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Very Hot Topic (More than 25 Replies) Work in Progress (Read 23170 times)
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Re: Work in Progress
Reply #35 - Jun 27th, 2012 at 7:38pm
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LOL  Smiley

I thought it might be reference to a tank regiment in Texas. I vaguely remember there use to be an Op-For training ground in the lone star state somewhere.

Or maybe not.  Roll Eyes

Huzzah Wink
« Last Edit: Jun 27th, 2012 at 7:38pm by Ranger »  

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Re: Work in Progress
Reply #36 - Jun 27th, 2012 at 9:09pm
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Nope, he got it right, always like to see your name come up...

I play the character Adamas in Calebhero's campaign... I thought it was soo cool when I was watching Trespass with Nicholas Cage, and he explained where the word for Diamonds comes from, the Greek Adamas... too cool! Wink
  
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Re: Work in Progress
Reply #37 - Sep 25th, 2013 at 1:24am
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For personal reference in upcoming entries in Jason Rollins personal log.
  

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Re: Work in Progress
Reply #38 - Mar 31st, 2015 at 10:11pm
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Jason Rollins (reboot)
Quote:
(13) Strength
(12) Endurance
(14) Intelligence
(15) Agility
(16) Charisma


Super Powers
Quote:
Rolled on: March 31, 2015, 5:31 p.m.

1d100 → [22] = Flame Power
1d100 → [03] = Adaptation
1d100 → [21] = Flame Power
1d100 → [64] = Mutant Power
1d100 → [53] = *discarded*
1d100 → [74] = *discarded*
1d100 → [99] = (99) Willpower


« Last Edit: Mar 31st, 2015 at 10:16pm by Ranger »  

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Re: Work in Progress
Reply #39 - Mar 31st, 2015 at 10:40pm
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Okay after some rolling on Invisible Castle we have a power set that dovetails with Rollin's personal journal-based adventures during the campaign hiatus. I kept the original Base Characteristics and if this meets with Dom's approval, then with a little adjusting he looks like a re-powered force for good.

Obviously his Skill set is going to remain the same. I think the Willpower will be the "B" variety to simulate all the physical training he's been doing training with the BSI. Your basic Olympic level athlete bump in Strength, Endurance, and Agility. It not only works with the past couple years personal canon but using Willpower as a Defense avoids running up against Doms "one defense" rule.

Will need to brainstorm with Dom on appropriate way to combine the Flame Powers and where the Mutant Power fits into the power set. He sort of looks like Supernova(?). Maybe looking at his build will generate some ideas.

Phoenix (mutant power = telepathy?), Sunfire (boost flame/flight?) Helios (sun based powers?) ... ?

I'm thinking with parts of his history mirroring (which I didn't see until I started playing him) Captain Atom that his flame powers are more solar in origin than say the Human Torch or DC's Fire. This also suggest that even though not the true origin of his cancer like symptoms, that the struggles with the nuclear trio of villains in our off time had an effect on his system.

Definitely still a Work in Progress
« Last Edit: Apr 2nd, 2015 at 3:10pm by Ranger »  

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Re: Work in Progress
Reply #40 - Apr 2nd, 2015 at 10:14am
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Ranger, I'll get with you next week and see what we can work out. Then I'll start working my way through the rest of the team.
  

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Re: Work in Progress
Reply #41 - Apr 2nd, 2015 at 2:23pm
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Sounds like a plan. Smiley

Meanwhile look for an entry where Rollins pilots a Griffon Transport Craft to Las Vegas. Something about dropping off a Crisis Management Team before being released to 'finally' take a X-49 thermospheric. Wink
  

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Re: Work in Progress
Reply #42 - Apr 2nd, 2015 at 2:30pm
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Ranger wrote on Mar 31st, 2015 at 10:40pm:
It not only works with the past couple years personal canon but using Willpower as a Defense avoids running up against Doms "one defense" rule.


So what exactly is Dom's "one defense" rule?  Characters can only use a single defense?
  
