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Very Hot Topic (More than 25 Replies) Thrilling Adventure Stories (for John's group) (Read 14532 times)
THE ONI
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Re: Thrilling Adventure Stories (for John's group)
Reply #70 - Aug 4th, 2012 at 12:06pm
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Heightened Senses. Not sure how you treat this. Roll a certain die for how many???
  
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Paul
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Re: Thrilling Adventure Stories (for John's group)
Reply #71 - Aug 8th, 2012 at 5:52pm
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Quote:
but I still wanted him to have this to a minor degree


Great, another Oni character that will go nuts from time to time.

Tongue
  

Anticipation of death is worse than death itself -- Steven Segal
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THE ONI
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Re: Thrilling Adventure Stories (for John's group)
Reply #72 - Aug 8th, 2012 at 8:21pm
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Not sure if you're stereotyping me or I'm stereotyping myself if that's possible.

Must be you guys that just drive my characters nuts. Shocked
  
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THE ONI
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Re: Thrilling Adventure Stories (for John's group)
Reply #73 - Aug 15th, 2012 at 8:06pm
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Gerry,

Still need confirmation on the Heightened Senses.

Are we on for Friday???
  
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Gerry
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Re: Thrilling Adventure Stories (for John's group)
Reply #74 - Aug 15th, 2012 at 10:48pm
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THE ONI wrote on Aug 15th, 2012 at 8:06pm:
Gerry,

Still need confirmation on the Heightened Senses.

Are we on for Friday???


According to the rule book, the player chooses some sort of sensory ability. This can be acute, or something more like night vision, sonar, radar, etc.

What sense (or senses) did you want heightened? It's normally one (from the gist of the text in the 2.1 rules), but if you want more, we can work something out.

As far as I know, we're on for Friday. I think it's just you and John playing, as I haven't seen Eric post in the thread for this week's game.

I made up the villain last night at work, so hopefully he will be a sufficient challenge for the both of you. He was for the hero he fought in the golden age of comics  Wink
  

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Majestic
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Re: Thrilling Adventure Stories (for John's group)
Reply #75 - Aug 16th, 2012 at 3:22pm
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Not to interfere at all, Gerry, but I think the usual (default) - at least from most of the published works - is to have a couple of senses heightened.  It is Heightened Senses (plural), rather than Heightened Sense, after all!  Smiley
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #76 - Aug 16th, 2012 at 7:25pm
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I dunno.  I just think the rules read Heightened Senses as it sounds better, grammatically, than Heightened Sense.

I've always ruled it as one sense per roll of the power. 

Of course it all depends on the power level of the game and the proposed heightened sense or senses.
  
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John
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Re: Thrilling Adventure Stories (for John's group)
Reply #77 - Aug 16th, 2012 at 8:04pm
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I always let them roll 1d4 and then spread it out as they wanted.    Four slightly heightened senes or one that can be amped up to four times if they roll that well.
  

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THE ONI
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Re: Thrilling Adventure Stories (for John's group)
Reply #78 - Aug 16th, 2012 at 8:11pm
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I figured the 1d4 but did not want to assume for Gerry.

We can figure it out quickly tomorrow night I think.

Heightened Sense of the Dramatic for DR. Mysterious.
  
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John
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Re: Thrilling Adventure Stories (for John's group)
Reply #79 - Aug 16th, 2012 at 10:30pm
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I think Heightened Sense of Fashion would be just right for your character.
  

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Gerry
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Re: Thrilling Adventure Stories (for John's group)
Reply #80 - Aug 17th, 2012 at 1:04am
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Majestic wrote on Aug 16th, 2012 at 3:22pm:
Not to interfere at all, Gerry, but I think the usual (default) - at least from most of the published works - is to have a couple of senses heightened.  It is Heightened Senses (plural), rather than Heightened Sense, after all!  Smiley


Many super hero games list the power as Heightened Sense, but refer to the fact that you can have one or more.

Anyway, if Oni decides what he wants in terms of how many, I'm sure we can work it out before we play. If he has a clear idea which ones he wants, then he can take them, and not have to roll.
  

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THE ONI
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Re: Thrilling Adventure Stories (for John's group)
Reply #81 - Aug 17th, 2012 at 2:15pm
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John wrote on Aug 16th, 2012 at 10:30pm:
I think Heightened Sense of Fashion would be just right for your character.


