Very Hot Topic (More than 25 Replies) Thrilling Adventure Stories (for John's group) (Read 14539 times)
Gerry
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Thrilling Adventure Stories (for John's group)
May 19th, 2012 at 1:34pm
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So on the way home from our game last night, I was thinking about maybe running some Golden Age V&V adventures. I was re-reading the thread's on Golden Age V&V, and about the Mystery Men comic. A non-gaming friend is loaning me The Twelve, about 12 Golden Age Marvel heroes who were captured during WW2, and are freed in the modern day. I asked to borrow it as I've been in a golden age mood of late. There's been a series of releases for another rpg featuring Golden Age characters in the Public Domain, so collecting those has been getting me in the mindset for some Golden Age gaming.

Anyway, figured I'd post here, and see if the rest of the group has any interest in this. No guidelines or background yet, as I want to see if there's any interest first.
  

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John
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Re: Thrilling Adventure Stories (for John's group)
Reply #1 - May 19th, 2012 at 4:21pm
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If you are saying you want to run a game set in WW2  with me as a player super character, then FUCK YES.
  

I am scary, very, very scary.
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THE ONI
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Re: Thrilling Adventure Stories (for John's group)
Reply #2 - May 19th, 2012 at 4:27pm
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Of course I would be interested!!
  
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Gerry
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Re: Thrilling Adventure Stories (for John's group)
Reply #3 - May 19th, 2012 at 4:36pm
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John wrote on May 19th, 2012 at 4:21pm:
If you are saying you want to run a game set in WW2  with me as a player super character, then FUCK YES.


Yes, that's what I'm saying  Smiley
  

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Gerry
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Re: Thrilling Adventure Stories (for John's group)
Reply #4 - May 19th, 2012 at 4:41pm
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THE ONI wrote on May 19th, 2012 at 4:27pm:
Of course I would be interested!!


Cool.

Originally I had plans to run something with straight V&V (since I had hoped to do some 3rd party stuff), but I might just run it as per John's version.

I guess that means I should figure out some guidelines for character creation then  Tongue

  

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THE ONI
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Re: Thrilling Adventure Stories (for John's group)
Reply #5 - May 19th, 2012 at 5:39pm
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All I need to figure out is if my characters secret identity will be one of the two.

Mr. Jack Maxim

       or

Corky Styles
  
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Gerry
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Re: Thrilling Adventure Stories (for John's group)
Reply #6 - May 19th, 2012 at 5:46pm
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I like the names, though I prefer Jack Maxim.

What I'm thinking for the start of the game is to set it in 1941, probably a few months prior to Pearl Harbor. Very few actual super humans exist so far; most heroes/villains are either pulpish "Mystery Men" types, or have devices (either scientific or magical).
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #7 - May 19th, 2012 at 5:53pm
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Can I be Tracy Avalon.  The son of a museum curatator but I am a fledgling crooner ala Frank Sinatra.  Its not my fault that my voice is golden by my looks are  no good.
  

I am scary, very, very scary.
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Gerry
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Re: Thrilling Adventure Stories (for John's group)
Reply #8 - May 19th, 2012 at 6:00pm
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The only known team of heroes currently is The Crimebusters, who work with the U.S. Government The team consists of the following members:

Ace Sterling, G-Man extraordinaire

Mordecai the Magnificent, occult expert and stage magician who uses gadgets to perform tricks (and fight crime).

Sky Marshal, rocket pack wearing US Marshal

The Wraith, dark avenger of the night

Prof. Steele, Man of Iron. He is considered the world's first publicly known super human.

Their best known enemies are called The Crime Guild. The guild has many members, but the following all have a reason to hate a member of the Crime Busters:

The Highwayman: Flamboyant robber who has clashed with Sterling numerous times.

Malachi the Malevolent: Mordecai's twin brother, and actual practitioner of dark magic.

Sky Pirate: Aerial Pirate with a custom dirigible and crew of cuthroats. Enemy of Sky Marshal

The Lynx: Sexy burglar with a cat motif who has battled The Wraith on occasion.

