Doctor Foom wrote on Jun 11
th, 2009 at 10:12pm:
DSumner, John or SF: have you laid out the Will stat somewhere on the site? Sounds like a lot of work. New hit mods (I imagine), modifications to a dozen super power descriptions. Does it play into power points? Movement rates? Carry capacity?Lay it on me, please.
I realized that no one bothered to get back to this question. Here's my suggestion, which doesn't involve reworking anything or any hard work.
If you want to add a three-dimensional quality to a campaign by separating WILL from CHARISMA reactions, then just treat them as separate 3d6 abilities: WILL and RESPECT (or popularity or whatever you want to call it).
You don't have to modify any charts.
Just use WILL for all of the powers and combat table adjustments that currently use Charisma, and use RESPECT for the morale/reaction rolls.
Neither WILL nor RESPECT (or whatever you call them) plays into movement rate or power points or anything else. They simply divide what's currently covered by Charisma into two separate attributes in case you'd like them to work that way in a campaign.
That way you can have a character's RESPECT/notoriety go up or down by their perceived actions/reputation without their WILL changing.
If someone is framed for a crime, their Will stat stays the same but their RESPECT stat might go down.
Giving away a ton of money to charity or making public appearances might increase RESPECT/Charisma (as outlined in the rules) without giving someone any WILL adjustments.
It also helps if a hero like Captain America goes under cover as Nomad (for example). Steve Rogers has the same WILL stat either way, but a different RESECT/Popularity stat.
It also helps with secret identities. Tony Stark has a 3d6 RESPECT score, but as Iron Man he has earned much higher RESPECT. That said, his WILL stat is the same in both cases.
And when he lends his armor to someone else, that person has Iron Man's RESPECT score (at least among strangers), but their own WILL score. Just like in the comics--and very simple to use in the game, if you choose.
If a character switches sides, like Quicksilver or Prince Namor, his WILL stat might stay the same but his RESPECT score will go all over the place.
As far as house rules are concerned, this one is a breeze.