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Very Hot Topic (More than 25 Replies) Guardians Issue Summaries (Read 158232 times)
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Re: Guardians Issue Summaries
Reply #350 - Jun 27th, 2011 at 1:09pm
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#292 – Involuntary Servitude – Convictions of many in the Lawson & Sons trial threatens to shake up the East Coast crime cartels.  Reports on Alliance activity lead the Guardians to investigate Vampire (now calling himself the Crimelord) and his organization.  Maccane of Sleeper's Agency is hired and tracks a suspected Alliance truck to a small building in D.C.; the group soon learns the F.B.I. also has it under surveillance as a suspected terrorist cell of Jihad.  The heroes swiftly dispatch the criminals inside and learn that the longtime explosives factory was recently shut down, the terrorists intending to be suicide bombers.  Emails from Jihad boast of his new ally, Cardinal Guido Bentivoglio, working for Vampire.  Information learned by monitoring suggests Vampire has issued a kill order on the Cardinal, so the team splits up and begins searching for him.  Quiasar and Compass go with new F.B.I. ally Aaron Robinson and Kubera stays back in reserve.  Battletron and Scion discover the Cardinal's files being searched at The Bronze, a famous nightclub he owns as Joe Benson.  Meanwhile, Maccane and Phase find a shallow grave at a Long Island City safe house in Queens; inside they find a muttering old lady fixing tea.  Maccane follows her into a hidden basement, where Benson and a bodyguard are waiting.  Scion and Battletron are called in, the tea lady goes back upstairs, and a stun grenade reflects back on the heroes, felling Scion and Maccane along with the mysterious woman.  Later, with the basement rigged to explode, Benson is dragged upstairs; his bodyguard is felled when he follows.  Interrogation of Benson reveals a controlling tattoo of ancient magic; once it is neutralized, the cooperative Cardinal reveals that Jihad is about to launch a major attack on New York City!  The adventurers race to a former drug factory of the Cardinal and disable trucks as they roll out, the F.B.I. capturing the drivers.  The guards inside prove difficult to overpower, but once their leader Jihad is taken out they slow considerably.  Shadows coalesce into Dar'kness, who threatens New York and disappears.  Scion, in Neutron form, contains a massive explosion in the building with a large force field!  The guards inside dissolve, but nothing else appears to be affected.  The trucks are found to contain missiles armed with chemical weapons, likely destined for numerous east coast targets.  The team learns that Jihad was unwittingly being controlled, and that Freedom of Chaos was behind the entire plot.
  
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Re: Guardians Issue Summaries
Reply #351 - Jun 28th, 2011 at 3:42pm
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#293 – One Step Forward – After Battletron's rat displays unusual behavior, Neutron, Battletron, Kubera, and Quiasar find coding inside of it that reveals a secret message about a T.O.T.E.M. strike on a clandestine weapons facility in Cleveland.  Aware of a waiting trap, the group alerts worldwide law enforcement, then Quiasar, Phase, Compass, Kubera, and Neutron head there in the Guardian Angel anyway.  As they conduct surveillance, T.O.T.E.M. androids (light shock troops) attack the compound and begin terminating the military forces there; the team intervenes, moving inside the building to stop them.  Leech arrives and attacks the androids, and the untrusting Guardians secretly plot to capture their former ally.  As the battle with the machines rages on, Compass knocks out Leech, but Phase (unaware of the plan) wakes him again.  Robots (heavy shock troops) and new light shock troops arrive and tie up the heroes outside; Leech continues to fight the enemy.  Other androids with ion rifles focus on Kubera, intent on capturing him.  The champion's armor begins to fail, and the adventurers try to get him out of the fight.  Jay Harris self-destructs his armor, but the light shock troops are successful in teleporting away with him.  He quickly grows larger and breaks away, and the attacking T.O.T.E.M. forces retreat.  The group is able to secure some of the android remains, but is unable to capture Leech, who swiftly flies away.
  
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Re: Guardians Issue Summaries
Reply #352 - Jun 29th, 2011 at 4:34pm
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#294 – Two Steps Back – The same group has a post-battle analysis on the last skirmish.  Leech contacts the Guardians and informs them of a T.O.T.E.M. operation center outside of Philadelphia.  Feeling it is likely another trap, they decide to still investigate.  Flying to the location, they spy on a farm house and find Leech, Panthera, some light shock troops, and some captured scientists.  Realizing that the T.O.T.E.M. forces are pulling out, the team moves in, with Jay Harris coordinating things from the Guardian Angel.  Leech again fights alongside the heroes, who decisively take down the enemy.  Afterwards, they learn from Panthera and the scientists that Adalwolf recently captured Black Talon from this site; Neutron realizes the danger in this because of N.I.D. access to Vai'Kesh technology.  He consults the cosmos to find the missing agent and narrows the location down to Greenland.
  
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Re: Guardians Issue Summaries
Reply #353 - Jun 30th, 2011 at 1:54pm
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#295 – End Unending – The Star Guardian finally arrives at the Gwai'ir homeworld and finds it besieged by an armada of Ga'arn starships!  Kodiak, Crocodile, Araneae, Surge, Howling Hank, Typhon, and Paradigm are brought before the Gwai'ir queen, who welcomes Surge as a long-lost prince.  She explains that her people's situation is hopelessly dire; it would take many decades to heal a small minority of their race from the genetic drift threatening them.  The adventurers plead for her to allow them more time to work on the problem, but she refuses, concerned about Gwai'ir culture and technology falling into the hands of the hostile Ga'arn invaders.  After a small contingent of Gwai'ir citizens and an ark with priceless technology representing their civilization's knowledge are transported to the Star Guardian, the Queen and royal court say a final goodbye and destroy their own world, bringing a magnificent end to their glorious empire!  As a wave of energy from an exploding Ga'arn ship heads towards the heroes, time suddenly appears to stop outside of their vessel.  Years pass for those aboard, and they discover that time is not stopped outside their ship, but is moving very slowly.  Over decades, Paradigm is able to decipher how to get into the intricately locked container, where he finds incredibly sophisticated technology.  More decades pass, and with help Crocodile is able to construct an elaborate device that will harness the energy from the approaching wave and dilate time, shunting the group backwards in time to the original moment of impact; the only catch is that one person will have to sacrifice themselves by going back in time to perform a specific maneuver to make it happen.  After spending nearly a century together, the elderly crew puts their plan into motion.  Surge volunteers and travels back in time, where he is able to angle the vessel and use the wave's energy to propel them across the galaxy.  When they finally stop, Surge is the only one who has actually experienced the last 90 years aboard the ship; for everybody else only a few seconds have passed.
  
