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Very Hot Topic (More than 25 Replies) Divine Right (Read 25247 times)
John
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Re: Divine Right
Reply #70 - Jun 4th, 2013 at 5:52pm
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Just tell her it is like playing A Game of Thrones, with less nudity.
  

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Re: Divine Right
Reply #71 - Jun 4th, 2013 at 7:12pm
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That should go over well with The Mrs.......
  
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John
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Re: Divine Right
Reply #72 - Jun 4th, 2013 at 7:35pm
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Hey if the less nudity thing bothers her.  Tell her I am completely ok with her doing  more nudity.
  

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Re: Divine Right
Reply #73 - Jun 4th, 2013 at 7:55pm
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is there a website i can buy this game ? no game/hobby shops around here.
  
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THE ONI
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Re: Divine Right
Reply #74 - Jun 4th, 2013 at 8:16pm
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I'll Pass it on. Some Women will do anything for your Chili
  
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John
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Re: Divine Right
Reply #75 - Jun 4th, 2013 at 8:19pm
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Templar,

Divine Right is an old TSR game.   It was hard to find when it was new. 

I bought the old version for like 60 bucks on Ebay a while ago, and I bought the second edition for 200 also on Ebay. 

If you do manage to find it,  I will send you my rewritten streamlined rule book that I typed out as it was a mess to put all the rules in one place.
  

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Re: Divine Right
Reply #76 - Jun 4th, 2013 at 10:57pm
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all right cool... i fuckin love tsr lol
  
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John
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Re: Divine Right
Reply #77 - Jun 8th, 2013 at 11:46pm
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Results with summary to follow.


Pon (Jimmy) 149
Neuth (Emily) 133
Immer ( Karen) 93
Hothor (Jen) 79
Rombune ( John) 52

I hate you all.
  

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Re: Divine Right
Reply #78 - Jun 9th, 2013 at 11:06am
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Pon was merely a Pawn, I was Meutar and my Emperor stayed hidden behind His Mighty Iron Walls all game.

I will Update the Chronicles at some point. Emily and Karen wrote them up seperately and Emily is currently home thinking about what her next move will be as we patiently wait.  Wink


  
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John
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Re: Divine Right
Reply #79 - Jul 11th, 2013 at 11:14pm
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Updated with newest Divine Right Rules.
« Last Edit: Jul 12th, 2013 at 2:37pm by John »  

Divine_Right_Rules.docx ( 83 KB | 5 Downloads )

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John
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Re: Divine Right
Reply #80 - Jul 23rd, 2013 at 7:47pm
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The rules are finally finished and posted.


Anyone up for a game this Saturday?  We can start early.
  

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THE ONI
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Re: Divine Right
Reply #81 - Jul 23rd, 2013 at 8:01pm
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I don't think I am good for this Saturday. Family is finally coming home Friday.

It's been a while.
  
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Gerry
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Re: Divine Right
Reply #82 - Jul 23rd, 2013 at 8:41pm
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Sorry, going to wrestling again that night
  

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John
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Re: Divine Right
Reply #83 - Jul 23rd, 2013 at 10:12pm
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Ok so Saturday is a no go.


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Gerry
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Re: Divine Right
Reply #84 - Jul 24th, 2013 at 12:59am
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well you hate always hate us, so it's nothing new  Wink
  

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THE ONI
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Re: Divine Right
Reply #85 - Jul 24th, 2013 at 7:59pm
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Can someone remond me who won the last game?

I seem to have forgotten.

Oh, wait now I remember. It was ME!!

Of course thatw as because I had my Wife and Daughter attack Johns forces all night.
  
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John
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Re: Divine Right
Reply #86 - Aug 3rd, 2013 at 10:32pm
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It seems a trade dispute over tolls from the River to the Sea has broken out in all out war between the good guys, who are nice and pet puppies, Immer, and the child molesters of Mivior.

The gods were on the side of Nice and gave the Immerian King the Sword of Wizardry!  Isn't that proof that puppy petting is nice?


Things happen, things go crazy.  The Immerian Envoy is turned into a bear.   Kings drop dead,  ambassadors get burned at the stake, and  one king turns into a vampire.    Crazy!

