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Very Hot Topic (More than 25 Replies) Guardians Issue Summaries (Read 158366 times)
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Re: Guardians Issue Summaries
Reply #245 - Mar 23rd, 2011 at 3:45pm
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#199 – The Icarus Syndrome – The Dark Angel is destroyed, but G-Force miraculously survives.  Inside, Shadow Knight’s darkness makes things difficult on the enemy, who fall back as they struggle to contain the invaders.  The superheroes continue to drive past the villains, reaching a room with scientists and the weapon.  As the battle turns against the terrorists, Backfire flees.  G-Force emerges from the wreckage and aids in the assault.  With help from Entropy, Shadow Knight disintegrates the fusion bomb.  Master Zero and the remaining criminals are captured, and the facility is secured, but Dr. Desist keeps the Russian forces out until the remains of the Dark Angel and all technology can be destroyed.  Majestic meets with a representative for Entropy named Mentor, and attempts to find out more about the Alliance.  Franklin Emerson, wearing a Tibetan parka, charms news crews as he arrives at Ronald Reagan Airport.  He blames past development teams for exploiting his name and likeness with the Force android.
  
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Re: Guardians Issue Summaries
Reply #246 - Mar 25th, 2011 at 7:51am
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#200 – Shattered Lull – Investigations by numerous Guardians continue, and they attempt to find out information on the Alliance and their access to the team.  Dr. Desist, Quiasar, and Portal talk with G-Force about his struggles in Siberia.  Incandescent, Kageryu, Warp, Dr. Desist, and Majestic, along with Mindbender and Justiciar, watch as Tong/Intercrime warriors ambush Vampire’s Alliance forces during a drug shipment at a pier in San Francisco.  During the skirmish, an unseen assailant (Sting) launches a powerful missile at a truck, but slips into the water before he can be apprehended.  After the two sides decimate each other, the heroes swoop in, capturing many of them.  The team gathers more information and continues to pursue multiple leads of research.  L-Force is kidnapped, and clues to his whereabouts lead the heroes to a warehouse outside Manassas, Virginia.  A hidden Weaponsmaster watches as the champions swiftly dispatch many Amazon female soldiers, but are beaten back by a powerful Oni robot; L-Force is rescued unscathed.  At long last, the group discovers evidence against two of their own employees, switchboard operator Melinda Williams and information gatherer John Adkins.  The team arrests Williams at her house, utilizing Incandescent to coerce information from her; Adkins is seized without incident.  Evidence shows that multi-billionaire Robert Wilkins III is the one who had been manipulating the group; they also ascertain that they (and Entropy) have been kept busy while the Alliance has maneuvered.  The superheroes raid a contact house, but Wilkins is one step ahead of them.  Epilogue: The leaders of the Alliance: Gir, General, Sting, Widow, Vampire, Mr. Dark, and Shadow Prince, gather at a villa in the Swiss Alps.  A massive earthquake heralds the arrival of Master back on Earth.
  
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Re: Guardians Issue Summaries
Reply #247 - Mar 27th, 2011 at 1:39am
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#201 – A Nation so Conceived… - A plane accident takes the life of Robert Wilkins III.  L-Force and W-Force, at the Guardians’ base celebrating W-Force’s birthday, see mysterious television advertisements for Emerson Technologies (formerly Emerson Electronics).  They record a news broadcast with Franklin Emerson and show it to Dr. Desist, Majestic, G-Force, and USA Defender.  The heroes all watch a cable program with a panel that includes Emerson, Karen Frost (Motivator), and other experts on nanotechnology.  Majestic takes a high-priority phone call from a distressed man who asks to meet the team at the Lincoln Memorial.  Afterwards, the voice is identified as belonging to Franklin Emerson!  The next day, joined by Quiasar and Warp, the group visits the National Mall, where young adherents of the Church of Divine Harmony pass out tickets and literature in pairs around the Reflecting Pool.  The group meets a weeping Emerson by Lincoln’s statue, but the man claims to have never before met Dr. Desist.  Tourists and civilians leave the area, and scans show Emerson to be an advanced android.  As the cultists press in around the heroes, Majestic grabs Emerson and teleports both of them away!
« Last Edit: Mar 27th, 2011 at 1:43am by Majestic »  
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Re: Guardians Issue Summaries
Reply #248 - Mar 27th, 2011 at 1:40am
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This next whole FORCE series was run by Justice, who came out and visited us at GuardianCon #2.
  
