Very Hot Topic (More than 25 Replies) Alpha Flight (Read 10203 times)
dsumner
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Alpha Flight
Apr 3rd, 2010 at 4:43pm
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OK, just as I did with the Infinity Inc. thread, I'll be doing my take on the "classic" version of Alpha Flight, and a few others like, Vindicator, Dimond Lil, Box, Wild Child. 

« Last Edit: Apr 3rd, 2010 at 11:28pm by dsumner »  

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Re: Alpha Flight
Reply #1 - Apr 3rd, 2010 at 5:02pm
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Guardian



Idintity: James MacDonald Hudson
Side: Good
Affiliation: Alpha Flight            
Sex: Male
Age: ?                           
Level: 12
Training: Accuracy

Powers:
1. Armor B: Battle-Suit: ADR=90
a) Plasma Blast (Power Blast): 1d20 damage, R=30", PR=1 per charge shot.
b) Invulnerability: Protective Field: 18 points. Guardian's battlesuit is capable of creating a protective force field that dampens inertia and absorbs energy. 
c) Flight:
d) Teleportation: Essentially, he cancels out the effects of the Earth's rotation upon himself. This allowed him to apparently "vanish", while actually being whisked westward at the speed of the planet's rotation.
2. Heightened Intelligence (A): +6.
3. Training: +4 to hit w/Power Blast.
4. Training: -2 to be hit.

S: 13
E: 14
A: 14
I: 19
C: 17

Note: This is the original Guardian before he became a cyborg.

Origin/Background:
« Last Edit: Jun 16th, 2013 at 3:27pm by dsumner »  

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Re: Alpha Flight
Reply #2 - Apr 3rd, 2010 at 5:14pm
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I will endeavor to post some (or all) of my (admittedly very old) Alpha Flight characters this weekend.  I ended up being wiped out (tired) from work the other day when I said I'd post them at night; it was the only time I can ever remember going to sleep right after getting home.  Last night was tough, too, as I went to a showing of Clash of the Titans immediately after work.  Today our V&V session is soon after I get home.  I will attempt to get to them soon.    Embarrassed
  
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Re: Alpha Flight
Reply #3 - Apr 3rd, 2010 at 5:17pm
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Puck



Identity: Eugene Judd
Side: Good
Affiliation: Alpha Flight            
Sex: Male
Age: ?                           
Level: 9
Training: Endurance

Powers:
1. Heightened Agility A: +10.
2. Heightened Endurance A: +10.
3. Heightened Defense: -4 to be hit while conscious and mobile.
4. Acrobatics: Acts as Evasion but costs only movement per turn, and be started and stopped whenever desired.
5. Natural Weaponry: Unarmed Combat Training: +3 to hit, +6 damage.
6. Speed Bonus: +30" ground speed.
7. Willpower A: PR=1 per turn when used as a defense.
8. Dwarfism:

S: 16
E: 18
A: 23
I: 11
C: 16

Note: This is the original version of Puck, before he got retconned with all the demon silliness.

Origin/Background:
« Last Edit: Jun 16th, 2013 at 3:33pm by dsumner »  

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Re: Alpha Flight
Reply #4 - Apr 4th, 2010 at 12:52am
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Looking good!
  
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Re: Alpha Flight
Reply #5 - Apr 4th, 2010 at 9:08am
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Great job.  I love both Guardian and  Puck.  When they retconed Puck it my me  Cry

I few questions.  Did you consider giving Puck a speed bonus to represent is cart wheel maneuver?

I also think Puck would be good candidate for the Q.'s acrobats - Evasion costing movement only is the one I had in mind.
  

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Re: Alpha Flight
Reply #6 - Apr 4th, 2010 at 9:19am
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The Cougar wrote on Apr 4th, 2010 at 9:08am:
I few questions.  Did you consider giving Puck a speed bonus to represent is cart wheel maneuver?


Hmmm... not a bad idea. I'd say an additional 10-15" would simulate it.

