Troy wrote on Apr 12
th, 2010 at 9:01am:
Majestic wrote on Apr 10
th, 2010 at 4:08pm:
The "typical" power level in our campaign is medium. It's most assuredly not a low-powered campaign (where street level stuff is tough), and it is rarely high powered (where Superman-types are common).
I don't think Superman is "high powered" in V&V because he's out of scope in V&V.
I think you'd have to treat the terms low, medium, and high-powered within the scope of V&V.
If you have a game where people start out with at least 5 powers and they commonly go up 1-2 levels after their first adventure, that would be on the high side for me.
I don't think I agree. I've seen Superman done in V&V a number of times, and one time our characters (in our old, high school campaign) even fought him. Of course, much is open to interpretation and it matters which 'version' of Supes you're dealing with. But I've seen V&V equivalents that would approximate
MOST of the versions I've read of Superman from the various comics he's appeared in.
So to me Superman (and characters like him) fill in the high-powered ranks (to me high powered means like the classic Justice League lineup), V&V usually deals with medium to low, where medium is more like the X-Men or Teen Titans, and low is your "street level" like you see with Batman or Daredevil.
V&V
can do high-powered, and I don't feel it's only tied to the number of powers (though obviously, if you have a
lot of the really powerful powers, it can get out of hand pretty quickly). V&V doesn't typically lend itself towards high-powered stuff, though, so I agree it's usually mid to low leveled.
As far as levels increased per adventure, I guess it depends on how you define an adventure. Our characters might go up two levels at once, but only during the really early levels, and then only with longer adventures (that last a number of sessions). Conversely, when our characters hit 16th level - even if they're fairly powerful - it takes them
years to get to 17th (literally
dozens of adventures).