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Re: Guardians Issue Summaries
Reply #249 - Mar 28th, 2011 at 3:33am
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#202 – Homo Mechanicus – Majestic and Emerson arrive at the other end of the Smithsonian.  Kageryu, at the museum already, hears com traffic and joins the team as they rendezvous there.  The Emerson android loses all power, so Dr. Desist carefully removes its head to preserve all of its data files.  Suddenly, a C.H.E.S.S. transport arrives and four elite Knights disembark, demanding custody of the body.  They refuse to take orders from Dr. Desist, despite his rank as King of C.H.E.S.S., and hostilities break out between the two sides.  The Guardians keep the head away from the Knights, Majestic teleporting it away to safety.  Two of the C.H.E.S.S. agents escape, but the other two are captured.  Warp and G-Force aid authorities, Quiasar secures the body, and Dr. Desist travels to Aqua Base, where Dr. Mercury and W-Force examine the controlled captives; both Knights liquefy upon exposure to an MRI.  USA Defender, Majestic, Kageryu, and L-Force return to the team’s base, where the head is restored.  They learn Emerson’s history and discover that this android, only recently brought to life, was not welcomed by those in power at Emerson Technologies.  Warnings and clues from the head point to St. Sebastian Island, but the heroes receive an invitation to meet with Emerson and Kinkaid at a downtown church and face an upcoming Church of Divine Harmony rally in the city.  A package with a clue arrives from Enrica Wilson, the Washington Post reporter and sister of California Senator Enrique Wilson, who discovered a link between Emerson Technologies and T.O.T.E.M.
« Last Edit: Mar 29th, 2011 at 1:56pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #250 - Mar 28th, 2011 at 9:00pm
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#203 – The (A)Isle of Lost Souls – L-Force, W-Force, USA Defender, and Dr. Desist fly to St. Sebastian Island, where they discover a hidden antechamber in the rubble.  They are able to retrieve important data discs that show Emerson ordering his transformation into an android, contradicting his current public version of events.  Meanwhile, at a new downtown church, Majestic, Mindbender, G-Force, Quiasar, and Kageryu observe Father Kinkaid work his magic on the crowd while Franklin Emerson stands by.  Majestic makes accusations against the Church of Divine Harmony, but Kinkaid makes him and the team look foolish, welcoming them and presenting the Guardians with a $1 million check.  As the two leaders shake hands, Majestic momentarily blacks out and a dart fires from his armor, barely missing the preacher!  On St. Sebastian Island, the heroes are menaced by four red Hunter-Retrievers, apparently Russian in design.  A W-Force hurricane allows him and Dr. Desist to escape; L-Force phases himself and USA Defender into the mountain to elude the robots as well.  P.R. representative Sally Pearson is devastated by the negative publicity, but the team does what it can to counter it.  Joined by Titan and Incandescent at the base, they debate a course of action, getting legal advice to carefully avoid slander, delaying accusations until they have more proof.  The team from the island returns, and the vigilantes begin searching the recovered discs.
  
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Re: Guardians Issue Summaries
Reply #251 - Mar 29th, 2011 at 1:53pm
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#204 – Alas, Poor Yorick… - G-Force scans the android head and identifies a unique signature.  He becomes troubled when he discovers that his own bionic eye is of the same design.  Mischief discovers Russian involvement via the internet, and Emerson’s head finally expires.  Dr. Mercury finds out that his father is being held hostage in the family home in Huntsville, Alabama, so he gathers some elite C.H.E.S.S. soldiers and intervenes.  He fells Russian powerhouse Nichevo just before Kageryu, Mischief, Majestic, L-Force, and G-Force arrive.  Mischief takes the villain into custody for the A.S.A., but magnetic exposure causes him to dissolve.  Crocodile investigates an abandoned chemical facility in Kazakhstan, where he is nearly killed by a mysterious and sinister nanite swarm.  Dr. Mercury relays him vital information, and he is able to disintegrate the creatures with a magnetic pulse from his Analyzer.  The Guardians gather news about the D.C. rally, Dr. Mercury constructs a powerful magnetic weapon, and the heroes learn that Kinkaid will be holding a summit in Jerusalem in three days.
  
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Re: Guardians Issue Summaries
Reply #252 - Mar 30th, 2011 at 1:29pm
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#205 – FORCE OS: X – G-Force calls the entire team together and reveals that he is dying.  The Guardians strategize about Force, getting more pieces of the puzzle from Dr. Niev, one of the Russian geneticists rescued from Siberia.  White Leopard contacts the heroes, and USA Defender, Warp, Kageryu, G-Force, Majestic, Dr. Mercury, Quiasar, and Mischief portal to Tibet, where elder Okono tells them of the evil entity inhabiting the Force android.  He also cryptically hints that G-Force is the key against this enemy.  After debating a course of action back home, G-Force comes up with the idea of emitting a magnetic pulse from the core of the Earth.  Dr. Mercury constructs a new device, and it is taken to the Elderess to place deep in the Earth's core.  During the summit in Jerusalem two days later, the machine is triggered, wiping out or disabling those infected by nanites.  Moments later, the team, joined by L-Force, appears on the stage and confronts Kinkaid.  Dr. Mercury takes out Emerson, a sniper shoots a staff member, and G-Force holds back Kinkaid from interfering.  The control of his nanites eliminated, an enraged Force descends from the clouds, hovering in the air while being attacked from below.  Quiasar nails the android with Dr. Mercury’s improvised weapon, and the defeated villain falls to the stage.  G-Force suddenly collapses in agony and dies in Kageryu’s arms.  Energy consumes his body, and a mysterious being appears in his place, grabbing Warp and the shell of the android and rocketing into space!
  