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Re: Guardians Issue Summaries
Reply #354 - Jul 1st, 2011 at 1:02pm
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#296 – Unexpected Visitors – Four days after the team returns from Pennsylvania, Neutron and Delphi are able to find the T.O.T.E.M. base in Greenland, which they suspect to be underground.  The heroes fly to the icy country in the Guardian Angel, where they begin surveillance on a research facility, hangar, and barracks.  A Chinook helicopter arrives, and the sleuths learn that nearly the entire floor of the hanger is a very large lift.  Phase and Compass follow 150 feet down into a lower level, while topside an intercepted encrypted transmission informs the team that T.O.T.E.M. is attacking an Alaskan N.I.D. base.  Jay Harris dons the Motherland Defender armor and, along with Quiasar and Neutron, flies via the Guardian Angel to Alaska, where they find the remains of a conflict and witness Black Talon get sucked into a time vortex.  They also discover that T.O.T.E.M. got away with most of the technical data for beings called "replicants".  Compass and Phase hide on the lower level while Battletron waits above, and once the group from Alaska returns the entire squad launches their assault, battling Bjorn and many light shock troops.  The T.O.T.E.M. operatives attempt to sneak some of the captured scientists out through a secret passage and herd them into helicopters; others activate a self-destruct and attempt to flee.  Per their programming, the androids defend the scientists, allowing the vigilantes to focus on and take out many of the enemy.  The champions rescue all of the scientists and capture Bjorn, and Neutron retrieves one M10 GS Patton prototype tank.  The base blows up, and all of the androids are destroyed.
  
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Re: Guardians Issue Summaries
Reply #355 - Jul 2nd, 2011 at 7:42pm
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#297 – Uneasy Lies... – The Guardians receive a message explaining that Neutron has been forbidden from acting on Earth; he retires and takes leave of the planet for an indefinite amount of time.  The case against Lawson & Sons begins to look shaky as the government appears unprepared and an appeal is granted; turmoil and chaos abound in the various criminal organizations as they await the verdict.  The Guardians are called to a mansion on Long Island, where territorial squabbles at a crime scene overshadow the fact that the missing victim might be Vampire.  Forensic evidence leads to Agetor's Family Fun Park in upstate New York, suggesting to the group that the former Crimelord/Organizer might be involved.  Accompanied by Maccane and Blackstone (head of security at Alpha Site), Scion, Battletron, and Compass fly in the Guardian Angel to the long-closed amusement park and sneak past the patrolling guards.  Beneath a water ride they dispatch two boosted Intercrime Assassins, then venture into an underground powered armor factory run by the cyberpath Lowjack.  The heroes take out the villain and defeat numerous enhanced Power Infantry, shutting down the operation and securing much archaic Intercrime equipment; they also find that many power suits have already been shipped.  The team flies to New York City for a meeting with the F.B.I.  Security footage reveals that witness protection specialist Jack Krager (Whiteout) was assassinated in Boston by Vampire associate Viper and Tong agent Black Tiger, who used a device to extract memories before terminating him.  Scion decodes Whiteout's encrypted black book, and this leads the champions to St. Louis, where they arrive just in time to witness an explosion at a house.  They race inside, overcome Viper, Black Tiger, and two ninjas, and again rescue Douglas Gantry.  As they leave Missouri, news breaks of a massive gang battle erupting between Alliance and Intercrime forces.  Vampire's convoy is obliterated by the time it reaches the National Mall in D.C., and the criminal himself is disintegrated by enemy soldiers!  The Guardians attempt to race there, but the conflict is long over before they arrive home.  Epilogue: The government quietly drops the case against Lawson & Sons.
  
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Re: Guardians Issue Summaries
Reply #356 - Jul 3rd, 2011 at 3:38pm
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#298 – Tomorrow's Yesterday – In a field in Buckingham, Virginia, Doctor Apocalypse's magic spell (to manipulate time and apprehend Mischief's daughter) results in a massive time rift.  The Primordial pulls many superheroes from various eras to challenge him: Iron Horse from 1873, Quiasar from 1995, Acolyte Alu (Leech) from 2007, Kubera and Blackstone from the present, and Mischief and Dr. Reality from the future.  Finding themselves on the streets of a town with bizarre items nearby, the paranormals swiftly attack the evil wizard.  Present-day Sting shapeshifts into Scion and joins the fight against them.  Moments later reality shifts and everyone finds themselves in a forest, the soul of each champion transferring into one of their companions.  More items and people appear from various periods of time, and Sting is replaced by a future version of Force.  The skirmish against Doctor Apocalypse continues, and Blackstone requisitions a futuristic weapon from a strange device.  A short time later the shift happens again; this time Barbarian from the past replaces Force, Warp arrives from 2005, and the setting is a dank cavern.  The team continues to fight, utilizing their allies' powers as best they can against the sorcerer.  Finally, time shifts again and the heroes return to their own bodies.  Scion arrives from the present, and the group finds itself in the original field facing only the Doctor.  He bashes and batters the vigilantes with powerful magical spells, but is repeatedly countered by Scion.  A small building continually shifts with the mad villain, so Leech and Kubera begin the long trek up the magical mile-high staircase inside.  Eventually the Guardians destroy the Orb of Time, which shuts down the time spell.  As Leech and Kubera near his power source at the top of the staircase, the enraged and exhausted tyrant lashes out one last time, destroying the structure, then flees with the powerful new gun Blackstone acquired.  Quiasar, Leech, and Mischief vanish, each returning to their own time.
  