The Cougar wrote on Apr 4th, 2010 at 9:08am:
I also think Puck would be good candidate for the Q.'s acrobats - Evasion costing movement only is the one I had in mind.


Actually I forgot to add in his Acrobatic ability.  Embarrassed
  

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Re: Alpha Flight
Reply #7 - Apr 4th, 2010 at 9:48am
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Aurora



Identity: Jeanne-Marie Beaubier
Side: Good
Affiliation: Alpha Flight            
Sex: Female
Age: ?                           
Level: 5
Training: Agility

Powers:
1. Heightened Speed: +500", +17 initiative bonus.
2. Flight:
3. Body Power: Blinding Flash: Attacks as Light Control. Must be in physical contact with her brother to activate power. PR=1.
4. Phobia/Psychosis: Multiple Personality Disorder: Aurora has two distinct personalities. 

Origin and Background:

Personality/Character Traits:

Note: Aurora and Northstar are bother and sister.
« Last Edit: Jun 16th, 2013 at 10:34pm by dsumner »  

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Re: Alpha Flight
Reply #8 - Apr 4th, 2010 at 9:53am
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Northstar



Idnetity: Jean-Paul Beaubier

Powers:
1. Heightened Speed:
2. Flight:
3. Body Power: Blinding Flash
« Last Edit: Feb 17th, 2011 at 10:44pm by dsumner »  

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Re: Alpha Flight
Reply #9 - Apr 4th, 2010 at 8:25pm
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Before I post I want to make one caveat (which is below).  These were put together by a friend of mine (my best friend in HS; the guy I started playing V&V with).  So they don't necessarily represent my opinions on everything (though I may have pitched in; I don't honestly remember).  What I did do - with these guys in particular - is calculate what Level they should be at (this was around a dozen or so issues into the Alpha Flight series, perhaps even 15-20 issues in).  So I do believe their levels and experience were fairly accurate (though of course it's still somewhat subjective).

The caveat is this: our campaign at the time was *off-the chart* high as regards to Agility.  We were young, and my character set the bar extremely high with a 45 Agility (though he had no defenses and really wasn't that powerful except for this phenomenal ability).  This high Agility soon led to some power creep, and soon Sabre (my buddy's character, whom many of you have seen over in the character design thread - the one with art by both Bill Willingham and Mike Grell), who was tough enough to go toe-to-toe with (and even defeated!) the Incredible Hulk, had an Agility of something like 28.

So our A scores were stupendously silly and overpowered.  And as a result we tended to skew many of the comics characters we encountered (mostly Marvel, but occasional DC as well) rather high.  I'd take 5-7 points off most of the characters you see, sometimes maybe even 10.

The other Basic Characteristics should be pretty accurate.  We spent a long time crunching numbers and using the facts we had at the time, such as the Official Handbook of the Marvel Universe.
« Last Edit: Apr 4th, 2010 at 8:26pm by Majestic »  
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Re: Alpha Flight
Reply #10 - Apr 4th, 2010 at 8:27pm
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I should also point out that the writing and coloring jobs on these was done by my friend Greg as well.
  
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Re: Alpha Flight
Reply #11 - Apr 4th, 2010 at 8:31pm
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Here's Guardian.

I've gone back and rescanned those that were difficult to read, in addition to resizing the images.
« Last Edit: Apr 10th, 2010 at 12:51am by Majestic »  

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Re: Alpha Flight
Reply #12 - Apr 4th, 2010 at 8:33pm
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Next is Sasquatch (I know, his Agility is WAY too high)    Smiley
« Last Edit: Apr 10th, 2010 at 12:59am by Majestic »  

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Re: Alpha Flight
Reply #13 - Apr 4th, 2010 at 8:35pm
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Next up is Snowbird, who has all sorts of cool animal forms:
« Last Edit: Apr 10th, 2010 at 1:01am by Majestic »  

