Hi all, I completely misread the Character Challenge (I'm not sure what I was thinking) but I was so pleased with the character, I just had to share. It's classic corny late '70s early '80s style.
I did it completely randomly 4d6 best three in a row for stats, and even randomized which table for powers. The only thing I chose was which power to drop (otherwise I should have just rolled one less for the powers.)
Feel free to use the approach to make a completely random character and post away!
Obviously, per other discussions on this board and others, you post it, it's your character.
------------------- Stingray (Dr. Lagen Orhyncus) Str: 15 End: 9 Agi: 16 Int: 28 Cha: 10 Wgt: 175 Base Hits: 4 Hit Points: 15 CC: 374 Base HTH Damage: 1d6 Accuracy: +2 Dmg: +4 Movement rate: 40” Det Hidden: 20 Det danger: 24 Inventing Pts: 2.8 Inventing: 84% Healing rate: 1.0 Power Points: 68
Powers: Water Breathing A – Water Normal Hgt Int B: +15 Octopus Psionic Device: Hgt Defense Sailfish Device: Hgt Speed +530" +17 Initiative Jellyfish Device: Invisibility Electric Eel Device: Lightning Control Special Requirement: See below
Background: Dr. Lagen Orhynchus is a chief scientist in the Covert Engineering & Technology division (CET) of the Atlantean Counter Espionage Agency (ACEA). His primary function is to develop new tools for the agency to use in their work. Every once in a while he develops an outlandish but somewhat unreliable device. In these cases, Dr. Orhynchus seldom feels comfortable releasing them to the agency at large.
Lagen is a bit of a maverick, however, and sometimes volunteers for special or dangerous missions for CETACEA, concealing his identity and operating under the codename Stingray. He usually takes his special devices with him, disguised as simple medallions of the specific animal. Other than his psionic device, which is reliable but requires a superhuman intelligence of 25 or greater to use, the devices Stingray carries occasionally require more effort to make them work. Each time one of the devices is used, roll a d20. On a 1, the device is acting up and Dr. Orynchus must spend 1d6 Power Points to correct it or the device doesn’t work (no power points are spent if it doesn’t.) How he was rolled up: 4d6, with the lowest die dropped, rolled 5 times.
----------------------- How it rolled up Roll set 1 - Strength Die rolls: 6, 5, 4, [3] Roll total: 15
Roll set 2 - Endurance Die rolls: 2, 6, 1, [1] Roll total: 9
Roll set 3 - Agility Die rolls: 6, 6, 4, [3] Roll total: 16
Roll set 4 - Intelligence Die rolls: 6, 2, 5, [1] Roll total: 13
Roll set 5 - Charisma Die rolls: 5, 3, 2, [1] Roll total: 10
# Powers 1d6, rolled once. Roll set 1 Roll total: 5+2 = 7 Seven Powers: 1d5, rolled 7 Times for List 1d100, rolled 8 times (+1 for weakness)
Roll set 1 Roll total: 2 - Device Roll total: 38 Hgt Speed (rolled 53)
Roll set 2 Roll total: 4 – Psionic Items Roll total: 25 Hgt Defense
Roll set 3 Roll total: 3 - Psionics Roll total: 35 Hgt Intelligence B (Rolled 15)
Roll set 4 Roll total: 2 - Device Roll total: 53 Lightning Control
Roll set 5 - Delete Roll total: 1 - Power Roll total: 91 Transmutation
Roll set 6 Roll total: 1 - Power Roll total: 94 Water Breathing
Roll set 7 Roll total: 2 - Device Roll total: 46 Invisibility
Hindrance: Roll set 8 Roll total: 85 Special Requirement
|