Very Hot Topic (More than 25 Replies) Hi everyone, I'm Jack Herman (Read 12260 times)
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Hi everyone, I'm Jack Herman
Jun 17th, 2010 at 10:10pm
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This is my first time posting here. I just want to apologize for violating the rules and trying to put multiple posts here. It's just that Jeff Dee and I have some pretty big news to announce and we wanted to make sure that everyone got the message.
  
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Villains and Vigilantes is back
Reply #1 - Jun 17th, 2010 at 10:10pm
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Official Press Release
VILLAINS AND VIGILANTES™ RETURNS!

THE CLASSIC TABLETOP RPG IS NOW PUBLISHED BY MONKEY HOUSE GAMES™

June 27, 2010 is the release date for "VILLAINS AND VIGILANTES™ 2.1" from MONKEY HOUSE GAMES™. Virtually unavailable for the last two decades, VILLAINS AND VIGILANTES™ is back!

In 1979, JEFF DEE and JACK HERMAN created the original VILLAINS AND VIGILANTES™, the game that brought classic comic book style adventurers into the world of role-playing games. It inspired thousands of crossover fans between comics and gaming, and spawned dozens of imitations.
VILLAINS AND VIGILANTES™ is legendary among role-playing games for its random super-powered character generation system, its accessible, open and fast-paced rules, and the imaginative, far-ranging campaign universe created by Jeff Dee and Jack Herman.

This latest version of the game- dubbed version 2.1- revives the popular 1982 Revised Edition with some rules additions. It also features brand new illustrations from co-creator Jeff Dee, whose RPG game art has developed a longtime following.

"Jeff Dee and I are Monkey House Games." announced Jack Herman, "Effective immediately, V&V is back in the hands of its creators, right where it should be. We’ve both dreamed of this opportunity for a very long time, and we can’t wait for you to see what we’ve done with the old place."
Dee and Herman both credited the "ferociously loyal legion of online fans and players" as a driving force in the revival. "You carried the torch for decades and never faltered. This is a testament to your power and your will. You effectively brought our game back from the dead. We are in awe and we thank you."

According to Herman, there are currently new adventures and campaign material in the pipeline. "This is the perfect time for new players to jump in, but the die-hards that have been following V&V since its earlier incarnation will be right at home. You’ll get to reconnect with the very same game world Jeff and I previously ran, drew and wrote about- only this time it’ll be bigger, better and more. If players have even half as much fun playing it as we’re having working on it, this will be something you won’t want to miss.”

VILLIANS AND VIGILANTES™ 2.1 will be available June 27, 2010 from RPGNow.

Monkey House Games products are available from RPGNow and its affiliates at:
http://www.rpgnow.com/index.php?manufacturers_id=3246

VILLAINS AND VIGILANTES™ is the classic tabletop role-playing game of comic book style costumed crime fighters created by Jeff Dee and Jack Herman.

MONKEY HOUSE GAMES™ is the game company created by Jeff Dee and Jack Herman for the release of all material relating to the VILLAINS AND VIGILANTES™ Universe.

For further information, please visit www.monkeyhousegames.com
  
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Re: Hi everyone, I'm Jack Herman
Reply #2 - Jun 17th, 2010 at 10:12pm
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WOW, Great news!  I will definatly be waiting to buy the new V&V products!   Thanks  for posting such awsome news!

And welcome, I hope you find this place fun, if not for you and Jeff, this place wouldn't be around!
  

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Re: Hi everyone, I'm Jack Herman
Reply #3 - Jun 17th, 2010 at 10:38pm
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Monkey House Jack wrote on Jun 17th, 2010 at 10:10pm:
"Jeff Dee and I are Monkey House Games." announced Jack Herman, "Effective immediately, V&V is back in the hands of its creators, right where it should be. We’ve both dreamed of this opportunity for a very long time, and we can’t wait for you to see what we’ve done with the old place."Dee and Herman both credited the "ferociously loyal legion of online fans and players" as a driving force in the revival. "You carried the torch for decades and never faltered. This is a testament to your power and your will. You effectively brought our game back from the dead. We are in awe and we thank you."

Does this mean FGU no longer owns the game?
  
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Re: Hi everyone, I'm Jack Herman
Reply #4 - Jun 17th, 2010 at 10:51pm
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Mr. Herman, welcome to the sight. This is great news. I'd also like to say how much I've not only enjoyed your gamine work, but your run as the writer on the Elementals comic. Great stuff, and I look forward to seeing anything you guys come up with.
  

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Re: Hi everyone, I'm Jack Herman
Reply #5 - Jun 17th, 2010 at 10:53pm
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Mike wrote on Jun 17th, 2010 at 10:38pm:
Monkey House Jack wrote on Today at 10:10pm:"Jeff Dee and I are Monkey House Games." announced Jack Herman, "Effective immediately, V&V is back in the hands of its creators, right where it should be. We’ve both dreamed of this opportunity for a very long time, and we can’t wait for you to see what we’ve done with the old place."Dee and Herman both credited the "ferociously loyal legion of online fans and players" as a driving force in the revival. "You carried the torch for decades and never faltered. This is a testament to your power and your will. You effectively brought our game back from the dead. We are in awe and we thank you." Does this mean FGU no longer owns the game

Interesting. I'm curious about this too.  Smiley
  
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Re: Hi everyone, I'm Jack Herman
Reply #6 - Jun 17th, 2010 at 11:07pm
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Is it June 27th yet? Will there be a print copy of this?!?!?
  
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Re: Hi everyone, I'm Jack Herman
Reply #7 - Jun 18th, 2010 at 6:38am
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Great news! Smiley

Cheers!
« Last Edit: Jun 18th, 2010 at 6:38am by Zenith Comics »  
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Re: Hi everyone, I'm Jack Herman
Reply #8 - Jun 18th, 2010 at 11:57am
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Yes, awesome news!  I want to second what dsumner said - I loved your writing on Elementals, Jack!
  
