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Very Hot Topic (More than 25 Replies) Divine Right (Read 25242 times)
John
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Divine Right
Jun 9th, 2012 at 2:21pm
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I bought the 25th edition of Divine Right.  This is a game I have always loved and  it was thrown out years ago when the box fell apart and the pieces went missing.

  This edition is an upgrade to the old game, with MANY more units and exotic locations.   Its more complicated, but  most of the new rules make sense, and I am house ruling a few that are just way to complicated or just plain don't work.

   Oni and I play tested it, but my lack of understanding some of rules kept a lot of the newer  stuff from comming into play.    New ways to score points ( one piont per combat unit defeated is a welcome addition),  and more leaders and mercenaries make each time you play it unique.

    For those who don't know, its a Risk type game but heavy mixed with D&D.   Its a nice blend of table role playing with a strategy board game.    Its a true cult classic.

  So anyone interested in playing, let me know.  Post here, and on an off gaming night, or a Saturday,  we can play this awsome game.
« Last Edit: Aug 10th, 2013 at 11:28pm by John »  

Divine_Right_Rules.docx ( 83 KB | 5 Downloads )

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Re: Divine Right
Reply #1 - Jun 9th, 2012 at 2:27pm
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And by the way, I WON!!. Grin

Now that John mentioned the change in point system because of the Head to Head battles I think, I LOST!! Cry

It was a lot of fun and inspired me to get my arse in gear for the Ravenswood Campaign.

We had to put a time limit on the game but with the points system it did not really seem to be an issue.

« Last Edit: Aug 10th, 2013 at 9:25am by John »  
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Re: Divine Right
Reply #2 - Jun 9th, 2012 at 2:31pm
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I don't think I have ever played a full on 20 turn game.


Jimmy, you would love some of the new stuff I have been reading.  You can becursed and become a vampire! or a Werewolf.  You can turn mercenaries by offering them more money.  You can send in dancing girls to seduce leaders!  Graystaff is more evil.   Random magic items!  You can curse leaders,  search for magic items, and raise ogre armies and even raise Pirate fleets ( basically sea barbarians)
« Last Edit: Aug 10th, 2013 at 9:24am by John »  

Random_Events.docx (Attachment deleted)

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Re: Divine Right
Reply #3 - Jun 9th, 2012 at 2:34pm
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Keep me updated. Did you print all the new rules out or just read them off the download????

Based off last nights game I am thinking of new Strategic elements for next game.
  
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Re: Divine Right
Reply #4 - Jun 9th, 2012 at 2:43pm
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I ran out of ink, so I will  pick up more.  I want to have the rules handy cause no one can remember them all.  And I want to tell the players about some house rules, since some of the rules just add complications that make no sense.

ANd some mercenary units are so useless I felt that they should be amped up.  Why call into play the Ghouls, who have only one unit and can retreat on a die roll the same as non humans?  WHat good is that?  So I added the rule that to fight the ghouls, the attacker automatically looses one unit from plauge after the fight, win or loose.   It gives them some bite.

Some of the rules maybe I need another person to read cause they don't make sense to me.

But I love the new rules for Graystaff.  You can sacrifice anyone you control, but if you kill a barbarian or a mercenary, you can't get any more.  And for each regular you sacrifice,  you roll a die roll.  If you killed one and roll a one, your people depose you as an evil tyrant, and that kingdom goes into chaos.  The chances of this go up for each unit from that kingdom.   Harsh odds for a boon!

Oh, and all magic items carried by a leader stay on the spot where they were when the leader was killed and have to be searched for.   You spend turns looking,  and the die roll offers you a chance to find it, or be cursed by the spirit of the last leader who weilded it!   Cool stuff,  makes units like the scum or the new unit, the Rogue ( who's only benifit is he can search well)  usefull.   
  

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Re: Divine Right
Reply #5 - Jun 9th, 2012 at 2:50pm
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All this sounds a lot better and yes you have a lot of reading.

The additions to the rules really give it more of the Roleplaying feel in a board game.

The changes in Graystaff make sense. You get in trouble for sacrifiicing your people. Seems most folk just don't like that type of thing. Go figure. Selfish peasants.

  
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John
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Re: Divine Right
Reply #6 - Jun 9th, 2012 at 2:52pm
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Hey,  I just read this   There is the Runesword, which is basically Stormbringer.