Wait Until you see my new Glasses.
  
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THE ONI
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Re: Thrilling Adventure Stories (for John's group)
Reply #82 - Aug 18th, 2012 at 9:20am
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Gerry,

Nice job last night. Dr. Mysterious enjoyed his debut.

  
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Re: Thrilling Adventure Stories (for John's group)
Reply #83 - Aug 18th, 2012 at 9:27am
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I wonder if long term exposeur to your hallucinogenic gass is harmful?
  

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THE ONI
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Re: Thrilling Adventure Stories (for John's group)
Reply #84 - Aug 18th, 2012 at 9:42am
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Perhaps not everything may be expalined by Science Professor Sweet.

  Perhaps.
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #85 - Aug 18th, 2012 at 9:48am
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I understand, you don't wish to reveal your trade secrets.  That is logical.

Still,  I should take precautions when you utilize your gass, as it seems to impair my motor functions.

I wonder if its an allergic reaction, as you don't seem to be affected.   This warrents further study.
  

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THE ONI
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Re: Thrilling Adventure Stories (for John's group)
Reply #86 - Aug 18th, 2012 at 10:06am
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Of Course, Professor Sweet.

We certainly would not wish you to trip again in such Emergency situations.
  
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Gerry
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Re: Thrilling Adventure Stories (for John's group)
Reply #87 - Aug 18th, 2012 at 10:37am
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THE ONI wrote on Aug 18th, 2012 at 9:20am:
Gerry,

Nice job last night. Dr. Mysterious enjoyed his debut.



I'm glad you did. He proved very useful in both major confrontations.
  

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Gerry
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Re: Thrilling Adventure Stories (for John's group)
Reply #88 - Aug 18th, 2012 at 10:43am
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John wrote on Aug 18th, 2012 at 9:27am:
I wonder if long term exposeur to your hallucinogenic gass is harmful?


I suspect Sweet will believe that once he encounters Ivory Avenger (or whatever Eric's character is called)
  

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Gerry
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Re: Thrilling Adventure Stories (for John's group)
Reply #89 - Aug 18th, 2012 at 10:55am
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John wrote on Aug 18th, 2012 at 9:48am:
I understand, you don't wish to reveal your trade secrets.  That is logical.

Still,  I should take precautions when you utilize your gass, as it seems to impair my motor functions.

I wonder if its an allergic reaction, as you don't seem to be affected.   This warrents further study.


I suspect this will earn you a comedy bonus each "issue", as this was one of the more entertaining aspects of the game last night.
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #90 - Aug 18th, 2012 at 11:17am
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What did I say that made Jimmy laugh?  "Meet the knuckles?"
  

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Gerry
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Re: Thrilling Adventure Stories (for John's group)
Reply #91 - Aug 18th, 2012 at 11:19am
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John wrote on Aug 18th, 2012 at 11:17am:
What did I say that made Jimmy laugh?  "Meet the knuckles?"


Something like that.
  

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THE ONI
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Re: Thrilling Adventure Stories (for John's group)
Reply #92 - Aug 18th, 2012 at 11:40am
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C'mon. You know I always write these things down.

  While talking down one out of two Thugs The Sweet Scientist was attempting to get the second Thug to bring us to his Hideout so we could trace down the Villian. John's chararcter had already knocked the first Thug out with one punch.

The second Thug was saying " Oh, I don;t think you want to meet the Boss."

  The Sweet Scientist replied " and I don't think you want to meet The Knuckles!!"

I thought it was great.

  
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Gerry
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Re: Thrilling Adventure Stories (for John's group)
Reply #93 - Dec 20th, 2012 at 9:16pm
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A new villain is terrorizing New York City. Can the Sweet Scientist prevail against the vile plots of......The Puzzler?

  

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John
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Re: Thrilling Adventure Stories (for John's group)
Reply #94 - Dec 20th, 2012 at 10:10pm
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The Sweet Scientist believes that brain power can over come any puzzle.
  

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THE ONI
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Re: Thrilling Adventure Stories (for John's group)
Reply #95 - Dec 20th, 2012 at 10:11pm
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Dont forget "The Knuckles"
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #96 - Dec 22nd, 2012 at 2:45am
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There was a few knuckles in play all right
  

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