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Re: Hi everyone, I'm Jack Herman
Reply #9 - Jun 18th, 2010 at 3:09pm
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Very interested if there will be a dead tree version as well.

Also, this will be compatible with what I already have, V&V wise?
  
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Re: Hi everyone, I'm Jack Herman
Reply #10 - Jun 18th, 2010 at 4:28pm
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Hey,

For the sake of finding everyone's questions and their answers, I am going to merge all these into one post.   That way we can find all the information we are seeking that much faster.
  

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Re: Villains and Vigilantes is back
Reply #11 - Jun 17th, 2010 at 11:56pm
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Awesome news!  I'm really hoping the modifications lean toward the hints Jeff gave here.  I'm definitely looking forward to checking it out.
  
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Re: Villains and Vigilantes is back
Reply #12 - Jun 18th, 2010 at 12:09pm
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I'll second that.  I don't want to see a complete revamping (which makes me hopeful, being as they chose to call it 2.1 instead of 3.0).
  
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Re: Villains and Vigilantes
Reply #13 - Jun 17th, 2010 at 10:58pm
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Will you be able to buy a hard copy of the book, or is it only available as a down loadable file?
  
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Re: Villains and Vigilantes
Reply #14 - Jun 18th, 2010 at 11:33am
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Hawk wrote on Jun 17th, 2010 at 10:58pm:
Will you be able to buy a hard copy of the book, or is it only available as a down loadable file?


Pdf first. We'll follow that up with a print version asap.

-Jeff Dee
Monkey House Games
  
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Re: Villains and Vigilantes
Reply #15 - Jun 18th, 2010 at 11:38am
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Which company now owns the legal trademark to V&V?
« Last Edit: Jun 18th, 2010 at 11:38am by Carpenter »  
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Re: Villains and Vigilantes
Reply #16 - Jun 18th, 2010 at 2:32pm
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Jeff Dee wrote on Jun 18th, 2010 at 11:33am:
Hawk wrote on Jun 17th, 2010 at 10:58pm:
Will you be able to buy a hard copy of the book, or is it only available as a down loadable file?


Pdf first. We'll follow that up with a print version asap.


-Jeff Dee
Monkey House Games



That sucks I prefer having a book to pdf means i'll have to wait longer
« Last Edit: Jun 19th, 2010 at 9:51am by Avatar »  

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Re: Villains and Vigilantes is back
Reply #17 - Jun 17th, 2010 at 10:34pm
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Hope no one minds that I reposted this to my meetup group.

Of course I gave the post the heading of "Holy Flying Monkeys Batman!!!!!!"
  
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Reply #18 - Jun 18th, 2010 at 4:28pm
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This is incredible. Congrats Jack and Jeff. Damn, it's been a long road. You guys must be thrilled. Well done and well deserved!!
Wow.
  
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Re: Villains and Vigilantes is back!
Reply #19 - Jun 18th, 2010 at 11:55am
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Wow, this is really great news!  I for one am really excited about seeing what Jack and Jeff come out with!    Smiley
  
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Re: Villains and Vigilantes is back!
Reply #20 - Jun 18th, 2010 at 12:05pm
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With so many posts, I'm going to reiterate a question from before: Which company now owns the legal trademark to V&V?
  
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Re: Villains and Vigilantes is back!
Reply #21 - Jun 18th, 2010 at 2:50pm
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Monkeyhouse Games has the legal trademark on it now or they couldn't be putting out a 2.1 version.
  
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Re: Hi everyone, I'm Jack Herman
Reply #22 - Jun 18th, 2010 at 7:02pm
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I guess now I know what I can ask the Little Devil to get me as a belated Fathers Day gift............
  
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Reply #23 - Jun 19th, 2010 at 12:13am
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Duroon wrote on Jun 18th, 2010 at 2:50pm:
Monkeyhouse Games has the legal trademark on it now or they couldn't be putting out a 2.1 version.

It's not in the press release, though. And FGU still has V&V materials on their site. Very interesting. I'd love to hear more details.
« Last Edit: Jun 19th, 2010 at 12:14am by Carpenter »  
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Re: Hi everyone, I'm Jack Herman
Reply #24 - Jun 19th, 2010 at 1:29am
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Yeah, that's right. I just went back to check and you can still buy the 2.0 rules and many modules directly from FGU (as I've done in the past).

http://www.fantasygamesunlimited.net/category/Villains-and-Vigilantes-8

And all the free products form this spring are still up:

http://www.fantasygamesunlimited.net/page7.html

Hearing the official word on the trademark would be interesting--just because it's been so blogged about over the years.  Smiley
« Last Edit: Jun 19th, 2010 at 1:31am by Mike »  
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Re: Hi everyone, I'm Jack Herman
Reply #25 - Jun 19th, 2010 at 8:56am
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My brother informed me about this last night - I've really got only three words:

TOTAL
HARD
CORE!


Messers Herman and Dee...Thank you.  This is an event I've been dreaming about since the late '80s, and you have every guarantee that I'll be doing my utmost to support Monkey House Games in its efforts to bring V&V back to the gaming tables.

You guys did it first and you did it best.  Hoping that we'll be the recipients of updates regarding the upcoming hardcopy/.pdf releases over the coming weeks.

A fundamental part of my mis-spent youth has returned... Smiley
« Last Edit: Jun 19th, 2010 at 10:06am by Tempest »  
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Re: Hi everyone, I'm Jack Herman
Reply #26 - Jun 19th, 2010 at 4:20pm
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For just a moment I thought it was my brother, who also had a PC named Tempest!   Smiley

Welcome, Tempest!    Smiley
  
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Re: Hi everyone, I'm Jack Herman
Reply #27 - Jun 20th, 2010 at 1:19am
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Hello everyone--

I went out for drinks with an old friend from high school yesterday, and heard the 2.1 news.

So what happened?

Did Herman and Dee purchase the rights from FGU?

Did the FGU contract expire?

Does the trademark agreenment allow for FGU and Monkey House to both publish V&V materials?

Or is Monkey House publishing V&V 2.1 in spite of any possible trademark infringements and planning on sorting out the details later?