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Re: Alpha Flight
Reply #14 - Apr 4th, 2010 at 8:37pm
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The mystical Shaman; we of course only knew a few of his magical spells at the time:
« Last Edit: Apr 10th, 2010 at 1:02am by Majestic »  

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Re: Alpha Flight
Reply #15 - Apr 4th, 2010 at 8:38pm
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The amazing Puck; I like how Greg made his cartwheel attack, though how close the targets need to be should probably be spelled out as well:
« Last Edit: Apr 10th, 2010 at 1:03am by Majestic »  

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Re: Alpha Flight
Reply #16 - Apr 4th, 2010 at 8:39pm
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Here's Ms. Beaubier (Aurora), though I think her name is misspelled on the character sheet.

She was pretty crazy during this period, but I don't think she was completely full-on psycho yet!    Cheesy
« Last Edit: Apr 10th, 2010 at 12:44am by Majestic »  

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Re: Alpha Flight
Reply #17 - Apr 4th, 2010 at 8:43pm
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And lastly (for our group, anyway - no Marina or any others), Northstar.
« Last Edit: Apr 10th, 2010 at 1:03am by Majestic »  

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Re: Alpha Flight
Reply #18 - Apr 10th, 2010 at 12:42am
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I've figured out a way to resize my images in Photoshop, so I'm going through and making them much easier to view.

Enjoy!    Smiley
  
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Re: Alpha Flight
Reply #19 - Apr 11th, 2010 at 3:13pm
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Nice character write-ups. Smiley

Which method do you use to resize your images in Photoshop? Do you use free transform or the standard 'image size' option?

Cheers,
Tim
  
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Re: Alpha Flight
Reply #20 - Apr 12th, 2010 at 5:08pm
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Black Bolt wrote on Apr 11th, 2010 at 3:13pm:
Nice character write-ups. Smiley

Which method do you use to resize your images in Photoshop? Do you use free transform or the standard 'image size' option?

Cheers,
Tim


Thanks, Tim.    Smiley

I'm not that familiar with Photoshop, so I simply did the standard "Image Size" option.
  
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Re: Alpha Flight
Reply #21 - Apr 12th, 2010 at 6:53pm
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It's too bad Alpha Flight was only cool during a couple of guest spots in the X-Men and for a year or two of their own series.

I've never seen a series fall from being "so cool" (issues 1-4) to so "so-so", to "so awful" so quickly.
  
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Re: Alpha Flight
Reply #22 - Apr 12th, 2010 at 7:09pm
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I agree.  I bought a bunch of Alpha Flight comics a few years ago to complete my collection.  Wow, some of those are unreadable.
  

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Re: Alpha Flight
Reply #23 - Apr 13th, 2010 at 5:27pm
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Yeah, they were especially awesome in those early guest appearances with the X-Men.
  
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Re: Alpha Flight
Reply #24 - Feb 17th, 2011 at 10:12pm
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Even though Majestic already posted a write-up for Shaman, Marvel's announcement of a new Alpha Flight series, got me motivated to revisit this thread, and post some more of my takes on the characters.

Shaman



Identity: Michael Twoyoungmen
Side: Alpha Flight             Sex: Male
Age: ?                            Level: 10
Training:

Powers:
1. Heightened Intelligence A: +6
2. Heightened Charisma: +6
3. Levitation: Shaman can levitate (but not fly) by manipulating ambient mystical energy.
4. Magic Item: (Medicine Pouch): Shaman' carries a medicine bag which contains a pocket dimension, known as the Void, from which he can summon anything he needs. As an action, he may pull a number of single use magical items from the pouch. These items allow him to access any power on the Magic/Psionic Items chart once, at normal power, before the item becomes ineffective. He may not replicate any given power more than once per day. (The idea for this power write-up is based on a power originally created by Ed Robinson).

