Mr. SinisterIdentity: Nathaniel Essex
Side: Evil
Sex: Male
Age: Unknown
Level: 17
Training: Intelligence
Powers:
1. Body Power: Enhanced Physique: Provides him with the following abilities:
a) Retarded Aging: He ages at an extremely slow rate.
b) Heightened Characteristics: +15 to STR and END scores.
c) Physical Durability: 10 points Invulnerability.
2. Heightened Intelligence (B): +20
3. Telepathy: 320" range, Thought Scan 1 action. PR=1. Mental Switchboard: max. 32 minds at once, 1 action to establish, PR-1 per turn. Thought Tracking: PR=1 per hour, 1 action per turn. Mind Probe max strength = 142, PR=5 per attempt. See p. 17 for full description.
4. Telekinesis: 4,500 lb. capacity (TK attack max dam. = 2d8, R=240”), TK speed = 420”, R= 450”, PR=1 per use. Can be used as a defense taking one action. PR=1 to set up, with a PR of one per attack repulsed thereafter. Telekinetic defense requires the use of the number of pounds of telekinetic capacity equal to the weight of object(s) being defended against. See pg. 17 for complete details.
5. Willpower (A): PR =1 per turn, or each use as a defense
6. Power Blast: 1d20 damage, R=58", PR=1
7. Force Field: PR=1/2 the damage stopped.
Weight: 220 lbs.
Basic Hits: 5
Agility Mod: -
Strength: 30
Endurance: 28
Agility: 16
Intelligence: 32
Charisma: 25
Reactions from Good: -4 Evil: +4
Hit Mods:
Hit Points: 111
Healing Rate: 0.8
Damage Mod.: +4
Accuracy: +2
Power: 106
Carrying Capacity: 3,278 lbs.
Basic HTH Damage: 1d12
Movement Rates: 74” ground
Detect Hidden: 22%
Detect Danger: 26%
Inventing Points:
Inventing: 96%
Legal Status: UK citizen
Origin/Background: Nathaniel Essex was a human doctor living in Victorian England. A scientist of unparalleled genius, Essex pioneered the field of genetics and foresaw the coming of mutations that would befall mankind. However, his unorthodox experiments caused him to be rejected by the Royal Society, and by his own wife, who blamed him for the condition of his son, who is assumed to be a mutant. At the same time, the ancient villain Apocalypse revived after a period of recuperation and learned of Essex's theories. In search of allies, Apocalypse captured and subjected Sinister to experiments, genetically augmenting him into his servant. However, Sinister rebelled, and Apocalypse was defeated by interference from the mutant heroes Cyclops and Phoenix, who found themselves transported to the past.
Over the centuries, Essex, soon calling himself Mr. Sinister, plotted the course of certain genetic information and built an advanced base beneath an orphanage under his influence in Omaha, Nebraska, called the State Home for Foundlings.