I've been involved in trademark/copyright negotiations for my firm and am curious about the details. I couldn't garnish much from the press release.
« Last Edit: Jun 20th, 2010 at 1:24am by Power Ring »  
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Re: Hi everyone, I'm Jack Herman
Reply #28 - Jun 21st, 2010 at 12:05pm
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Also, I don't want to get into the politics of their relationships, so don't ask me about that. What I do know is that I have been blessed to be allowed to work on new material (which is going swimmingly I might add).

Sincerely,
Alabaster Knight -
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Re: Hi everyone, I'm Jack Herman
Reply #29 - Jun 21st, 2010 at 1:06pm
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AlabasterKnight wrote on Jun 21st, 2010 at 12:03pm:
Jack's 'press release' is a bit premature.
Sorry to be a spoiler, but Mr. Herman and Mr. Dee are putting the cart before the horse, I believe.

FGU still owns the copyright and trademark for V&V.

Sincerely,
Alabaster Knight -
Defending the walls.

I guess we will see how this plays out on the 27th. As no one here is a copyright lawyer (at least no one I am aware of) I don't think any of us can say who is in the right or wrong at this point. I can say that I will be online as early as possible on the 27th buying the newest version of V&V.
  
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Reply #30 - Jun 21st, 2010 at 1:11pm
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I removed my earlier post to clarify that I take no position as an official spokesperson for FGU. What I can say is V&V will have new material soon.
  

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Re: Hi everyone, I'm Jack Herman
Reply #31 - Jun 21st, 2010 at 2:47pm
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Duroon wrote on Jun 21st, 2010 at 1:06pm:
I guess we will see how this plays out on the 27th. As no one here is a copyright lawyer (at least no one I am aware of) I don't think any of us can say who is in the right or wrong at this point.

Well put.


Duroon wrote on Jun 21st, 2010 at 1:06pm:
I can say that I will be online as early as possible on the 27th buying the newest version of V&V. 

Me too.
« Last Edit: Jun 21st, 2010 at 2:48pm by Doctor Foom »  
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Reply #32 - Jun 21st, 2010 at 7:34pm
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Welcome to these boards, AlabasterKnight!   Smiley
  
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Reply #33 - Jun 21st, 2010 at 8:28pm
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Yes, welcome, AlabasterKnight! Hope to get to know you!
  
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Reply #34 - Jun 22nd, 2010 at 8:15am
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AlabasterKnight wrote on Jun 21st, 2010 at 1:11pm:
I removed my earlier post to clarify that I take no position as an official spokesperson for FGU. What I can say is V&V will have new material soon.


Thanks for that clarification, AlabasterKnight.

Since no official spokesperson for FGU has disputed Monkey House Games' rights to V&V (not to the press, not on their web site, not on any forum I know of), I recommend that everybody relax. Jack and I are absolutely confident.

Well, Jack's a little bit twitchy, maybe. But cut him some slack. He's a Monkey Smiley

-Jeff Dee
Monkey House Games
  
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Reply #35 - Jun 22nd, 2010 at 8:19am
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I'd like to add, by the way, that anyone who is currently writing V&V adventures for FGU is welcome to contact me privately (jeff@monkeyhousegames.com) to discuss moving their projects over to Monkey House.

-Jeff Dee
Monkey House Games
  
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Reply #36 - Jun 22nd, 2010 at 12:57pm
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contact info sent.
  

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Reply #37 - Jun 22nd, 2010 at 3:11pm
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Jeff Dee wrote on Jun 18th, 2010 at 11:33am:
Pdf first. We'll follow that up with a print version asap.

-Jeff Dee
Monkey House Games


It still may be too soon to say, but will we be able to get a hardcopy from our Friendly Local Game Store.
  
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Reply #38 - Jun 22nd, 2010 at 3:33pm
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It's still too soon to say Smiley

-Jeff Dee
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Reply #39 - Jun 22nd, 2010 at 6:26pm
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The owner of my FLGS is also an old time V&V player, he is interested in having a couple hard copies around the store. You should have seen his eyes bug out when I mentioned that you guys were putting out a new updated version of the rules!
  
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Reply #40 - Jun 22nd, 2010 at 6:28pm
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Did they look like this?
Shocked

My eyes did the same thing.
  
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Reply #41 - Jun 24th, 2010 at 8:20am
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I know, I've been calling everyone I used to play with... I hope we flood the site when the new version becomes available.
  
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Reply #42 - Jun 24th, 2010 at 4:38pm
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Hi, I was just wondering if there was an ETA as to when all of the lawyerly details would be taken care of so you can share more info about some of the particulars. I like following business news. And the 2010 revival of V&V is big stuff!
  
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Reply #43 - Jun 29th, 2010 at 11:14am
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Jeff Dee wrote on Jun 22nd, 2010 at 8:15am:
Since no official spokesperson for FGU has disputed Monkey House Games' rights to V&V (not to the press, not on their web site, not on any forum I know of), I recommend that everybody relax. Jack and I are absolutely confident.


Have any official spokespeople from FGU responded to Monkey House Games directly? What have they had to say?
  
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Reply #44 - Sep 30th, 2010 at 4:23pm
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Interesting... so what is the possiblity of this taking off the ground?
I will simply buy the material just to have it.
But I am concerned that this ship has sailed a long time ago and the face of the RPG market has vastly changed since V&V ran elbow to elbow with the big leagues.

Is the response good?
Are table top RPGs still in motion?
Not trying to shatter anyone's hopes... but I also would hate to see smoke getting blow up fans @$$3$.

Please don't take that the wrong way.
I at one time would have loved to have worked on V&V Mods.
I most especially would have loved to have illustrated a comic for V&V primarily one that had the Crusaders in it.

So if Jeff and Jack want someone to do illos... I am your man. Not a pro mind you... but my artwork can speak for itself.

G7
  

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Reply #45 - Oct 1st, 2010 at 2:37am
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Guardian7 wrote on Sep 30th, 2010 at 4:23pm:
Is the response good?
Are table top RPGs still in motion?
Not trying to shatter anyone's hopes... but I also would hate to see smoke getting blow up fans @$$3$.

