Very Hot Topic (More than 25 Replies) Will Stat? (Read 7938 times)
Doctor Foom
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Will Stat?
Jun 10th, 2009 at 9:53am
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So anyway, I'm of the opinion that you don't need a Will stat in V&V as the Charisma stat is already covering that off.

Here's my case for Charisma as Will, in a nutshell:

In the real world: People that are leaders (higher Cha) are usually confident and self assured (higher Will).

In the comics: Characters Charisma and Will correspond more often than not:
On the higher end: Doctor Strange, Professor X, Doc Doom, Original Green Lantern, the Phantom Stranger, the Spectre, Dark Phoenix, Raven, Superman, Darkseid, Thor, Captain America, Doc Savage, the Shadow, Reed Richards, Magneto, Red Skull, Ras Al Ghul, Batman, the Joker, Daredevil, Elektra, the Kingpin, the Spirit, Silver Surfer, the Beast, Dick Tracy, Dr. Fate, Lex Luthor, Galactus, Black Bolt, Loki, Odin, Shazam, and many more.

On the lower end: The Toad, Paste Pot Pete, Frankenstein's monster, early Wonder Man, Yellowjacket, Electrocutioner (from the Destroyers), early Thing, early Spider-Man, early Hawkeye and more.

Of the small percentage that buck the trend, most can be explained via V&V Weaknesses.

In the V&V rules:
-Charisma is described as 'a personal aura,' not physical attractiveness.

-When you want to build a Professor X type or a Dr. Strange type or a Phoenix type, you roll for powers on the Magic/Psionics table. There are only two Heightened Stats there: Intelligence and Charisma. Yet we all agree Charles, Stephen and Jean all have monster Wills.

-A victim of an Emotion Control must save vs. Charisma to break free. If there was a Will stat you'd use that here, you would save vs. Will.

-A target of Mind Control or Emotion Control attacks may be harder to hit if he has a higher Charisma (read Will) than the attacker.
Wouldn't Will play into psionic combat? It's already there as Charisma.

-Mind Control range is Int x Cha / 5. What does how rotten you are have to do with this kind of thing? Again, it makes perfect sense if you read Cha as Will.

-Cosmic Awareness chance to succeed is modified by your Charisma. Any other game system, that would be Will or Int.

-Water Breathing B: After Charisma hours out of the water, the amphibious character is fatigued. This only makes sense if Charisma is Will.

-Telepathy: Again, Int and Cha are the defining stats. Any other game it's Will and/or Int.

-Morale saves are affected by Reaction rolls (ie: your Charisma). Makes sense that your Will would factor into your willingness to fight on against the odds.
Many assume that a Will stat should affect your hit points, but wouldn't it really affect your morale? It doesn't mean that they'll need another pass with the laser rifle to take out Professor X. It means that even when he's beaten to a pulp, he won't give up.

Almost every psionic power in the game uses Charisma somehow to define its parameters.

The idea that your Will and Charisma should rise as you gain experience makes sense. You're more combat ready, more self assured.

You could change the name of Charisma to Will in V&V and be good to go.

As a GM: Ends the tradition of Charisma being the dump stat!

Thoughts?
  
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Chimaera
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Re: Will Stat?
Reply #1 - Jun 10th, 2009 at 10:31am
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Doctor Foom wrote on Jun 10th, 2009 at 9:53am:
So anyway, I'm of the opinion that you don't need a Will stat in V&V as the Charisma stat is already covering that off.


I tend to disagree.

Doctor Foom wrote on Jun 10th, 2009 at 9:53am:
Here's my case for Charisma as Will, in a nutshell:

In the real world: People that are leaders (higher Cha) are usually confident and self assured (higher Will).


This seems to me to be unsupported.  Will doesn't imply confidence or self-assurance, for one thing.  And the example of Bill Clinton, an extremely charismatic man and leader of the free world demonstrating dubious Will in not resisting the temptation to womanize, even at the risk of great personal cost.

Doctor Foom wrote on Jun 10th, 2009 at 9:53am:
In the comics: Characters Charisma and Will correspond more often than not:
On the higher end: Doctor Strange, Professor X, Doc Doom, Original Green Lantern, the Phantom Stranger, the Spectre, Dark Phoenix, Raven, Superman, Darkseid, Thor, Captain America, Doc Savage, the Shadow, Reed Richards, Magneto, Red Skull, Ras Al Ghul, Batman, the Joker, Daredevil, Elektra, the Kingpin, the Spirit, Silver Surfer, the Beast, Dick Tracy, Dr. Fate, Lex Luthor, Galactus, Black Bolt, Loki, Odin, Shazam, and many more.


There are also plenty of examples where they don't.  Guy Gardner, for example, being a classic high Will, low Charisma type.  In general, characters that are largely mentally based, you can make arguments for *all* of those features to be high.  There will certainly be a high incidence of characters with both Charisma and Will being rated highly.  But they are still distinct (both can be high, but not necessarily the same) and there are still significant counter-examples.  Not to mention that the list provided is hardly uncontroversial.

Doctor Foom wrote on Jun 10th, 2009 at 9:53am:
On the lower end: The Toad, Paste Pot Pete, Frankenstein's monster, early Wonder Man, Yellowjacket, Electrocutioner (from the Destroyers), early Thing, early Spider-Man, early Hawkeye and more.

Of the small percentage that buck the trend, most can be explained via V&V Weaknesses.