S: 13
E: 15
A: 14
I: 19
C: 21

Origin/Background: Former physician. 
« Last Edit: Feb 17th, 2011 at 10:18pm by dsumner »  

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Re: Alpha Flight
Reply #25 - Feb 17th, 2011 at 10:30pm
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Some cool Alpha Flight artwork





  

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Re: Alpha Flight
Reply #26 - Feb 17th, 2011 at 10:54pm
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And one more.



Plus one by Phil Jimenez.

  

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Re: Alpha Flight
Reply #27 - Feb 18th, 2011 at 12:10am
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And one last pic before I head to bed.

  

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Re: Alpha Flight
Reply #28 - Feb 18th, 2011 at 12:26am
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I am glad you did the Byrne version of Puck.  All the other ( dimeon, cursed) versons are just  pucked.
  

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Re: Alpha Flight
Reply #29 - Feb 19th, 2011 at 12:12am
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John wrote on Feb 18th, 2011 at 12:26am:
I am glad you did the Byrne version of Puck.  All the other ( dimeon, cursed) versons are just  pucked.


I liked puck, when he was just a well trained acrobat. When they started throwing in all of the demonic possession BS, they completely lost me. Overall, I liked all of the original AF crew (with the exception of Marina, who just never clicked with me), as well several characters from the Fabian Nicieza run on the book.
  

"There is no such things as a dangerous weapon, only dangerous men."

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Re: Alpha Flight
Reply #30 - Feb 20th, 2011 at 10:30am
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I liked AF(was my favorite book for years) up through the Mike Mignola issues at least. After that the series kind of lost me(though I was ecstatic when they brought back Sasquatch! My favorite AF member!). The original Box was a decent tank replacement when Sasquatch died but Jim Lee's Box II(when transmutator took over and made him into a mechanical shapeshifter) irked me to no end. hated that take on him!
  
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Re: Alpha Flight
Reply #31 - Feb 20th, 2011 at 11:00am
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IndieComicsFan wrote on Feb 20th, 2011 at 10:30am:
The original Box was a decent tank replacement when Sasquatch died but Jim Lee's Box II(when transmutator took over and made him into a mechanical shapeshifter) irked me to no end. hated that take on him!


MAdison Jeffries was the sh*t! I he was one of my favorite characters coming, a close second to Gaurdian.
  

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Re: Alpha Flight
Reply #32 - Feb 20th, 2011 at 8:21pm
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I always liked the original Guardian (James Hudson) better than his wife Heather.  Which one is your favorite?


« Last Edit: Feb 22nd, 2011 at 2:58pm by Majestic »  
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Re: Alpha Flight
Reply #33 - Feb 20th, 2011 at 8:31pm
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I always liked Hudson. He always seemed to be what Pym should have been. A reluctant "hero" who would have rather been in the laboratory, but circumstances and honor demanded otherwise. He and Puck were a great combination in my book
  

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Re: Alpha Flight
Reply #34 - Feb 20th, 2011 at 8:36pm
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IMHO, they completed messed up Puck, when they had him go from a very well trained acrobat, and street fighter, to some demon possessed guy.
  

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Re: Alpha Flight
Reply #35 - Feb 21st, 2011 at 6:05pm
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Byrne + Alpha = Good

I couldn't stomach much after John moved on. Fact is though there were alot about/of comics back then that started to turn sour. Either the stories or artworked suxd because publishers weren't willing to pay to keep good talent. I also was really turned off by "creative talents" constantly messing with universe continuity
« Last Edit: Feb 21st, 2011 at 6:08pm by Ranger »  

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Re: Alpha Flight
Reply #36 - Feb 23rd, 2011 at 10:48pm
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Hey Dom, how about a write up of James Hudson when he was a cyborg. I thought that he was pretty cool. He was my favorite member of Alpha flight. Smiley
  
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Re: Alpha Flight
Reply #37 - Feb 24th, 2011 at 2:56pm
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Hawk wrote on Feb 23rd, 2011 at 10:48pm:
Hey Dom, how about a write up of James Hudson when he was a cyborg. I thought that he was pretty cool. He was my favorite member of Alpha flight. Smiley


Yeah, I thought it was pretty cool myself., As far as his powers go, they really didn't really change. But instead of his suit providing the powers, they were now integrated into his body.
  