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Re: Guardians Issue Summaries
Reply #253 - Mar 31st, 2011 at 12:01pm
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# 206 – Happy Birthday, Kageryu – The team finds that the mysterious being (Neutron) is Geoffrey Wills (formerly G-Force), and that an entity called Liao (the Primordial) returned him to Earth after his death to oppose evil.  The Guardians verify his identity and agree to keep the death a secret, allowing Graviton the opportunity to assume the mantle of G-Force.  Jay Harris (USA Defender) resigns from the team, but is talked into making it a temporary leave of absence.  A few weeks later a group consisting of Warp, Araneae, L-Force, Portal, Mischief, Majestic, Neutron, Incandescent, and USA Defender, along with other friends, celebrates the birthday of Jori Matsui (Kageryu) as civilians at Chandler’s.  Titan alerts them to a nearby hostage situation at East Crest Catholic School, and the heroes quickly learn that the villain, Liberator, is terrorist Allen Cooper, now allied with Force and calling for the Guardians.  Araneae and Warp head back to the base, and the rest rush to the scene, learning of a bomb as they negotiate; Liberator demands the surrender of G-Force for crimes against Emerson and Kincaid.  The criminal spots an invisible Incandescent and activates the weapon, but Kageryu learns that there are actually two bombs!  The vigilantes evacuate the children and faculty, bravely protecting them against armed soldiers that fire into the crowd.  Warp arrives and rushes into the school office, grabbing one of the explosives and teleporting high into the air where the device vaporizes the hero!  Kageryu finds the second bomb in a basement, phases it into the ground, and is obliterated by the detonation!  Incandescent coaxes a location from one of the soldiers, and Portal transports the team, now joined by Xeo Fey, to an abandoned farmhouse many miles away.  The heroes surprise and pound Liberator, and USA Defender disarms another bomb.  A remorseful Incandescent quits the team; USA Defender pledges his support as long as it is needed.
  
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Re: Guardians Issue Summaries
Reply #254 - Apr 1st, 2011 at 1:42pm
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#207 – Spirit Journey – Kageryu finds herself on a misty mountaintop.  She meets her ancient ancestor Rumiko, her companion through the spirit realm where she is to receive additional gifts from the earth kami for her heroism and sacrifice.  The two face many obstacles and trials, and are attacked by an old man.  They battle for many hours, gaining the sensei as an ally after fighting him to a standstill.  Over the next few days they defeat many ninja, sneak past mystical snake-men known as naga, and vanquish undead ronin.  Kageryu faces and overcomes dangerous challenges, learning that she can no longer vibrate through things, but is able to focus her ki to manifest an ectoplasmic katana.  She sneaks past a massive dragon and meets up with Rumiko and the sensei at the top of the mountain, who tell her that she has achieved what her family has not claimed in centuries.  They disappear and she finds herself alone on Mount Fuji in Japan.
  
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Re: Guardians Issue Summaries
Reply #255 - Apr 2nd, 2011 at 2:25pm
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#208 – The Deconstructionist Tango – USA Defender decides to take some time away from the team.  Mad scientist Dr. Anatoly Grobnyakov, who survived the orbital bombardment of the T.O.T.E.M./Intercrime facility in Utah when the last remnant of the Chaos Bomb prototype merged with his body, manipulates reality with his newfound powers.  Guardians Kageryu, Mischief, Majestic, and Portal, along with allies Red Dragon, Mindbender, and Xeo Fey, meet comic book characters come to life in the Foundry: Frisson, Shadowstrike, Tabula Rasa, Jeopardy, and Energon.  C.H.E.S.S. gives the Guardians a new vehicle called the Black Diamond, and the group flies it to a farmhouse in Tillamook County, Oregon, where they rescue the hero Dreamer from a dimensional anomaly.  The combined forces battle and defeat Dr. Grobnyakov, and the villain’s body disintegrates.  The farmhouse travels through time and lands in the desert of Las Vegas in the year 2025.  The Foundry reactivates the dimensional manipulation machine and the heroes are returned home.
  