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Re: Guardians Issue Summaries
Reply #357 - Jul 4th, 2011 at 6:15pm
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#299 – R.I.P. King Brainwave – Brainwave dies of cancer.  Kubera receives a transmission from Robot 62417 showing gang members taking over a bank in Salem, Oregon.  C.H.E.S.S. forces intervene, but are ambushed by Pirate (disguised as one of their Knights); he disappears before he can be apprehended.  Disruptor, an amnesiac paranormal with a forged Guardians ID, asks questions at Foundation Headquarters; local accommodations are provided for the con man, Iron Horse, and Dr. Reality.  After multiple suicides in Salem, Blackstone rescues a young man before he is able to harm himself.  He is questioned, and the group learns the cause may be a mystical artifact Pirate is trying to get rid of.  After flying to Salem in the Guardian Angel, a base of operations is set up.  As Iron Horse, Blackstone, and Compass respond to an incident at the zoo, Kubera and Dr. Reality are called off to deal with Disruptor, who has arrived separately and stolen a police car.  At the zoo, C.H.E.S.S. forces strangely fight each other amongst demonic grizzly bears.  Hidden in a cave at the exhibit, medieval magician Remnil and guard Sir Gathius are taken out, ending the bear threat.  The police turn Disruptor over to Kubera, and they rush to the scene as Sir Gathius escapes and the brainwashed agents are subdued.  One mauled Valkyrie dies, and another Knight is barely saved after removal of a Pirate-inserted device.  A last Knight is followed to a nearby restaurant, where Jim Henderson kills Pirate.  Before Henderson can don Pirate's armor, Blackstone snatches them and teleports back to the zoo.  Robot 62417 arrives and a standoff ensues.  The heroes agree to turn over the new Pirate (Henderson) in exchange for the location of the artifact.  They're shown a hologram of a coin at a gravesite, but determine it is likely Brainwave's funeral in a few days.  Later, they resolve a situation with a suicidal Knight at a theater and remove another kill device.  They make a deal with Remnil, the persecuted wizard who created the artifact, agreeing to help him and his three knight brothers return to their own time.  The team sets up an elaborate ruse with a duplicate coin, but the plans dissolve when multiple forces converge on the funeral.  Many Future cultists attempt a bloody ritual to bring back Brainwave, but are foiled when Blackstone teleports the villain's corpse to the Moon.  Robot 62417 observes for a time but disappears.  With everyone after the relic, knights Sir Gathius, Sir Vayas, and Sir Lathar turn on Pirate and force him to flee.  When held, the object transports the bearer through time: Compass is briefly forced to battle Peregrine in a cage match in the future; later Blackstone watches as long ago a king signs a decree and Remnil gives him the artifact.  After the battle, the cultists are arrested and the coin is given to the brothers, who use it to return to the past.
  
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Re: Guardians Issue Summaries
Reply #358 - Jul 4th, 2011 at 6:23pm
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The last three issues (#297-#299) were played at GuardianCon 7 two years ago.
  
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Re: Guardians Issue Summaries
Reply #359 - Jul 5th, 2011 at 1:00pm
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#300 – The Invasion of the Machine Men – Four people are executed during a robbery at the Toronto Tessla Society and much high tech equipment is stolen; one of the two men manipulated over a year earlier at GearFest in Seattle is among the victims.  The other pawn from that incident appears to have flown to Venezuela.  Localized storms begin hitting the Caribbean.  Responding to an alert, Kubera, Scion, Compass, Mischief, and Blackstone rush downtown to find a strange gateway being powered up near the F.D.R. Memorial.  A large paramilitary group has cordoned off the area and cleared it of civilians.  One of the soldiers informs the Guardians of the imminent arrival of Dr. Erich Von Reichart, a World War II experimenter with mechanical limbs.  The portal appears to siphon energy directed at it, and eventually the champions' interference activates the gate.  Suddenly an endless stream of golden machine men pours through at a rapid pace, marching two-by-two with Dr. Von Reichart in the middle.  Battletron arrives, and by the time the team disables the doorway via explosives planted on the origin side, 88 automatons have made it through and appear to be headed toward the Capital.  The heroes quickly learn that the robots are extremely durable, taking effort from the entire group to dispatch a single one, so they decide to focus their attacks on the obvious leader.  The battle is long and intense, and the vigilantes begin to fall against the superior troops.  In desperation, Blackstone grabs Von Reichart and teleports him to the moon; as a result the powerful mechanical army immediately powers down.
  
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Re: Guardians Issue Summaries
Reply #360 - Jul 6th, 2011 at 5:55pm
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#301 – Roads of Mystery – The Guardians accept an invitation to the Iwo Jima Memorial in Washington, D.C., where Compass, Quiasar, and Scion are honored during a public ceremony. Also in attendance are numerous members of `the Trust': Senator Kinsey, Terrence Henderson, Colonel Maybourne, and Nick Black. The three heroes each speak, then Kinsey uses the opportunity to proclaim his own agenda. He praises the vigilantes, but explains that society has become too dependent upon them. He announces the proposal to form a new government agency, the Division of Paranormal Research and Defense (D.P.R.D.), an organization that can serve America as C.H.E.S.S once did. Quiasar overhears talk among the Trust about a secretive testing and delivery of something called "Roads". Delphi researches this, discovering that it is a highly classified government project; she also finds possible references among ancient texts. The team learns that the Obsidian Corporation is funding digs in Egypt and other locales in the Middle East, while other clues lead to a General Dynamics project at a missile silo outside Bismarck, North Dakota. Joined by Battletron, the adventurers fly in the Guardian Angel to the silo and venture in. They find that time appears to be dilated inside, passing slower outside than it does deep within the facility, where they become baffled by a strange mechanism that pulses with mysterious energy. As attacks are directed at it, it draws the assailant toward it. One by one, each hero is pulled into the device and disappears!
  
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Re: Guardians Issue Summaries
Reply #361 - Jul 7th, 2011 at 1:54pm
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#302 – Sands of Time – The four explorers find themselves in a vast desert, but even with technology they are unable to determine where they are. Someone nearby is spotted and captured; they are surprised to discover that it is Nemo.  After initial distrust both sides agree to a truce; he informs the travelers that they are all stuck in Egypt nearly 6,000 years in the past. Meanwhile, Delphi alerts other Guardians that the first team has disappeared. Phase, Blackstone, and Kubera cautiously check out the missile silo and determine that the time dilation is expanding, but are confounded by the same puzzle within. Though it is hours later by the time they are pulled into the unusual instrument , they arrive in the desert only moments after their teammates. Battletron reveals that he is actually a smaller, scorpion-like being, his outer carapace serving merely as an external shell. Nemo leads them to a nearby settlement, and their reclusive ally disappears as they take down two Vai'Kesh warriors. Using the aliens' technology, the team teleports to northeastern Iraq, where a native town has been constructed around the newly crashed remains of `the Ship' (the extraterrestrial spacecraft recovered by the N.I.D. and Vai'Kesh during their own time). As the heroes carefully approach what appears to be the human sacrifice of a local, Compass recalls the flaming beings from his original vision, realizing that the two leaders before them are actual Vai'Kesh that must be stopped!  Scion suddenly appears to betray his companions, addressing the male (Anub) and female (Anupu).  The Vai'Kesh reset Scion's brain, who responds by smashing their teleportation device, sending the pair back where they came from.
  