Again, I think your examples are debatable and hardly conclusive.  There are also numerous counter-examples as well.  And lastly, having two distinct characteristics that covary is hardly an argument for blending them.  Your logic lends itself to the blending of Strength and Endurance, for example. 

Doctor Foom wrote on Jun 10th, 2009 at 9:53am:
In the V&V rules:
-Charisma is described as 'a personal aura,' not physical attractiveness.


Right.  And?  That's a really old confusion that I don't see people make anymore.  I don't see anyone conflating Charisma with Appearance.

Doctor Foom wrote on Jun 10th, 2009 at 9:53am:
-When you want to build a Professor X type or a Dr. Strange type or a Phoenix type, you roll for powers on the Magic/Psionics table. There are only two Heightened Stats there: Intelligence and Charisma. Yet we all agree Charles, Stephen and Jean all have monster Wills.


And thus, many folks have added a Will stat -- the above is kind of circular, dude.  Of course, the game as written doesn't have a will stat.  That same power list *does* contain Willpower, though, doesn't it?  That's still recognized by the authors of the game as distinct.

Doctor Foom wrote on Jun 10th, 2009 at 9:53am:
-A victim of an Emotion Control must save vs. Charisma to break free. If there was a Will stat you'd use that here, you would save vs. Will.


Right.  Because the argument for those that include a Will stat is that it deserves to be included, despite being missing in the original game.

Doctor Foom wrote on Jun 10th, 2009 at 9:53am:
-A target of Mind Control or Emotion Control attacks may be harder to hit if he has a higher Charisma (read Will) than the attacker.
Wouldn't Will play into psionic combat? It's already there as Charisma.


You seem to be arguing against a point nobody is making.  Sure, the game as written may lump Will into Charisma.  That in no way implies that there isn't a good reason to make it a distinct characteristic.

Doctor Foom wrote on Jun 10th, 2009 at 9:53am:
-Mind Control range is Int x Cha / 5. What does how rotten you are have to do with this kind of thing? Again, it makes perfect sense if you read Cha as Will.


It also makes sense if you see Charisma as your ability to exert force in a mental/social milieu, sort of a mental Strength -- Will would be more analogous to mental Endurance.  At least, that's how it works in my house-rule.

Doctor Foom wrote on Jun 10th, 2009 at 9:53am:
-Cosmic Awareness chance to succeed is modified by your Charisma. Any other game system, that would be Will or Int.


Can you support this contention?  And of course it makes sense to use Charisma -- you're coercing answers out of the universe. 

Doctor Foom wrote on Jun 10th, 2009 at 9:53am:
-Water Breathing B: After Charisma hours out of the water, the amphibious character is fatigued. This only makes sense if Charisma is Will.


Again, you're arguing beside the point -- as I said, just because the rules as written sometimes treat Charisma as some form of Will, it doesn't mean it works well or shouldn't be house-ruled.

Doctor Foom wrote on Jun 10th, 2009 at 9:53am:
-Telepathy: Again, Int and Cha are the defining stats. Any other game it's Will and/or Int.


Dude, you persist in being circular -- it is well known that V&V as originally written doesn't have a Will stat.  Continuing to point at how it isn't in the game is kind of pointless.  And actually, charisma is *often* used as a defining characteristic for telepathy.  It certainly is in various iterations of d20 and d20 Modern -- in the WotC psionics rules, in Steve Kenson's psychic rules.  You're making circular (and incorrect) presumptions without offering support or evidence.

Doctor Foom wrote on Jun 10th, 2009 at 9:53am:
-Morale saves are affected by Reaction rolls (ie: your Charisma). Makes sense that your Will would factor into your willingness to fight on against the odds.


Right -- thus overloading and muddying the Charisma stat, which is why many use a Will stat, so that that distinct dimension of a character can be modeled distinctly.

Doctor Foom wrote on Jun 10th, 2009 at 9:53am:
Many assume that a Will stat should affect your hit points, but wouldn't it really affect your morale? It doesn't mean that they'll need another pass with the laser rifle to take out Professor X. It means that even when he's beaten to a pulp, he won't give up.


Many, many characters endure more damage and take more punishment by sheer willpower.  It happens *often* in comics, so often to be a trope of the genre.  Will would absolutely contribute to hit points.

Doctor Foom wrote on Jun 10th, 2009 at 9:53am:
Almost every psionic power in the game uses Charisma somehow to define its parameters.


Because the game as written only *has* Int and Charisma.  What else are they going to use?

Doctor Foom wrote on Jun 10th, 2009 at 9:53am:
The idea that your Will and Charisma should rise as you gain experience makes sense. You're more combat ready, more self assured.


Any stat can increase over time if you train it.  This seems to be a non-point.

Doctor Foom wrote on Jun 10th, 2009 at 9:53am:
You could change the name of Charisma to Will in V&V and be good to go.


Not really -- while you can point to a number of characters with high rankings in both, there are plenty of characters who aren't terribly charismatic who have high Wills.  Lumping them together makes no sense.  Most of the X-Men, for example, have exceptional Wills -- they are strong-willed and minded, partially by training and partially due to their status as outsiders.  But they do not all have a high Charisma.   

Doctor Foom wrote on Jun 10th, 2009 at 9:53am:
As a GM: Ends the tradition of Charisma being the dump stat!

Thoughts?


