DF's post on what he expects, got me thinking, and I figured I'd let you guys know how I run things. First off, while I may be the GM, and it's my jog to make sure things run smoothly, and to provide you guys with a challenge, I'm not here trying to kill anyone off. I want you to have fun, and get a chance to enjoy yourselves. I want your input on what your character's future goals and ambitions are, and I'll try to work them into game at some point.
I also like to through you curve balls every now and again, just to keep things interesting, and to provide a challenge. Another thing I've done, in the past, and plan to keep doing is to give my villains some actual personality. I don't like to see the villain of the weak show up, rob the local, bank, and run off with the cash, as that gets old. I try to actually make them interesting, not of them them are "villains", in the actual since, as you discover. Some of them are out for the same goals as the heroes, but have chosen to go about it in a way that society doesn't accept. Others are just flat out evil, and you'll be running across your share of them also, so try different approaches.
I also try to give everyone a chance at the spotlight. If one or two characters are always the ones coming off as the stars, the other players loose interest. So hopefully, I'll be able to keep everyone entertained.
And lastly, I'd like develop a stable of NPCs for you guys to interact with. I find that they keep a game interesting and provide you with a life outside of adventuring, so expect several of them to be introduced within the first few issues. I've already tried to drop a few hints as to who several of them might be, but you'll have to wait until next week to get more info. So until then, I'd like to hear you guys thoughts on this.
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