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Ode to Heightened Intelligence A
Oct 22nd, 2009 at 7:37pm
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I'm a stickler to the origin table in the rulebook when it comes to assigning Heightened Intelligence (and other exceptional abilities).

For all their brainpower, men such as Tony Stark, Henry Pym, and Victor von Doom have Heightened Intelligence A instead of B.

These geniuses had extraordinary intellects before gaining their superhuman powers and devices, and mystical forces and mutations did not help them tap into extra brainpower.

With characters like Moondragon and Dr. Strange, there's a case to be made for Heightened Intellignece B, due to their metaphysical origins (the Psionics/Magic table). With Prof. X, as well, because he is a psionic mutant, although type A still might apply in each of these cases. We'd have to see what happens when Xavier loses his mutant powers to know for sure.

There's no shame in Heightened Intelligence A. It's an extradinary skill (natural aptitude/talent/training) available to a small percentage of standard homo sapiens.

In the works of Arthur Conan Dolyle, Sherlock Holmes and Professor Moriarty would follow suit, along with Professor Challenger.

From history, Leonardo daVinci, Thomas Edison, and Albert Einstein are some of the many contenders.

Whether the score is a 3 or a 30, Heightened Intelligence B requires a metaphysical/mystical origin from the Psionics/Magic table, a Device, Magic item, or a a physical mutation/alteration from the Powers table. The Leader is one of the most obvious examples here.

When all's said and done, there's something to be said for making the A-list.
« Last Edit: Oct 22nd, 2009 at 7:41pm by eLock »  
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Re: Ode to Heightened Intelligence A
Reply #1 - Oct 23rd, 2009 at 3:26pm
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I agree with your assesment of Heightened Intelligence A and B, and that's how we do it.

So if we make up, say, a Doctor character (in order to have a full-time physician available for our superheroes), then that Doc can only have Heightened Intelligence A.  I recently did this in our campaign, rolling three of them up to have some to choose from, and two of them ended up with Intelligences of 30 (even though they only had H. Int. A)!
  
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Re: Ode to Heightened Intelligence A
Reply #2 - Oct 23rd, 2009 at 6:52pm
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Good take on the power. I loved this post.
  

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Re: Ode to Heightened Intelligence A
Reply #3 - Oct 23rd, 2009 at 7:04pm
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John wrote on Oct 23rd, 2009 at 6:52pm:
Good take on the power. I loved this post. 


John and Majestic are also strong contenders for Heightened Intellignece A.
  
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Re: Ode to Heightened Intelligence A
Reply #4 - Oct 24th, 2009 at 3:31pm
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Interesting post.

If Heightened Intelligence A came from the Skills table, that means it was a learned or trained ability; a skill.

So were Tony Stark, Henry Pym, Victor von Doom, Sherlock Holmes, Professor Moriarty, Leonardo daVinci, Thomas Edison, and Albert Einstein (and Reed Richards for that matter) exceptionally bright children, or were they average intelligence at birth and then became geniuses later?

If it's the former, it argues the case for Heightened Intelligence B. 'Born with it' speaks to an inherent condition, similar to a mutation, more than a learned skill, no?
« Last Edit: Oct 24th, 2009 at 3:34pm by Doctor Foom »  
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Re: Ode to Heightened Intelligence A
Reply #5 - Oct 24th, 2009 at 3:57pm
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Doctor Foom wrote on Oct 24th, 2009 at 3:31pm:
If it's the former, it argues the case for Heightened Intelligence B. 'Born with it' speaks to an inherent condition, similar to a mutation, more than a learned skill, no?


The answer to your question in no.

Natural variation is inherent in all species, without mutation. The students I work with today could tell you that.

The B-option requires a superhuman origin--the same type of origin that might produce Cosmic Awareness (from the Psionics table) or Adaption (from the Powers table). Humans are not inherently born with Telepahty and Flight, and they are not inherently born with Heightened Intelligence B.

I'm a purist when it comes to the rulebook. The power/skills chart designed by Jeff Dee and Jack Herman made a point of making that clear.

Within the sphere of comics, the Marvel Universe clearly does not identify Henry Pym, Tony Stark, and Mr. Fantastic for that matter as gentically-born mutants. Stan Lee and Jack Kirby clearly did not compare these men with the X-Men.