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Re: Guardians Issue Summaries
Reply #362 - Jul 8th, 2011 at 2:11pm
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Notice the title on that last one?  Not sure what we'll do, if we incorporate FGU's recent entry by the same name...
  
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Re: Guardians Issue Summaries
Reply #363 - Jul 8th, 2011 at 2:12pm
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#303 – Time Echoes – The team decides to invade the Vai'Kesh stronghold. They make their way inside, but encounter Anub and Anupu in addition to Vai'Kesh warriors. The two powerful entities annihilate the invaders, routing them with devastating, deadly attacks. One by one the vigilantes fall until only Quiasar remains; he surrenders, but the aliens kill him where he stands. Compass comes out of a trance and reveals the vivid details of the previous assault, including the slaughter of the entire team. He also shares (from the Primordial) that one of their own must be sacrificed if they are to succeed. The group prepares a more indirect and clever plan to stop the time dilation, return the team to the present, and trap the two Vai'Kesh.  First Battletron's smaller form is altered, using Vai'Kesh technology and marks to disguise it, and a tracking device is installed. Scion boosts his own personal appeal and flies to settlements around the Middle East, decrying and belittling the Vai'Kesh.  His efforts drain power from the near-deities, and their strength wanes as followers abandon faith in them. As expected, the two beings race from the structure, following Scion in an attempt to stop him. The other heroes stealth inside, overpowering the Vai'Kesh warriors guarding the base and making their way to a hangar. Kubera activates a time-travel device there, and Scion races back; all but Battletron then go through the doorway. Nemo arrives and gives a message (for Neutron) to Scion before he exits, then valiantly chooses to stay behind with Battletron, becoming stranded in the past as the portal closes. Back home, the Guardians learn that they were seen as a threat to the Vai'Kesh in the present due to their actions in the past; they also locate Battletron at Area 51 in Nevada.
  
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Re: Guardians Issue Summaries
Reply #364 - Jul 9th, 2011 at 6:45pm
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#304 – Mad Mesa – The Star Guardian is scanned as it travels homeward, and eight champions are suddenly teleported off the ship.  Crocodile, Kodiak, Paradigm, Titan, Araneae, Typhon, Moonfang, and Howling Hank are held in stasis as voices inform them that they are to be tested; their approach to such things as good and evil, as well as violence, courage, nobility, and heroism will be studied and evaluated.  The vigilantes abruptly find themselves outdoors at dusk, on a dusty road leading into a small settlement.  They quickly discover that they are all normal humans without superpowers; even Crocodile and Titan appear to be ordinary men.  The Guardians enter Mad Mesa, which appears to be a Western frontier town, circa Earth of the 1870’s.  After getting settled at the local hotel and interacting with some of the townspeople, the group wonders if it has been sent back in time.  Even minute details appear to be historically accurate, but the stars in the night sky infer that they remain far from home.  Despite this, the team is surprised to meet Hank’s uncle Zeke, who is being pressured to sell his ranch.  They learn of a feud between two clans: the Kanes and the Russells, and later find that they are not welcome at Babe’s Saloon, the establishment frequented by the latter faction.  The visitors continue to gamble and explore, then respond to a nearby scream.  Outside the cemetery a horribly mangled body is found torn to pieces, and the nervous crowd whispers rumors of a local monster.  That night an assassin kills a man in the room next door, and the heroes spring into action, swiftly taking down the hired gun and his two associates.  A note on the victim points to a connection with the Russell-Kane cattle war.
« Last Edit: Jul 9th, 2011 at 6:46pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #365 - Jul 11th, 2011 at 2:19am
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#305 – Shootout at the Railroad Corral – The next morning, the team investigates more of the town and gathers additional evidence against the Russells.  Later, members of the notorious Kirby gang rob the local bank and attempt to flee on horseback, but a number of the heroes speedily take down the bandits; only the lookouts get away.  Further evidence points to the Russells being the aggressors in the ongoing battle, and the vigilantes learn that many members of the Kane party have been killed in the last few weeks, leaving that side of the conflict seriously undermanned.  Again visiting Babe’s Saloon, they confront the troublemakers, who challenge them to a duel at high noon the following day.  The adventurers agree, then spend their final day in Mad Mesa gambling and interacting with the townsfolk.  The next day the eight champions square off against an equal number of Russell gunslingers at the railroad corral, and they dispatch the ruffians in short order.  The victors are instantly transported back aboard the Star Guardian, where they find their abilities restored.
  
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Re: Guardians Issue Summaries
Reply #366 - Jul 11th, 2011 at 2:22am
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If any of you have ever seen or played the Boot Hill (a Western RPG by TSR) introductory adventure "Mad Mesa", then you'll no doubt recognize this story.  I simply adapted it to V&V (I've never played Boot Hill), stripped the heroes of their superpowers, and ran my group through it.   Smiley

Much of the art for this adventure was done by Jeff Dee and Bill Willingham, and I turned those pieces into counters for the game, too.
« Last Edit: Jul 11th, 2011 at 2:23am by Majestic »  
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Re: Guardians Issue Summaries
Reply #367 - Jul 11th, 2011 at 2:07pm
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#306 – Fury of the Dragon’s Claw – An elaborate parchment is delivered to the Guardians, inviting the original members of the team to a funeral in Japan for business magnate Yasunari Yamashito.  Entropy, Dr. Desist, and Quiasar attend the memorial among beautiful gardens outside Kyoto, while Phase, Blackstone, and Mischief keep an eye on the event from a distance. After the service, a woman delays the three heroes while a procession of supervillains: Shogun, Tsunami, Komodo Dragon, Raiden, Dragonhand, and Spyder, march up to them.  The members of the Dragon’s Claw blame the legendary warriors for the years Komodo Dragon spent incarcerated, and after some brief verbal sparring, the two sides clash.  The Guardians, joined by the hero Goliath, quickly gain the upper hand on their adversaries.  Spyder is forced to flee and Tsunami escapes into a large pond; each of the other criminals is defeated and captured.
  