Mashing Will into Charisma isn't necessary to keep it from being a dump-stat.  The way my house ruled version of the stats work is that you have two scopes:  the physical and mental/social and three axes of interaction -- effect, resistance and control.  Strength and Charisma are the (respectively) physical and mental/social effect-causing stats, Endurance and Will are the physical and mental/social resistance stats and Agility and Intelligence are the physical and mental/social control/adeptness stats.  It works well, it allows for good modeling of existing characters, as well as good, varied ground for creating new ones.  Personally, I see lots of good reasons to have Will as a distinct stat.
« Last Edit: Jun 10th, 2009 at 10:50am by »  
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Chimaera
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Re: Will Stat?
Reply #2 - Jun 10th, 2009 at 10:46am
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Something else occurs to me, thinking of real world examples -- athletes require a high-degree of will.  Sure, they train their bodies, but it is their will that keeps them going, that makes them deal with the pain and the sacrifices that they need to make to perform at an elite level.  This provides a wealth of examples of high Will, low Charisma types. 

In terms of psychology, measures of what we think of as will also vary independently of the features that we associate with Charisma.  The ability to delay gratification, for example, is utterly orthogonal to measures of things live introversion vs. extroversion.  There are many good reasons to model them as distinct characteristics.
  
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Re: Will Stat?
Reply #3 - Jun 10th, 2009 at 12:12pm
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My my my.
What a well mannered, respectful, normal, sane, well adjusted human being we have here.

Who would ever suspect the truth?

Sadly, I've seen the truth and have no interest in playing along with the deeply demented psychodrama.
I mean, internet flame wars? Really?

Anyone without a secret agenda have any thoughts about the above?  Smiley
  
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Re: Will Stat?
Reply #4 - Jun 10th, 2009 at 12:24pm
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The agenda isn't secret:  you expressed an opinion, solicited feedback and I gave you some.  You are, of course, absolutely free to ignore what I posted. 

Dude, why the drama?
  
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Re: Will Stat?
Reply #5 - Jun 10th, 2009 at 2:32pm
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DF, I invited Chimera over here. I don't always agree with his views, so that shouldn't matter. He's a long time V&V gamer, who's got some really great ideas, and I for one would like to hear them, just as I'd like to hear what anyone decides to post. Just because i don't see eye to eye, with someone, shouldn't stop me from being able to have conversation with them, about a subject we both enjoy.

While I'm not the owner or a mod, I'd like to ask that any personal beefs guys may, or may not have with one another be left at the door, or taken to PMs. I think everyone here would really like this board to stay strictly about the gaming. So gents, how about we get back to the original topic? Sound fair to everyone?  If anyone feels I've been out of line, shoot me a PM, and we can take it up there. I'll now step down off my soapbox, and return you to your original discussion.
  

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Re: Will Stat?
Reply #6 - Jun 10th, 2009 at 2:55pm
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Doctor Foom wrote on Jun 10th, 2009 at 9:53am:
As a GM: Ends the tradition of Charisma being the dump stat!


Our most munchkiny player has been known to refer to Charisma as being the "worthless" stat.    Smiley
  
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Chimaera
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Re: Will Stat?
Reply #7 - Jun 10th, 2009 at 3:00pm
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It's only a dump stat if you let it be.  It's as much (or more) on the GM as it is on the players.  If there is no utility or advantage to it, they have every reason to treat it as a dump stat.  It's up to the GM to make sure that it remains valuable.
  
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Re: Will Stat?
Reply #8 - Jun 10th, 2009 at 4:36pm
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Amazing.
While on a superhero related site, I'm being framed by my new, fiendishly diabolical arch-nemesis whose name fits perfectly with what's going on.

I think I'm going to like having my own personal arch-villain.
  
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Re: Will Stat?
Reply #9 - Jun 10th, 2009 at 4:46pm
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Ok, back to Charisma / Will:

Here's a house rule I use to help make Charisma more useful, inspired by Fear Rolls from Call of Cthulhu.

Morale Checks/Cool Rolls:

When something really bad or insane happens (like the arrival of Galactus), a character rolls one d20 against their Cool (Charisma + 1/2 their level) to see if they lose their cool.

If the roll is equal to or lower than their Cool, they keep calm.
If it’s higher than their Cool then they suffer a -1 penalty per point over their score on every roll. Every turn, this modifier is lessened by one point (So it takes 8 turns to wear away a -8).

The GM may add modifications to Cool, depending on the direness of the situation.

Comic book examples:
-Batman has a skill called Intimidation. If he succeeds on his skill, he can force Cool rolls on opponents. Low-Charisma, low level goons get so scared by Batman that they can’t hit him with machine guns.

-Early Wonder Man freezes up when faced with the all-powerful Count Nefaria.

Also, a person can calm others. By taking an action to talk (or yell or bark orders) they can raise everyone else's Cool score by their cool roll reaction modifier, to talk them down from their state of panic, etc. (Thereby quickening the duration of the negative modifiers).

Comic book example:
-Captain America’s speechifying to WW2 infantrymen or low-level Avengers, like Wonder Man.

Game notes: I don't force Cool Rolls from events often. And once the PCs are over 4th level, they'll make their rolls most of the time anyway, which makes sense.
« Last Edit: Jun 10th, 2009 at 4:51pm by Doctor Foom »  
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Re: Will Stat?
Reply #10 - Jun 10th, 2009 at 5:10pm
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Yo, Yo, Yo. The V&V game combines popularity with goodness (or badness) with some psychic defense. If you like it that way, keep it that way. Simple as that. Word.
  