« Last Edit: Oct 24th, 2009 at 3:58pm by eLock »  
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Re: Ode to Heightened Intelligence A
Reply #6 - Oct 24th, 2009 at 4:03pm
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eLock wrote on Oct 24th, 2009 at 3:57pm:
I'm a purist when it comes to the rulebook. The power/skills chart designed by Jeff Dee and Jack Herman made a point of making that clear.


Then do you disagree with the position that you must train to acquire a Skill?

I could see daVinci as someone who was born different, with Heightened Intelligence B.
Mozart was a child prodigy, I could see something there as well.
« Last Edit: Oct 24th, 2009 at 4:29pm by Doctor Foom »  
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Re: Ode to Heightened Intelligence A
Reply #7 - Oct 24th, 2009 at 4:29pm
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Doctor Foom wrote on Oct 24th, 2009 at 4:03pm:
Then do you disagree with the position that you must train to aquire a Skill?


Skills require training, no matter someone's age might be. As for child prodigies, they practice/train intently, just at a younger age, often performing at what may be the peak of natural, human ability.

Having a natural aptitude, that might allow someone to develop a skill more quickly than an average person, fits well with the Skills table.

The world if filled with exceptionally gifted human beings. These are not mutants. And they do not have supernatural origins. That is part of the genius of the type-A skills table.

Hence, my initial Ode to Heightened Intelligence A.
  
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Re: Ode to Heightened Intelligence A
Reply #8 - Oct 25th, 2009 at 3:46pm
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eLock wrote on Oct 24th, 2009 at 4:29pm:
The world if filled with exceptionally gifted human beings. These are not mutants. And they do not have supernatural origins.


Sure, but I don't have to tell you that V&V is designed to simulate comics, not the real world.

In the real world, I think child prodigies are born brilliant, which is what enables them to begin intense training earlier than normal. If I had to apply V&V to the real world, I guess I'd call that Heightened Intelligence B (an "innate" ability; born with it) followed by training in skills (small "s", like Music for Mozart or Mathematics or Langauges for another genius.)

One could argue that the real-world prodigy rolled a natural 18 on 3d6 for Intelligence. Then trained up his Intelligence another 2d10 through study. But in the real world, IQ isn't supposed to change as one ages. You can't increase your Intelligence. You would learn skills (small "s") and acquire knowledge. So Heightened Intelligence A as a Skill/learned thing can't ever equate to reality, imho.

But in comic books, people are born with Cosmic Awareness and Telepathy and Heightened Intelligence B at an alarming rate. Superpowers from the "Powers" chart in V&V are called "innate super abilities." I don't know if you need to be a full blown Mutant to have been born a genius in a comic book or in V&V.

There are an amazing number of geniuses in comics. So it's hard for me to believe a game system designed to simulate comics would only have one way to gain Heightened Intelligence A (the Skill chart) and four charts to give Heightened Intelligence B, if the majority of comic book geniuses have Heightened Intelligence A. It wouldn't simulate comics very accurately.

But again, really interesting subject. I appreciate your perspective and your thoughtful posts. Thanks.

Polarboy, or anyone who knows the modules: Is there a pattern of how Heightened Intelligence A and B are used in regards to character origins? Thanks!
  
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Re: Ode to Heightened Intelligence A
Reply #9 - Oct 25th, 2009 at 7:03pm
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I always too the A options as something that can be either innate to a person or something that comes with special training.   The B option is the stuff of super science/magic/what have you.   

  

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Re: Ode to Heightened Intelligence A
Reply #10 - Oct 26th, 2009 at 3:50am
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John wrote on Oct 25th, 2009 at 7:03pm:
I always took the A options as something that can be either innate to a person or something that comes with special training.   The B option is the stuff of super science/magic/what have you. 

Nice summary. That's how we always read the charts too.


Doctor Foom wrote on Oct 25th, 2009 at 3:46pm:
Polarboy, or anyone who knows the modules: Is there a pattern of how Heightened Intelligence A and B are used in regards to character origins? Thanks!

There's no discernable pattern, as so many of the published characters list heightened abilities without specifying A or B--and the origin/background section for many of these characters is ambiguous.

For starters, Manta-Man from Crisis at Crusader Citadel is 6th level with Intelligence: 26. That is impossible in standard game terms without giving him heightened intelligence (which he doesn't have). And the module doesn't reveal how his score got so high.