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Re: Work in Progress
Reply #43 - Apr 2nd, 2015 at 2:48pm
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dsumner wrote on Oct 9th, 2009 at 5:02pm:
POWERS & SKILLS

**General Notes on Power Levels & Skills**

As a GM I tend to limit players to what I consider a reasonable level of power. If you look at most of the published V&V materials, most of the characters tend to have 3-6 powers, with one attack and one defense. While I may allow more than that, you're going to have to come up with a really good explanation for me to do so.


Emphasis mine of course Smiley

Obviously there are examples that digress from this rule, but that's Dom's call. I like simple myself because the tighter a build's conceptual bells and whistle the easier it is to focus on developing the character.

Man I miss my laptop on days I'm building a character. Soooo much easier with the Monkey House character sheet download.  Embarrassed
« Last Edit: Apr 2nd, 2015 at 2:57pm by Ranger »  

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Re: Work in Progress
Reply #44 - Apr 3rd, 2015 at 2:35am
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Ranger wrote on Mar 31st, 2015 at 10:11pm:
Jason Rollins (reboot)
Quote:
(13) Strength
(12) Endurance
(14) Intelligence
(15) Agility
(16) Charisma


Super Powers
Quote:
Rolled on: March 31, 2015, 5:31 p.m.

1d100 → [22] = Flame Power
1d100 → [03] = Adaptation
1d100 → [21] = Flame Power
1d100 → [64] = Mutant Power
1d100 → [53] = *discarded*
1d100 → [74] = *discarded*
1d100 → [99] = (99) Willpower



Looks cool.
  
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Re: Work in Progress
Reply #45 - Apr 3rd, 2015 at 4:16pm
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Ranger wrote on Apr 2nd, 2015 at 2:48pm:
dsumner wrote on Oct 9th, 2009 at 5:02pm:
POWERS & SKILLS

**General Notes on Power Levels & Skills**

As a GM I tend to limit players to what I consider a reasonable level of power. If you look at most of the published V&V materials, most of the characters tend to have 3-6 powers, with one attack and one defense. While I may allow more than that, you're going to have to come up with a really good explanation for me to do so.


Emphasis mine of course Smiley

Obviously there are examples that digress from this rule, but that's Dom's call. I like simple myself because the tighter a build's conceptual bells and whistle the easier it is to focus on developing the character.

Man I miss my laptop on days I'm building a character. Soooo much easier with the Monkey House character sheet download.  Embarrassed


Thank you, sir.  Now that I see it I remember it, but I hadn't recalled that before.
  
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Re: Work in Progress
Reply #46 - Apr 4th, 2015 at 4:13am
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@Majestic: Your welcome mi' amigo.

It's a good rule especially for PbP I think. Simplifies the number of things a GM has to keep track of. If you have any one of the biggies such as Armor, Invulnerability, Non-Corporeal etc your good to go. It's the combining of the lesser Defenses such as Flame Power, Light or Lightning Control etc. with other Defenses our illustrious GMs earn their "pay" when making a call on if they go over the top.

@Hawk: I kind of like it myself. It has a quasi-flight suit look to go with the solar-based motif. Of course the flight provided by Flame Powers is like putting a bi-plane up against a Tomcat when compared to the true Flight power but that's not necessarily a bad thing. It could give the character good reason to pilot the Thunderwing Smiley Even the Human Torch and Starfire travelled with the team when they had to use a vehicle for longer trips.  Cool


Even though I've never felt one way or the other for Gravity Powers and I wouldn't want to be the artist, I've always absolutely loved this look.
« Last Edit: Apr 4th, 2015 at 2:18pm by Ranger »  

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Re: Work in Progress
Reply #47 - Apr 4th, 2015 at 2:33pm
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@Ranger, sure regular flight is faster, but flame powers also provides movement, attack, and defense. So, not necessarily a bad trade-off. Smiley Yeah, we should have the best pilot flying our aircraft. How is the character coming along?
« Last Edit: Apr 4th, 2015 at 2:36pm by Hawk »  
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Re: Work in Progress
Reply #48 - Apr 4th, 2015 at 9:04pm
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Oh there's no doubt it's one of the better powers to get especially when you only have two or three powers. Have you seen the defense Smiley I'd say doubling the power effectively gets you about the same as if you had flight and power blast.