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Re: Guardians Issue Summaries
Reply #256 - Apr 3rd, 2011 at 7:01pm
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#209 – Dreams wished Forgotten – The New Babylon government asks the Guardians to infiltrate a group called Freedom of Chaos.  There is a possible connection to the World’s Scorned, but the organization doesn’t appear to have done anything criminal so the team refuses.  Weeks later a news report shows a massive cult-like death scene at that group’s headquarters in New Babylon.  The lone survivor, a tattooed teenaged boy, is detained at Dulles International Airport in Virginia by I.C.E. officials.  Majestic, Araneae, Dreamer, Mischief, Neutron, and Kageryu arrive and interrogate him, finding his story to be full of holes.  Suddenly, the Demon Prince of Nightmares emerges from the boy and overpowers the men guarding him.  The heroes battle the creature, who unleashes an attack that puts everyone within a two mile radius (with the exception of Kageryu and Dreamer) into a coma.  When Kageryu finally sleeps, she joins up with the others in a mysterious dream world.  They skirmish and defeat Dar’kness, a changed and evil version of Warp, and some minions, then are challenged by riddles.  Finally, they negotiate with the Demon Prince over how many souls he will keep.  They wake after a month in the dream/coma and find that nearly 2,000 people died in their sleep.  Tesseract, one of the victims, is the only one who remains in a coma.
  
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Re: Guardians Issue Summaries
Reply #257 - Apr 4th, 2011 at 1:18pm
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210 – Curse of the Fatal Death – Seven suspected T.O.T.E.M. figureheads are found lifeless in a Paris hotel room.  Surveillance tapes show Dr. Slaughter, Venom, Supreme, and Power Surge exiting the scene with a burned document containing a Kennedy Space Center letterhead.  In New Orleans to investigate the death of missing mayor Wiltz, Agents Maccane and Huntress from Sleeper’s Paranormal Detective Agency are attacked by zombies in an alley off Bourbon Street.  C.H.E.S.S. agent Lin Pei and A.R.T. member Magnet Master join them and stop the threat.  Accompanied by local superhero Orion, they follow the one surviving zombie to a warehouse, where they defeat more Alliance undead agents, then follow a planted clue to an old mansion protected by ancient magic.  Inside, the heroes find that the ‘old blood’ families had been hiding a mystic treasure, and that the Alliance had kidnapped the mayor for her aid.  They use diplomacy, but the occupants refuse to divulge the secret.  The vigilantes find a protected crypt, but realize almost too late that they are being manipulated.  Shadow Hunter appears and is revealed to be the mysterious Shadow Prince of the Alliance.  The mystic treasure is revealed to be the true “Shadow Hunter”, a young child in need of protection.  Enraged, the champions attack and destroy the Shadow Prince, saving the child.
  
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Re: Guardians Issue Summaries
Reply #258 - Apr 5th, 2011 at 12:39pm
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#211 – Heading to the Stars – The Guardians recover at the Dream Clinic in Indianapolis, Indiana, watched over by Dreamweaver and Dreamer.  Based on coordinates spoken by Neutron in his coma, the team has to choose which of two locations they will investigate.  Neutron quickly scouts both locales, discovering the site of a former spacecraft launch in Antarctica, so the team elects to deal with an ongoing crisis in eastern Asia.  Neutron flies the team to the Kamchatka Peninsula, where they find a Russian C.H.E.S.S. observatory being sacked by supervillains.  The villain Brainmelt and numerous Knights are already down when Araneae, Mischief, Kageryu, Neutron, Dreamer, and Majestic join the skirmish with Mr. Magnum, Clamor, Shadarkos, Jotunn, Samhain, and many Force soldiers.  A speedy and mysterious Knight joins the battle on their side, and they quickly defeat their adversaries; only Shadarkos is able to elude capture.  A large spacecraft decloaks nearby, and they find that the Knight is Kubera (formerly USA Defender), assisting Kodiak and the Gwai’ir, who have come to Earth to enlist the aid of the team.  The captured villains are transported aboard, but Samhain makes a bloody escape.
  
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Re: Guardians Issue Summaries
Reply #259 - Apr 6th, 2011 at 5:56pm
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#212 – Into the Depths – The heroes are brought aboard an advanced Gwai’ir vessel, and they quickly learn that their powers will not allow passage through the ship’s walls or hull.  They track the blood-splattered path that Samhain has carved through the Gwai’ir crew, eventually taking down the madman.  They discover that Kubera has been aboard for about a week, and that the aliens have already secured Warp, as well as the team’s publicist, Ami Johnson, and pilot, Jerry Hammond.  The Gwai’ir implore the group for their help in stopping the Ultimates, who plan to destroy the Milky Way galaxy with a doomsday device.  After one last visit to their headquarters to gather supplies, they rocket into space to give their aid against the great cosmic menace.
  