Doctor Foom wrote on Oct 25th, 2009 at 3:46pm:
One could argue that the real-world prodigy rolled a natural 18 on 3d6 for Intelligence. Then trained up his Intelligence another 2d10 through study. But in the real world, IQ isn't supposed to change as one ages. You can't increase your Intelligence. 

Years of scientific research shows that real-world IQ scores, like almost all human ability, definitely can increase through training and practice. The notion that IQ "isn't supposed to change as one ages" was debunked. (This is one of my areas of study.)


Doctor Foom wrote on Oct 25th, 2009 at 3:46pm:
I don't know if you need to be a full blown Mutant to have been born a genius in a comic book or in V&V. 

The game doesn't require any degree of mutation to be born a genius because a genius-level IQ is possible by rolling 3d6.

Examples:

In Opponents Unlimited, electronics expert George Ronky has an Intelligence of 17 and is described as an "genius." ... He is a ready source of repair for broken hero (and villain) devices.

Organized Crimes tells us that a robotics expert with 18 Intelligence (54% inventing chance) was smart enough to build a robotic duplicate of Troy Harrow. The invented Robotic Body has 100% human appearance, weight x 2, Strength + 12, 45% internal repair in 3 turns (once per day), and built-in Life-Support: PR = 1 per hour, to keep Troy's brain alive inside.


Doctor Foom wrote on Oct 25th, 2009 at 3:46pm:
There are an amazing number of geniuses in comics. So it's hard for me to believe a game system designed to simulate comics would only have one way to gain Heightened Intelligence A (the Skill chart) and four charts to give Heightened Intelligence B, if the majority of comic book geniuses have Heightened Intelligence A. It wouldn't simulate comics very accurately.

Comments in the "What changes would you make to V&V" thread demonstrate that results from the random charts in the rulebook don't always match the distribution of heightened abilities that many V&V players see in comics.

http://www.villainsandvigilantesforum.com/cgi-bin/yabb2/YaBB.pl?num=1253221207/4...

Three of the five villains in Battle Above the Earth each have Heightened Intelligence A, along with exceptionally different power/device/item/skill/psionics sets.

The A-version of intelligence does make a stamp in the published sources.
« Last Edit: Oct 27th, 2009 at 12:10am by polarboy »  
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Re: Ode to Heightened Intelligence A
Reply #11 - Oct 26th, 2009 at 2:57pm
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Majestic wrote on Oct 23rd, 2009 at 3:26pm:
I agree with your assesment of Heightened Intelligence A and B, and that's how we do it.So if we make up, say, a Doctor character (in order to have a full-time physician available for our superheroes), then that Doc can only have Heightened Intelligence A.


Majestic, if Heightened Intelligence were needed, I would use this model as well.

As an aside, in Great Iridium Con the hero Epsilon is allied with physician Michael Dupont. Under his care, the player characters recover at 1.6 times the standard healing rate. (This gives Dr. Dupont a 16 intellignece, following the rulebook guidelines for the knowledge area of medicine.)

That alone can make a difference!
« Last Edit: Oct 26th, 2009 at 2:59pm by polarboy »  
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Re: Ode to Heightened Intelligence A
Reply #12 - Oct 26th, 2009 at 10:49pm
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Thanks Polarboy. I always thought Manta Man's write up had a typo that omitted his Heightened Intelligence.

polarboy wrote on Oct 26th, 2009 at 3:50am:
Years of scientific research shows that real-world IQ scores, like almost all human ability, definitely can increase through training and practice. The notion that IQ "isn't supposed to change as one ages" was debunked. (This is one of my areas of study.)


Really? You've just raised my IQ by teaching me that. Wink
Seriously, that's fascinating. What level of plasticity in indicated?
  
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Re: Ode to Heightened Intelligence A
Reply #13 - Oct 27th, 2009 at 11:21am
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Doctor Foom wrote on Oct 25th, 2009 at 3:46pm:
But in comic books, people are born with Cosmic Awareness and Telepathy and Heightened Intelligence B at an alarming rate. 


Cosmic Awareness (without a device/item) appears only on the chart for psionic/magic abilities. I see it as a power available to psychic mutant/aliens/etc. as well as to humans who happen to be psychic but still biologically human.

Because of the heading, I see all of the abilities rolled directly from that magic/psionics chart as having a paranormal/mystical implication to them, including Telepathy and Heightened Intelligence B in those cases.