I believe it's one of the enduring things about the game Jeff and Jack wrote as kids. With minor exceptions *cough* Ice Powers *cough* if you keep an eye out for crazy synergy (Size Control/Hgt Agl B) it still is a well balance game to simulate comic book play.

I'm have a Journal entry almost ready but waiting to see if Dom might want to go a different direction on the reboot ... I'm not locked in on the Flame Powers. Who knows we might see a skill monkey or shrinking hero - a different type of Captain Atom - lol - by time he shares his wiley GM master plan  Cool
  

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Re: Work in Progress
Reply #49 - Apr 5th, 2015 at 12:02am
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I can't wait to see where you are going with Jason. Smiley
  
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Re: Work in Progress
Reply #50 - Apr 8th, 2015 at 8:23pm
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Very interesting!
  
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Re: Work in Progress
Reply #51 - Apr 16th, 2015 at 11:24pm
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Since I've got a few minutes of time, I'm going to throw this out there. One of the possible ways to "jumpstart" your new power set is that you were secretly recruited to be the test pilots for the X-29. On your flight, which was specifically scheduled to see how the craft stood up to being bombarded by the radiation generated by a solar flare, it's shielded failed (to some "tinkering" by an organization you all will come into conflict with), resulting in you being exposed to what should have been a lethal dose of radiation. But, due you your unique physiology, it altered your power set.

On the "Mutant Power" front, how does this grab you? Mutant Power: Solar Sustainment: As long as he is exposed to direct Solar radiation, for at least 8 hours per day, he has no need to sleep or eat, and regains points to his Power at rate = to his Healing Rate each turn.

As far as names go, I'm working on it. I'm sure something will strike me.
  

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Re: Work in Progress
Reply #52 - Apr 17th, 2015 at 5:30pm
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I think that is an excellent idea (including mysterious villain organization) I will dovetail that storyline neatly into the the most recent post I put together for Captain Rollins.

The Solar Sustainment idea sounds intriguing. Well themed, useful, not pushing anything over the top.

Are you okay with a flat +6 to Str, End, Agl, as the results of the Olympic level athletic training?

Will work on a character sheet this weekend  Cool
« Last Edit: Apr 17th, 2015 at 5:32pm by Ranger »  

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Re: Work in Progress
Reply #53 - Apr 22nd, 2015 at 12:05pm
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Random thoughts

I've been bouncing around the idea of a containment suit designed to control and refine his powers. It pretty much kills his secret identity and love life Sad Even as a kid the Wildfire Dawnstar relationship was a real bummer. Poor guy.

  

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Re: Work in Progress
Reply #54 - May 4th, 2015 at 10:24pm
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Ranger, you'll be seeing a "news story" about a specific space flight posted here shortly.
  

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Re: Work in Progress
Reply #55 - May 5th, 2015 at 4:42pm
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dsumner wrote on May 4th, 2015 at 10:24pm:
Ranger, you'll be seeing a "news story" about a specific space flight posted here shortly.


I know if there was a riot of Boost-addicts rampaging through the city... Thunderbolt would certainly have made an appearance to assist the police in rounding up the super-powered hooligans.

Also... Thunderbolt would have made sure to get video pictures of the damage and destruction... using his machine control.. he would have texted a message to Mr. Leonetti, and Anvil {of course untracable}... with the attached pictures.

The message, "Surly.. you can see THIS is bad for business, gets the cops all riled and looking for someone to blame? Stop pushing Boost!  Or next time it might be property of YOURS that gets demolished!"
  

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Re: Work in Progress
Reply #56 - May 5th, 2015 at 5:37pm
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Thunderbolt wrote on May 5th, 2015 at 4:42pm:
dsumner wrote on May 4th, 2015 at 10:24pm:
Ranger, you'll be seeing a "news story" about a specific space flight posted here shortly.