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Re: Guardians Issue Summaries
Reply #368 - Jul 12th, 2011 at 1:41pm
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#307 – Future Imperfect – With the return of the space team, a press conference is called to welcome them home and provide the public an opportunity to greet and interact with the Guardians.  Quiasar observes from the crowd as Moonfang, Paradigm, Kubera, Knight Shade (formerly Typhon), Compass, and Blackstone field questions from the gathered crowd and media.  A unique and unusual man, the Colonel, suddenly appears and seems to silence the crowd.  He talks strangely about helping the Guardians, then transports Kubera, Quiasar, Knight Shade, Paradigm, and Majestic (from his home) to a bleak and forlorn setting, while sending Blackstone elsewhere.  Each hero finds two distinct images in their mind: a number and a picture. The group explores their surroundings and soon comes to believe that they are approximately fifty years in the future of a cataclysmic event that occurred around 2014.  They find an old, deserted diner, and flee into the basement as a swarm of microscopic nanites descends upon them.
  
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Re: Guardians Issue Summaries
Reply #369 - Jul 13th, 2011 at 2:14pm
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#308 – Consequences of Power - The swarm seems to be drawn to their usage of paranormal abilities, so the adventurers devise ways to counteract the menace, notably hiding under structures of ice created by Kubera.  In the diner they find a picture that matches Paradigm’s mental image, and this leads them to a nearby Sheriff’s Office claimed by numerous surviving humans.  The survivors refer to the heroes as “Capes” and attempt to hold them off with gunfire, but Majestic teleports to the back of the structure. Inside a locked safe he discovers a special pistol that matches Quiasar’s memory picture.  Again drawn by the heroes’ use of their powers, more nanites attack, and the vigilantes draw some of them away. Deep inside the police building, the humans barricade themselves, but the swarm gets inside.  Two of the people are changed by the cloud, transforming into zombie-like creatures that attack the others.  The Guardians rush to help, but are unable to save two victims.  Quiasar apprehends one human survivor; the others succeed in getting away.  The team interrogates and mentally probes their captive for clues about the apocalypse.
  
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Re: Guardians Issue Summaries
Reply #370 - Jul 14th, 2011 at 3:46pm
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#309 – Rubicon – When the adventurers awake the next morning, each remembers a new image along with the number and picture they’d had before.  They share their memories with each other and realize that the number for each is the same: 13.  After freeing their captive, the heroes ready two vehicles, then make their way to a library, where they learn more about the deadly era they are now trapped in.  The team decides to go west to a military base, but the radiation becomes too great so they reverse course.  Stopping at the Los Alamos town hall, they study records and unearth a time capsule, all the while being careful not to use their superpowers.  A map from the capsule reveals an old road that Paradigm’s modern atlas doesn’t have: an ancient Highway 13.  The champions venture down this overgrown road for many miles before they decide to transfer everything to one truck.  Eventually they come across a deserted gas station. While the team makes repairs and gathers fuel, Majestic spots a dog outside that matches the one from his mental image; the animal joins them and leads them further down the highway to the Palerno Observatory.  The group fires up a generator and uses a massive telescope to view the night sky, only to discover a mysterious dark vessel docked with Space Station One.  The dog brings a bone into the building, leading the team to a skeleton outside.  The body has a map of nearby survival locales, including one only a few yards away.  Cautiously Quiasar, Majestic, and Knight Shade approach the mysterious hatch.
  
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Re: Guardians Issue Summaries
Reply #371 - Jul 15th, 2011 at 2:52pm
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#310 – The Hatch – The heroes attempt to enter the hatch, but learn that they need a second key.  Clues lead them north-west, where they find more keys on another body, this one in a dusty Humvee outside a buried bunker.  The adventurers successfully enter the hatch and discover an underground facility, complete with a sealed laboratory.  They establish that the current date is October 2100 and the site, now owned and run by Wills Biomedical, is traced back to General Dynamics.  Extensive research shows that the U.S. Government H1N1 flu vaccine of 2009-2010 led to the APDV (anti-power death virus), a disease to intentionally suppress superpowers, probably created by the government.  They learn the history of the last century, including how in 2025 a paranormal with immunity to the virus, “Viral Violet” Hershog, broke into a biowarfare installation and weaponized the virus, using her powers and nanotechnology.  In less than three years, 3 billion were dead, and nuclear war followed as countries blamed each other.  Deadly swarms of nanites remain in the atmosphere, drawn to the surface by any use of superpowers.  William Wills, Geoffrey’s son born in 2010, poured his fortune into many labs worldwide, but without success; he has not been heard from for nearly 50 years.  The team considers attempting to build an aircraft to navigate the harsh surroundings, but decides they will need better equipment to do so.  They decide to follow another mental image north to Seattle in an experimental vehicle.  There a Wills Engineering facility, said to contain live reanimated specimens, is apparently guarded by Triskaideka, a paranormal criminal able to multiply herself.   Paradigm hacks a communication network, and the group learns that the N.I.D. and Force are possible culprits involved in the fall of mankind.
  
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Re: Guardians Issue Summaries
Reply #372 - Jul 16th, 2011 at 5:53pm
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#311 – Intercrime: Hostile Takeover – Prologue: In an occult ceremony, Dr. Anita Harcrow surgically transplants the arm of a demon onto Intercrime Power Infantry trooper Casey Lawson, transforming him into the paranormal Fire-Arm.  Encouraged by Intercrime Mover Max Matthews, the employees of Mergent Systems (a small, struggling D.C. startup company) don flame-throwing flight suits from Intercrime.  Calling themselves the Firebrands, they begin robbing stores and mugging pedestrians. Eccentric new superhero Jedi Guardian visits the city morgue and examines the demon-like body missing an arm recently found in the Potomac River.  As the Firebrands assault a D.C. bank, no Guardians respond to law enforcement alerts, but Scythe, Goliath, and Jedi Guardian arrive on the scene.  The three vigilantes quickly and easily take down the criminals.  Later, after questioning, the police tell the heroes of the Intercrime connection.  They tail Matthews to an abandoned subway platform that leads into a hidden, underground base.  The adventurers invade the facility, swiftly dispatching numerous Intercrime Garrison personnel and the base’s sub-commander, Fire-Arm.  Dr. Harcrow, Matthews, and many other staff members flee via an elevator platform, but C.H.E.S.S. and D.C. Metro police commandeer the installation.
  