And  Sir Mortinor leads the Immerian king into a series of stupid events.   The charlatan amazingly fends off a series of assassinations and gets the sniffles.   While recouping in bed, he is finally murdered by a paid killer.     The King of Immer ( ME!) is finally free of this inept jerk.

All of this drama leds Immer to a close defeat of 147 to Jimmy the evil fart sniffer's 161.

I am glad I sneezed in his coffee.
« Last Edit: Aug 3rd, 2013 at 11:45pm by John »  

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Paul
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Re: Divine Right
Reply #87 - Aug 3rd, 2013 at 11:32pm
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It's like you are talking a different language!

  

Anticipation of death is worse than death itself -- Steven Segal
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THE ONI
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Re: Divine Right
Reply #88 - Aug 4th, 2013 at 10:30am
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John wrote on Aug 3rd, 2013 at 10:32pm:
It seems a trade dispute over tolls from the River to the Sea has broken out in all out war between the good guys, who are nice and pet puppies, Immer, and the child molesters of Mivior.

The gods were on the side of Nice and gave the Immerian King the Sword of Wizardry!  Isn't that proof that puppy petting is nice?


Things happen, things go crazy.  The Immerian Envoy is turned into a bear.   Kings drop dead,  ambassadors get burned at the stake, and  one king turns into a vampire.    Crazy!

And  Sir Mortinor leads the Immerian king into a series of stupid events.   The charlatan amazingly fends off a series of assassinations and gets the sniffles.   While recouping in bed, he is finally murdered by a paid killer.     The King of Immer ( ME!) is finally free of this inept jerk.

All of this drama leds Immer to a close defeat of 147 to Jimmy the evil fart sniffer's 161.

I am glad I sneezed in his coffee.



I have to say that though SOME of that rings true it's not exact. If I recall the Peaceful Trade Ships were accosted by Foul Pirates while travelling up river. Poor mis understood Mivior. This of course waht would eventually be known as the Fifteen Year War.

Poor Innocent Mivior was mis understood but retaliated with Multiple assasinations. This of course was done simply to remove those Tyranical Dictators from their thrones and free the people to enjoy a better life.

Obviously everything was written from memory as there is no way you could understand my handwriting of the Chronicles.

Close game and we went through 15 out of a possible 20 turns. Probably would have played out a little differently once Immer's King finally took control back of his Armies.
  
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John
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Re: Divine Right
Reply #89 - Aug 4th, 2013 at 10:44am
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Things to note about the game.

Sir Mortinoir is devastating!

Epidemics are things to fear.  They humbled the Marshal of the Hippogriff and took out Hamarra the Air Dragon!

Treasure changes the game.

And neither magical nation was part of the war.
  

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John
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Re: Divine Right
Reply #90 - Aug 4th, 2013 at 10:53am
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Quote:
Obviously everything was written from memory as there is no way you could understand my handwriting of the Chronicles.


Yes, maybe next time you will be in charge of the cards, and I will write the Chronicles.

  

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THE ONI
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Re: Divine Right
Reply #91 - Aug 4th, 2013 at 10:55am
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Absoultely Right. Neihter of the Magical nations were involved.

Curious though if they somehow joined forces in the backround and sent their own Magical Emmisary as a doble agent for Mivior.

Strange how two Kings were assasinated. One by White Magic and One by The Dark Arts....... Wink
  
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John
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Re: Divine Right
Reply #92 - Aug 4th, 2013 at 12:10pm
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Update with some minor rule clarifications.

Edited Sir Mortinor so that any time he makes his stack do something against the best interests of his "nation" he gets a fate role.

fixed some spelling errors.

Updated lone rogues so you have to find them then force them to make a fate roll.

Made some special mercenaries repeatable, like Skelkies, ghouls, etc...


Fixed the wording on Ogsboog.

Clarified the wording on a nation in confusion.