I know if there was a riot of Boost-addicts rampaging through the city... Thunderbolt would certainly have made an appearance to assist the police in rounding up the super-powered hooligans.

Also... Thunderbolt would have made sure to get video pictures of the damage and destruction... using his machine control.. he would have texted a message to Mr. Leonetti, and Anvil {of course untracable}... with the attached pictures.

The message, "Surly.. you can see THIS is bad for business, gets the cops all riled and looking for someone to blame? Stop pushing Boost!  Or next time it might be property of YOURS that gets demolished!"


Actually this gives me an idea for an in character story thread. So, I'll be posting it tonight. T-Bolt, along with anyone else who wants to join in, can post.
  

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Re: Work in Progress
Reply #57 - May 6th, 2015 at 12:31am
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dsumner wrote on May 4th, 2015 at 10:24pm:
Ranger, you'll be seeing a "news story" about a specific space flight posted here shortly.

Cool. I'm pleased my Work in Progress thread can inspire some creative story telling.

Sorry I haven't sent that update of the character yet. First it was the Big Inventory now my job is being eliminated in the company and the house is up for sale due to the divorce ... so life's been a bit hectic lately. Smiley
« Last Edit: May 6th, 2015 at 12:32am by Ranger »  

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Re: Work in Progress
Reply #58 - May 6th, 2015 at 5:37am
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Sorry to hear about it being hectic but wish you the best Ranger
  
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Re: Work in Progress
Reply #59 - May 9th, 2015 at 1:10pm
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dsumner wrote on May 4th, 2015 at 10:24pm:
Ranger, you'll be seeing a "news story" about a specific space flight posted here shortly.

Note for Dom: You might want to prepare a particular  NPC if you haven't already.

After the above is posted I am going to write up a journal entry where Rollins looks up Starburst. He will ask her and Skyhawk to mentor him through the process of learning to control his powers.  Cool
« Last Edit: May 9th, 2015 at 1:11pm by Ranger »  

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Re: Work in Progress
Reply #60 - May 9th, 2015 at 8:45pm
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Skyhawk would be happy to help. Smiley
  
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Re: Work in Progress
Reply #61 - May 10th, 2015 at 9:30am
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Ranger wrote on May 9th, 2015 at 1:10pm:
dsumner wrote on May 4th, 2015 at 10:24pm:
Ranger, you'll be seeing a "news story" about a specific space flight posted here shortly.

Note for Dom: You might want to prepare a particular  NPC if you haven't already.

After the above is posted I am going to write up a journal entry where Rollins looks up Starburst. He will ask her and Skyhawk to mentor him through the process of learning to control his powers.  Cool


Got you covered good sir.
  

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Re: Work in Progress
Reply #62 - May 12th, 2015 at 3:05pm
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I 'think' I incorporated all the campaign character guidelines but consider this still a WIP until approved by Dom. Still haven't decided a name yet ... as always hardest part of character for me as it sets the characters image as much as any uniform.

Nightstar



Quote:
Jeh Johnson: "Son, we need you back"
Jason Rollins: ... "I never left."


Identity: Jason Rollins
Side: Good
Affiliation: Protectors
Base of Operations: Empire City
Sex: Male
Age: 25 (50)
Level: 2
Training: Intelligence

Powers:
1: Willpower A: Olympic level athlete, +6 to Str, End, Agl.
2. Flame Powers B (x2): Range = 37", PR = 3 per an attack, and 1 per hour of flight. Damage = 2d12. Max flight speed = 116 mph. Infravision.
3. Mutant Power (Thermo-absorption): Absorb and metabolize infrared energy. No need to eat or sleep, and recovers Power as per Healing Rate in between turns when "charged" with sunlight or its equivalent.
4. Adaptation: PR=1 per hour or when used as a defense.
5. Vulnerability: loses 3d10 Power if exposed to the effects of teleportation or dimensional travel.
6. Special Requirement: Healing Rate requires to be "charged" with 8 hours of sunlight or its equivalent.