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Re: Guardians Issue Summaries
Reply #260 - Apr 7th, 2011 at 2:40pm
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#213 – Poker Night – To relax, the superheroes gather together and play poker, spending time together in rest and relaxation as they make the long journey through the vastness of interstellar space.  They explore their new spacecraft, the Star Guardian, discovering that Kodiak has incorporated many ideas from modern-day science fiction shows.  Among other features, the ship has a working “holodeck”, “replicator”, and “transporters”, all similar to those from the “Star Trek” TV franchise.  They get to know some of the Gwai’ir crew, especially making friends with scientist Sir’Inor and warrior Kr’Skir.  Neutron is able to race back and forth between Earth and the ship, keeping both sides informed on current events.  Samhain mysteriously disappears from custody.  The U.S. government recovers a Slaughter Droid out of the still comatose Tesseract.
  
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Re: Guardians Issue Summaries
Reply #261 - Apr 8th, 2011 at 12:27pm
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#214 – One False Step – The heroes make their way to planet P38X392, following the fuel trail of a ship that mysteriously left Earth a week prior.  Due to surface interference, they are unable to transport to the planet’s surface, so Kubera, Mischief, Dreamer, Kageryu, and Majestic travel there via a shuttle.  They meet primitive alien villagers that appear to communicate telepathically, but are unable to establish meaningful contact with them.  Over time each of the team begins to suffer from headaches, and they find themselves irritable and at odds with one another.  One by one, the villagers begin to get ill, so the Guardians race to find a cure.  They find that the native mushroom-like plant life, which emits a sound outside the range of human hearing, has become injured.  The villagers live in symbiosis with the fungi, and when the champions repair the damage with sonic emitters, it leads to restoration for all.  The healed plants bloom across the planet, leaving a large, multi-colored map that, when viewed from orbit, points to a location outside the village.  There the team determines that the damage was caused by Supreme; they also discover stone ruins that give them clues to star locations, enabling them to continue their search for the Ultimates.
  
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Re: Guardians Issue Summaries
Reply #262 - Apr 8th, 2011 at 12:31pm
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If that last one sounded really familiar, it could be because this was an episode of Stargate: SG-1 (with the same name) that one of our GMs remade.
  
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Reply #263 - Apr 9th, 2011 at 3:48pm
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#215 – The Dark Dmitri – Following their new trail, the group flies to the planet Shenel.  Araneae, Dreamer, Warp, Mischief, Majestic, Kubera, and Kageryu meet a race called the Vneer that ritualistically send their own through a gateway, following the ancient edict of a being known as Zitkol.  The Guardians persuade them to put an end to these “sacrifices”, but soon face the wrath of Zitkol’s emissary, the Dark Dmitri.  In short order they annihilate the destructive creature, earning the accolades of the people.  Majestic is given a Jaf’ua Staff as a token of respect and gratefulness.  The heroes travel through the gate, discovering New Beginning, a paradise where generations of those sent through have formed a new society.  Following much discussion and debate, the decision is made to reunite the two cultures, and the integration begins successfully.  In New Beginning, the team is introduced to a remarkable building full of star charts that show numerous gateways and other galactic clues.
  
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Re: Guardians Issue Summaries
Reply #264 - Apr 11th, 2011 at 12:35am
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#216 – Practice Makes Perfect – The team finishes analyzing the discovered data, then bids farewell to the Vneer.  They give some intense analysis to the foes they plan to face (the Ultimates), and come up with a plan to face them in a simulation to prepare for the eventual showdown.  After hours of discussion and strategy about the villains’ abilities and powers, they recreate holographic versions of Dr. Slaughter, Fractor, Supreme, Power Surge, and Venom.  Majestic, Neutron, Warp, Kubera, Mischief, Kageryu, Dreamer, and Araneae then battle the facsimiles, learning tactical changes they’ll need to make when they face the real opponents.
  
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Re: Guardians Issue Summaries
Reply #265 - Apr 11th, 2011 at 1:28pm
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#217 – Sunrise over Slave Lake – Crimson Guard superheroes Raven and Chat Noir discover evidence that cause them to suspect a large-scale paranormal extortion ring in Slave Lake, Alberta.  With their teammates incapacitated, they contact the Guardians for help, only to find that the team is away.  Neutron gathers some former Guardians while C.H.E.S.S assembles a team to accompany them. Dr. Desist, Mindbender, Cobra, Entropy, Surge, and Neutron fly to Canada and make a covert entrance into Envirosafe Gas & Oil to investigate matters.  Joined by Quiasar and W-Force, they confirm criminal activities, but the stealth operation goes up in smoke when Cobra accidentally blows up a car in the parking lot!  The LeBeque gang is called in, and the heroes square off outside against Mr. Mind, Ms. Body, Earth Mother, Coral Snake, and Stump.  Totally outnumbered and outpowered, the villains give up after a brief skirmish, and Coral Snake is convinced by Neutron to switch sides.  Further questioning reveals that the extorters were themselves being pressured by another criminal organization: Intercrime!
  