The sword is nothing less than a major demon bound into the shape of a twohanded
black broadsword. Its appetite for living souls is insatiable.
If a hero wields the Runesword in combat, the opposing army gets no roll of its
own. That is, the stack simply takes 1-6 units in losses. The catch is that the
Runesword will not fight unless a friendly hero is sacrificed to it. At the start of
the combat sub-phase, eliminate a friendly hero in the same space as the
Runesword, then roll the attack die. The sword-wielder may not be eliminated.
If the Combat Roll result is 6, the sword passes into a feeding frenzy. Roll again
and eliminate that number of friendly combat units from the sword's space
and/or the space(es) adjacent to it. If there are not enough friendly combat units,
eliminate also all the friendly heroes in these spaces, including the sword-wielder
and player monarch (if present).
« Last Edit: Jun 9th, 2012 at 2:52pm by John »  

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Re: Divine Right
Reply #7 - Jun 9th, 2012 at 3:02pm
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I also like he the rules for the Usurper.

He can be played as normal, taking over upon the death of the king, OR the ambassador with this card may on his diplomacy, cause a coup!   The king is ousted for 1d6 turns, and the Usurper takes over that kingdom.   When the king comes back,  a roll is made, a one, the usurper becomes the true king and start of a new dynasty, a 6 the old king is restored.  2-5 there is a civil war!
  

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Re: Divine Right
Reply #8 - Jun 9th, 2012 at 4:40pm
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Barbarians are cooler!  And can become a nation of their own!   Leaders can now stack with them, but beware, barbarians sometimes murder their leaders or sell them into captivity.
  

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Re: Divine Right
Reply #9 - Jun 9th, 2012 at 4:53pm
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Uh, these last three were a little Dark, John.

I'm liking this game more and more by the minute
  
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Re: Divine Right
Reply #10 - Jun 9th, 2012 at 5:30pm
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I call dibs on the Barbarian with heightened strength, a huge poisoned tip mace, and of course magnetic abilities.
  

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John
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Re: Divine Right
Reply #11 - Jun 9th, 2012 at 6:16pm
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There are senarios in the game that you can play. One of them is a barbarian invasion.  Their leader gets the Stormcrow army, with 40 units!   Considering the next biggest nation's army is 13,  Paulie might want to run them, magnetic ablities or not.
  

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Re: Divine Right
Reply #12 - Jun 12th, 2012 at 10:00pm
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John,

Any new tidbits on this??? I need to be able to defend myself while playing the role of Elric and fighting off Barbarian Hordes.
  
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Re: Divine Right
Reply #13 - Jun 15th, 2012 at 2:52pm
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Nothing other than I am itching to play again.
  

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Re: Divine Right
Reply #14 - Jun 25th, 2012 at 8:42pm
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Ok this Saturday,  June 30th,  we will play Divine Right.   Unless Jimmy's wife is coming, then we will play  Arkham Horror.

So either way, a board game is coming  Saturday following Friday's game.

All are invited.
  

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Re: Divine Right
Reply #15 - Jun 25th, 2012 at 9:57pm
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We are unknown for now but I will know later in the week.

I should be good to go for now.
  
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Re: Divine Right
Reply #16 - Jun 26th, 2012 at 8:13am
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OK. Wife, Child and Myself are good to go for Saturday.
  
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Re: Divine Right
Reply #17 - Jun 26th, 2012 at 4:25pm
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OK so its Arkham Horror then?
  

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Re: Divine Right
Reply #18 - Jul 2nd, 2012 at 9:12pm
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This Friday, Divine Right at my house BOIEEEE!
  

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Re: Divine Right
Reply #19 - Jul 2nd, 2012 at 10:08pm
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I am already confirmed.
  
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Re: Divine Right
Reply #20 - Jul 3rd, 2012 at 3:52pm
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John wrote on Jul 2nd, 2012 at 9:12pm:
This Friday, Divine Right at my house BOIEEEE!


I've got a friend at work (Vinnie, from New York) who also yells this from time to time.

[shrug]

Must be a New York thing...  Wink
  
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Re: Divine Right
Reply #21 - Jul 4th, 2012 at 12:26am
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Tell Vinnie I said Fughedaboutit.
  

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Re: Divine Right
Reply #22 - Jul 5th, 2012 at 9:42pm
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Should I assume the rest of the Crew is just afraid of my Board Gaming Skills????
  
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Re: Divine Right
Reply #23 - Jul 7th, 2012 at 1:35am
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Managed to squish in two of the fastest games of Divine Right in the history of the multiverse.

  The first game I won a 17 to 3 after Jimmy caused an earthquake and destroyed my royal castle, killing me in the processe and ending the game.  I had plundered a castle and got the points so even though I was killed, I won.   He used a magic boon which destroys stuff, but doesn't win you any points.