Please don't take that the wrong way.
I at one time would have loved to have worked on V&V Mods.
I most especially would have loved to have illustrated a comic for V&V primarily one that had the Crusaders in it.

G7


Check out FGU's website:
http://www.fantasygamesunlimited.net/
  
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Reply #46 - Oct 1st, 2010 at 7:14pm
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Troy... wrote on Jun 29th, 2010 at 11:14am:
Jeff Dee wrote on Jun 22nd, 2010 at 8:15am:
Since no official spokesperson for FGU has disputed Monkey House Games' rights to V&V (not to the press, not on their web site, not on any forum I know of), I recommend that everybody relax. Jack and I are absolutely confident.


Have any official spokespeople from FGU responded to Monkey House Games directly? What have they had to say?



Ummm he says rather plainly that they have not responded to MHG. Not trying to stir anything up here, MHG and FGU will get things sorted eventually. Until then I look forward to new material from Jack and Jeff and anyone else publishing V&V material under their very generous third party licensing plan.

And Guardian, good to see you back on the forums here, your art is amazing. If you want to contact Jack and Jeff to do art for them you will want the Monkey House Games site though, not Fantasy Games Unlimited.
  
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Reply #47 - Oct 1st, 2010 at 7:52pm
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Yep, they've got a submmission process to go through. So far they've only posted writer guidelines. Jeff is supposed to post submission guidelines for artists at some later date.
  

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Reply #48 - Oct 1st, 2010 at 8:58pm
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Not trying to stir things up either, but FGUs people have responded to MHG and they're in the process of settling that matter...

I think DispName was just trying to point out to G7 that products are being released.
  

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Reply #49 - Oct 1st, 2010 at 10:14pm
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True, but he did ask pretty specifically if Jeff and Jack wanted some work done.

Quote:
So if Jeff and Jack want someone to do illos...


Just wanted to make sure he got pointed in the right direction to talk with Jeff and Jack if that's what he really wants. Again, no wish to stir up any arguments on the subject.
  
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Reply #50 - Oct 3rd, 2010 at 7:43pm
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AlabasterKnight wrote on Oct 1st, 2010 at 8:58pm:
Not trying to stir things up either, but FGUs people have responded to MHG and they're in the process of settling that matter...


My sources say that MHG is trying to settle the issue and Bizar (dba FGU because FGI Inc. no longer exists) is ducking them

Allen
  
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Reply #51 - Oct 3rd, 2010 at 9:13pm
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My sources say that MHG is trying to settle the issue and Bizar (dba FGU because FGI Inc. no longer exists) is ducking them

Allen


If you're going to post something like this, you should at least give your sources.

And what was FGI Inc.?


  
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Reply #52 - Oct 3rd, 2010 at 11:26pm
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Hey, come on. Let's not stir things with misinformation, eh Allen?
MHG's idea of 'settlement' is 'allowing FGU' to be subservient. That's not going to happen. The matter will be 'settled' by the lawyers now involved and if it's an indicator for you, FGU won't have to change its position and isn't making any offers...
...my source is the source.

I'm just happy that it's going well, I can work, and I'm working on something I love with fire. I am done with DITD and we're doing final edits this week! 9 total counter sheets.

Really I just don't want to get sideways again. Thanks.
« Last Edit: Oct 3rd, 2010 at 11:27pm by AlabasterKnight »  

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Reply #53 - Oct 3rd, 2010 at 11:45pm
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I'm going to start calling Allen "Deep Throat" until he reveals his sources.  Smiley
  
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Reply #54 - Oct 4th, 2010 at 1:50am
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Troy... wrote on Oct 3rd, 2010 at 11:45pm:
I'm going to start calling Allen "Deep Throat" until he reveals his sources.  Smiley


Actually Deep Throat was the source, not the reporters, who were Woodward and Bernstein.

As for AK's response above...I don't buy it.

I apologize for the typo earlier...I meant of course FGU Inc. of New York, the corporate entity that the contract to publish V&V was signed with and that was shut down by the State of New York for failing to pay taxes, and thus no longer exists. That was posted about elsewhere on this board but I'm sure I can find the link again.

And here it is:

http://appext9.dos.state.ny.us/corp_public/CORPSEARCH.ENTITY_INFORMATION?p_namei...
« Last Edit: Oct 4th, 2010 at 1:56am by Allen Shock »  
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Reply #55 - Oct 4th, 2010 at 2:07am
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Where do you get 'shut down for non-payment of taxes' being an intelligent or relevant argument? We don't need your link; posting it hasn't done anything for me to 'buy' that you know what it means anyway.
Um, yea, when articles of incorporation are dissolved by a state, it's because the company stop paying the corporate tax to incorporate in that state. That dissolution occurred in 1991 or 92... FGU came to AZ to do business in 1987 where Scott didn't have all the same business restrictions and costs that make it so hard to operate a business in NY. He is doing business with a license legally here since 1987 and has done so continuously and seamlessly and is recognized legally by the people who count down at the courthouse, so it doesn't  matter what form his organization takes; it is still here. You saying FGU doesn't exist and repeating it while clicking your heels together isn't having a lot of effect... pass that to your source.

I'm sorry you don't 'buy' it. Maybe you'll end up mumbling somewhere on a street corner cursing ghostly sources who have spun your head. I've done everything but build a house for you to try and be honest with you all this time man. Yea, I've got my bias, but I also have a background that has relevance to all this including publishing, printing, graphic design and illustration, project management, business law, and contract administration. You don't buy it because it's not what you want to hear.

From your link:
Current Entity Status: INACTIVE - Dissolution by Proclamation / Annulment of Authority (Sep 25, 1991) 

See? INACTIVE 1991... duhhhhh ARIZONA 1987.

ARIZONA. "DBA" is a perfectly acceptable business for here that does not need to register new articles to maintain stature as an entity...