Professor Steele has no opposite in the Guild as of yet (being new to the Crime Busters), but he has clashed with Baron Wulfgang von Stahl, an German agent of The Thule Society with abilities similar to his own

« Last Edit: May 19th, 2012 at 6:01pm by Gerry »  

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Gerry
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Re: Thrilling Adventure Stories (for John's group)
Reply #9 - May 19th, 2012 at 6:01pm
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John wrote on May 19th, 2012 at 5:53pm:
Can I be Tracy Avalon.  The son of a museum curatator but I am a fledgling crooner ala Frank Sinatra.  Its not my fault that my voice is golden by my looks are  no good.


Why not? Any ideas for what his abilities might be?
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #10 - May 19th, 2012 at 6:27pm
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I was thinking something magic based, thats why his dad is a curator.

the name Kid Babylon keeps popping into my head, but I don't know what he does yet.
  

I am scary, very, very scary.
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Re: Thrilling Adventure Stories (for John's group)
Reply #11 - May 19th, 2012 at 6:31pm
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How about he has a flying carpet, a magic scimitar, an invisiblity ring and a the Book of Ancient Babylon.  This book, when read out loud, gives the read  the ablity to cast any spell he wants, but only once per spell!  The pages burn after reading.
  

I am scary, very, very scary.
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Re: Thrilling Adventure Stories (for John's group)
Reply #12 - May 19th, 2012 at 6:35pm
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Weakness: He is naive and falls in love with every girl he sees!
  

I am scary, very, very scary.
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Re: Thrilling Adventure Stories (for John's group)
Reply #13 - May 19th, 2012 at 7:40pm
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I'm interested. Gimme some time to come up with something good.

[edit] Assuming that was an open invitiation  Embarrassed
[edit edit] And now I see that it was, in fact, not. And so I slowly and quietly back out of the room and gently close the door behind me.  Embarrassed Lips Sealed
« Last Edit: May 19th, 2012 at 7:57pm by Oculus Orbus »  

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Re: Thrilling Adventure Stories (for John's group)
Reply #14 - May 19th, 2012 at 9:06pm
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If you don't like Kid Babylon, how about the Sweet Scientist?

Since Boxing is the Sweet Science,  Brock Jenkins  was a master of both physics and the physical.   He graduated top of his class at MIT but it was his street smarts and boxing skill that got him the scholarship!
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #15 - May 19th, 2012 at 9:43pm
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Gerry wrote on May 19th, 2012 at 5:46pm:
I like the names, though I prefer Jack Maxim.

What I'm thinking for the start of the game is to set it in 1941, probably a few months prior to Pearl Harbor. Very few actual super humans exist so far; most heroes/villains are either pulpish "Mystery Men" types, or have devices (either scientific or magical).



I'm basing the name off character type. Cool gut type gets Maxim.  Quirky type will get Corky. I haven't decided yet. Are we designing characters or rolling?? What limitations???
  
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Gerry
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Re: Thrilling Adventure Stories (for John's group)
Reply #16 - May 20th, 2012 at 5:03am
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John,

Interesting concepts. I actually like both. If you do decide to go with Kid Babylon, I actually have a villain that is tied to Mesopotamia, though she wouldn't show up right away as she'd be fairly powerful.

Oni,

Not sure. What would you guys prefer? I'm kind of open ended on whether you pick or roll for powers.

My only caveat is that certain character types can only pick/roll from certain tables. For instance, if you want to play more of a Mystery Man type, then you'd roll or choose powers from Devices and/or Skills (though I'd allow magic/psionic items depending on the origin, as many mystical characters during the time period did use magic items over having actual powers).

So how about this: You can choose or roll powers at your discretion (and if you roll, you can change a power if it doesn't work with your concept).

Some basic archetypes:
Actual supers can use the Powers table, as well as skills

Mystery Men use the Skill table, and depending on the concept, Devices or Psionic/Magic items

Magic/Psychic types use the Magic/Psionics table, skills, and possible Magic/Psionic items (again depending on concept).

Science Heroes use Devices and skills

Anything that doesn't fit these basic archetypes we can discuss if need be.

If that sounds cool with you guys, I'll start putting together a word doc with all this info.
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #17 - May 20th, 2012 at 8:50pm
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John wrote on May 19th, 2012 at 5:53pm:
Can I be Tracy Avalon.  The son of a museum curatator but I am a fledgling crooner ala Frank Sinatra.  Its not my fault that my voice is golden by my looks are  no good.


In other words, he's got a "face for radio"!  Wink
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #18 - May 20th, 2012 at 10:42pm
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a classic period phrase lol
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #19 - May 20th, 2012 at 11:05pm
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Gerry,

Do you want to be here when we make up characters, or can we do it by ourselves?  And if the latter, what are the guidlines?