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Re: Will Stat?
Reply #11 - Jun 10th, 2009 at 6:23pm
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Yes, lets keep this a pretty much bicker free place.   I used to argue on the internet all the time and all it did was make me angry.  And I didn't get superstrength when I was angry.


Back to the point of this thread, I added a will stat to the game.  I think its the missing stat.   I use the intellegence mod for hits, and then I use the to hit and dam mod of aglity.  When you want something and are determined to get it,  you make it happen.

I played it twice so far and its going ok.    It really adds a dimension to the game with out changing it so much.  Its still in the play testing game.
  

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Re: Will Stat?
Reply #12 - Jun 10th, 2009 at 6:26pm
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I also use charisma for cool checks.   When shot in the arm, or the devil eats your sidekick,  or whenever i decide,  the players have to roll vs their charisma to keep their cool.  The amount OVER their charisma is the deduction they sufferer from ALL die rolls.  They roll every turn and the penalties are cummulative.  Of course the number they roll UNDER their charisma can cancel some of their penalties.  When they are down to zero penalties, they have regained their cool.
  

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Show some charisma, my friends!
Reply #13 - Jun 10th, 2009 at 11:11pm
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Dudes and dudettes! We all know that the V&V rules treat Charisma as Will. If you like it that way, keep it that way. If you don't, then add a sixth ability (which is common in many other games).

Heck, the Marvel and DC games both made clear that psychic resistance was not the same as popularity or leadership or influence over others. True dat!

What's the big deal if other people have different opinions? Going on and on ain't convincing anybody. And yo, statements about archenemies and agendas and what-nots seem to have me convinced that, at least on friendly forums, unbridled Will-fullness ain't necessarily a sign of Charisma. Sometimes they can be opposites.

Isn't it ironic, don't you think? (Alanis Morissette)

So be kind, and dont lose your mind. (from the Rent soundtrack)
« Last Edit: Jun 10th, 2009 at 11:12pm by SuperFriend »  
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Re: Will Stat?
Reply #14 - Jun 10th, 2009 at 11:15pm
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That's what I've always liked about V&V, it's so flexible. Add a stat, drop this, add a new ability. No other game seems to capture the same feel.
  

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Re: Will Stat?
Reply #15 - Jun 10th, 2009 at 11:20pm
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Yes, the flexibility of V&V is its greatest asset.  The rules actualy tell you to change the rules if you need to.

Ironically, this also cost me a player as he was too uptight to play in a game that didn't itemize everything.  He would make sheets for everything, and then catorgorise the sheets and then  sort the sheets...
  

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Re: Will Stat?
Reply #16 - Jun 10th, 2009 at 11:34pm
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I'm trying to figure out how he could wipe his behind, with his cheeks being that tight. Seriously, I wish people like that would just relax, it's friggin game. I'm anal, but damn, that's ridiculous. Roll Eyes
  

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Re: Will Stat?
Reply #17 - Jun 10th, 2009 at 11:36pm
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dsumner wrote on Jun 10th, 2009 at 11:34pm:
I'm trying to figure out how he could wipe his behind, with his cheeks being that tight. Seriously, I wish people like that would just relax, it's friggin game. I'm anal, but damn, that's ridiculous. Roll Eyes 


He freaked out because I refused to write out a list of potential skills that one could get.  I told him," think of a skill you want, and in two seconds we can make the rules."  This was not enough for him.
  

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Re: Will Stat?
Reply #18 - Jun 10th, 2009 at 11:41pm
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Ok, if you do decide to use will as a state, and I do;  then what comic characters do you think would have high wills?   Just like Superman would be the best example of High Strength, who would  be a good example of high wills?

A few off the top of my head are
Proff X
Black Bolt; there was a good issue of the Inhumans explaining the will needed to control his voice, and how he had to meditate before sleeping to will himself not to mutter in while sleeping.
Batman
Captain America

and the wildcards; 

the Punisher and the Spirit.

While these two get beat up all the time, they push on due to sheer stubborness.    While I would give them both high endurances also,  these two guys are just so determined.
  

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Re: Will Stat?
Reply #19 - Jun 10th, 2009 at 11:47pm
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Modok, the big-headed dude who fought the Hulk and took over AIM in Marvel Comics back in the day. Now there's a fella with a lot of Will--and a lot of nerve!
  
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Re: Will Stat?
Reply #20 - Jun 11th, 2009 at 12:10am
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On the hero side, I'd list:
Batman (Bruce Wayne)
Nightwing (but he's the Batman now)
Robin (Tim Drake)
Blue Beetle (as in Ted Kord)
Green Lantern (all of them, as their rings are fueled by Willpower)
Wolverine
Wonderwoman
Superman
Capt. America
Professor X
Dr. Strange
Vril Drox (of LEGION/REBELS)
Brainiac 5 (of the Legion of Super Heroes)

On the villain side of the house:
Dr. Doom (he's one determined SOB)
Apocalypse
Lex Luthor
the various Brainiacs
Deathstroke: The Terminator






  

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Re: Will Stat?
Reply #21 - Jun 11th, 2009 at 1:21am
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Lookin' for lot-sa will? How about my buddies on Earth 2?

