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Very Hot Topic (More than 25 Replies) Comic Conversions (Read 37121 times)
SuperFriend
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Re: Comic Conversions
Reply #70 - Aug 3rd, 2009 at 2:15pm
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Yes, I think 1-8 the damage is very low. It's why I always do the math. It's why I asked.
« Last Edit: Aug 3rd, 2009 at 2:15pm by SuperFriend »  
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Re: Comic Conversions
Reply #71 - Aug 3rd, 2009 at 2:20pm
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I'm not a big fan of the Byrne FF, but I'd almost think Sue trained to get Speed Bonus while ridin' Force Fields.

Another thought I had is treatin' her Force Fields as standard, but sayin' Sue has Heightened Attack. That would cover her judo back in the bare bones days and es-plain how tough her Force Bolts are.

Sue's HTH damage is 1d4 based on her stats. If you add +18 damage to that, it would be VERY impressive. And it would make her damage in about the same range as the Thing, which is how it often seemed in da comics t/me.

Just my take on the woman.
  
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Re: Comic Conversions
Reply #72 - Aug 3rd, 2009 at 5:07pm
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But math is no fun!

I see the appeal of the Heightened Attack, but it would mean she can do the Thing's damage with her bare hands now.
We could write Heightened Attack only works on force fields, but I'd still like to try Telekinesis as the formula. Will do the math (blech!) and report my findings!
Thanks.
Smiley
  
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Re: Comic Conversions
Reply #73 - Aug 3rd, 2009 at 6:39pm
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Going to go with it. Modifications are laid in above. Thanks SF for the feedback!
  
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Re: Comic Conversions
Reply #74 - Aug 3rd, 2009 at 8:51pm
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Dat works!

BTW: I really prefer these pre-Byrne style images of the FF. I always thought Byrne made Reed look a little too aged (especially since Byrne estimated Reed's age at only 40). And I like Sue with her longer hair.
  
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Re: Comic Conversions
Reply #75 - Aug 3rd, 2009 at 8:54pm
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I forget, did Byrne kill Herbie or did he die off pre-Byrne?
  
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Re: Comic Conversions
Reply #76 - Aug 3rd, 2009 at 9:04pm
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I'd either give Sue Heightened Expertise w/her FF, or give her some sort of training bonus.
  

"There is no such things as a dangerous weapon, only dangerous men."

"Nemo me impune lacessit"
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Re: Comic Conversions
Reply #77 - Aug 3rd, 2009 at 10:28pm
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Could be. But Force Field already has a 16 base to hit. At 18th level, there ain't a lot that she's gonna miss!
  
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Doctor Foom
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Re: Comic Conversions
Reply #78 - Aug 4th, 2009 at 10:19am
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SuperFriend wrote on Aug 3rd, 2009 at 8:51pm:
BTW: I really prefer these pre-Byrne style images of the FF. I always thought Byrne made Reed look a little too aged (especially since Byrne estimated Reed's age at only 40). And I like Sue with her longer hair. 


Bruce Timm gets the right mix of Kirby and modern.
He's the only guy who can draw the Thing right, IMHO, other than Kirby of course.

His Torch isn't so strong though.
  
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Doctor Foom
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Re: Comic Conversions
Reply #79 - Aug 4th, 2009 at 10:30am
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SuperFriend wrote on Aug 3rd, 2009 at 10:28pm:
Could be. But Force Field already has a 16 base to hit. At 18th level, there ain't a lot that she's gonna miss!


I tend to agree. But it's funny, we have to give Heightened Expertise to HTH-ers but not energy blasters, all because of the combat chart.

In terms of level, the FF's GM HAS to give partial experience awards. Dr. Doom, Galactus, Annihilus, the Surfer, Mole Man, et.al. don't spend much time locked up by the proper authorities.  Wink
  
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Re: Comic Conversions
Reply #80 - Aug 4th, 2009 at 1:50pm
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The Human Torch circa John Byrne's 1980's run

Level: 20

Powers:

1. Flame Powers: as per 2nd edition rules which seem to have been crafted for Johnny. If the Torch gets soaked with liquid, he must make a % save against his current Power to stay flamed on.
The Torch has trained to shape existing flames.

2. Nova Burst: PR: 20. Attacks as Flame Powers. Damage: 5d10 and there is an area of effect: for every inch away from the center, reduce one bracket for damage.