I would rather make up the Sweet Scientist if that is ok.
  

I am scary, very, very scary.
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Re: Thrilling Adventure Stories (for John's group)
Reply #20 - May 21st, 2012 at 3:09am
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John wrote on May 20th, 2012 at 11:05pm:
Gerry,

Do you want to be here when we make up characters, or can we do it by ourselves?  And if the latter, what are the guidlines?


If everyone wants to work on them now, I'm ok with that. If not, we can always see about rolling them up next time we get together.

I haven't had time to work out any more guidelines other than what I posted earlier. I figure you just roll stats normally, etc.

As for powers, etc, you can either roll or choose; I don't have a problem with people choosing if they have a concept in mind, as long as you don't go overboard.

I'm trying to be somewhat flexible

John wrote on May 20th, 2012 at 11:05pm:
I would rather make up the Sweet Scientist if that is ok.


Of course! I look forward to seeing what he looks like
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #21 - May 21st, 2012 at 6:51pm
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I'll probably roll him up with you since for some reason every concept character I come up with works out better as a random character instead. Except The Oni of course. He was a concept.

No matter what his name will be Dr. Mysterious. Whether it has anything to do with his powers or not.
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #22 - May 21st, 2012 at 9:18pm
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THE ONI wrote on May 21st, 2012 at 6:51pm:
I'll probably roll him up with you since for some reason every concept character I come up with works out better as a random character instead. Except The Oni of course. He was a concept.

No matter what his name will be Dr. Mysterious. Whether it has anything to do with his powers or not.


That's fine. I like the name too (and in the spirit of the genre, his powers don't have to fit the name anyway)
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #23 - May 21st, 2012 at 11:09pm
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exactly. I mean, Mr Terrific was ok i guess, but hardly Terrific. Captain Triumph wasnt particularly triumphant. And Tarantula really didnt do anything
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #24 - May 24th, 2012 at 11:08pm
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I like this idea Gerry and John and Oni seem very enthusiastic and have some kewl ideas! I was thinking of an animated statue called the Ivory Avenger for playing in this new world.

here's a speed origin on the fly:

Dr Einhardt, a scientist and historian discovers a secret passage among the Stonehenge Monuments that leads to an ancient underground city. There he finds Seven statues, Guardians of an ancient time lost people that may have been Atlanteans. Each one is carved of a different substance and adorned with strange markings and knotwork reminiscent of ancient Celtic Art.  Dr Einhardt is thrilled by the discovery of a lifetime only to find his jubilation dashed by the Nazi's Thule society. The occult wing of Hitler's War machine had been casing Dr Einhardt for over a year and had used him to find the secret of Stonehenge. Now a prisoner of Hitler's thugs they chained him to one of the Guardians that seemed to be carved of some sort of white marble or ivory and the torture began. They wanted detailed info on the  statues. They believed they embodied some type of awesome magical power, perhaps a conduit between worlds. Once they had this information they promised to let Einhardt go but he pierced the veil of their lies all too easily. This discovery belonged to the world and its secrets and powers belonged to the Elders of Ancient times. He would die before letting narrow minded, goose-stepping thugs usurp this legacy of Human History. The Nazi's produced his wife and daughter as well as his Father. All beaten savagely and desecrated in unholy ways like animals. Einhardt wailed and cursed the Nazi's to hell with their fiend of a Fuher. He sobbed and apologized to his family as each one was pressed against him and executed, bathing him and the statue he was joined to in the blood of his kin until finally they turned their foul lugers upon him,emptied his blood onto the floor and left him for dead chained to the statue. As his life ebbed away there was a peel of Thunder, angry and muffled as though lightning had struck underwater. A light filled the room, blue and crisp and 12 Nazi's stared in disbelief as the great statue, it's celtic war paint glowing with brilliant turquoise, its carved armor ringing with the sounds of animate life and its eyes smoldering with White Hot Fury, set upon them and ripped them limb from limb easier than a vicious child pulls the wings from an insect to ease a summer's boredom.

The Ivory Giant knelt down as Dr Einhardt's last breaths fled his body. He smiled, "They would never had let a Jew like me live.." he rasped. "Their master is small and needs a great people to bring low to raise himself again but he has failed..." his words were soft...distant. "My blood has awakened you, the blood of a just man and his family , a man of truth and peace..do not let my sacrifice be in vain great one..".