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Re: Guardians Issue Summaries
Reply #373 - Jul 17th, 2011 at 3:53pm
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#312 – Triskaidekaphobia – The team travels north, accompanied by their loyal dog Gypsy.  Near a shack in the woods of eastern Oregon they are attacked by two savage, reanimated tyrannosaurs.  Joined by a lone vigilante, Silver Arrow, the heroes are forced to use their superpowers to survive, and this draws more nanite swarms.  After an intense fight, the nanites are destroyed and the downed dinosaurs revert into dead humans.  Under the shack they find another hatch, where it appears that people had been working on a cure for the original APDV before it mutated.  The scientists seem to have been working toward a theoretical neurotoxin; this potentially matches Quiasar's mental image of a Man o' War.  Knight Shade's mind probe of Silver Arrow leads to suits of armor for himself and Paradigm.  They journey on to Moses Lake in Washington, where they discover a large plane that matches Majestic's mind picture.  They hide their vehicle and fly the plane west over a devastated landscape to Paine Field, north of Seattle.  The group then takes a car into the ruins of downtown to Safeco Field, where they spot a mysterious woman near the place of Kubera's mental impression.  Triskaideka lures them into a nearby darkened lab, where her thirteen identical forms attack the adventurers in a sealed room filled with various jellyfish.  The powerful females pound her male opponents, and for awhile it appears that she will defeat them all.  The tide turns, however, and the champions finally convince her to talk.  Though she reads undead to them, Triskaideka is coldly rational.  She allows the Guardians to take a Man o' War from her collection in an attempt to find a cure.
  
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Re: Guardians Issue Summaries
Reply #374 - Jul 18th, 2011 at 11:54am
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#313 – Swinging with the King – Money and items disappear from banks in Seattle, with dirt being the only clue left behind.  Araneae and Compass investigate alongside Agent Scott (old friend Douglas Gantry) of Homeland Security, while outside nearby a crowd flees as man-sized ants emerge from underground.  Jedi Guardian arrives at the scene at the same time as new Seattle superheroes Prism and Osprey, and the three champions quickly stop the insects.  Joined by the two Guardians and Scott, the six adventurers venture into the city's underground and find more ant guards.  Delphi informs them that it is likely the unstable megalomaniac the Ant King, a geneticist who has been missing for a couple of decades; a computer search indicates many similar incidents all over the country.  The heroes venture into recently made tunnels, eventually coming to an underground structure where the Ant King and many ant minions sway to the sounds of big band music.  The bugs attack, but a number of the vigilantes focus their attacks on the leader.  When he falls, the ants break off their assault and become instantly docile.  The team confiscates the Ant King's belt, which allowed him to walk through any non-living, non-ferrous material.
« Last Edit: Jul 22nd, 2011 at 7:52pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #375 - Jul 19th, 2011 at 12:49pm
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#314 – Land of Confusion – Jedi Guardian experiences a vivid dream showing an old man draining life from a young tribesman until the victim turns to dust.  Days later, Guam ambassador Machatli Torres is attacked in downtown Washington, D.C. by supervillains R.A.M. 101, Brickibrak, and Armada.  Oz, visiting the Smithsonian nearby, responds and arrives at the incident at the same time as Goliath and Jedi Guardian.  The trio intervenes and slows the criminals, then Jedi Guardian races the target to safety.  Oz and Goliath continue to struggle against R.A.M. 101, but after the mechanical spider abruptly flies away the pair decides to disengage as well.  A grateful Torres invites his saviors to a feast in their honor, and two days later the three board a small plane bound for Guam.  Over the North Pacific Ocean the aircraft suddenly loses power, forcing the pilot to land in the water just off the coast of a small island.  After ferrying the people and supplies to shore, the heroes meet a small amphibious being named Grogg.  He points them to a village nearby where they meet many friendly natives, some of whom speak English.  That evening Oz follows as a group of the villagers depart.  They meet up with Grogg, who leads them through misty hills to the volcano at the center of the island.  Grogg takes them into a magma-filled chamber and turns them over to evil mastermind Count Hephaestus, who proceeds to absorb energy from the entire party.  When the villain begins draining the life from one young man, Oz calls his friends and attacks; the Count simply compels him to flee.  His two companions fly to the top of the volcano, but are unable to find a way in, even after they meet up with Oz.  Later, the champions find Grogg and convince him to take them back, but he leads them into the mountain and disappears, leaving them to three flaming beings!  After the men swiftly dispatch their adversaries, Grogg returns and takes them to the main chamber.  He transforms into a much larger, more powerful entity, but holds back as the vigilantes engage Count Hephaestus and three more Flame Fiends!  Jedi Guardian implores Grogg to change sides as the battle rages on, but he stays out of the fight.  The adventurers obliterate the flame creatures and defeat the psionic vampire.  A rescue plane lands and the murderer is taken into custody.
  
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Re: Guardians Issue Summaries
Reply #376 - Jul 21st, 2011 at 2:15am
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#315 – Kingdoms in Peril – Strange reports come out of a Renaissance Faire at nearby Black Hills Regional Park in Maryland, so Compass flies there in the Guardian Angel.  He learns that many men are dead after a clash between knights dressed in red and white, and that a small boy has disappeared.  After he departs, Jedi Guardian and C.H.E.S.S find an unusual doorway close by in the woods.  Compass returns to the scene and he and Jedi Guardian, accompanied by four C.H.E.S.S. Knights, two Valkyries, and a Bishop, pass through the gate. The two heroes arrive with three of the Knights in a swampy world amidst a rainstorm, separated from the other C.H.E.S.S. agents.  They observe strange insect-like aliens and travel south amongst toxic waste until they are stopped by an energy barrier.  The group ferries each other over it and continues on, eventually running into a squad of white knights.  The armored soldiers explain that their land, Zartha, has two warring factions, and that the southern kingdom of red knights is evil and aggressive.  The explorers refuse to take sides, but the knights convince Compass to destroy one piece of machinery that seems to be harming the local trees.  The team continues to venture south, eventually arriving at the castle of the other realm.  There they meet King Ironfist, whose army of red knights strikes them as noble and honorable.  After a short stay, the group journeys northwards to the other keep.  Compass sneaks in invisibly, but is spotted by King Garza, who wields a magical staff.  After a brief clash the hero flees, convinced that Garza and his white knights are the malevolent ones.  The separated C.H.E.S.S. troops rejoin the party, and the entire company storms the castle, defeating the knights and their treacherous leader.  They rescue young hostage Johnny Long, discovering that he is a paranormal called Ounce.  The victorious travelers return to Ironfist's territory, where they are hailed as victors and the C.H.E.S.S Knights each receive tattoos of honor.  The King explains the recent history of the planet and shares about his struggles with his younger brother, Garza.  Ironfist then forces his sibling to repair the gateway, and the adventurers return home with Ounce.
  