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Re: Alpha Flight
Reply #38 - Mar 18th, 2011 at 10:50am
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Seeing all these pics, I wonder why Marrina is even in the group pics. She was never really a member as far as I know, the storylines involving her in the original comics only have to do with her alien origins. She was actually more of an active participant when she was with the Avengers.
  
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Re: Alpha Flight
Reply #39 - Apr 5th, 2011 at 8:32pm
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Majestic wrote on Apr 4th, 2010 at 8:33pm:
Next is Sasquatch (I know, his Agility is WAY too high)    Smiley


Believe it or not, if this is meant to be from his first few appearances, his STR and Carrying Capacity are actually somewhat low, even though they match what OHOTMU said. After all, that plane he easily throws 1000 feet against its engines in his very first appearance? Over 200 tons without cargo.
  
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Re: Alpha Flight
Reply #40 - Apr 6th, 2011 at 5:54pm
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Scott H wrote on Apr 5th, 2011 at 8:32pm:
Majestic wrote on Apr 4th, 2010 at 8:33pm:
Next is Sasquatch (I know, his Agility is WAY too high)    Smiley


Believe it or not, if this is meant to be from his first few appearances, his STR and Carrying Capacity are actually somewhat low, even though they match what OHOTMU said. After all, that plane he easily throws 1000 feet against its engines in his very first appearance? Over 200 tons without cargo.


Yeah, we figured that was probably just adrenaline.  Smiley  We went with what the OHOTMU said, since that gave us solid benchmarks.
  
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Re: Alpha Flight
Reply #41 - Apr 6th, 2011 at 6:16pm
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When it comes to strength, the Marvel Handbook stats often felt "prescribed" rather than describing the character's abilities within the comics. The early editions said Sasquatch could lift/press about 70 tons (IIRC) and that Thing could lift/press about 85 tons. But when Thing first battled Sasquatch, Thing made a point of noting that Sasquatch was stronger than him (after getting hit a few times).

http://www.comicvine.com/marvel-two-in-one-where-stalks-the-sasquatch/37-21864/
« Last Edit: Apr 6th, 2011 at 6:21pm by polarboy »  
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Re: Alpha Flight
Reply #42 - Apr 7th, 2011 at 12:18am
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Majestic wrote on Apr 6th, 2011 at 5:54pm:
Scott H wrote on Apr 5th, 2011 at 8:32pm:
Majestic wrote on Apr 4th, 2010 at 8:33pm:
Next is Sasquatch (I know, his Agility is WAY too high)    Smiley


Believe it or not, if this is meant to be from his first few appearances, his STR and Carrying Capacity are actually somewhat low, even though they match what OHOTMU said. After all, that plane he easily throws 1000 feet against its engines in his very first appearance? Over 200 tons without cargo.


Yeah, we figured that was probably just adrenaline.  Smiley  We went with what the OHOTMU said, since that gave us solid benchmarks.


Well, the caption said he did it without effort, and then of course he goes on to lift at least half of a naval destroyer (many thousands of tons) out of the water in his next appearance. I would tend to go for stories over handbooks, although the latter are certainly a useful resource, myself.
  
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Re: Alpha Flight
Reply #43 - Apr 7th, 2011 at 11:02am
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It's always hard to put this stuff in perspective -
Writer's take license of characters all the time. OHOTMU, OTOH, hasn't always been consistent and in updates and revision has to follow those whimsical writers....