If characters with Cosmic Awareness, Telepathy, and Heightened Intelligence B are born "at an alarming rate" in a science-fiction or fantasy world, then in game terms a significantly high number of the players/GMs chose to roll their characters' powers from the psionics/magic chart, following V&V's usual random character-generation guidelines.

Likewise, in comics, I tend to see Heightened Intelligence B from that psionics/magic chart as an enhancement that is psychic, supernatural, or inexplicable in nature.

As a result, I don't associate real-world prodigies/savants (such as the Mozart example from above) as having an inherently metaphysical or parapsychological abilility.

Hence my original ode to Heightened Intelligence A.
« Last Edit: Oct 27th, 2009 at 6:31pm by eLock »  
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Re: Ode to Heightened Intelligence A
Reply #14 - Oct 28th, 2009 at 3:15am
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Reed richards would have been born with Ht int A but His mutation added Ht Int B and that is why he is the smartest man in the world.  I remember reading that his flexibility was also extended to his thinking. That his Brain worked different than others.

I should also point out that it is possible to roll two ht int A's in the case of people like einstien.
« Last Edit: Oct 28th, 2009 at 3:16am by Harkker »  
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Re: Ode to Heightened Intelligence A
Reply #15 - Oct 28th, 2009 at 2:53pm
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Harkker wrote on Oct 28th, 2009 at 3:15am:
Reed richards would have been born with Ht int A but His mutation added Ht Int B and that is why he is the smartest man in the world.  I remember reading that his flexibility was also extended to his thinking. That his Brain worked different than others.

I should also point out that it is possible to roll two ht int A's in the case of people like einstien.


Or even three (or four), at least in theory.

We tend to 'cap' the physical Basic Characteristics (S, E, and A) for "normal humans".  That never means they can't go higher; just that if they do it means they have gone into 'superhuman levels' somehow (like via a mutation).

We do not view the two intangible BCs (I and C) the same way, and don't define a hard cap for what a normal human can rise to, either via Ht. Int. A or Ht. Int. B.
  
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Re: Ode to Heightened Intelligence A
Reply #16 - Oct 28th, 2009 at 10:51pm
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eLock wrote on Oct 27th, 2009 at 11:21am:
As a result, I don't associate real-world prodigies/savants (such as the Mozart example from above) as having an inherently metaphysical or parapsychological abilility. 


Neither do I.  Smiley
I see them as having been 'born with it.' Which is better met by the definition of "Powers" (an innate ability) over "Skills" (a learned ability). That's all. Thanks again.

Hey Harkker and Majestic: Great points about multiplying A's to get a stat worthy of a Reed Richards.

Polarboy, is real-world IQ elastic enough that one can study and train enough to double their IQ? Thanks.
  
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Re: Ode to Heightened Intelligence A
Reply #17 - Oct 29th, 2009 at 1:03am
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OT: Here's something I got a kick out of reading. It's about the Mozart effect, they way that simply listening to his music can temporarily boost students' IQ scores 8-9 points (about 1 point of Intelligence in V&V terms).

http://en.wikipedia.org/wiki/Mozart_effect

  
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Re: Ode to Heightened Intelligence A
Reply #18 - Oct 29th, 2009 at 4:02am
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Since I was the one who started this thread, I thought I might spend some time using my own intelligence to run some numbers.

In game terms, the average character begins with an Intelligence of 10.5 (rolling 3d6).

In game terms, Heightened Intelligence A yields an average bonus of 11 (rolling 2d10).

10.5 + 11 = 21.5.
That translates to an IQ score of 215, based on the rulebook guidelines. In the real world, there are adults with scores into the 220s. Experts estimate that some historical geniuses, including daVinci, may have had IQs around 220 as well. So the baseline results for Heightened Intelligence A actually fit real people.

The rulebook describes POWERS as "innate super abilities." The operative word here is super. In the Crusader module, Enforcer was not born with Force Fields; Laserfire was not born with Flame Powers or Light Control. Even within the modules, those born with their POWERS are probably in the minority.

Many of the non-mutant heroes created by Stan "the man" Lee and Jack "king" Kirby have "innate super abilities" listed on the V&V POWERS table. Yet Benjamin Grimm was not born with his "innate" orange armor. When they were creating V&V, Jeff Dee and Jack Herman clearly did not intend for us to draw that conclusion.

That means that the word innate above the V&V POWERS table is not synonymous with inborn (dictionary definitions aside). Rather, innate in this context distinguishes these super powers from devices, magic items, magic/psionics, and extraordinary learned skills.