We got Huntress
We got grownup Robin (he's grittier, and almost prettier than Dick Grayson of Earth I)
We got Wild Cat
We got Hour Man (for short-amounts of time)
We got Dr. Midnight

Not sure about Star Spangled Kid. He's got charm, though. Not sure about will.

And in his own special universe, we got Ray Palmer. He may be small, but he ain't weak. Hank Pym would love to have one-half of this guy's determination.
  
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Re: Will Stat?
Reply #22 - Jun 11th, 2009 at 1:23am
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Back in the mainstream DC Universe, Martian Manhunter and Hawkwoman basically define willpower. So do a lot of the seasoned DC pros, come to think of it.
  
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Re: Will Stat?
Reply #23 - Jun 11th, 2009 at 9:21am
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SuperFriend wrote on Jun 10th, 2009 at 11:11pm:
And yo, statements about archenemies and agendas and what-nots seem to have me convinced that, at least on friendly forums, unbridled Will-fullness ain't necessarily a sign of Charisma. Sometimes they can be opposites.


See? What a magnificent frame job.
Truly I have an arch-nemesis worthy of the name!
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Re: Will Stat?
Reply #24 - Jun 11th, 2009 at 9:25am
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Great points.

I can't help but notice that the vast majority (but not all) of the examples, given in replies 18-22, of characters with strong Will, are also great examples of characters with strong Charisma.

Not looking for a fight. Just sayin' is all.

Smiley
« Last Edit: Jun 11th, 2009 at 9:25am by Doctor Foom »  
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Re: Will Stat?
Reply #25 - Jun 11th, 2009 at 12:27pm
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Doctor Foom wrote on Jun 11th, 2009 at 9:25am:
Great points.

I can't help but notice that the vast majority (but not all) of the examples, given in replies 18-22, of characters with strong Will, are also great examples of characters with strong Charisma.


That's a bit of a subjective call, wouldn't you say?

Let's look at the list of characters mentioned in those posts:

Batman (Bruce Wayne) - yes, absolutely, high Will, high Cha.

Nightwing (but he's the Batman now) - yup, less so than Bruce, but both still high.  Mind you, I'd put his Cha a bit higher than his Will, while I'd do the reverse with Bruce.

Robin (Tim Drake) - highly debatable.  His Charisma in particular shows promise, but he's definitely got a higher Will than Charisma.

Blue Beetle (as in Ted Kord) - Not the most Charismatic hero in the world, here, folks. 

Green Lantern (all of them, as their rings are fueled by Willpower) -- Hal and John definitely have high Charisma and Will.  And yes, all the GLs will have a high Will.  But Guy Gardner practically defines low Charisma.  Likewise, Kyle is definitely nowhere near as charismatic as he is willful.  There are numerous GLs that lack charisma.

Wolverine -- high Will, low or moderate Charisma.

Wonderwoman -- yes, high both, for sure.

Superman -- yes, both high for sure.

Capt. America -- yes, both high for sure.

Professor X -- high Will, absolutely, but Charisma?  Not nearly as much.  He fails almost every time he tries to take direct control of the X-Men.  He moves people with psychic power, not force of personality.  He's actually a bit of a weirdo.

Dr. Strange -- I would argue a case similar to Xavier's here.

Vril Drox (of LEGION/REBELS) -- just because he was nominally the boss, it doesn't mean he has Charisma.  Almost universally disliked and disrespected.

Brainiac 5 (of the Legion of Super Heroes) -- highish Will, but Charisma?  N'uh uh.  High Int though, for sure.

Dr. Doom (he's one determined SOB) -- agreed
Apocalypse -- not so sure about the Charisma here -- he bullies, he doesn't lead.

Lex Luthor -- agreed
the various Brainiacs -- high Will, not Charisma.

Deathstroke: The Terminator -- agreed, high Will and Charisma.

Black Bolt -- yes, high in both.

the Punisher and the Spirit. -- The Spirit?  I couldn't say.  But the Punisher is definitely a case of high Will and low Charisma.

Modok -- high Will, miserably low Charisma -- psychic bully, not a leader, not charming, not much of anything except creepy.

Huntress - yes, both relatively high.
Robin - likewise.
Wild Cat - indeed.
Hour Man - he's been shown to have high Will, but not especially high Charisma.
Dr. Midnight -- arguable on both.  Certainly not weak willed, nor wallpaper.

Star Spangled Kid. He's got charm, though. Not sure about will.  -- I would agree, more charming than willful.

Ray Palmer. A decent Will, but not an especially high one.  Likewise with Charisma.

Martian Manhunter -- both, in spades.

Hawkwoman -- I'm not seeing the argument for Charisma here.

So, respectfully, I disagree with your assessment.
  
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Re: Will Stat?
Reply #26 - Jun 11th, 2009 at 3:49pm
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John wrote on Jun 10th, 2009 at 6:23pm:
And I didn't get superstrength when I was angry.


Then you were obviously on the wrong internet.   Angry  --> "I'm super strong"
  

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Re: Will Stat?
Reply #27 - Jun 11th, 2009 at 8:14pm
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I've gotta agree with Chim on this one. A high Charisma, does not equate to a strong will. If you want a real life example, look at the Navy SEALs. These guys have VERY strong wills, but some of the ones I know are the biggest jackasses I've ever met.
  

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Re: Will Stat?
Reply #28 - Jun 11th, 2009 at 9:45pm
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Or look at some charismatic people that just follow the trend.  Like   George Clooney.
  