A single tear of crystal blue flowed from a unblinking eye and mute stone lips seemed to quiver as though they lamented the inability to speak.

"Do not weep for me my Ivory Avenger..as long as you go into the world and herald the spirit of an ancient justice mine and my families rest will be peaceful indeed! Go forth and may the wicked fear your heavy step."

As Dr Einhardt's mind slipped into darkness the last image it embraced was an ivory face, brilliant and angelic and a voice thick and sweet, like honey on velvet "Be at peace and know that I will avenge you and all those like you. Sleep in the arms of the ancients"

Then the ancient, heavy foot of an Elder Guardian stepped forth onto a waking modern Earth and all creatures of darkness that dwelled upon it felt a slight, shivering chill... though they know not why.

Hmmmm....
  
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Gerry
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Re: Thrilling Adventure Stories (for John's group)
Reply #25 - May 25th, 2012 at 10:47am
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Stormdance,

Very cool concept! And having the Thule society in the background is a plus, since I hope to have them show up at least once. Got any idea what his powers might be?

John: I take it Sweet Scientist is both an expert at hand to hand combat and science. Does he have any gadgets?
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #26 - May 25th, 2012 at 8:41pm
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Man. All I got was friggin Speed Bonus.

Type A  Angry
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #27 - May 25th, 2012 at 8:51pm
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THE ONI wrote on May 25th, 2012 at 8:41pm:
Man. All I got was friggin Speed Bonus.

Type A  Angry


He only got 1 power?
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #28 - May 25th, 2012 at 8:58pm
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I was kidding. I did not roll him up yet.

  
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Re: Thrilling Adventure Stories (for John's group)
Reply #29 - May 25th, 2012 at 9:20pm
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THE ONI wrote on May 25th, 2012 at 8:58pm:
I was kidding. I did not roll him up yet.



Ah, ok. I was going to say start over if that was all he got  Tongue
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #30 - May 25th, 2012 at 10:04pm
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That would have been nice. You never know what will happen the way I have been rolling lately.
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #31 - May 25th, 2012 at 10:15pm
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John,

If it was not for those weaknesses I think The Public Eye would have fit in here nicely.
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #32 - May 25th, 2012 at 10:47pm
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THE ONI wrote on May 25th, 2012 at 10:15pm:
John,

If it was not for those weaknesses I think The Public Eye would have fit in here nicely.


The Public Eye? You could always change the weaknesses if the character fits
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #33 - May 26th, 2012 at 12:28am
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The Sweet Scientist  is Archibald Sweet.  He was born and raised in Brooklyn.  His father was an academic but died early, forcing his mother to get jobs as a housecleaner.   He was naturally smart but also physcially big.
    He was a natural in the grid iron or in the classroom.   He took to boxing, which earned him a scholarship to ( Insert Your Comic Book University of Choice)  where he earned Many Advanced Degrees of Science.
      He is the Pugilist Proffessor.

His main weakness is that he obsessively denouces the supernatural, and claims that Science can explain everything.
  

I am scary, very, very scary.
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Re: Thrilling Adventure Stories (for John's group)
Reply #34 - May 26th, 2012 at 12:48am
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I like it! Will be funny to see how he treats Ivory Avenger, seeing as he's a mystical statue  Tongue
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #35 - May 26th, 2012 at 1:03am
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Think of Tom Strong in a white lab coat with boxing gloves on.
  

I am scary, very, very scary.
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Re: Thrilling Adventure Stories (for John's group)
Reply #36 - May 26th, 2012 at 1:46am
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never read Tom Strong, but I know a little about the character from reading about him online. Sounds interesting.
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #37 - May 26th, 2012 at 1:50am
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If I can pick the powers, I would like

Heightened Intellegence
Heightened Endurance
Natural Weaponry ( Boxing Skills)
Heighented Defence ( fancy footwork)
Heightened Expertise ( Boxing skills)
Weakness: There is nothing out there that can not be explained by SCIENCE!
  

I am scary, very, very scary.
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Re: Thrilling Adventure Stories (for John's group)
Reply #38 - May 26th, 2012 at 2:53am
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Powers...hmmm. well here's a list of what I think would fit. I need an idea of power level to know where to go with him though...