Comics and the game show us that characters might be born with super POWERS from this table (like the mutant Angel from the X-Men has wings) or they might gain superhuman powers from this table (like Dreamweaver of the Crusaders gains invisibility, etc.).

Since we have to take a loose definition to the word innate, in order for comics and V&V to make sense, a loose definition to the word learned is only fair; even people born extraordinarily gifted must learn. In fact, research shows that perhaps half of all human intelligence is learned; not predetermined at birth.

In game terms, the average character begins with an Intelligence of 10.5 (3d6).

In game terms, Heightened Intelligence B gives an average bonus of 16.5 (3d10).

10.5 + 16.5 = 27.
That translates to a 270 IQ. And that score is a good 40 points higher than the highest recorded IQ score.  In other words, the default results of this super ability do not describe any real people.

Mozart is no exception. Was he a genius? Yes! Experts who've tried to estimate his IQ place it somewhere between 165 and 175 (about a 17 intelligence in game terms).

You don't need heightened intelligence to be a Mozart!

Now that, in itself, is inspiring!

Excelsior!
« Last Edit: Oct 29th, 2009 at 10:23am by eLock »  
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Re: Ode to Heightened Intelligence A
Reply #19 - Oct 29th, 2009 at 2:26pm
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eLock wrote on Oct 29th, 2009 at 1:03am:
OT: Here's something I got a kick out of reading. It's about the Mozart effect, they way that simply listening to his music can temporarily boost students' IQ scores 8-9 points (about 1 point of Intelligence in V&V terms).

http://en.wikipedia.org/wiki/Mozart_effect



I've heard that listening to Classical music in general allows for greater concentration and retention of information (my daughter listens to it while studying).  OTOH, some rock (I would imagine much of what my son listens to, which I would define more as 'screaming' (he refers to it as "growling"), has been shown to do things like increase stress, decrease strength, etc. (and has a profound affect on plants as well).
  
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Re: Ode to Heightened Intelligence A
Reply #20 - Oct 29th, 2009 at 2:32pm
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eLock wrote on Oct 29th, 2009 at 4:02am:
In game terms, the average character begins with an Intelligence of 10.5 (rolling 3d6).

In game terms, Heightened Intelligence A yields an average bonus of 11 (rolling 2d10).

10.5 + 11 = 21.5.
That translates to an IQ score of 215, based on the rulebook guidelines. In the real world, there are adults with scores into the 220s. Experts estimate that some historical geniuses, including daVinci, may have had IQs around 220 as well. So the baseline results for Heightened Intelligence A actually fit real people.


Good stuff here, eLock (and quite interesting)!

As for Intelligence in V&V equaling IQ, I don't think it's spelled out that clearly.  I think there's a reference to Intelligence being one's innate knowledge, IQ, and the like, but isn't that formula (I=IQ) from some other game? (D&D perhaps?)
  
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Re: Ode to Heightened Intelligence A
Reply #21 - Oct 29th, 2009 at 4:39pm
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Majestic wrote on Oct 29th, 2009 at 2:32pm:
Good stuff here, eLock (and quite interesting)!

As for Intelligence in V&V equaling IQ, I don't think it's spelled out that clearly.I think there's a reference to Intelligence being one's innate knowledge, IQ, and the like, but isn't that formula (I=IQ) from some other game? (D&D perhaps?)


Thanks, Majestic. As a lurker I long admired your clear and well-organized perspective. I've appreciated all of your replies.

A few of the early V&V resources mention that Int. = 1/10 IQ--and it works pretty well as a ballpark since competent NPC engineers and physicians in the game often have Int. scores of 15-17. (Lower scores, such as Iron Maiden's 9 Int. from the Destroyers module, certainly are possible, both in the game and in the real world.) It also works reasonably well with the average random score being between 10 and 11 (since average U.S. scores are actually higher than 100.)

But it's certainly not something drilled into the game--just a published model that I wanted to use when crunching numbers. (I'm not sure if D&D or any other games ever used a similar model.)

I had no idea that a simple Ode to Heightened Intelligence A would attrack so much attention.
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Re: Ode to Heightened Intelligence A
Reply #22 - Oct 29th, 2009 at 9:17pm
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eLock wrote on Oct 29th, 2009 at 4:02am:
the word innate above the V&V POWERS table is not synonymous with inborn (dictionary definitions aside)....