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Re: Will Stat?
Reply #29 - Jun 11th, 2009 at 10:12pm
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dsumner wrote on Jun 11th, 2009 at 8:14pm:
I've gotta agree with Chim on this one. 


This must be the post for which you felt obliged to issue a public apology.
Wink

Seriously, I'm a purist. Or maybe just lazy.
But I can cover it off easy enough with standard powers and weaknesses.
Your SEALs either have low Charisma/Will (plus the skill Willpower) or they have high Charisma/Will and a Psych-based Weakness. Or two.
Smiley

DSumner, John or SF: have you laid out the Will stat somewhere on the site? Sounds like a lot of work. New hit mods (I imagine), modifications to a dozen super power descriptions. Does it play into power points? Movement rates? Carry capacity?
Lay it on me, please.
  
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Re: Will Stat?
Reply #30 - Jun 11th, 2009 at 10:18pm
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Hey, hey, hey. We always played the game as is with Intelligence and Charisma basically covering the ground of a willpower stat--and ACCEPTING, my brothers, that it didn't always match what we saw in the comics--just like we accepted that D&D didn't match the Hobbit or that Once and Future King.
  
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Re: Will Stat?
Reply #31 - Jun 11th, 2009 at 10:22pm
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Caveat! That said, I have nuthin' against anyone who uses a house rule to add Mr. Will to the game. Both Marvel and DC's own games made sure to cover it on its own terms, not the same. Word up.
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Re: Will Stat?
Reply #32 - Jun 11th, 2009 at 10:22pm
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Doctor Foom wrote on Jun 11th, 2009 at 10:12pm:
dsumner wrote on Jun 11th, 2009 at 8:14pm:
I've gotta agree with Chim on this one. 




DSumner, John or SF: have you laid out the Will stat somewhere on the site? Sounds like a lot of work. New hit mods (I imagine), modifications to a dozen super power descriptions. Does it play into power points? Movement rates? Carry capacity?
Lay it on me, please.


I tried to make it as easy as possible to introduce to the game without adding more charts and making me re write all the character sheets.

Will:  It adds to  the power score of the character.  I use the same hit mod as Intellegence.  And I use the same to hit and damage modifier as aglity.

So it adds to power,  a bit to hits, and to accuracy and damage as well as being the go to stat for most mental powers and some skills and saves.

It doesn't really impact the way the game is played much but being a nitpicky guy it gives me warm fuzzies rolling against will than charisma when needed.
  

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Re: Will Stat?
Reply #33 - Jun 11th, 2009 at 10:34pm
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Doctor Foom wrote on Jun 11th, 2009 at 10:12pm:
Seriously, I'm a purist. Or maybe just lazy.
But I can cover it off easy enough with standard powers and weaknesses.


No worries, I've always felt that Willpower was a stat that should have been added to the game. But I'm not going to cry over it. I've played using CHR for years, and if that's what people want, I'm good with it.

Doctor Foom wrote on Jun 11th, 2009 at 10:12pm:
DSumner, John or SF: have you laid out the Will stat somewhere on the site? Sounds like a lot of work. New hit mods (I imagine), modifications to a dozen super power descriptions. Does it play into power points? Movement rates? Carry capacity?
Lay it on me, please.


I've got my take written up as a house rule, I'll post it here if you're interested.
  

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Re: Will Stat?
Reply #34 - Jun 11th, 2009 at 10:41pm
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To your credit, Dr. Foom, you have OPENED my eyes to how CONSISTENTLY Misters Jack Herman and Jeff Dee treated Charisma as Will. I'd noticed the combat table defenses, like everybody else, off the bat--and the way charismatic characters could influence cosmic awareness. For the longest time I thought it must be an homage to Dream Girl (cuz Destiny's charisma was closer to average).

But it wasn't till you pointed out that Charisma helps protect fish-out-of-water-breathers that it finally all made sense. Back in the day, I wuz like, "What does popularity or leadership got to do with how long the Lad from Atlantis can survive on land? Maybe they meant to type Endurance instead of Charisma...)

Now, at last, that part makes sense, with Charisma in that case bein' Will instead of grace. So, I think the game is internally consistent in a way I hadn't seen before. I ain't sayin' it exactly matches everyone in comics (even w//Willpower and weaknesses to explain some exceptions). Don't put words in my mouth or think I'm completely won over.

But I Will stay it works within' the game itself--ACCEPTING that it doesn't match the way I always see things in comics (or even the way I saw them in comics as in the 1970s as a kid).
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Re: Will Stat?
Reply #35 - Jun 11th, 2009 at 10:45pm
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They stated that Charisma, was basically a combination of things, to include your strength of conviction and self confidence (which would cover your will), but I'd still would have preferred it will to be separate stat.  Wink
  

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Re: Will Stat?
Reply #36 - Jun 11th, 2009 at 10:56pm
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One more thing, before I go. Given how consistently the game uses Charisma as Will, it would have been nice, really nice, if that was directly mentioned in the rules. Not something we have to piece together to fully infer. The rules, I have 'em on hand, mention:  a personal "aura" (to win friend and influence people) plus the degree to which they behave according to the Side they are on (Good or Evil). Later on, Charisma expands to include the character's public image.