Size change larger: minimum level which I think is like 9 feet and 1.5 times weight or something
Heightened strength and endurance of some degree make sense
he's a hardy durable statue so some defensive abilities: adaption, invulnerability or a type of willpower

I thought it would be cool for him to be mute and as a twist I thought maybe he could actually be telepathic, or at least communicate through telepathy.
I was fiddling with the concept of having some type of elemental power like earth control which I guess could be simulated by Illusions type B.

I'll think about it a bit more and send some rough stat and power drafts to you and you can help guide me on this Gerry.
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #39 - May 26th, 2012 at 2:58am
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..Oh yea ..also some kind of power that lets him protect innocents...like he can generate a force field to protect others but provides no defense to himself or he redirects all damage they would take to himself or something like that..
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #40 - May 26th, 2012 at 6:37am
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John wrote on May 26th, 2012 at 1:50am:
If I can pick the powers, I would like

Heightened Intellegence
Heightened Endurance
Natural Weaponry ( Boxing Skills)
Heighented Defence ( fancy footwork)
Heightened Expertise ( Boxing skills)
Weakness: There is nothing out there that can not be explained by SCIENCE!


Sounds good to me
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #41 - May 26th, 2012 at 7:01am
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STORMDANCE wrote on May 26th, 2012 at 2:53am:
Powers...hmmm. well here's a list of what I think would fit. I need an idea of power level to know where to go with him though...

Size change larger: minimum level which I think is like 9 feet and 1.5 times weight or something
Heightened strength and endurance of some degree make sense
he's a hardy durable statue so some defensive abilities: adaption, invulnerability or a type of willpower

I thought it would be cool for him to be mute and as a twist I thought maybe he could actually be telepathic, or at least communicate through telepathy.
I was fiddling with the concept of having some type of elemental power like earth control which I guess could be simulated by Illusions type B.

I'll think about it a bit more and send some rough stat and power drafts to you and you can help guide me on this Gerry.


So he's mostly the strong type, but also able to control Earth?

We can probably cobble together an Earth Control power; in fact, I think there was one used by a character in the adventure "Assassin", so I'll look at that when I get home, and see if it fits or comes close to what you're thinking of.

Telepathy sounds fine; I take it being mute will be a weakness then?

STORMDANCE wrote on May 26th, 2012 at 2:58am:
..Oh yea ..also some kind of power that lets him protect innocents...like he can generate a force field to protect others but provides no defense to himself or he redirects all damage they would take to himself or something like that..


A regular force field, or maybe something made of Earth (to tie into his Earth Control)

So we have a super scientist who is an expert in boxing, and a golem-like being with earth powers, and the mysterious Dr. Mysterious....

This should be an interesting group of heroes
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #42 - May 26th, 2012 at 9:14am
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I cannot tell anyone what powers Dr.Mysteriuos will have, even during the game. he is too Mysterious for that.
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #43 - May 26th, 2012 at 9:37am
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THE ONI wrote on May 26th, 2012 at 9:14am:
I cannot tell anyone what powers Dr.Mysteriuos will have, even during the game. he is too Mysterious for that.


"Dr. Mysterious powers are a total mystery.....even to himself!"  Tongue
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #44 - May 26th, 2012 at 9:41am
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Especially since I have not rolled them yet. Smiley
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #45 - May 26th, 2012 at 10:33am
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THE ONI wrote on May 26th, 2012 at 9:41am:
Especially since I have not rolled them yet. Smiley


That would do it  Grin
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #46 - May 26th, 2012 at 8:02pm
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Well it better not be "Animated Statue Control" you sneaky GIT!!!
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #47 - May 27th, 2012 at 12:51am
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Gerry wrote on May 26th, 2012 at 6:37am:
John wrote on May 26th, 2012 at 1:50am:
If I can pick the powers, I would like

Heightened Intellegence
Heightened Endurance
Natural Weaponry ( Boxing Skills)
Heighented Defence ( fancy footwork)
Heightened Expertise ( Boxing skills)
Weakness: There is nothing out there that can not be explained by SCIENCE!


Sounds good to me



Thanks I will make up a character sheet this weekend.  We are using my house rules?
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #48 - May 27th, 2012 at 1:48am
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John wrote on May 27th, 2012 at 12:51am:
[quote author=515646534556240 link=1337448840/40#40 date=1338028644]
Thanks I will make up a character sheet this weekend.  We are using my house rules? 


