STORMDANCE wrote on May 26
th, 2012 at 2:53am:
Powers...hmmm. well here's a list of what I think would fit. I need an idea of power level to know where to go with him though...
Size change larger: minimum level which I think is like 9 feet and 1.5 times weight or something
Heightened strength and endurance of some degree make sense
he's a hardy durable statue so some defensive abilities: adaption, invulnerability or a type of willpower
I thought it would be cool for him to be mute and as a twist I thought maybe he could actually be telepathic, or at least communicate through telepathy.
I was fiddling with the concept of having some type of elemental power like earth control which I guess could be simulated by Illusions type B.
I'll think about it a bit more and send some rough stat and power drafts to you and you can help guide me on this Gerry.
So he's mostly the strong type, but also able to control Earth?
We can probably cobble together an Earth Control power; in fact, I think there was one used by a character in the adventure "Assassin", so I'll look at that when I get home, and see if it fits or comes close to what you're thinking of.
Telepathy sounds fine; I take it being mute will be a weakness then?
STORMDANCE wrote on May 26
th, 2012 at 2:58am:
..Oh yea ..also some kind of power that lets him protect innocents...like he can generate a force field to protect others but provides no defense to himself or he redirects all damage they would take to himself or something like that..
A regular force field, or maybe something made of Earth (to tie into his Earth Control)
So we have a super scientist who is an expert in boxing, and a golem-like being with earth powers, and the mysterious Dr. Mysterious....
This should be an interesting group of heroes