We used to have three categories for big strength in our game that dealt with Marvel/DC
1) the lower category filled with characters that were able to approach the big lift at up to 90 tons, that the games was/are able to well-define...
2) the 'usual' category filled with the known heavy hitters like Thing, WonderMan,Thor, Colossus, Sasquatch, etc...
3) the rare exception that included Superman and Hulk all the time, Sasquatch in a rage and cosmic guys like Champion and such... to get here is rare and there no reason category 2 guys couldn't get here if the conditions were right, but as a rule, no matter the game system, this area was forbidden to character generation...
It's hard because our comics reading experience marvels at the impossible and revels in the suspension of disbelief; when we game and try to put marks on the gauge, our writers have usually muddied up the estimation pretty bad, especially when they seemed to have to one up each other all those years ago... Cheesy
« Last Edit: Apr 7th, 2011 at 11:03am by AlabasterKnight »  

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Re: Alpha Flight
Reply #44 - Apr 7th, 2011 at 2:02pm
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This is why I came up with the very rare new power called Super.  Its in my house rules section.   To me, it covers all the super extremes like Superman's strength,  Flash's speed, etc.. in V&V terms.
  

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Re: Alpha Flight
Reply #45 - Apr 7th, 2011 at 2:22pm
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Scott H wrote on Apr 7th, 2011 at 12:18am:
Well, the caption said he did it without effort, and then of course he goes on to lift at least half of a naval destroyer (many thousands of tons) out of the water in his next appearance. I would tend to go for stories over handbooks, although the latter are certainly a useful resource, myself.


You're probably right.  In addition to what AK said, I'll point out that over time, different writers (who don't necessarily even pay attention to the guidelines in things like TOHOTMU) give wildly varying abilities to characters.  They would all agree that Sasquatch has Heightened Strength, but each might choose to implement that in different ways.  Sometimes Superman can only lift a plane or a building, other times he can push planets.

Since we had relative benchmarks for at least one single stat (Strength), we took advantage of that and used the numbers they gave, even when it might have been contradicted in the comics themselves.
« Last Edit: May 8th, 2012 at 3:18pm by Majestic »  
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Re: Alpha Flight
Reply #46 - May 4th, 2012 at 2:17am
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Puck was my favorite when he was an acrobatic dwarf. One thing Byrne did well was make superheroes inclusive: he gave us Jewish, black, gay, dwarf, Indian, amputee, and other heroes you rarely saw elsewhere--and didn't try to "cure" them. Puck was Puck, and happy to be who he was despite his condition. I loved that issue where he was laid up but solving mysteries in the hospital just the same.
« Last Edit: May 4th, 2012 at 2:18am by Kap »  
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Re: Alpha Flight
Reply #47 - May 4th, 2012 at 1:57pm
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good call. also, Majestic: HFS! 3d20 for guardian's powerblast?!? Lawdy!
  
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Re: Alpha Flight
Reply #48 - May 8th, 2012 at 3:20pm
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Keep in mind that:

a) I wasn't the one who made these conversions (I merely posted them); they were done by my high-school friend

b) They were constructed to fit into our very high-powered campaign.  You're talking about a group that fought (and defeated) the entire Fantastic Four, and who went toe-to-toe with Superman!   Smiley
  
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Re: Alpha Flight
Reply #49 - May 9th, 2012 at 7:33pm
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right on. incidentally, I was trying to calculate spider man's approx S and E to lift 10 tons. figuring 200lbs (which he isnt, even) and a 32 Endurance, he would need a Strength around 60.
  
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Re: Alpha Flight
Reply #50 - May 10th, 2012 at 3:33pm
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Yeah, Spider-Man is pretty insane when you stat him out in any game system.  Fantastic Strength, Endurance, Agility, Intelligence.  Any way you slice it he's going to have a buttload of Hit Points.

I figure he has a weakness:

Vulnerability: Glass Jaw.  Has double the normal chance of being knocked unconscious (or whenever the GM decrees, regardless of the roll).   Cool
  
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Re: Alpha Flight
Reply #51 - May 10th, 2012 at 6:11pm
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Majestic wrote on May 10th, 2012 at 3:33pm:
Yeah, Spider-Man is pretty insane when you stat him out in any game system.  Fantastic Strength, Endurance, Agility, Intelligence.  Any way you slice it he's going to have a buttload of Hit Points.

