AlabasterKnight wrote on Oct 6
th, 2010 at 11:35am:
Exactly... any rules supplement is going to be generated from the subject matter experts amongst the fanbase's experience...
There's been 25 years + of home tweaking that are mostly viable upgrades that have been tried and true.
FGU has already touched base on this possibility with a few writers about how to do this potential project, but again, it's cart before the horse to think about it too much right now.
We're focusing on building the product catalog to a modern state, adding game support, and then revision can come later.
I promise this: No hero/character/point build system... it's counter to the open judgment that GMs have right now in creating a discretionary point of being arbiter of their universe. Points means flat structure and boolean or mean values that can't be negotiated...
Sounds crappy to me...?
I was talking to DSumner on the phone the other night about much the same thing. In truth, I'm extremely happy with the system and am totally on board with Galaxy Boy's desire to keep the classic random set up versus a point build system. In truth, the one thing that I would like to see added as far as a rules set is a better focus on handling things that would normally be considered a skill check... hacking alien computers, flying strange aircraft, etc. etc. However, rather than implementing a cap system that could require a modification addition to all pre-existing characters, I've pondered about basically utilizing a clever analysis of pre-existing information about characters and incorporating that with typical skill saves. Basically looking at their primary ability scores and then adding circumstancial roll modifiers based on things such as their listed occupations (as computer programmers would naturally get a set bonus to doing computer related skill checks, mechanics would get a bonus towards rigging and repairing such equipment, counselors would get a bonus to diplomacy checks, etc.) and then also perhaps the type of environment the character was raised in, their back story, etc.
Basically you would have a simple tier of bonuses/penalties (-2,-4,-6 or +2,+4,+6 perhaps) and a broad list of guidelines on how to make it work.
I don't know, something I'm just playing around with.