Sick of trying to explain it you.  Sad
« Last Edit: Oct 4th, 2010 at 10:28am by AlabasterKnight »  

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Reply #56 - Oct 5th, 2010 at 4:15pm
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Anyway, I noticed at the original V&V yahoo group, Jeff and Jack still grousing about FGU. Jeff is lambasting Giant No.1 and saying how FGU have no right to the trademark and also using his artwork, and that books like Into the Sub Realm are "unauthorized".

  
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Reply #57 - Oct 5th, 2010 at 5:10pm
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Hi Everyone,

I'm not Jack Herman!  Smiley
  
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Reply #58 - Oct 5th, 2010 at 5:15pm
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Ugh, Galaxy Boy...

That's unfortunate. We're full steam ahead at FGU and if we can get the word out and create great sales, we'll keep pumping out fan focused new material. I know I will until I die or can't move my fingers.
I'm pretty excited for the new focus we have had since Citizen Report.... thanks again to Dave Woodrum for starting a good blaze.

Red: LOL.
« Last Edit: Oct 5th, 2010 at 5:15pm by AlabasterKnight »  

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Reply #59 - Oct 5th, 2010 at 5:18pm
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Red Tornado wrote on Oct 5th, 2010 at 5:10pm:
Hi Everyone,

I'm not Jack Herman!  Smiley


Welcome to the site Red.
  

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Reply #60 - Oct 5th, 2010 at 5:34pm
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Galaxy Boy wrote on Oct 5th, 2010 at 4:15pm:
Anyway, I noticed at the original V&V yahoo group, Jeff and Jack still grousing about FGU. Jeff is lambasting Giant No.1 and saying how FGU have no right to the trademark and also using his artwork, and that books like Into the Sub Realm are "unauthorized".

From MHG's standpoint they are unauthorized as MHG has filed a claim for the V&V trademark. From FGU's standpoint, everything MHG has published is also unauthorized as FGU also filed a claim for the V&V trademark.

The holder of a trademark is supposed to protect it by taking action to keep people from using it that are unauthorized. If MHG sat back and said nothing about what FGU was publishing it would weaken their claim to the trademark because they wouldn't be acting to protect it from "misuse".

Once again not trying to stir things up here, but trying to put things into perspective a little bit. I wouldn't be at all surprised to see the same sort of statements being made by Scott Bizar in regards to the new stuff put out by Jeff and Jack. Actually I am kind of surprised he hasn't made similar statements as some might construe that as a failure to protect his trademark claim.

Regardless, it is out of our hands folks, lawyers will settle things eventually. Do your best not to let it sour you towards the game and go have some fun!
  
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Reply #61 - Oct 5th, 2010 at 5:37pm
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Again, not stirring, but to clarify something misleading that Duroon has said.
MHG filed an application to acquire the trademark.
FGU filed an application to reinforce its continued use by its owner.
But...
Yea, don't let the lawyer thing sour you, V&V is awesome and will only continue to be that much more!
EDIT: Scott will post a release when he feels it is appropriate to do so.
« Last Edit: Oct 5th, 2010 at 5:39pm by AlabasterKnight »  

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Reply #62 - Oct 5th, 2010 at 5:38pm
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Duroon wrote on Oct 5th, 2010 at 5:34pm:
Do your best not to let it sour you towards the game and go have some fun!


My sentiments exactly.
  

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Reply #63 - Oct 5th, 2010 at 5:40pm
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I think it's crappy that Mr. Dee wants to stop people from buying a V and V adventure when he was paid to do art for that adventure--unless he's returning the money he was paid for the art.

I think he should put fans above trademark disputes. If Jeff Dee has a problem with FGU, he should contact them instead of telling his fans what to buy, IMV.

Lately, he hasn't done much to contribute to the MHG or Yahoo forums except to tell people that they are unauthorized.

It really makes it hard to enjoy the game.

If the battle is between the lawyers, then I wish he would keep it to the lawyers and not put fans in the middle.

  
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Reply #64 - Oct 5th, 2010 at 5:49pm
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Red Tornado wrote on Oct 5th, 2010 at 5:40pm:
If the battle is between the lawyers, then I wish he would keep it to the lawyers and not put fans in the middle. 



Yes, but as fans we will always be in the middle. Jeff and Jack aren't the only ones "stirring the pot" so to speak either. Plenty of blame to go around for that, but again, if you want to enjoy the game try and let it slide. It is unnecessary and extremely counter productive for anyone outside of MHG & FGU (and their lawyers) to argue about this stuff. It will get settled, people will buy what they want to buy, or not buy what they feel is inappropriate to buy for whatever personal reasons.

Don't let any of that get in between you and your love of the game.
  
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Reply #65 - Oct 5th, 2010 at 5:53pm
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So far I've only purchased the MHG materials.

I've wanted to buy the FGU materials, but I keep reading Jeff Dee telling us not to. The Sub-Realms dispute was the last straw, though.

I'm tired of acting like Jeff Dee's drone.  Sad
  
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Reply #66 - Oct 5th, 2010 at 6:05pm
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That's really sad, because our stuff is really good...

I've never told anyone to not buy the MHG stuff... *I won't buy 'em*, but I won't tell someone else not to. Heck I got the 2.1 rules as a extremely late birthday present...
  

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Reply #67 - Oct 5th, 2010 at 6:11pm
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AlabasterKnight wrote on Oct 5th, 2010 at 6:05pm:
I've never told anyone to not buy the MHG stuff... *I won't buy 'em*, but I won't tell someone else not to. Heck I got the 2.1 rules as a extremely late birthday present...



In the same vein as AK but on the other side of this fence personally. I won't say don't buy FGU material, those guys (AK and DaveW, plus others) put a lot of hard work into those materials. But I won't buy them due to my own personal reasons. I wouldn't say no to someone giving me any of it though lol! I have seen some of AK's and Dave's work, it is good stuff, make your own decisions about what to buy, for your own reasons.

Then make sure you get someone to sit down and play the game with you!
  
