SuperFriend wrote on Oct 14
th, 2009 at 12:45pm:
Majestic wrote on Oct 14
th, 2009 at 12:30pm:
2x Level of character xx
Luck (1d4x10) xx
Difficulty xx
I'm not sure I understand this formula.
Are you adding (2x Level) + Luck + Difficulty ?
Does the character's current power score or stats play into their chance of success?
Also, if the attempt to make a spectacular maneuver fails, can the character simply try agian the next turn, and so on, and so on? Or are their limits/parameters about how often attempts can be made?
It's meant to be only the variables shown, so abilities and Power don't play a part (though now that you mention it, I kind of like the idea of tying in the relevant stat to it).
So let me give you an example, to hopefully make things more clear:
Let's suppose Mr. Super Hero, Level 7, rolls a "3" on his Luck roll (Moderate Luck) and the GM determines it is "Somewhat Difficult" (-10).
You now have totals of:
14 (Level x2)
30 (Moderate Luck)
-10 (Somewhat Difficult)
_____
34% chance of success
As I mentioned before, I'm now (after the discussion on Inventing Points) thinking of allowing the expenditure of those to improve the odds (it's an expendable resource and gives more value to them for characters that don't use them to invent).
I really like the idea of tying the relevant stat in as well. Perhaps making it simply the character's Level (not times 2) and then adding in the closest Basic Characteristic (Agility for something that uses dexterity or coordination, Intelligence that uses smarts, etc.) would be better.
Even though we've had this rule for years, it's only rarely used, so it doesn't really come up that often.
As for how many times it can be used - it's meant to be done only once (one attempt), whether successful or not.