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Re: Guardians Issue Summaries
Reply #377 - Jul 21st, 2011 at 2:20am
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These last two issues were played at last year's GuardianCon (8), and it was even lighter (for campaign events) than this year was.
  
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Re: Guardians Issue Summaries
Reply #378 - Jul 21st, 2011 at 7:48pm
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#316 – City of the Dead – In the apocalyptic future, the Guardians interview Triskaideka and figure out how to utilize the medusoid in the gene map of a potential cure for the plague.  As they journey south, they come across a female paranormal being attacked by human thugs.  After she defeats them, they meet Prism and discover that she was placed into their path by the Colonel; like each of them she was taken from 2010 and remembers mental images from her dreams.  The group stays at Paine Field for a few days, repairing damaged gear and comparing notes.  During this time Prism shows herself to be an excellent pilot as she surveys the surrounding area in their plane, which she dubs Beeker II.  When the company heads south again, they witness periodic comets falling eastward near the horizon.  They pass over the ruins of Los Angeles and arrive at Mexico City, where they find the entire metropolis submerged under millions of zombies.  Landing near the Angel of Independence monument, they face older zombies that appear more vulnerable to traditional weaknesses; they theorize that this may be from nanites leaving after corrupting their host.  They find an entrance to another Wills facility, but are unable to enter via any method.  The lone occupant questions them to make sure they are not ‘rotters’, then phases through the door with a belt familiar to Prism and Knight Shade (taken from the Ant King in the past); he also matches Knight Shade’s mental image.  One by one he takes them inside, and the heroes learn that this man, Hector Flash, is the last of the once famous Guardians!  He was able to liberate the belt from the Guardians' base before a United Nations force destroyed it decades earlier.  He has been keeping watch over the Mexico City installation for years because it is very special, a backup location with all of the combined data about the APDV.  Flash was able to transfer his super speed and vibratory manipulation powers into the belt, allowing it to pass through any possible substance.  After giving them access to the information, he shares the obstacle they will face next: surveillance from the Moon shows two enemy forces battling across Europe.  Large, green-skinned humanoids clash with huge, armored beings.  Prague, which houses a time manipulation base, appears to be overrun by these soldiers.  Having passed along the data he so carefully protected, Hector whispers something to Quiasar and passes away.  The Guardians ransack the base and fly to Europe via the Beeker II in stealth mode, witnessing the otherworldly forces battling beneath them.  As they near their destination, they are inadvertently struck by missiles, and their craft plunges toward the ground!
« Last Edit: Jul 22nd, 2011 at 7:53pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #379 - Jul 22nd, 2011 at 7:47pm
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I just realized (another good reason for these daily postings) that I had not made reference in issue #313 to the Ant King's belt.  That belt (confiscated by the Guardians in modern times) is the same one they encounter in the future (in issue #316).

I'm amending each issue to properly reflect that!    Smiley
  
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Re: Guardians Issue Summaries
Reply #380 - Jul 22nd, 2011 at 7:54pm
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#317 – Future Perfected – Quiasar uses a force field to help everyone land safely in Prague, Czechoslovakia, but their plane is damaged beyond repair.  All around them is an immense battlefield with mechanized space marines battling huge orc warriors; each of the combatants appears to have swarms of nanites attacking them as well.  Goliath is brought from 2010 and deposited in the middle of the skirmish by the Colonel.  Quiasar flies the Guardians over the conflict and they pull Goliath aboard, but find that he too is covered by nanites!  The team swiftly demolishes the swarm and lands at a Wills bunker in Prague matching Kubera's mental image.  Inside they meet Professor Himmelsmine, a brilliant scientist spoken of by Hector Flash.  He explains that he needs a diamond to focus his time travel device, which is located inside Prague Castle.  The team searches the castle, and Majestic finds a hidden safe; the diamond found inside looks just like one that Knight Shade has seen in his dreams.  Paradigm provides depleted uranium shells for the special gun found earlier, and Himmelsmine is able to focus their energy with the gem to power his temporal machinery. Confirming the data from a celestial clock seen in the mind pictures of Kubera and Knight Shade, the party determines that they can return to the moment they originally left.  As the group departs, Gypsy leaps in at the last second, joining the adventurers as the time machine returns them to the original press conference.  Majestic and Goliath are still with them, but they realize that Prism is gone and the vials of serum are the only future items that came back with them.  Unseen by anyone, an armored soldier that traveled back with them decloaks and slips into the shadows.  The heroes point authorities toward the proper documents, exposing a Dr. Gard and Novartis Vaccines for their role in the creation of the virus.  Gard is arrested and the government helps shut down the vaccinations.  The vigilantes spend the next few months tracking down those that were immunized and destroying all of the vaccine that was distributed.
« Last Edit: Jul 22nd, 2011 at 7:57pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #381 - Jul 23rd, 2011 at 4:50pm
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#318 – Message Delivered – Back in town after 2-1/2 years away, Paradigm learns from various contacts that new gangs have proliferated in the D.C. area.  A cut from most criminal enterprises appears to be going to an organization called C.R.I.M.E.  Mischief and Moonfang are moved to inactive status.  Delphi brings the team up to speed on various groups like T.O.T.E.M., Intercrime, and the N.I.D., and they learn of an incredibly powerful new vehicle (the Havoc) that Geoffrey Wills (the new head of General Dynamics) has attempted to stall production on.  Adalwolf and Blackstone each have one of the three in existence; the location of the third is unknown.  While they discuss things with Neutron (still far away in space), a pregnant Coral Snake is seen in the background.  Gypsy is taken home by Majestic and Kageryu.  Scion meets with insurance collections agent Leonard Fritz, who seeks compensation from the Guardians for Battletron’s reckless damage to the Maryland freeway 1-1/2 years prior.  The GamesMaster meets the heroes at an electronics store in the Shops at National Place. She foreshadows the group's future by showing them the regal Prince Kalm in the Pacific Ocean, mud men deep inside the Earth, and the heroes Psimon and Cheetah in the Secret Land (a prehistoric sanctuary in the Amazon that she watches over).  Based on info Paradigm gets from informant Cole Peters, the team sets up an ambush for a drug deal near the Titanic Memorial. When a boat pulls up off the Washington Channel and begins unloading, Scion, Battletron, Paradigm, Blackstone, and new crimefighter Mr. Electric spring into action.  They take down most of the intended recipients (members of The Darlings gang), as well as CR.I.M.E operative Calvin Rich and the nonchalant suppliers, who they later discover are MS-13 gangsters.  The group decides to deliver a message to C.R.I.M.E., so they drive to Diamante's, an elegant restaurant in Fairfax County, Virginia.  Blackstone and Battletron remain outside while Scion, Paradigm, Compass, and Mr. Electric go in.  Scion quickly discovers stairs in a back room which lead down to an illegal casino.  The other three join him, and they explore the private quarters of boss Wendell Starr, then find an elaborate lair complete with cells, a torture chamber, and traps.  Scion rips open the massive door to the control room and the adventurers deliver the message to C.R.I.M.E. that their criminal activities in D.C. will no longer be tolerated!
  