Yeah, I think we will. Originally I was thinking about doing some stuff officially, but as I mentioned last game session, I don't see that happening now. That being the case, I see no point in making people play a version they are not used to
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #49 - May 27th, 2012 at 11:32pm
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John: the Philisophe of Phisticuffs?
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #50 - May 28th, 2012 at 12:07am
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The Proffesor of Pugilism.
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #51 - May 28th, 2012 at 12:17am
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The Dean of Mean? The Teacher of TKO? the pioneer of punch?
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #52 - May 28th, 2012 at 12:32am
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John wrote on May 28th, 2012 at 12:07am:
The Proffesor of Pugilism.


That could be his hero name: Professor Pugilism. Opposed by hie nemesis, Professor Plagiarism (who copies everything Pugilism does, but claims he created it himself)
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #53 - May 28th, 2012 at 3:06am
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ooh! Procrastinator Plagarism, who waits til the last minute, then copies your work?
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #54 - May 28th, 2012 at 11:18am
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THE ONI wrote on May 26th, 2012 at 9:14am:
I cannot tell anyone what powers Dr.Mysteriuos will have, even during the game. he is too Mysterious for that.

He should have just regular illusions, but pretend they are grand and real.
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #55 - May 28th, 2012 at 11:35am
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when I get around to it, I'll create a character. One that smashes the living shit out of everything.  A nice change of pace for me.   Smiley
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #56 - May 29th, 2012 at 12:34am
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Shit-Smasher! Protecting our homefront from the Bundist saboteur menace! Buy war bonds and smash shit where you work or bank!
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #57 - Jun 30th, 2012 at 11:53am
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Since we kind of ended early last night, I didn't really bring this up.

Any progress on characters? Any idea when you guys would like me to run this? I know we still need to save the Earth in John's game, so I was just trying to get a rough idea, so I can start writing notes and such.

Also, is my idea of starting before America enters the war ok with everyone, or would you all prefer to just start off bashing Nazi's in the head?
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #58 - Jun 30th, 2012 at 3:31pm
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OK Gerry. I will post a character over the weekend. Even though I like The Dr. Mysterious idea I am going a different way. Keeping the Jack Maxim name however.

Picture Kurt Russell from Big Trouble in Little China but worse.

"Hey Winston, none of that Mr Maxim nonsense, My Friends call me .........MAX.


  
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Re: Thrilling Adventure Stories (for John's group)
Reply #59 - Jun 30th, 2012 at 4:14pm
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awww, I liked Dr. Mysterious  Sad
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #60 - Jul 1st, 2012 at 3:09pm
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OK then. It seems you are the second one to tell me that so I will roll out Dr. Mysterious and tweak him as needed. if i could see the other characters posted it would be helpful since I would like to keep around the same power levels.
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #61 - Jul 1st, 2012 at 7:48pm
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THE ONI wrote on Jul 1st, 2012 at 3:09pm:
OK then. It seems you are the second one to tell me that so I will roll out Dr. Mysterious and tweak him as needed. if i could see the other characters posted it would be helpful since I would like to keep around the same power levels.


I'm not sure the power levels are going to all mesh. Sweet Science seems more oriented to skills, with scientific skills (unless John was planning on him having some devices), while Eric's character will likely be more physically powerful, having some heightened size, strength, some invulnerability, etc (being a magical golem type).

One thing about Golden Age comic characters I noticed was that some were almost pulp heroes, others superman rip offs, and the rest fell in between as some kind of superhuman. So it won't really be easy to gauge power levels based on each other (imho)
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #62 - Jul 2nd, 2012 at 12:18am
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I will make my character and put the sheet up in this thread for your approval this week.
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #63 - Jul 3rd, 2012 at 10:17pm
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the Sweet Scientist but not the Meat Scientist though lol. I like Dr Mysterious too
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #64 - Aug 3rd, 2012 at 1:55am
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Here is the Sweet Scientist.
  

The_Sweet_Scientist.doc ( 24 KB | 11 Downloads )

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Re: Thrilling Adventure Stories (for John's group)
Reply #65 - Aug 3rd, 2012 at 2:03am
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Cool. I'll try and look him over later today, and if we have time Saturday, we can go over him (depending on how long it takes for us to go crazy/die)
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #66 - Aug 4th, 2012 at 12:47am
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John,

Just looked him over. Looks perfectly fine to me. Now we just need to get the other characters written up  Wink
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #67 - Aug 4th, 2012 at 11:04am
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Dr. Mysterious. My Word Docs are acting up so I am typing him out.