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Re: Guardians Issue Summaries
Reply #266 - Apr 12th, 2011 at 1:06pm
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#218 – The Fall of Intercrime – Contact is made with the true group behind the extortion plot (Intercrime), and it is learned that the villainous organization has been pushed further and further north by the Alliance over time.  The vigilantes, joined by Coral Snake, challenge the villains, traveling a few blocks away to confront them on the tarmac of the small local airport.  A major battle ensues with the last vestiges of Intercrime: Apollo, Black Empress, Mind Gem, Shadowjack, Robot, Brimstone, Darkshine, Spyder, Crossfire, and Lightning Lord.  During the clash, Mind Gem is accidentally slain by Coral Snake, and all of the other criminals except Spyder and Crossfire are captured.
  
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Re: Guardians Issue Summaries
Reply #267 - Apr 13th, 2011 at 12:14pm
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#219- The Aegis Key – The team in space locates another gateway and travels through it, only to find themselves in an ancient structure back home on Earth!  After ascertaining that they are miles below the ice in Antarctica, they contact Neutron and reunite with their teammate.  The group solves many riddles and puzzles, finding a room that tells the coordinates of each of the parts of the doomsday device, as well as something called the “Aegis Key”.  Warp, Kubera, Dreamer, Kageryu, Neutron, Mischief, and Majestic go through the gateway to a lush, jungle world, where a pyramid is defended by a powerful protector, Bloodmask.  A clash ensues, and the explorers find that those flying cannot harm him.  They eventually defeat the sentry, who disintegrates, revealing a large man-sized key.
  
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Re: Guardians Issue Summaries
Reply #268 - Apr 14th, 2011 at 12:21pm
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#220 – Dark Nebula – The Star Guardian passes through an unusual nebula that nullifies all electronics and shipboard systems.  They detect the Serious Owl, an ancient Gwai’ir starship, stuck inside the phenomena, and use a manual tether to reach it.  Inside, Araneae, Mischief, Majestic, Kageryu, Kubera and Dreamer are attacked by humanoid zombies.  The heroes defeat the undead adversaries and debate whether they should save the antique craft.  Eventually they elect to have a few of their own Gwai’ir crew pilot it back to the Gwai’ir homeworld.
« Last Edit: Apr 14th, 2011 at 12:23pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #269 - Apr 15th, 2011 at 12:08pm
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#221 – Paid on Delivery – With the core of the Guardians in space, the team is stretched thin.  Crocodile coordinates a response of allies and affiliates to a synagogue bombing in Long Island, New York.  Entropy, Surge, Maccane, and Lin Pei join him nearby and discover that former Guardian Incandescent is among the casualties.  As various terror groups claim credit, investigation shows an elaborate Intercrime hit on one of the congregants; Incandescent appears to have been an innocent bystander.  Clues lead to a Pan Asian warehouse in Jersey City housing Maiden Japan, Ramses, Preying Mantis, Apollo, and Electrocutioner.  The latter flees and the Intercrime force is subdued after a pitched battle.  Documents secured at the scene reveal that Jimmy Hoffa is missing again.
  
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Re: Guardians Issue Summaries
Reply #270 - Apr 16th, 2011 at 7:35pm
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#222 – The Path of Enlightenment – Prologue: Maccane attends a Native American funeral and hears a prophetic chant that foretells events with a bear, fox, eagle, and monster.  Dr. Mercury arrives at the Pan Asian warehouse and shows his allies another clue leading to the Path of Enlightenment, an occult shop in Maine owned by Carlton Path (Electrocutioner).  The superhero Mentor teleports in from the moon to warn of a cataclysmic danger.  The other heroes, joined by Quiasar, Titan, and Xeo Fey, travel via C.H.E.S.S craft to East Wilton, Maine to investigate the supernatural store, which is located in an old mansion.  Bluffing and intimidating their way inside and past two employees, they look around, discovering maps, charts, and a gateway in an upper room.  Bravely the heroes step through and find themselves in an ancient temple on Nacht Island!
  
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Re: Guardians Issue Summaries
Reply #271 - Apr 17th, 2011 at 2:53am
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John wrote on Jan 29th, 2011 at 12:52pm:
Wow, how often do you play?  You update almost every day.


As I scrolled through these posts (seeing what PCs I had posted before) I came across this post that I'd missed before.

I try to post a new one every day, but that doesn't mean I'm writing them then.  I try to do the summary/write-up right after we get done playing.  So what we played tonight (issue #332) I'll probably write up over the next week or so, but I might wait until the end of that particular story (we quit for the night right in the middle of combat).  But I have Issues #1-#331 done already.  So each day I just copy and paste a new entry.