3. Flight: The Torch flies faster than Flame Powers allow. Must be "flamed on" to fly.

4. Insulated Costume: Johnny's uniform gives Life Support defense against flame, ice, electrical and other weather-related attacks. It's also made of unstable molecules and will not burn.

Weight: 170 lbs.
Basic Hits: 4

Strength: 15
Endurance: 18
Agility: 18
Intelligence: 14
Charisma: 18

Hit Mod. (1.4)(2.2)(1.9)(1.1) = 6.4372
Hit Points: 26
Power Points: 65

Accuracy: +3
Damage Mod.: +2

Detect Hidden: 30% (My house rule adds your level to detect rolls)
Detect Danger: 34% (My house rule adds your level to detect rolls)

Carry Cap: 440 lbs
Basic HTH Damage: d6

Notes:
Johnny is an expert mechanic.

I'm being admittedly generous with the Endurance, but again you get to 20th level and trainings max you out.

EDIT: Clarified his flight.
« Last Edit: Aug 4th, 2009 at 6:34pm by Doctor Foom »  

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Re: Comic Conversions
Reply #81 - Aug 4th, 2009 at 3:09pm
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Cool. I see no prob w/18 endurance. Not cuz of his level per se, but because he seemed pretty sturdy after the 1970s.

BTW: Wuz Johnny ever able to use Flame Power A? I remember seein' picutres of him creatin' flames in his hands and such w/out flamin' on.

But to confess, I didn't follow da FF much around this point.

Who's next? Wyatt Wingfoot?

Crystal?

Agatha Harkness?

Madam Medusa?

Willie Lumpkin?

Or my main man o'steel, Luke Cage!
  
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Re: Comic Conversions
Reply #82 - Aug 4th, 2009 at 3:22pm
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Re: Endurance: I guess I always see Johnny as a kid.

'Didn't follow the FF?' You got their whole supporting cast listed out!

I love Luke Cage. He or Spidey are next. I feel like I gotta get through the Marvel stars (of the 70s and 80s) first.
Then maybe the Inhumans.
  
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Re: Comic Conversions
Reply #83 - Aug 4th, 2009 at 5:36pm
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Flame Flight thoughts.

How'd ya feel about givin' ol' man Johnny Storm speed bonus instead of flight. Here's why: based on the stats above, he can already fly 51 mph. With speed bonus you could add 100" per turn, puttin him to about 70 mph.

The advantage is that if he had regular flight then he could just fly without flames. But Johnny don't do that. He alwys has to be on fire to fly (unless John Byrne did sumthin' else to the character that I ain't seen; again, I didn't follow him that closely).

With his regular flame powers. does Johnny still do 1-12 (+2 damage mod) or is he tougher at this point?
  
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Re: Comic Conversions
Reply #84 - Aug 4th, 2009 at 6:26pm
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I thought about Speed Bonus, but I think 70mph isn't fast enough.
He has to be on fire to fly, which was my intention with the above. Will clarify it.

d12 +2 is it. His flame was never depicted as a powerhouse attack, like Cyke's optic blasts sometimes are. And if Johnny needs the oomph, Flame Powers has such a good chance to hit that he can easily double attack.

Thanks.
  
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Re: Comic Conversions
Reply #85 - Aug 4th, 2009 at 6:30pm
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I love the nova blast write up.


Now, I want to see Willie Lumpkin.  How much damage can he do by wiggling his ears!

And I want to see Dr Doom or the Impossible Man!
« Last Edit: Aug 4th, 2009 at 6:30pm by John »  

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Re: Comic Conversions
Reply #86 - Aug 4th, 2009 at 11:50pm
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wow that was awesome... i recall once he nova burst ultron and did not burn the outside but did the inside.. but it uses all his power.... great job.
« Last Edit: Aug 4th, 2009 at 11:51pm by Harkker »  
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Re: Comic Conversions
Reply #87 - Aug 5th, 2009 at 9:39am
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Thanks John and Harkker.

Doom, huh? Hmmmm.
  
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Re: Comic Conversions
Reply #88 - Aug 5th, 2009 at 9:53pm
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Or subby!!!

Byrne actually did a nice job on that guy B-4 he got his own series.

I loved him back in the good ol' days when he fought heroes! I also liked how Byrne drew him. although I never thought he shoulda been even remotely interested in bland Marrina of Alpha Flight.