ID ???                              Sex Male
Side Good                         Xps 0
Age 34                              Training Cha
Powers                              Level 1 (+1 -1)

Illusions Type A
Htnd Agi A +14
Htnd Int A +11
Htnd Expertise +4 The Dr. is a Master of Illsuions. Even the unbelieveable is believable. Even to Him.
Htnd End A + 10
W. Heroin Addiction. Sometimes reality is just too hard to deal with. (I dropped a power to lose the weakness but I still wanted him to have this to a minor degree)

Str 13                                 Agi 23
End 20                                Will 14
Int 22                                  Cha 14
Ht 5'10"                               Wt 200lbs
Hits 35                                 Pr 92
Carry 419lbs                         HTH 1D6
Acc +4/+1                            Dam +2/+1/+2
Inventing Pts 2.2                   Inventing 66%
Detect Hidden 17%                Detect Danger 21%

Skills
Education
Scholar Philosophy
Dodge
Tumbling
Language German

I need to finish him up and round him out. A University Professor and the Son of German Immigrants.
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #68 - Aug 4th, 2012 at 11:43am
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Oni,

Looks good to me. Did you take the power you dropped back? If you dropped one to remove the weakness, but kept the weakness anyway, you should take the power back. If it was one you didn't feel fit the character, you could always replace it with something else
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #69 - Aug 4th, 2012 at 11:49am
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I did not atke anything back. I never even rolled the power. Just shorted myself the roll.

I took Illusions and rolled the rest on the skill chart.

I'll roll another skill and add it.
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #70 - Aug 4th, 2012 at 12:06pm
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Heightened Senses. Not sure how you treat this. Roll a certain die for how many???
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #71 - Aug 8th, 2012 at 5:52pm
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Quote:
but I still wanted him to have this to a minor degree


Great, another Oni character that will go nuts from time to time.

Tongue
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #72 - Aug 8th, 2012 at 8:21pm
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Not sure if you're stereotyping me or I'm stereotyping myself if that's possible.

Must be you guys that just drive my characters nuts. Shocked
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #73 - Aug 15th, 2012 at 8:06pm
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Gerry,

Still need confirmation on the Heightened Senses.

Are we on for Friday???
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #74 - Aug 15th, 2012 at 10:48pm
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THE ONI wrote on Aug 15th, 2012 at 8:06pm:
Gerry,

Still need confirmation on the Heightened Senses.

Are we on for Friday???


According to the rule book, the player chooses some sort of sensory ability. This can be acute, or something more like night vision, sonar, radar, etc.

What sense (or senses) did you want heightened? It's normally one (from the gist of the text in the 2.1 rules), but if you want more, we can work something out.

As far as I know, we're on for Friday. I think it's just you and John playing, as I haven't seen Eric post in the thread for this week's game.

I made up the villain last night at work, so hopefully he will be a sufficient challenge for the both of you. He was for the hero he fought in the golden age of comics  Wink
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #75 - Aug 16th, 2012 at 3:22pm
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Not to interfere at all, Gerry, but I think the usual (default) - at least from most of the published works - is to have a couple of senses heightened.  It is Heightened Senses (plural), rather than Heightened Sense, after all!  Smiley
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #76 - Aug 16th, 2012 at 7:25pm
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I dunno.  I just think the rules read Heightened Senses as it sounds better, grammatically, than Heightened Sense.

I've always ruled it as one sense per roll of the power. 

Of course it all depends on the power level of the game and the proposed heightened sense or senses.
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #77 - Aug 16th, 2012 at 8:04pm
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I always let them roll 1d4 and then spread it out as they wanted.    Four slightly heightened senes or one that can be amped up to four times if they roll that well.
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #78 - Aug 16th, 2012 at 8:11pm
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I figured the 1d4 but did not want to assume for Gerry.

We can figure it out quickly tomorrow night I think.