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Reply #68 - Oct 5th, 2010 at 8:56pm
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Red Tornado wrote on Oct 5th, 2010 at 5:53pm:
I'm tired of acting like Jeff Dee's drone.  Sad

Dude with all serious respect to you. You sound like some kid who found out his hero cheated on his wife Wink

I understand not wanting to listen to the anger and resentment, but letting yourself get too emotionally charged isn't going to do you any good or sway people to whatever opinion you might be expressing. Smiley
  

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Reply #69 - Oct 5th, 2010 at 10:07pm
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Points taken.
  
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Reply #70 - Oct 6th, 2010 at 2:48am
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My recommendation is to enjoy both sides of the fence until everything is resolved.  I still plan to purchase Giant # 1 (just haven't done so yet, more because I've been buying other things - RE Pathfinder & Star Wars Saga).  But I intend to do so before losing the chance to.

I filled out the missing pieces in my V&V collection with FGU a year or two ago.  They still have books in new condition.

Personally, I wish everything would move along, and if whoever planned it, a 3rd edition of V&V could be released with some of the changes many of us would like to see.  But that's going to be a while, no matter which side wins.

Like I said, don't be afraid to enjoy both sides while you have the opportunity to do so.
  
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Reply #71 - Oct 6th, 2010 at 9:19am
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I can tell you with absolute confidence Imaginos that you won't lose your opportunity to purchase Giant #1 and a rules upgrade is in the planning for 2011 as well as other game edifying materials...
  

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Reply #72 - Oct 6th, 2010 at 10:51am
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AlabasterKnight wrote on Oct 6th, 2010 at 9:19am:
I can tell you with absolute confidence Imaginos that you won't lose your opportunity to purchase Giant #1 and a rules upgrade is in the planning for 2011 as well as other game edifying materials...


I am hoping the rules upgrade do not include anything like building points. It should be something that expands upon the existing rules instead of making them obsolete. Expanding on the magical or psionic powers for example, would be nice. A skill system that can be "tacked" on, and so on.
  
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Reply #73 - Oct 6th, 2010 at 11:35am
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Exactly... any rules supplement is going to be generated from the subject matter experts amongst the fanbase's experience...
There's been 25 years + of home tweaking that are mostly viable upgrades that have been tried and true.
FGU has already touched base on this possibility with a few writers about how to do this potential project, but again, it's cart before the horse to think about it too much right now.
We're focusing on building the product catalog to a modern state, adding game support, and then revision can come later.
I promise this: No hero/character/point build system... it's counter to the open judgment that GMs have right now in creating a discretionary point of being arbiter of their universe. Points means flat structure and boolean or mean values that can't be negotiated...
Sounds crappy to me...?
  

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Reply #74 - Oct 6th, 2010 at 8:11pm
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I agree about no points based system. I played Champions, and I would not want V&V to become like it.
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Reply #75 - Oct 6th, 2010 at 11:19pm
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One of my favorite concepts that pushes toward a more organized character creation was the Assymmetry rules by Brian Rogers.  Characters were defined by an overall power level, which determined how many power "facets" they receive.  I highly recommend checking out the website (which I cannot link to because it is blocked from my work).
  
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Reply #76 - Oct 7th, 2010 at 4:57am
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Imaginos wrote on Oct 6th, 2010 at 2:48am:
Personally, I wish everything would move along, and if whoever planned it, a 3rd edition of V&V could be released with some of the changes many of us would like to see. 


I don't know about a 3rd edition, but may be some rules upgrades as AK suggests FGU are looking into (and so could MHG - double the options, and I guess each version would head in differing directions) would be what I prefer. Stuff that 'bolts on' rather than wholesale re-writing.
  
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Reply #77 - Oct 7th, 2010 at 8:58am
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AlabasterKnight wrote on Oct 6th, 2010 at 11:35am:
Exactly... any rules supplement is going to be generated from the subject matter experts amongst the fanbase's experience...
There's been 25 years + of home tweaking that are mostly viable upgrades that have been tried and true.
FGU has already touched base on this possibility with a few writers about how to do this potential project, but again, it's cart before the horse to think about it too much right now.
We're focusing on building the product catalog to a modern state, adding game support, and then revision can come later.
I promise this: No hero/character/point build system... it's counter to the open judgment that GMs have right now in creating a discretionary point of being arbiter of their universe. Points means flat structure and boolean or mean values that can't be negotiated...
Sounds crappy to me...?


I was talking to DSumner on the phone the other night about much the same thing. In truth, I'm extremely happy with the system and am totally on board with Galaxy Boy's desire to keep the classic random set up versus a point build system. In truth, the one thing that I would like to see added as far as a rules set is a better focus on handling things that would normally be considered a skill check... hacking alien computers, flying strange aircraft, etc. etc. However, rather than implementing a cap system that could require a modification addition to all pre-existing characters, I've pondered about basically utilizing a clever analysis of pre-existing information about characters and incorporating that with typical skill saves. Basically looking at their primary ability scores and then adding circumstancial roll modifiers based on things such as their listed occupations (as computer programmers would naturally get a set bonus to doing computer related skill checks, mechanics would get a bonus towards rigging and repairing such equipment, counselors would get a bonus to diplomacy checks, etc.) and then also perhaps the type of environment the character was raised in, their back story, etc.
Basically you would have a simple tier of bonuses/penalties (-2,-4,-6 or +2,+4,+6 perhaps) and a broad list of guidelines on how to make it work.

I don't know, something I'm just playing around with.

  

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Reply #78 - Oct 7th, 2010 at 9:17am
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davew wrote on Oct 7th, 2010 at 8:58am:
I was talking to DSumner on the phone the other night about much the same thing. In truth, I'm extremely happy with the system and am totally on board with Galaxy Boy's desire to keep the classic random set up versus a point build system. In truth, the one thing that I would like to see added as far as a rules set is a better focus on handling things that would normally be considered a skill check... hacking alien computers, flying strange aircraft, etc. etc. However, rather than implementing a cap system that could require a modification addition to all pre-existing characters, I've pondered about basically utilizing a clever analysis of pre-existing information about characters and incorporating that with typical skill saves. Basically looking at their primary ability scores and then adding circumstancial roll modifiers based on things such as their listed occupations (as computer programmers would naturally get a set bonus to doing computer related skill checks, mechanics would get a bonus towards rigging and repairing such equipment, counselors would get a bonus to diplomacy checks, etc.) and then also perhaps the type of environment the character was raised in, their back story, etc.
Basically you would have a simple tier of bonuses/penalties (-2,-4,-6 or +2,+4,+6 perhaps) and a broad list of guidelines on how to make it work.