Glad you guys are enjoying them.  They're fun to write up (and even more fun to play).     Cool
  
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Re: Guardians Issue Summaries
Reply #272 - Apr 17th, 2011 at 3:02am
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Here's #4 of our "Main Six" Guardians - the ones that were the mainstays of the team for the first hundred issues or so.

Quiasar has been there for a long time (first appeared in early 1993 in issue #5).  He's currently the team leader, and - though he has taken breaks over the years - is probably the longest serving Guardian.

You know, I think I'll start throwing in what the character's "First Appearance" was (since that seems like what you see for the comics).

I'll try to get some pictures scanned and uploaded tomorrow as well.


Identity: James Jefferson (J.J.) Johnstone Jr.
Name: QUIASAR
Side: Good
Sex: Male
Level: 22
Age: 52

Powers:
Power Blast: Black beam from hands or eyes; Range=30"; Damage=1d20; PR=1.
Heightened Expertise: +4 to Hit with Power Blast.
Force Field: Invisible; Range=54"; PR=1/attack; able to control as per Illusions: Solid Energy (Inanimate).
Speed Bonus: Jumping +100" (Running=+55"; Standing=+25"; Vertical=+10"; Outside action=+10", PR-2, must wait 10 phases);
     Falling ÷ 38 (Strength + Basic Hits).
Heightened Intelligence: +12.
Heightened Strength: +19.
Heightened Endurance: +12.
Invulnerability: Singularity defense; 20 points versus energy attacks (does not affect HTH and Gravity), even when not aware; +30%
     chance to resist all mental attacks.
Low Self-Control: 10% chance of cramping when jumping.

Weight: 210 (6'1")
Basic Hits: 5
Agility Mod.: -

Strength: 33
Endurance: 27
Agility: 21
Intelligence: 25
Charisma: 30

Reactions From:   Good: +6   Evil: -1

Hit Points: 146
Power: 106
Healing Rate: 4
Damage Mod.: +4
Accuracy: +4
Carrying Capacity: 4,057
Basic HTH Damage: 2d8

Movement Rates: 81", Running Jump=91", Standing Jump=43", Vertical Jump=15"; Outside action=15".

Det. Hidden: 18%
Det. Danger: 22%

Inventing: 75%
Security Clearance: 3
Rep. Pts.: 10
Perception: 35

American Citizen

Training: +1 to hit with HTH, +2 to hit with Special Weapon
Awarded Medal of Freedom by President Bush in 2008

Athletics 4/18
Demolitions 3/17
Piloting 3/16
Lockpicking 3/17
Escape Artist 3/17


Chance to Hit / Damage:
Power Blast - 24 / 1d20+4
Special Weapon - 15 / 4d8+4
Force Field - 20 / 2d8+4
HTH - 10 / 2d8+4

First Appearance: Guardians #5

Born in 1958, James Jefferson (J.J.) Johnstone Jr. was raised by his mother Meredith in South Carolina, but never knew his father.  He tended to pick things up easily and did well in school, but was never ill.  While playing in the woods one day at the age of eight, he met the man he would later call Sir.  The mysterious stranger began a process that would eventually be repeated every eight years for much of his life.  Nine days after each time they met, J.J. would get a fever that would last for nine days.  When it would abate, the young man would discover that he had gained a miraculous new ability.  Still nine weeks later, Sir would again visit to instruct him in the responsible use of his new gift.  Over time he gained incredible strength, the power to project dark waves of energy, the ability to manipulate invisible force fields, and the capability of jumping incredible distances.  J.J. was sick during the time his collegiate basketball team (the University of North Carolina) won the NCAA tournament (1982), but nonetheless he still ended up playing a number of years in the NBA for the Atlanta Hawks.  Following his pro career, he started a sports agency using the contacts he had made.  He eventually learned that Sir was his father, and that they both obtained their powers by the absorption of sheltarian radiation given off by quasars in space.  His father’s race was one that watched but did not interfere with developing races; he himself had been banished to his homeworld for his indiscretion with J.J.’s mother.  Taking the name Quiasar, J.J. became one of the first members of the Guardians, and he swiftly became known for his nobility and creativity.  In 1995, when the Earth was overrun by space pirates, Quiasar ventured deep into the vaults of C.H.E.S.S. Headquarters, where he bravely survived a nuclear blast.  As a result he gained the ability to manipulate solid forms of energy.  Though this mutation ended up being temporary (disappearing when the Earth was restored by the Primordial), Quiasar has over the years become more and more proficient in controlling the energy of his force fields.  In 2004 he married Guardians publicist Ami Johnson.  Over the last two decades he has served as a valuable member of the Guardians, and he is currently the team leader of that storied organization.
  