Heightened Sense of the Dramatic for DR. Mysterious.
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #79 - Aug 16th, 2012 at 10:30pm
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I think Heightened Sense of Fashion would be just right for your character.
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #80 - Aug 17th, 2012 at 1:04am
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Majestic wrote on Aug 16th, 2012 at 3:22pm:
Not to interfere at all, Gerry, but I think the usual (default) - at least from most of the published works - is to have a couple of senses heightened.  It is Heightened Senses (plural), rather than Heightened Sense, after all!  Smiley


Many super hero games list the power as Heightened Sense, but refer to the fact that you can have one or more.

Anyway, if Oni decides what he wants in terms of how many, I'm sure we can work it out before we play. If he has a clear idea which ones he wants, then he can take them, and not have to roll.
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #81 - Aug 17th, 2012 at 2:15pm
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John wrote on Aug 16th, 2012 at 10:30pm:
I think Heightened Sense of Fashion would be just right for your character.


Wait Until you see my new Glasses.
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #82 - Aug 18th, 2012 at 9:20am
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Gerry,

Nice job last night. Dr. Mysterious enjoyed his debut.

  
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Re: Thrilling Adventure Stories (for John's group)
Reply #83 - Aug 18th, 2012 at 9:27am
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I wonder if long term exposeur to your hallucinogenic gass is harmful?
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #84 - Aug 18th, 2012 at 9:42am
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Perhaps not everything may be expalined by Science Professor Sweet.

  Perhaps.
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #85 - Aug 18th, 2012 at 9:48am
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I understand, you don't wish to reveal your trade secrets.  That is logical.

Still,  I should take precautions when you utilize your gass, as it seems to impair my motor functions.

I wonder if its an allergic reaction, as you don't seem to be affected.   This warrents further study.
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #86 - Aug 18th, 2012 at 10:06am
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Of Course, Professor Sweet.

We certainly would not wish you to trip again in such Emergency situations.
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #87 - Aug 18th, 2012 at 10:37am
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THE ONI wrote on Aug 18th, 2012 at 9:20am:
Gerry,

Nice job last night. Dr. Mysterious enjoyed his debut.



I'm glad you did. He proved very useful in both major confrontations.
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #88 - Aug 18th, 2012 at 10:43am
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John wrote on Aug 18th, 2012 at 9:27am:
I wonder if long term exposeur to your hallucinogenic gass is harmful?


I suspect Sweet will believe that once he encounters Ivory Avenger (or whatever Eric's character is called)
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #89 - Aug 18th, 2012 at 10:55am
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John wrote on Aug 18th, 2012 at 9:48am:
I understand, you don't wish to reveal your trade secrets.  That is logical.

Still,  I should take precautions when you utilize your gass, as it seems to impair my motor functions.

I wonder if its an allergic reaction, as you don't seem to be affected.   This warrents further study.


I suspect this will earn you a comedy bonus each "issue", as this was one of the more entertaining aspects of the game last night.
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #90 - Aug 18th, 2012 at 11:17am
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What did I say that made Jimmy laugh?  "Meet the knuckles?"
  

I am scary, very, very scary.
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Re: Thrilling Adventure Stories (for John's group)
Reply #91 - Aug 18th, 2012 at 11:19am
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John wrote on Aug 18th, 2012 at 11:17am:
What did I say that made Jimmy laugh?  "Meet the knuckles?"


Something like that.
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #92 - Aug 18th, 2012 at 11:40am
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C'mon. You know I always write these things down.

  While talking down one out of two Thugs The Sweet Scientist was attempting to get the second Thug to bring us to his Hideout so we could trace down the Villian. John's chararcter had already knocked the first Thug out with one punch.

The second Thug was saying " Oh, I don;t think you want to meet the Boss."

  The Sweet Scientist replied " and I don't think you want to meet The Knuckles!!"

I thought it was great.

  
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Re: Thrilling Adventure Stories (for John's group)
Reply #93 - Dec 20th, 2012 at 9:16pm
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A new villain is terrorizing New York City. Can the Sweet Scientist prevail against the vile plots of......The Puzzler?

  

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Re: Thrilling Adventure Stories (for John's group)
Reply #94 - Dec 20th, 2012 at 10:10pm
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The Sweet Scientist believes that brain power can over come any puzzle.
  

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Re: Thrilling Adventure Stories (for John's group)
Reply #95 - Dec 20th, 2012 at 10:11pm
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Dont forget "The Knuckles"
  
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Re: Thrilling Adventure Stories (for John's group)
Reply #96 - Dec 22nd, 2012 at 2:45am
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There was a few knuckles in play all right
  

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