Envoys and Monarchs acting as diplomats ( see the mask of influence) move during the diplomacy phase, this keeps all the diplomatic functions at the same phase.  You move your diplomat during your movement phase, and like a siege, you may have to wait till your next turn and resolve the diplomacy during your diplomacy phase.
   Example.  You move your envoy to the edge of  the map and end your turn there.  Next turn you roll for barbarians during your diplomacy phase.  Then during your movement phase you move your envoy closer to its next mission.   Make sense?

Expanded the diplomatic powers of Monarchs.





« Last Edit: Aug 4th, 2013 at 1:11pm by John »  

Divine_Right_Rules.docx ( 83 KB | 5 Downloads )

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Re: Divine Right
Reply #93 - Aug 4th, 2013 at 12:53pm
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John wrote on Aug 4th, 2013 at 10:53am:
Quote:
Obviously everything was written from memory as there is no way you could understand my handwriting of the Chronicles.


Yes, maybe next time you will be in charge of the cards, and I will write the Chronicles.




Man!! The cards are Hard Work!!
  
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John
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Re: Divine Right
Reply #94 - Aug 4th, 2013 at 1:18pm
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I printed out a bunch of new counters, so we have scads of treasure, mercenaries, scum, and extra beasts ( since two  came up in the last game) and others that I feel we just need more than one of like Pirates.)

I also ordered some magic markers so I can color coordinate some counters.   I want each nation to have color coordinated militia, peasants, queens and one envoy.
I was thinking of making queen personality cards and Captain personality cards.

Having each nation start with a queen and a captain and drawing a personality for each.    That would be fun, I think.
  

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Re: Divine Right
Reply #95 - Aug 4th, 2013 at 1:23pm
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Lots of Barbarians.

I am thinking of trying something different next time and going with Hordes.

Just need to find some leaders
  
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John
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Re: Divine Right
Reply #96 - Aug 4th, 2013 at 1:42pm
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I can print out scads of barbarians if you think its needed.
  

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Re: Divine Right
Reply #97 - Aug 4th, 2013 at 1:52pm
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Don't use up the heavy paper.

I will just tally the millions of Warriors under my mighty sway on the other pages.

Be Afraid. Be Very, Very Afraid......
  
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John
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Re: Divine Right
Reply #98 - Aug 4th, 2013 at 10:54pm
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I  found a yahoo group dedicated to this game.  I have downloaded many new rules and new counters.

Among them are traitors, jesters, minstrels, damsels, and my favorite; priests.

Owe and engineers can build bridges over rivers!


And lots of new random magic items!


Some new monsters like walking trees, harpies, griffins, and the mysterious stranger.
« Last Edit: Aug 4th, 2013 at 11:02pm by John »  

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Re: Divine Right
Reply #99 - Aug 4th, 2013 at 11:50pm
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Crap!

I found mages, alchemists, potions, crap, so many things I have to think about it all.
  

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Re: Divine Right
Reply #100 - Aug 5th, 2013 at 12:14am
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The Druid.  A new magical being that is always a non player.  Its like the Eaters of Wisdom and the black Hand.  She is a source of nature magic and has her own package of spells.
  

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Re: Divine Right
Reply #101 - Aug 5th, 2013 at 12:23am
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Engineers rebuilding plundered castles.
  

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Re: Divine Right
Reply #102 - Aug 5th, 2013 at 12:23am
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Offering gold at the Temple ( or Graystaff) for fate!
  

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Re: Divine Right
Reply #103 - Aug 5th, 2013 at 12:52am
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Going over the falls!

Abominations!

Seers

Demonhunters
  

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Re: Divine Right
Reply #104 - Aug 5th, 2013 at 7:24pm
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Lost Treasure:  Rumors abound about forgotten treasures.   They are hidden in dark places, in tombs, caves, river beds.   They hold great wealth,  great magic, or great horrors!

Each player is given a Lost  Treasure Token.   They can place it in any neutral area they wish.     If any leader or unit ends their movement on a place with a Lost Treasure Token and they make their seek roll, roll 1d6.

1 You woke an abomination!  Place an abomination token on that spot!
2 Nothing.
3 One Treasure.
4 Two Treasures
5 Three Treasures
6 Random Magic Item.
  

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