Skills:
1. Knowledges: Aerospace Engineering, Military Studies, and the U.S. Air Force.
2. Skills: Piloting, Navigation, Survival, Command, Leadership, and Tactics. Skills: Combat First Aid, Observation, and Sign Language.
3. Knowledge: BSI Operations and a Contact within the agency's STOP teams.

Weight: 210 lbs.
Basic Hits: 5
Agility Mod: -
Strength: 19
Endurance: 18
Agility: 21
Intelligence: 14
Charisma: 16
Reaction from: Good: +2 /Evil: -2
Hit Mods.: 8.52
Hit Points: 43
Healing Rate: 2.5
Power: 72
Damage Mod.: +2
Accuracy: +4
Carrying Capacity: 910 lbs.
Basic HTH Damage: 1d8
Movement Rates: 58” ground, 510 (1,020)" flight
Perception: 10%
Intuition: 14%
Inventing Points: 2.8
Inventing: 42%
Heroic Points: 2
Origin and Background: Scientific Accident
Legal Status: US citizen in good standing

Origin and Background: Jason was lost in time during a mission against meta human terrorist. Powers were lost and altered after mysterious circumstances and a mission involving an experimental outer-atmosphere combat fighter.

Combat Tactics/M.O.: A trained combat pilot, Rollins prefers to engage the enemy at range using aerial skills to gain positional advantage whenever possible.

Personality/Character Traits: Raised with Midwestern conservative values and almost three decades out of his own time Jason prefers to observe the world around him, taking action when needed. With or without powers he has dedicated his life to serving his country and its people.
« Last Edit: May 13th, 2015 at 7:41am by Ranger »  

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Re: Work in Progress
Reply #63 - May 13th, 2015 at 9:39pm
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Interesting look. I'll tinker with my "news story/news release"  a bit, and post it.
  

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Re: Work in Progress
Reply #64 - May 13th, 2015 at 9:50pm
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dsumner wrote on May 13th, 2015 at 9:39pm:
Interesting look. I'll tinker with my "news story/news release"  a bit, and post it.


Yes I tried various Wildfire pictures but without being red white and blue star didn't feel right.  Then the absorption thing kind of hit me and I thought of Sunspot. Really not in love with either one or the name but you got to start somewhere I guess
  

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Re: Work in Progress
Reply #65 - May 14th, 2015 at 4:41pm
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Ranger, you might want to clarify his Special Requirement.  Is it 8 hours per day?
  
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Re: Work in Progress
Reply #66 - May 14th, 2015 at 5:14pm
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That's an excellent question. As a game balance issue I'd say it's purely Dom's call.

As a storyline device I would say he requires an 8 hour charge with the ability to do so multiple times each day. That in turn however would require him to stay relatively at rest those eight hours (the equivalent of bed rest) and of course he could not benefit from traditional medical assistance as other characters do.
  

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Re: Work in Progress
Reply #67 - May 14th, 2015 at 7:40pm
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I'll say 8hrs total per day (he could be exposed to a UV lamp or tanning bed  - hell he could sleep in a tanning bed) for it to work properly. 6 hrs would heal 75%, 4 hrs 50%, 2 hrs. 25%. But I'd play it by ear, as I prefer the story to move along without getting tide up to much in game mechanics.
  

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Re: Work in Progress
Reply #68 - May 15th, 2015 at 10:06pm
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dsumner wrote on May 13th, 2015 at 9:39pm:
Interesting look. I'll tinker with my "news story/news release"  a bit, and post it.


Bated breath Smiley

For Aquaman that's baited breathe  Wink
  

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dsumner
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Re: Work in Progress
Reply #69 - May 15th, 2015 at 10:48pm
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I'll post it Sunday night for you guys to read over, as well as adding to the "Rampage" thread. I'm also thinking of adding a a post about some on goings at ECU (School Daze, and no that's not spelled incorrectly) and a detailed version of why they sent you up on the test flight in the first place (be on the look out Dawn's Early Light).
  

"There is no such things as a dangerous weapon, only dangerous men."

"Nemo me impune lacessit"
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