That sounds like a standard definition of Charisma to me, but not a definition of Will. And don't try tellin' me that it is.
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Re: Will Stat?
Reply #37 - Jun 11th, 2009 at 10:59pm
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dsumner wrote on Jun 11th, 2009 at 10:45pm:
They stated that Charisma, was basically a combination of things, to include your strength of conviction and self confidence (which would cover your will), but I'd still would have preferred it will to be separate stat.  Wink


Even though Superfriend made a good point,  I am with DSumner on this one.
  

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Re: Will Stat?
Reply #38 - Jun 11th, 2009 at 11:14pm
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Thanks, Superfriend, with all caveats duly noted. Wink
Have you seen the thread on superhero cartoons (assuming you like the Superfriends) called 'Kick Ass Toons?'
It's in the Hero Talk forum.

DSumner, would love to see that house rule. Thanks
« Last Edit: Jun 11th, 2009 at 11:15pm by Doctor Foom »  
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Re: Will Stat?
Reply #39 - Jun 11th, 2009 at 11:18pm
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Doctor Foom wrote on Jun 11th, 2009 at 11:14pm:
Thanks, Superfriend, with all caveats duly noted. Wink
Have you seen the thread on superhero cartoons (assuming you like the Superfriends)?
I think it's in the Hero Talk forum.

DSumner, would love to see that house rule.


I grew up on the Superfriends. So when I saw the Hall of Justice at the top of this site, I had to join! Plus, the Earth 2 Justice Society rules!
« Last Edit: Jun 12th, 2009 at 1:08am by SuperFriend »  
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Re: Will Stat?
Reply #40 - Jun 12th, 2009 at 5:45am
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Here's a question I'd like to put on the floor.

Seein' how it is clear that Charisma in a by-the-book game of V&V also includes a mental resistance that most other games do not treat as part of charisma (and that don't match no dictionary definition of the term), what might have been a better term for the ability that includes both sets of traits?

In Living Legends, Jeff Dee introduces the term Cool instead of Charisma. But yo, I'm not a big fan of Arthur Fonzerelli. Any other ideas on what might have worked?

And don't simply respond to the question by sayin' that you're okay with the term Charisma. I'm not tellin' no one to change the name. That's not the question on the table, my friends. So again: What would have been a term that would have avoided the "charisma" confusion at the start?

That fact that it's confusing is a given. Or else we wouldn't have had to have this discussion today!
« Last Edit: Jun 12th, 2009 at 6:03am by SuperFriend »  
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Re: Will Stat?
Reply #41 - Jun 12th, 2009 at 9:44am
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I think you could rename the Charisma stat 'Will,' for the reasons outlined in my the post of this thread.

We'll talk Superfriends over in 'Kick Ass Toons.'
  
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Re: Will Stat?
Reply #42 - Jun 12th, 2009 at 10:34am
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It still seems to me that while the V&V rules as written clearly lump the concepts of Will and Charisma together as Charisma, there are enough reasons to treat them as distinct things that can (and often do) vary independently.  I think that having a high degree of internal mental/social/spiritual fortitude equates with having a high degree of external mental/social/spiritual effect.  I think that it is certainly possible to rationalize a number of characters for which these things differ in the existing set of rules, I think that the game is better served and character concepts better articulated by keeping them distinct.
  
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Re: Will Stat?
Reply #43 - Jun 12th, 2009 at 3:18pm
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Quote:
It still seems to me that while the V&V rules as written clearly lump the concepts of Will and Charisma together as Charisma, there are enough reasons to treat them as distinct things that can (and often do) vary independently.  I think that having a high degree of internal mental/social/spiritual fortitude equates with having a high degree of external mental/social/spiritual effect.  I think that it is certainly possible to rationalize a number of characters for which these things differ in the existing set of rules, I think that the game is better served and character concepts better articulated by keeping them distinct.

Thank you, my brother (and for your earlier assessment about Modok and many of my favorite DC heroes). Changin' the name to Will solves half of the problem (w/all due respect to Foom, M.D.). It still leaves us hangin' since Will ain't the same as personal magnetism or reputation.

If I ever play again, here’s what I might do: Keep the game basically as is, but split Charisma down in two.

This will not require major reworking. It will make it easier to play. The reaction rolls would go w/Charisma. In other words, that part would stay.

But all of the defenses and power adjustments that Charisma now does, that the good doctor so clearly spelled out, would get w/Will.

Neither ability would adjust hit points or power points, so I could still use all of my favorite modules.

This would not be complicated at all. This has been a most satisfying experience!




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Re: Will Stat?
Reply #44 - Jun 28th, 2009 at 9:33am
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I don't like the will stat for one reason, roleplay.   suppose you have a stinky will power score as a hero?  oops no i just dont think i could gointo that burning building... my will is only an 8. 

things like that are something that the player should control not the stat...

seperating body from mind also leads to the need for for hit points and mind points.

endurance could easily take the place of will or power points for that matter.
  
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Re: Will Stat?
Reply #45 - Aug 25th, 2009 at 3:35am
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Doctor Foom wrote on Jun 12th, 2009 at 9:44am:
I think you could rename the Charisma stat 'Will,' for the reasons outlined in my the post of this thread.

We'll talk Superfriends over in 'Kick Ass Toons.'