I don't know, something I'm just playing around with.



I like the sound of this approach; the Experience Level modification table could also be used for something like opposed skill tests.
  
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Reply #79 - Oct 7th, 2010 at 9:22am
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PulpCitizen- good point (again, this is just something that is floating about in my head and I've not had the chance to sit at the playtest table and give it a spin but something I'm definitely going to personally play with to see if it is feasible and fairly accurate).
-Granted, a more polished skills system would probably give more fine tuned, accurate results, but that would possibly come at a cost of having to add additional information to character sheets and so forth. Coming up with a system that can pretty much take data that already exists and compute it is my preference... but that is just my preference.
« Last Edit: Oct 7th, 2010 at 9:23am by davew »  

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Reply #80 - Oct 7th, 2010 at 9:29am
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davew wrote on Oct 7th, 2010 at 9:22am:
PulpCitizen- good point (again, this is just something that is floating about in my head and I've not had the chance to sit at the playtest table and give it a spin but something I'm definitely going to personally play with to see if it is feasible and fairly accurate).
-Granted, a more polished skills system would probably give more fine tuned, accurate results, but that would possibly come at a cost of having to add additional information to character sheets and so forth. Coming up with a system that can pretty much take data that already exists and compute it is my preference... but that is just my preference.


I have to say that 'bolt-on' is my preference as well; and if anything can bolted on fairly seamlessly like you envisage, then all the better.
  
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Reply #81 - Oct 7th, 2010 at 9:33am
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I'm at work right now, but I'll chime in on this I prefer that any "new" skills system keep it simple, and not try to re-write the existing rules.
  

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Reply #82 - Oct 7th, 2010 at 10:02am
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PulpCitizen wrote on Oct 7th, 2010 at 9:29am:
davew wrote on Oct 7th, 2010 at 9:22am:
PulpCitizen- good point (again, this is just something that is floating about in my head and I've not had the chance to sit at the playtest table and give it a spin but something I'm definitely going to personally play with to see if it is feasible and fairly accurate).
-Granted, a more polished skills system would probably give more fine tuned, accurate results, but that would possibly come at a cost of having to add additional information to character sheets and so forth. Coming up with a system that can pretty much take data that already exists and compute it is my preference... but that is just my preference.


I have to say that 'bolt-on' is my preference as well; and if anything can bolted on fairly seamlessly like you envisage, then all the better.


Honestly, taking the mutual agreed preference (that exists so far) for this in consideration, the write up should be less a set of rules but more of a set of guidelines of how to take pre-existing rules and make them work for a desired goal, plus some modifiers... course, we've already covered this. Basically, what I'm seeing in my head is not entirely removed from a fair bit of some of the writing that occurred in the SRD 3.0/3.5 scene. Basically the "new uses" for pre-existing skills type of writing (in which this would be "new uses" for pre-existing saving throws) combined with an exploration of circumstancial bonuses/penalties and an overview of dozens of possible skill need scenarios that would define a framework guideline of potential difficulty rolls (this would require a point roll against this score total, that would require a... etc.)
Basically, everything we've talked about, just bringing it into light.  Wink
  

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Reply #83 - Oct 7th, 2010 at 11:26am
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Any planned expansion should include more examples of open-ended powers like Body Power, Chemical Power, Magical Spells, Psionics, Mutant Power, and Willpower B.
  
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Reply #84 - Oct 7th, 2010 at 10:53pm
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Regarding skills, I agree keeping it in line and not requiring the rewrite of all of the characters in existence.  I stand by our old method, which cobbles together the NPC generation.  Roll 2 knowledge areas (FGU core pg 31, MHG core pg 35), one is the character's profession, the other is their hobby.  Then saves are made as d20 through d100 against the appropriate statistic.

To represent super geniuses, I'd allow them to roll again on the table for each d10 they get from heightened intelligence.  After that, if the character wants to train in a new job or whatnot, it's all RP based (or they can use inventing points to represent extra time spent learning other subjects).
  
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Reply #85 - Oct 8th, 2010 at 9:28am
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Imaginos wrote on Oct 7th, 2010 at 10:53pm:
Regarding skills, I agree keeping it in line and not requiring the rewrite of all of the characters in existence.  I stand by our old method, which cobbles together the NPC generation.  Roll 2 knowledge areas (FGU core pg 31, MHG core pg 35), one is the character's profession, the other is their hobby.  Then saves are made as d20 through d100 against the appropriate statistic.

To represent super geniuses, I'd allow them to roll again on the table for each d10 they get from heightened intelligence.  After that, if the character wants to train in a new job or whatnot, it's all RP based (or they can use inventing points to represent extra time spent learning other subjects).


Also an expansion on other ways to use inventing points.
  
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Reply #86 - Oct 8th, 2010 at 10:30am
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Galaxy Boy wrote on Oct 7th, 2010 at 11:26am:
Any planned expansion should include more examples of open-ended powers like Body Power, Chemical Power, Magical Spells, Psionics, Mutant Power, and Willpower B.

Just always had a resistance too rules open for abuse. To  easily leads to power creepage.  I've always thought the farther you get away from the way Jack and Jeff originally designed those rules to work the greater potential for abuse or trouble you were setting yourself up for.

I have similiar thoughts on established comic book character conversions - best ever were Jeff's Teen Titan conversions. They are smpiliar and less powerful than the large majority of those you find anywhere else. I see them as the perfect eample of how too often we try to use the rules to build a character, instead of building a character using the rules.