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Re: Guardians Issue Summaries
Reply #273 - Apr 18th, 2011 at 1:16am
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#223 – Knockdown on Nacht Island – The team leaves the eerie temple to find the Destroyers waiting outside.  An Elite Guardian robot arrives and the two sides slug things out.  The battle is even at first, but one by one the Destroyers start to fall.  Electrocutioner, Shapeshifter, and Iron Maiden go down, Ratman and Annihilator flee, and finally Behemoth and the robot drop.  A C.H.E.S.S. containment team teleports in and removes the captured villains while Annihilator ferries the injured Ratman to an underwater facility.  More Guardian robots converge on the heroes; Maccane, Quiasar, Entropy, and Titan swiftly dispatch one as they journey into the jungle.  A ghostly Doctor Apocalypse rescues Shapeshifter away from Lin Pei, Xeo Fey, Dr. Mercury, and Surge, and both villains fly away out to sea.
  
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Re: Guardians Issue Summaries
Reply #274 - Apr 19th, 2011 at 10:22am
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#224 – Islands of Infamy! – The heroes journey across the island chain, battling Elite Guardian robots and scouting out a native village.  As they near a satellite tracking station, the otherworldly Og unleashes extra-dimensional monsters upon them.  They take out Og and cleverly use pheromones from his clothing to hold the beasts at bay.  The group then disables the tracking station and defeats multiple Guardian robots inside.  At the undersea base, Doctor Apocalypse and his remaining Destroyers heal and prepare to counterattack.
  
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Re: Guardians Issue Summaries
Reply #275 - Apr 20th, 2011 at 12:46pm
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#225 – The Path to Nowhere – Doctor Apocalypse and his forces attack.  Dr. Mercury, Xeo Fey, Surge, Lin Pei, Maccane, Quiasar, Titan, and Entropy contest the supervillains in a major battle.  Numerous heroes fall, and the champions realize that the two sides are evenly matched.  They negotiate with Doctor Apocalypse, leaving him on his island with Shapeshifter and Annihilator, but departing with Ratman and Og in custody.
  
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Re: Guardians Issue Summaries
Reply #276 - Apr 20th, 2011 at 12:47pm
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Here's what Quiasar (spotlighted a few posts back) looks like:



To see what his counters look like, go here:
http://s976.photobucket.com/albums/ae247/VandVforum/Guardians%20Campaign/#!cpZZ2...

[For some reason, when you click on these pictures, though, they turn all pink, like the color has been inverted]
« Last Edit: Apr 20th, 2011 at 1:02pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #277 - Apr 21st, 2011 at 1:14pm
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#226 – Despots and Despoilers – The Star Guardian and crew journey to the planet Killox, where they find a war in progress.  The stronger, democratic Yironos fight against the weaker, socialist Zanathos, who appear to have been aided by Fractor.  Dreamer accompanies an undercover Mischief and Kubera, who spy on students and protesters before penetrating Fractor’s castle-like base of operations.  The stealth team is suddenly trapped by Fractor and his Doom Guards, but Warp, Araneae, Kageryu, and Majestic come to their aid and help them defeat the villains.  Fractor triggers a doomsday device and seals an inner room, but Warp heroically stops the destruction.  Fractor and many captured Doom Guards are imprisoned aboard the ship, which departs the system.
  
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Re: Guardians Issue Summaries
Reply #278 - Apr 22nd, 2011 at 1:05pm
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#227 – Derelict – Far in the future, the crew of the salvage starship Seagull discovers a derelict vessel as they skirt the borders of the forbidden Dead Zone.  Captain Leonell Codi, Marcel Shoemaker and his son Andre, Smiley Amrita, Caitlin Poppy, Blaine Grimm and his son Sharpe, Ostrovi, and Chan Liu board the ancient craft and discover dead, frozen, strangely-clad bodies (the Guardians and crew of the Star Guardian).  The Seagull crew debates their options and watches a holographic replay of a Guardians’ meeting where the team considers their choices regarding Fractor and the doomsday device being gathered by the Ultimates.
  
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Re: Guardians Issue Summaries
Reply #279 - Apr 22nd, 2011 at 1:34pm
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I was a bit slow on the uptake for that last one!

A GM tells me that we're going to play more ordinary humans for our next session.  I think most of the characters had one or two powers each, and they might have been skills.  I even drew up some counters for a bunch of guys in space suits for the session, and still I didn't catch on.

Only well into our play session did it occur to me: this GM was basically having us "play ourselves", though it was a bit disguised.  I was playing Marcel Shoemaker, and my son was playing Marcel's son Andre.  Every one of us had a counterpart (that was a lot like us), and it was fun to watch a holographic representation of what our "characters" (the PCs) were doing from another perspective for this one-shot session.

The Seagull was loosely based on the Serenity (from Firefly).

« Last Edit: Apr 22nd, 2011 at 1:38pm by Majestic »  
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