...a loose definition to the word learned is only fair 


I guess I'm just a purist.
Happy to agree to disagree.  Smiley
  
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Re: Ode to Heightened Intelligence A
Reply #23 - Oct 29th, 2009 at 9:21pm
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eLock wrote on Oct 29th, 2009 at 4:39pm:
I had no idea that a simple Ode to Heightened Intelligence A would attrack so much attention.



Me too.  Good thread.   Now anyone want to take a stab at  an Ode to Heightened Charisma A?
« Last Edit: Oct 29th, 2009 at 9:22pm by John »  

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Re: Ode to Heightened Intelligence A
Reply #24 - Oct 29th, 2009 at 11:00pm
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John wrote on Oct 29th, 2009 at 9:21pm:
Me too.Good thread. Now anyone want to take a stab atan Ode to Heightened Charisma A? 


LOL John, you crack me up! From the stuff you and Oni post, you guys must have a blast!
  
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Re: Ode to Heightened Intelligence A
Reply #25 - Oct 30th, 2009 at 12:05pm
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Doctor Foom wrote on Oct 25th, 2009 at 3:46pm:
So it's hard for me to believe a game system designed to simulate comics would only have one way to gain Heightened Intelligence A (the Skill chart).



Pre-Emptive Strike includes an extraterrestrial with Arachnid Powers for her species. One of the innate abilities available to her species is Heightened Intelligence A.

This follows the rules, as Animal/Plant Powers gives Arachnids the chance of having heightened intelligence. Avians also get a shot at this. So do Mammals.

Humans are mammals.

So opening up the POWERS chart to standard humans means that there actually are two ways for a human to get Heightened Intelligence A in the game.

1. From the SKILLS chart.
2. From the POWERS chart, under Mammal Powers.

Rulebook statistics have to get thrown out the window, of course, any time you open up the random POWERS chart to standard humans--since standard humans never demonstrate Ice Powers, Power Blast and other abilities from the super POWERS chart.

So even if we require that prodigious humans born with exceptional intelligence have an innate ability from the POWERS chart, they could still have Heightened Intelligence A.

Jack Herman and Jeff Dee knew what they were doing!






« Last Edit: Oct 30th, 2009 at 2:06pm by eLock »  
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Majestic
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Re: Ode to Heightened Intelligence A
Reply #26 - Oct 30th, 2009 at 3:46pm
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eLock wrote on Oct 29th, 2009 at 4:39pm:
Majestic wrote on Oct 29th, 2009 at 2:32pm:
Good stuff here, eLock (and quite interesting)!

As for Intelligence in V&V equaling IQ, I don't think it's spelled out that clearly.I think there's a reference to Intelligence being one's innate knowledge, IQ, and the like, but isn't that formula (I=IQ) from some other game? (D&D perhaps?)


Thanks, Majestic. As a lurker I long admired your clear and well-organized perspective. I've appreciated all of your replies.

A few of the early V&V resources mention that Int. = 1/10 IQ--and it works pretty well as a ballpark since competent NPC engineers and physicians in the game often have Int. scores of 15-17. (Lower scores, such as Iron Maiden's 9 Int. from the Destroyers module, certainly are possible, both in the game and in the real world.) It also works reasonably well with the average random score being between 10 and 11 (since average U.S. scores are actually higher than 100.)

But it's certainly not something drilled into the game--just a published model that I wanted to use when crunching numbers. (I'm not sure if D&D or any other games ever used a similar model.)

I had no idea that a simple Ode to Heightened Intelligence A would attrack so much attention.


Thanks so much, eLock!    Smiley

As for the IQ thing, that makes sense.  I just wasn't sure if there was anything "official" on it (I think the rulebook references "IQ" a couple of times, which certainly hints at it).

It certainly has been an active and well-discussed thread!
  
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Re: Ode to Heightened Intelligence A
Reply #27 - Oct 30th, 2009 at 6:56pm
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eLock wrote on Oct 30th, 2009 at 12:05pm:
Humans are mammals.


LOL
So Reed Richards and Mozart had Animal/Plant Powers: Mammal.
You get bonus points for creativity! Cheesy
Smiley
« Last Edit: Oct 30th, 2009 at 7:08pm by Doctor Foom »  
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Re: Ode to Heightened Intelligence A
Reply #28 - Oct 31st, 2009 at 3:16pm
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Doctor Foom wrote on Oct 30th, 2009 at 6:56pm:
eLock wrote on Oct 30th, 2009 at 12:05pm:
Humans are mammals.


