mph, there are typically three located on the premises with one always in the ready position under it’s round launch bay door, just south west of the Hunter Jet. This is the most frequently used Crusader vehicle.
3) to the right of the Hunter Jet is the vaulted Crusader Jet Helicopter, this massive 40‘ long helicopter is possibly one of the most maneuverable machines in existence. It turbo jet engines can boost it to speeds of nearly a 1000mph. It is a flying infirmary as well and can be used to transport a multitude of accident victims.
To the right of it is a second backup Jet Helicopter and a maintenance area, Just north of this area are the various fork trucks and cranes to assist when the work gets heavy.
4) The Workshop is located right next to the Hovercraft launch bay. This is where the majority of fabricated material is made (if something cannot be ordered or it is a new development).
5) This room and the attached room are developmental power core generator centers for the massive electrical systems of the aircrafts. Though two of them use standard fuel to fly. They are being converted to a smaller power core similar to that which the Citadel uses to power itself.
LEVEL 5: The roof has also undergone some dramatic changes. The roof is totally smooth with only guardrails and the Dome breaking it’s surface. There are 5 hanger/sliding doors.
1) The upper left one is the stairwell extension, which slides open allow access via the stairwell.
2) Right of that is the Hunter Jet hanger door.
3) Right to that is the Jet Helicopter hanger door.
4) In the left bottom corner is the Hovercraft hanger door.
5) Far to the right is the rising elevator platform.
6) The only distinct feature is the massive clear Greenhouse Dome (Fern’s Eden) as the team calls it) on the roof. It is Evergreen’s semi private area, as She spends a considerable amount of time here in the sunlight or rain. There are water receptacles that catch falling rainwater and run it through a purification system for use of the entire Harmon Building in all capacities. Beneath the first level is a massive storage unit for capture water. The garden of the Greenhouse is stunning an vibrant with life. Birds do not frequent the Greenhouse even when it is open, because Evergreen keeps them away as she maintains the delicate balance of the unusual plants and trees within the Dome. This is the only place that does not have security weapons housed in it as Evergreen has hidden near sentient dangerous plants that defend the Dome for the Crusaders (Though they will not attack Crusader members).
Crusader Citadel level 5 - roof / Citadel exterior - Hunter Jet illos
CRUSADER “HUNTER JET”: Designed by Telecomm (Cindy Green Agent of C.H.E.S.S. and Scientist for M.E.D.U.S.A.) of the Guard, she was kind enough to give them this design of the BEE 3 (named after her husband and two children who were lost in a tragic accident - Ben, Erin and Eric). Which members of the U.S. Governmental team the Guard uses as well. Though a massively smaller version. Manning Enterprises and Bennet Software helped footed the bill, along with a sizable donation from Manta-Man via lost treasures he had garnered from under the ocean’s surface (primary source of revenue for the Crusaders).
Though the BEE3 was fast. Manta -Man (Carter Manning, owner of Manning Enterprises), Captain Cold (Aaron Bennet, Owner of Bennet Software) leader of the Justice Patrol and Pulsar (Bob Wagner - Owner of Wagner Aircraft) Co-leader of the Justice Patrol, tweaked the design and made it capable of moving at speeds of 2000mph, it is also longer than Telecomm‘s original design. As hers was 35 feet where as this aircraft measures a whopping 60 feet. It was renamed the Hunter by the Crusaders. Both the Crusaders and the Justice Patrol use the vehicle for long distance transport. The security measures of this aircraft make it virtually impossible to steal as the TEACHER (Crusader’s near sentient computer) uplink will automatically render the craft inert shutting down and disconnecting vital areas and components.
The interior of the BEE3 is located in the Devil’s Domain. Though I will hopefully be putting up the expanded interior design for the longer HUNTER JET.
Well. There it is. Hope you all like!
Would love to hear what you all think.
Cya
G7