The second game, Jimmy had the worst luck imaginable!   I won after plundering his castle, but the random plauges pretty much killed Jimmy for me.  I won 174 to 3.
  

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Re: Divine Right
Reply #24 - Jul 7th, 2012 at 9:10am
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I got my Royal Arse handed to me last night!!!

It's too bad on the second game. Like John said, I kept losing armies due to attrition. Plagues and desertion almost every round. Right before I had to call it a night I negotiated a deal with The Black Hand but had no time left to bring them into play.

I shall have My Vengeance GM Boy!!!

King Oni

  
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Re: Divine Right
Reply #25 - Oct 27th, 2012 at 1:02am
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the holy Dwarven crusade vs everything Magic has prevailed!

Yeah, the Dwarves allined with their natural enemies, the Trolls, to stop the magic useing forces, as lead by Schucasim.   The pious Dwarven leader even sacrified himself to the old gods in the name of peace, and good riddance to the devil horror of spell casting.

I beat Jimmy, 45 to 5.  He dominated the sea, and did a good job of repelling my much larger forces.    I won, only because I killed off one of his heroes.  I died before he could kick my ass!
  

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Re: Divine Right
Reply #26 - Oct 27th, 2012 at 9:48am
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OK. Question about the game. Right before your Dwarf King was ripped to pieces by Evil Temple Gnomes you had my King surrounded and were getting ready to attack.

I was thinking on the way home, he was ridig a Dragon. Could you have attacked him since he is coonsidered to be always in the sky unless he lands for an attack?? I know he had attempted to attack the previous round but your scaredy cat Dwarf King ran away. Wink
  
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Re: Divine Right
Reply #27 - Oct 27th, 2012 at 10:01am
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I am thinking that killing a hero mercenary is just not worth the same amount of points as killing an allied king.  Something needs to be tweeked.
  

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Re: Divine Right
Reply #28 - Oct 27th, 2012 at 10:06am
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Maybe but not by much if you do. They are both allies and the Mercenary has special abilities and is basically a General if you want to look at it that way.
  
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Re: Divine Right
Reply #29 - Oct 27th, 2012 at 10:09am
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At the very least, I need to streamline the rules for easy reading.
  

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Re: Divine Right
Reply #30 - Oct 27th, 2012 at 10:20am
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What do you think about what i asked when my King was flying on the Dragon?? Could you have attacked???
  
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Re: Divine Right
Reply #31 - Oct 27th, 2012 at 10:28am
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No I couldn't, as the air dragon never lands unless you say he lands, or just finished an attack.
  

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Re: Divine Right
Reply #32 - Oct 27th, 2012 at 10:44am
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One of these days we will have to schedule a Sunday or Saturday game and start much earlier. I had to cut off just before Midnight. Of course the signaficant others may kill us.
  
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Re: Divine Right
Reply #33 - Nov 3rd, 2012 at 6:10pm
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Jimmy, Gerry and myself all played Divine Right this Friday.

I lost, but at least I made it to the top ten highest scorers of this game.*


It started out as a trading dispute in the heart of Minaria. Pon, Muetar and Schucassim couldn't settle on the trade routes to the East.   The fighting got so bad, that  screaming hoards of uncircumsised barbarians had to intervene.   Even the Black Hand had to unlease the Colossus to stop them.

Schucassim dominated the Sea, sinking the fleets of Rombune.   And only Schuccassim did any plundering.

At least the great old ones slumbering beneath the altar of Graystaff, fed on the spoiled blood of the Lepers.  That was fun!

Oh, and  Pon murdered the Goblin King, which totally helped out Muetar and had we played more,  would have changed the course of the game, making me the winner.  I blame Jimmy being a wuss and leaving at midnight.  Oh woe is me,  keep using that, " I was up for 72 hours, so that old people wouldn't die excuse".  Like anyone believes that.  Like that is important anyway.

Well I have to say that some Rombuian troops did do a good job at stabbing  Schucassimites, and nearly stabbing Zanwee the Decadant ( Jimmy) for some nice juicy points.

One thing that happened for the first time was a captured king was deposed and the potential for a civil was was set up, but again to Jimmy's weepy vagina, it never happened.


So the final score was 

Schucassim ( Jimmy) 54
Pon   (Gerry)     42
Muetar (Me)  12
Jimmy' Weepy Vagina: 9000



* The joke is that only three people were playing.
  

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Re: Divine Right
Reply #34 - Nov 5th, 2012 at 7:52pm
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Hey! I said one of these days we have to get an early start on a day other than Friday night.

True my excuses are said and pathetic. I'll work on some better ones.

At least me and my Weepy privates Won!!!!

Until next time that is.....


  
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