Here's a question fer the good doctor, how do you use Reaction Modification when Charisma = Will. Truth be told, having high willpower doesn't inherently make people treat ya better or like ya any better. Not even in the comics.
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Re: Will Stat?
Reply #46 - Aug 25th, 2009 at 11:23am
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SuperFriend wrote on Aug 25th, 2009 at 3:35am:
Here's a question fer the good doctor, how do you use Reaction Modification when Charisma = Will. Truth be told, having high willpower doesn't inherently make people treat ya better or like ya any better. Not even in the comics. 


If we agree that Charisma is NOT appearance, then what attracts you to others and gives that good reaction roll?
I would argue strength of personality, as mentioned in the first post of this thread:
In the real world, people that are leaders (higher Cha) are usually confident and self assured (higher Will).
Who gets a good reaction from a weak-willed type? Once Bill Clinton's low will was made public, his reaction roll from most folks was negatively affected.

In the comics, I think heroes with the power, Willpower, that are low in Charisma are in the minority.
It's more common that superheroes with high Will, as evidenced by the power Willpower, have high Charismas.
Smiley
  
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Re: Will Stat?
Reply #47 - Aug 26th, 2009 at 1:04am
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I wunder why D&D (the grandad of V&V) had Wisdom and Charisma separated. The game made it pretty clear that Charisma wasn't appearance (as evidenced by Hitler bein' listed as an evil example of 18+ charisma in the early DM guide), but made little no correlation between the two stats--except that druids and paladins needed high scores in them both. (But regular clerics wuz off the hook.)
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Re: Will Stat?
Reply #48 - Sep 4th, 2009 at 10:04pm
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Doctor Foom wrote on Jun 11th, 2009 at 10:12pm:
DSumner, John or SF: have you laid out the Will stat somewhere on the site? Sounds like a lot of work. New hit mods (I imagine), modifications to a dozen super power descriptions. Does it play into power points? Movement rates? Carry capacity?Lay it on me, please.


I realized that no one bothered to get back to this question. Here's my suggestion, which doesn't involve reworking anything or any hard work.

If you want to add a three-dimensional quality to a campaign by separating WILL from CHARISMA reactions, then just treat them as separate 3d6 abilities: WILL and RESPECT (or popularity or whatever you want to call it).

You don't have to modify any charts.

Just use WILL for all of the powers and combat table adjustments that currently use Charisma, and use RESPECT for the morale/reaction rolls.

Neither WILL nor RESPECT (or whatever you call them) plays into movement rate or power points or anything else. They simply divide what's currently covered by Charisma into two separate attributes in case you'd like them to work that way in a campaign.

That way you can have a character's RESPECT/notoriety go up or down by their perceived actions/reputation without their WILL changing.

If someone is framed for a crime, their Will stat stays the same but their RESPECT stat might go down.

Giving away a ton of money to charity or making public appearances might increase RESPECT/Charisma (as outlined in the rules) without giving someone any WILL adjustments.

It also helps if a hero like Captain America goes under cover as Nomad (for example). Steve Rogers has the same WILL stat either way, but a different RESECT/Popularity stat.

It also helps with secret identities. Tony Stark has a 3d6 RESPECT score, but as Iron Man he has earned much higher RESPECT. That said, his WILL stat is the same in both cases.

And when he lends his armor to someone else, that person has Iron Man's RESPECT score (at least among strangers), but their own WILL score. Just like in the comics--and very simple to use in the game, if you choose.

If a character switches sides, like Quicksilver or Prince Namor, his WILL stat might stay the same but his RESPECT score will go all over the place.

As far as house rules are concerned, this one is a breeze.


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Re: Will Stat?
Reply #49 - Sep 4th, 2009 at 10:25pm
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I use Will for my game.  Will gives you the same hit modifier as intellegence does, and it gives you the same to hit and damage bonus as aglity.   You can focus more on your target and succeed more often if your mind is set.  And you can be more intense.

Will adds to your power score. 

So all in all it doesn't change that much for most PC's or NPC's.  On average it gives most people a bonus ten power and maybe a +1 damage modifier.   

Willpower is the name of the superpower, will is the name of the attribute.
  

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Re: Will Stat?
Reply #50 - Sep 5th, 2009 at 11:10am
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I tend to agree that a stat called Will should affect hit points and power points.

When you roll Heightened Charisma does the player choose if he wants Heightened Will or Respect?

Thanks for the follow up.
  
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Re: Will Stat?
Reply #51 - Sep 5th, 2009 at 1:22pm
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Doctor Foom wrote on Sep 5th, 2009 at 11:10am:
I tend to agree that a stat called Will should affect hit points and power points.

When you roll Heightened Charisma does the player choose if he wants Heightened Will or Respect?

Thanks for the follow up.

I have been compiling all the new powers I, and others, have made up.  I am someday going to make up a new chart to roll to get powers at character creation.   As of now, I am playing with this rule.  At start up, a player rolls 1d6 powers gets one weakness and then gets to pick one power.  They can pick an additional power but I get to pick their additional weakness.   This way they can pick any power, including heightened will, or the numerous wildcard powers can cover that.   Until I get off my lazy ass and make that new chart.
  

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Re: Will Stat?
Reply #52 - Sep 9th, 2009 at 7:00pm
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It's funny cuz I was always okay w/there bein' no Will stat in V&V until I started following; this thread.
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Charisma = Ego (in a good way)
Reply #53 - Sep 10th, 2009 at 2:21am
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For what it's worth, in pulling out my V&V-Champions conversion chart tonight, one of the first things that jumped out was that V&V's charisma = Champions' ego (i.e. strength of will).
  
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