dsumner wrote on Jul 13
th, 2012 at 9:14pm:
Thunderbolt wrote on Jul 13
th, 2012 at 7:57pm:
So there are NO skill ranks? You get a number of skills equal to your intelligence score and effectively have 1 rank in those skills plus your stat modifier and level if you train that particular skill?
At the moment no. But I may tinker with it adding more generic skill ranks like Novice, Expert, Master, but that's up in the air.
Thunderbolt wrote on Jul 13
th, 2012 at 7:57pm:
Can you choose to pick a skill twice and effectively add a second rank when you choose your skills?
Hmm...I hadn't thought about that. I'll get back to you.
Ok. Don't worry overmuch about it... Thunderbolt only has a intelligence of 14 and will NOT be doubling up any skills. You current character sheet does not really give any good room for listing the skill and the skill modifier.
Thunderbolt would have...
1. Area Kno {Empire City} - {Int} +1rk, +2Int = +3
2. Driving - {Dex} +1rk, +3Dex = +4
3. Firearms - {Dex/Int?} +1rk, +2Int/+3Dex = +3/+4
4. Investigation - {Int} +1rk, +2Int = +3
5. Kno {Criminology} - {Int} +1rk, +2Int = +3
6. Kno {Martial Arts} - {Int} +1rk, +2Int = +3
7. Kno {Underworld/Crime} - {Int} +1rk, +2Int = +3
8. Language {Italian} - {Int} +1rk, +2Int = +3
9. Language {Japanesse} - {Int} +1rk, +2Int = +3
10. Mechanic - {Int} +1rk, +2Int = +3
11. Observation - {Int} +1rk, +2Int = +3
12. Profession {Mechanic} - {Int} +1rk, +2Int = +3
13. Streetwise - {Int} +1rk, +2Int = +3
14. Stealth - {Dex} +1rk, +3Dex = +4
Is this what you had in mind?
Also.. how does the observation skill work now that your no longer doing a 100% system? Does it add to your perception roll or does it replace your perception roll?
And what do skills like firearms do? Is it the use of firearms or is it the knowledge of firearm lore? Its not the ability to attack with firearms that covered by a basic attack right?
Does a rank in a language mean you can speak it fluently or do you need skill checks to speak it properly?