LOL
So Reed Richards and Mozart had Animal/Plant Powers: Mammal.
You get bonus points for creativity! Cheesy
Smiley


Hey, no joke - our (arguably) most powerful PC among the Guardians right now (Neutron) has Animal Plant Powers, and he picked:

Animal/Plant Powers: Mammal; Human.

I kid you not.    Grin
  
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Re: Ode to Heightened Intelligence A
Reply #29 - Oct 31st, 2009 at 3:20pm
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I had a player do the same thing!
  

I am scary, very, very scary.
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Re: Ode to Heightened Intelligence A
Reply #30 - Oct 31st, 2009 at 5:59pm
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eLock wrote on Oct 23rd, 2009 at 7:04pm:
John and Majestic are also strong contenders for Heightened Intellignece A.

I said it before, and I will say it again: John and Majestic are also strong contenders for Heightened Intelligence A.


  
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Re: Ode to Heightened Intelligence A
Reply #31 - Oct 31st, 2009 at 6:16pm
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Tell that to my wife. She thinks I have Lowered Intellegence -12!
  

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Re: Ode to Heightened Intelligence A
Reply #32 - Nov 2nd, 2009 at 3:52pm
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eLock wrote on Oct 31st, 2009 at 5:59pm:
said it before, and I will say it again: John and Majestic are also strong contenders for Heightened Intelligence A.


Yeah, it's a thin line between genius and insanity.  Wink
  
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Re: Ode to Heightened Intelligence A
Reply #33 - Nov 21st, 2009 at 1:56pm
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We old dogs had a big discussion on Ht. Int A over on CriticalFumble.net some months back. I came away with some decisions for my campaign:

1) Ht. A (of anything) is possible by self-effort - genetics and education with training all work together.

2) Ht. B (of any stat) is possible by outside force, influences that enhance what the character has.

3) After some more thinking, I decided the Physical to Mental to Spiritual stats should get progressively 'looser' on their caps, poss. raising the cap by 6 pts each stat. (similar to Majestic's suggestion above):

STR: 24
END: 30
AGI: 36
INT: 42 (each point of INT is 5 IQ pts, not 10)
WLL: 48 (think Batman telling Guy Gardner "No.")
CHA: 54 (think Cap telling Thor what to do)

Going beyond these stats is not possible for Normal Humans with great advantages and training.

p.s Thanks to 'Chimaera' - a graduate-level cognitive sciences student and teacher, who knows this field of study - we came up with a more graduated growth for INT. It goes like this: 10 = 100, just as above. But 11 = 105, 12 = 110, and so on and so forth...

13 = 115
14 = 120
15 = 125
16 = 130
17 = 135 |
18 = 140 (born genius, range dep. on testing method)
19 = 145 |
20 = 150
21 = 155
22 = 160
23 = 165
24 = 170
25 = 175
26 = 180
27 = 185
28 = 190
29 = 195
30 = 200
31 = 205
32 = 210
33 = 215
34 = 220
35 = 225
36 = 230
37 = 235
38 = 240 (born genius, trained to perfection, not yet publicly known)
39 = 245
40 = 250
41 = 255
42 = 260 (OK, this is really the limit. No one understands you anymore.)


BTW - anyone seen Good Will Hunting? Has anyone considered such INT as a handicap, esp. if the person cannot communicate any higher ideas to his community?

Sort of like the reason Pietro/Quicksilver admitted he was angry all the time: "Angry? Why am I angry? Imagine if you will, ALWAYS being in the slowest lane in a supermarket, ALWAYS standing behind some person who is moving at 1/4 speed or less and always having to talk with people who cannot finish a sentence before you finish twenty different thoughts!"

That ability could have its own built-in weakness, if you follow me.
« Last Edit: Nov 21st, 2009 at 1:59pm by »  
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Re: Ode to Heightened Intelligence A
Reply #34 - Nov 21st, 2009 at 2:03pm
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Quote:
STR: 24END: 30AGI: 36

Are these stats based on real-world research too, like the intelligence notes? There's a circus strong guy in Organized Crimes with a 26 strength. We just ran through that module.

Wait--but he's 3rd level, so maybe that's okay if he trained in Strength.
« Last Edit: Nov 21st, 2009 at 2:06pm by Dyna Girl »  
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