In FF#4 Subby is A-mazing, knocking Been Grimm back to his pre-rock self.
  
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Re: Comic Conversions
Reply #89 - Aug 5th, 2009 at 10:01pm
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How about Galactus?
  

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Re: Comic Conversions
Reply #90 - Aug 5th, 2009 at 10:28pm
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IMHO, Galactus would be a bit GM fiat, used to move the game along, as his stats would literally be off the charts.
  

"There is no such things as a dangerous weapon, only dangerous men."

"Nemo me impune lacessit"
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Re: Comic Conversions
Reply #91 - Aug 5th, 2009 at 10:32pm
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Or the Watcher!
  

I am scary, very, very scary.
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Re: Comic Conversions
Reply #92 - Aug 5th, 2009 at 11:57pm
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Galactus
1. Size Change/Larger: variable
2. Flight
3. Adaption
4. Heightened Endurance: +30
5. Power Blast
6. Transmutation: he can even give others powers he doesn't use himself
7. Absorption a go go: increases size and strength and gives him more hits
8. Special Requirement:needs to feed or else gets weaker/smaller; he also has the Batman complex of needing a sidekick to feel good about himself

Watcher
1. Size Change/Larger:permanent
2. Heightened Intelligence a go go
3. Cosmic Awareness: he knows when you've been bad or good, so be good for goodness sake
4. Teleportation
5. Adaption
6-7. What other powers does this guy have???
8. Special Requirement: gets punished if he interferes w/others
« Last Edit: Aug 6th, 2009 at 12:00am by SuperFriend »  
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Re: Comic Conversions
Reply #93 - Aug 6th, 2009 at 10:27pm
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SuperFriend wrote on Aug 5th, 2009 at 11:57pm:
Galactus
1. Size Change/Larger: variable
2. Flight
3. Adaption
4. Heightened Endurance: +30
5. Power Blast
6. Transmutation: he can even give others powers he doesn't use himself
7. Absorption a go go: increases size and strength and gives him more hits
8. Special Requirement:needs to feed or else gets weaker/smaller; he also has the Batman complex of needing a sidekick to feel good about himself



Stop this heresy now!
« Last Edit: Aug 6th, 2009 at 10:28pm by Doctor Foom »  
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Re: Comic Conversions
Reply #94 - Aug 6th, 2009 at 10:31pm
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The Sub-Mariner circa early 1980's

Level: 22

Powers:

Animal/Plant Powers: Fish
-Heightened Strength A (x3): +55

-Heightened Endurance A: +15

-Heightened Agility A: +6

-Special: Atlantean physique: Can withstand pressure of the icy ocean depths. Body Weight x 1.5. Immunity from cold based attacks.

-Heightened Senses: Can see, speak and hear underwater as per normal.

-Speed Bonus: swims at 60 mph

-Water Breathing B: as per 2nd edition rules. When out of the water for Charisma (Will) hours, Namor is fatigued and begins losing Invulnerability, Strength, Agility and Endurance points at a rate of 1 per minute until his Invulnerability and Heightened Strength, Endurance and Agility bonuses are gone.

Invulnerability: 10 points

Heightened Charisma A: +10 (Charisma represents Will as well)

Heightened Expertise: +4 to hit in unarmed combat.

Wings: ankle wings, 50 mph

Telepathy: Limited to most marine life.

Mutant Power: Namor has a Charisma % chance to emulate a power of an underwater species. PR to manifest equals the power’s attack chance on the combat chart.  (Example: Lightning Control might be manifested from an electric eel at a PR of 15, and then a cost of 4 Power Points per attack.)
Duration equals Charisma turns.

W: Phobia/Psychosis: Namor dislikes and distrusts surface dwellers (and they pretty much feel the same way about him.)

Weight: 280 lbs
Basic Hits: 6

Strength: 70
Endurance: 30
Agility: 21
Intelligence: 13
Charisma: 23

Hit Mod. (5)(3.8)(2.2)(1.1) = 45.98
Hit Points: 276
Power Points: 144

Accuracy: +4, +8 unarmed
Damage Mod.: +2

Detect Hidden: 32%
Detect Danger: 36%

Carry Capacity: 48,480 lbs
Basic HTH Damage: 4d10

Gear: Trident: rarely used as a weapon.