I'm not sure I'm expressing that quite right but I hope my intentions are there somewhere Embarrassed

Okay this time I really promise, no more soapbox. Probably inadvertantly have offended someone, and to you I apologize. Just a couple thoughts on protecting the integrity of the designers original concepts Lips Sealed
« Last Edit: Oct 8th, 2010 at 11:16pm by Ranger »  

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Reply #87 - Oct 8th, 2010 at 1:20pm
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Not offended in the slightest myself.   Smiley
  

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Reply #88 - Oct 8th, 2010 at 4:14pm
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Galaxy Boy wrote on Oct 7th, 2010 at 11:26am:
Any planned expansion should include more examples of open-ended powers like Body Power, Chemical Power, Magical Spells, Psionics, Mutant Power, and Willpower B. 


I don't know if this will help, but when I first joined this forum I began a number of threads in the Citadel section to show how several of the open-ended powers were used in the 1980s resources. Here are links to some of those threads.

Psionic Possibilities
http://www.villainsandvigilantesforum.com/cgi-bin/yabb2/YaBB.pl?num=1253119008

Poison/Chemical Attacks from Sourcebooks
http://www.villainsandvigilantesforum.com/cgi-bin/yabb2/YaBB.pl?num=1256446819

Heightened Senses Examples: http://www.villainsandvigilantesforum.com/cgi-bin/yabb2/YaBB.pl?num=1253751085

Stealthy Powers and Abilities
http://www.villainsandvigilantesforum.com/cgi-bin/yabb2/YaBB.pl?num=1258690857

Webs and Wall-Crawling
http://www.villainsandvigilantesforum.com/cgi-bin/yabb2/YaBB.pl?num=1254789983

Willpower and Raised Stats
http://www.villainsandvigilantesforum.com/cgi-bin/yabb2/YaBB.pl?num=1254609604

Mutant Power: Earth Control
http://www.villainsandvigilantesforum.com/cgi-bin/yabb2/YaBB.pl?num=1253580746

Bionic and Cybernetic Examples
http://www.villainsandvigilantesforum.com/cgi-bin/yabb2/YaBB.pl?num=1257129870

Insect and Plant Control Examples
http://www.villainsandvigilantesforum.com/cgi-bin/yabb2/YaBB.pl?num=1252902081



« Last Edit: Oct 8th, 2010 at 4:19pm by polarboy »  
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Reply #89 - Mar 22nd, 2011 at 4:12pm
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So did they ever settle it?
Are there enough fans to make it lucrative for them to even produce materials?
Much as I love the game... I just don't see how well this one can survive when it has had it's head held underwater for so long.
But I could be wrong. There might very well be more RPGers out there than I think.
I was just under the assumption that people would rather play stuff on game-stations or Computer over table top dice rolling.

Too bad the whole lot of them simply couldn't put their heads together (A long time ago) and produced materials back when it would have really mattered... and not virtually two decades later.

That is my opinion.

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Reply #90 - Mar 23rd, 2011 at 12:06am
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G7,

Monkey House has a deal with Cubicle 7 to distribute V&V now, so they will be dropping their PoD releases for regular print runs in a few months. I'd assume that's a good sign that the game is seeing a resurgence in popularity. Now that Zenith Comics released the first 3rd party book under the compatibility license, hopefully we will see more such book. I am hoping to do one myself, as I'm prepping a release for a few different supers rpg systems. Last year saw a slew of new super rpgs come out, so it seems that supers gaming is on the rise again. Hopefully V&V can gain new fans (and regain some old ones) during this resurgence.
  

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Reply #91 - Mar 23rd, 2011 at 12:25am
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And Fantasy Games Unlimited has a pretty massive list of new product too.  But don't take my word for it:
http://www.fantasygamesunlimited.net/category/Villains-and-Vigilantes-8

Oops!  Forgot to add the free stuff:
http://www.fantasygamesunlimited.net/page7.html
« Last Edit: Mar 23rd, 2011 at 12:26am by Display Name »  
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Reply #92 - Mar 23rd, 2011 at 5:37am
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Well hopefully it works out for both companies in whatever manner that may be possible.

2.5 decades is a long time to wait. They do indeed have a more visible advertisement for the Super Hero Genre at least, That might be in their favor.
Though I do still wonder if it would be a lucrative enough venture to try to sustain. I certainly hope so.

I had always hoped to have a published piece of material or module with the Villains and Vigilantes logo on it (With me getting to do at least a cover). Of course my knowledge of the game is still only the Original system that I purchased.
But it isn't like that is some massive hurdle.

I am rooting for both Teams. Though FGU should have done more than it has, It had the opportunity (Especially after the creation of the Net).

G7
  

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Reply #93 - Mar 23rd, 2011 at 3:57pm
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I think the conventions are showing there are customers.  The VandV twitter account for Monkey House Games stated that they sold out of all the rule books at CoastCon on the second day and the discussion panel for V&V 3.0 rules was very engaging with a good turn out.
« Last Edit: Mar 23rd, 2011 at 3:58pm by The Cougar »  

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Reply #94 - Mar 23rd, 2011 at 6:03pm
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So what was the number of 'Rule Books' sold? 10? 1000?
Hype is nice... what are the hard facts?

I am sure the panel was a lot of fun. Any idea on the number of participants who engaged?

I am just looking at this from an arms length. I have invested money into things before. So I know first hand there can be a lot of smoke and mirrors when it comes to this kind of stuff.
I hope people start knocking down doors wanting material for this particular RPG. I hope it becomes all the rage. That would make me giddy as hell!
I have recently heard there is a new resurgence in AD&D or D&D again. RPGs have only gotten stronger over the years (Irregardless of what format they use).
So I certainly wish them all the luck in this endeavor, I hope the demand is so high that they actually have to expand (Maybe even create some jobs for people!).

But when it comes to the business end of the spectrum involving this sort of stuff. I have to cast a wary eye.
Sorry... don't mean to deflate anything for anyone. I certainly would dislike for this not to be what the hype makes it out to be.

Just me and my opinions.
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