I figure he has a weakness:

Vulnerability: Glass Jaw.  Has double the normal chance of being knocked unconscious (or whenever the GM decrees, regardless of the roll).   Cool


I have to disagree with how to write Spider-Man, he doesn't have to have gamebreaking stats. I think John has the right approach and even without a homebrew power, he could be simulated with proportional spider-strength and game longevity...
And I definitely don't characterize him with a glass jaw, even if to compensate for a grossly exaggerated write up.
But alas, only my opinion... Cheesy
  

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Re: Alpha Flight
Reply #52 - May 10th, 2012 at 6:45pm
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its more a factor of strength scaling in the v&v game vs marvel (or even worse, dc! ) comics. v&v is great, its best to judge a marvel hero's power level within their context and convert accordingly rather than worry about carrying capacity.
  
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Re: Alpha Flight
Reply #53 - May 10th, 2012 at 6:52pm
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(Mutant Power: 'Spider' Strength: Spider-Man's Carry Capacity ( and Base HTH damage) is modified by (x2? x4? x7? etc...) to reflect the proportional strength of a spider. No extra PR cost required.)

?

Cheesy
« Last Edit: May 10th, 2012 at 6:54pm by AlabasterKnight »  

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Re: Alpha Flight
Reply #54 - May 10th, 2012 at 8:57pm
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Tim Hartin gave Spider-Man a Body Power that doubles his Carrying Capacity:

http://paratime.ca/v_and_v/spiderman.html
  
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Re: Alpha Flight
Reply #55 - May 11th, 2012 at 2:02pm
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Note that even Tim's write-up, which has that Body Power doubling his CC, his stats are way up there (ending up with 242 Hit Points).  It's just one of those things that happens with characters that have great stats in all of the Basic Characteristics that go towards HPs (Beast is the same way).

I suppose he wouldn't necessarily have to have a glass jaw.  There just seem to be times when he goes down fairly easily (writer's feat, I suppose).

As long as he doesn't have any protection powers (Invulnerability, Armor, etc.), he could go down with any blow, if the roll is low enough.
  
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Re: Alpha Flight
Reply #56 - May 12th, 2012 at 12:51pm
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Given how many monthly titles Spider-Man has appeared in consecutively, and that often in the past he was characterized as sleep-deprived, he probably never has time to recoup all of his Hit Points and Power Points.

Most of the other characters who are that ubiquitous have Invulnerability (Superman), regeneration (Wolverine), or perhaps a version of willpower that allows them to function with minimal rest (in the case of Batman).

About a decade ago I saw a post on a now-defunct V&V fansite that gave Henry McCoy a version of Physical Handicap that meant in his blue form he had only half his allotted Hit Points. I thought that was a great way to acknowledge that character's enhanced mutation while keeping his Hit Points out of the triple-digits.
« Last Edit: May 12th, 2012 at 12:53pm by polarboy »  
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Re: Alpha Flight
Reply #57 - May 14th, 2012 at 1:53pm
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Great points, pb.  I'd never thought about how often sleep-deprived Spider-Man (and now probably Wolverine) is/would be.  Wolverine can regenerate, but Spider-Man would hardly ever have time to catch up on even Power, yet alone Hit Points!   Smiley
  
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Re: Alpha Flight
Reply #58 - May 16th, 2012 at 8:55pm
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Apparently both Spidey and Wolverine have a new mutant power.

Mutant Power: Can't sell sell a book without us: The character is so massively popular that they must be included as member of any team's roster, now matter how unlikely they are to fit in with the rest of the team; They must have their name and/or image on the cover of the majority of books sold by their publisher; They must regularly under go some massive trauma/event which forces the character's previously established history to be rebooted every few years. This power also allows the character to simultaneously appear in multiple titles, all existing in the same timeline/universe, even though it might be physically impossible for them to do so otherwise.  Cheesy
« Last Edit: May 16th, 2012 at 8:55pm by dsumner »  

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