Notes:
My house rule adds Level to Detect rolls.
« Last Edit: Aug 6th, 2009 at 11:06pm by Doctor Foom »  

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Re: Comic Conversions
Reply #95 - Aug 6th, 2009 at 10:36pm
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Dat is a great Sub-Namor-er!

Doctor Foom wrote on Aug 6th, 2009 at 10:31pm:
The Sub-Mariner
-Heightened Senses: Can sea, speak and hear underwater as per normal.




Ya know, all of da Super Friends have this power too! Only w/them, it also works in space!
« Last Edit: Aug 6th, 2009 at 10:43pm by SuperFriend »  
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Re: Comic Conversions
Reply #96 - Aug 6th, 2009 at 10:54pm
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Thanks. I've always liked Namor and all fish-men (Aquaman, Black Manta, Abe Sapien, Creature from the Black Lagoon, Triton) for some odd reason.
« Last Edit: Aug 6th, 2009 at 10:55pm by Doctor Foom »  
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Re: Comic Conversions
Reply #97 - Aug 6th, 2009 at 11:00pm
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ahhh good old power cosmic.... the duct tape any power of the comic universe...

submariner is right on... although the high charisma could just be training...

thanks for posting again I love this site!
  
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Re: Comic Conversions
Reply #98 - Aug 7th, 2009 at 7:44pm
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Ok, here's one I'm surprised no one's mentioned, Spidey. Anyone want to take a crack at ole Web Head? Also, I plan on posting my take on Cap and Task Master over the next few days.
  

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Re: Comic Conversions
Reply #99 - Aug 7th, 2009 at 10:50pm
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Harkker wrote on Aug 6th, 2009 at 11:00pm:
although the high charisma could just be training...


I've been readin' Subby since he was fightin' Nazis back in the war. I don't think the guy every trained in charisma. He seems to be charismatic in spite of himself.

Could he have fought the original Human Torch more often!

Back in the 1960s, the FF and Iron Man were practially in love with the guy even when he was in one of his "I hate humanity" kicks. Dr. Strange kept begging him back into the Defenders.

To paraphrase...
Sue Richards: Yes, you're a horrible monarch, but please abduct me like Persephone. You're worth drowning for.

Tony Stark: Sub-Mariner wants to destroy all surface dwellers. That's what makes him so perfect for our team.(Avengers #16)

« Last Edit: Aug 7th, 2009 at 10:51pm by SuperFriend »  
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Re: Comic Conversions
Reply #100 - Aug 8th, 2009 at 1:20pm
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point taken... i guess he is hunky...


as far as spidey i am interested to see his take on spidersense... i have always thought of it as a psionic power that allows him to take evasive action for free every turn with out use of power or a phase.
  
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Re: Comic Conversions
Reply #101 - Aug 8th, 2009 at 1:27pm
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Harkker wrote on Aug 8th, 2009 at 1:20pm:
as far as spidey i am interested to see his take on spidersense... i have always thought of it as a psionic power that allows him to take evasive action for free every turn with out use of power or a phase.



i.e. Heightened Defense


BTW: I agree that the Sub-Namor-er is hunky. I really like Kirby's take on the guy. Some artist's make subby's face look malformed, so that's kind of a turn off, though.

Spidey always looks sharp. Plus he's got good hair.
« Last Edit: Aug 8th, 2009 at 1:30pm by SuperFriend »  
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Re: Comic Conversions
Reply #102 - Aug 8th, 2009 at 2:22pm
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i.e. Heightened Defense

But would it really be just a -4 to hit the guy? i guess for hth that works... but for laser blasts or the like... he still seems harder to hit.  sorry to distract from the topic...
  
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Re: Comic Conversions
Reply #103 - Aug 8th, 2009 at 2:48pm
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Maybe he has H. Defense x 2. Or H. Defense and spends his first action evading.

W/his spider sense warning him of danger, he won't be surprised very often at all and usually wins initiative.
« Last Edit: Aug 8th, 2009 at 2:50pm by SuperFriend »  
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Re: Comic Conversions
Reply #104 - Aug 8th, 2009 at 11:11pm
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I agree with Ht. Defense and Evasion, with his sense making him aware so they count, but that's just me.

This week I'll try to post Spidey, Luke Cage and Doc Doom. Then I'll ease up for a while, give someone else a chance.
« Last Edit: Aug 8th, 2009 at 11:22pm by Doctor Foom »  
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