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Re: Guardians Issue Summaries
Reply #382 - Jul 25th, 2011 at 2:20am
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#319 – Know Your Enemy – Paradigm (at the Tick-Tock Bar in Maryland) and Blackstone (teaching martial arts at a recreation center in D.C.) are simultaneously assaulted by a legion of MS-13 thugs. Blackstone is able to dispatch his attackers, but Paradigm is taken out and rushed to the hospital in critical condition.  Quiasar and Compass respond and join the other two in doing research on MS-13 and recent thefts of electronics and industrial equipment.   After they meet with a Maryland gang unit, Compass, disguised as a Hispanic, ventures into a Latino neighborhood in Langley Park, Maryland. He learns that something big is about to go down within the next couple of days.  Blackstone and the injured Paradigm figure out that a likely blackout of the D.C. area is imminent, and they also postulate that MS-13 might be working with T.O.T.E.M.  A probable target is Jaguar, the world's largest supercomputer, located in Tennessee.  Blackstone brings the others up to speed on more info about the Havoc, and the team discusses the potential dangers it poses.  They decide to reach out to the N.I.D., whose interests coincide with those of the Guardians and whose help they may need if Adalwolf utilizes his Havoc in an operation.  Quiasar sets up a meeting with the N.I.D., and that evening at the Lincoln Memorial he and Compass meet with Panther and C.I.A. head Terrence Henderson.  The Shadow Company operatives claim to be in the know on everything, but are not sure that the Tennessee site is a target; they imply that the Guardians should be the ones to protect it.
  
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Re: Guardians Issue Summaries
Reply #383 - Jul 25th, 2011 at 12:34pm
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#320 – The T.O.T.E.M. Shell Game – Scion calls an important team meeting, and a large number of past and present Guardians and affiliates meet to discuss some important issues.  Neutron and Paradigm are connected via video conference, and Entropy, Majestic, Kageryu, Phase, Goliath, Knight Shade, Araneae, Portal, Quiasar, Battletron, Maccane, Prism, Oz, Jedi Guardian, Scythe, and Compass join Scion on the holodeck of the Star Guardian.  The 19 heroes discuss the potential threats from T.O.T.E.M. and MS-13, as well as the two supercomputer targets (the Jaguar in the U.S. and the Nebulae in China).  They warn the Chinese government of the threat, and after the departure of Entropy and Oz two teams are assembled from those remaining to guard D.C. and Tennessee.  Blackstone secures the Havoc belonging to Wills Aerospace and flies with Quiasar, Battletron, Prism, Compass, and Paradigm to the Oak Ridge National Laboratory outside Knoxville.  They hide the powerful vehicle and set up in preparation for the assault.  A green mist descends on the area, disrupting communications and long-range teleportation as Panthera, Sable, and scores of T.O.T.E.M. mechanical troops arrive.  Heavy shock troops target fleeing civilians while light shock troops spread out across the battlefield.  The two supervillains flee, but the robots and androids have superior numbers and prove difficult to stop.  In D.C., MS-13 thugs create disturbances and clash with the second Guardians unit as the area is blanketed by a similar green mist.  Back at Oak Ridge, Prism, unaware of the urgency, triggers the Havoc’s EMP just as the androids are about to self-destruct, shutting them down and stopping the threat!  The group then learns that the Tennessee attack and D.C. disturbances were only distractions; simultaneously in China the Nebulae was being stolen.

  
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Re: Guardians Issue Summaries
Reply #384 - Jul 27th, 2011 at 2:30pm
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#321 – Natural Disasters – The Lord of the Earth gives authorization to Gea to devastate the world of man.  In the wake of the recent gang violence in Washington, D.C., Senator Kinsey calls for a committee to help form a U.S.-led government paranormal team.  The Star Guardian leaves Earth in search of a new home for the Gwai’ir.  Phase and Compass do humanitarian work in Pakistan, where much of the country is underwater from major floods.  Blackstone, Goliath, and Kageryu lend assistance in Colorado, where the entire town of Poncha Springs has been destroyed by a rock avalanche.  Two days later, Blackstone works tirelessly in the Gansu province of China, which has been plagued by massive mudslides.  Pedestrians in D.C. complain of being mugged by an “invisible menace”.  MS-13 violence continues across the country, forcing National Guard units to help patrol neighborhoods.  Delphi calls for those present at the base to view some recent news footage, so Paradigm, Portal, Blackstone, Goliath, and Knight Shade watch as she shows them numerous ecological disasters around the world.  She concludes with the breaking development that the Tigris River in Iraq has suddenly changed course!  Portal creates a huge doorway and the heroes fly the Guardian Angel through it to instantly arrive near Baghdad; Blackstone then provides aid to the locals.  The next morning the group learns that a massive tidal wave is headed for D.C., so Portal makes another gate and they all rush home to confront Hydraa, a water elemental riding the wave into the Tidal Basin.  She warns them that the earth elementals are behind the recent “natural disasters”, and that they intend to destroy mankind.  Four days later she warns them that the volcano Krakatoa in Indonesia will soon erupt again.  The team portals to the site and ventures into a large fissure.  Deep underground they find a gigantic drilling machine and many Molosques (“lava men”), who instantly attack.  After downing both the creatures and humanoid agents Mol-TON and Gnome, the vigilantes destroy the machinery that their adversaries had been assembling to cause the volcano’s eruption.
  
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