Normal Topic Reactions to the Reaction Table (Read 1622 times)
polarboy
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Reactions to the Reaction Table
Oct 2nd, 2009 at 12:25am
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Crisis at Crusader Citadel reminds the GM to make random reaction rolls for two of the NPCs. Taking player characters through that introductory module soon taught me how capricious the reaction table can be. (Rules, p. 27.)

Using the random table, a hero whose charisma offers no reaction modifier has a 10% chance of triggering a response of "violent hostility" from good-minded journalist Jessica Anderson or police detective Victor Broyko.

Granted, the module assures the GM that these NPCs will be professional/cooperative to the player characters just the same. That being the case, the reaction table shouldn't deliver such a high probability of hostile emotions--before negative reaction modifiers might even come into play.

In a situation like this, I'm now tempted to roll 5 + 1d10 on the reaction chart. Standard reactions will range from 6-15: mildly hostile/suspicious to agreeable/interested. Then charisma-based adjustments can increase/decrease reactions as usual.

These narrowed results allow for a more realistic range of emotions among even-keel NPCs (like Anderson and Broyko). Further, clustering the unadjusted reactions toward "neutral" makes characters with positive or negative reaction modifiers stand out that much more.

Another option for determining same-side-of-the-law NPC reactions is to use 2d10 (average score of 11), which allows for the full range of emotions on the chart but takes the chance of "violent hostility" down to 1% (rolling a 2) and limits "very enthusiastic" to 3% of the reactions (rolling 19-20)--before factoring in any reaction modifiers.

The 1d20 method is well-suited for melodramatic situations. But I don't imagine that Broyko gets tempted to throw his coffee mug at 1 in 10 people who walk into his office each day, or that Anderson wants to slap 10% of the people she interviews, even if they have modest charisma scores.

Using S.D. Anderson's "Charisma Counts" table (as many gamers do) helps curtail some of the problems among same-side reactions, but the volatility of the 1d20 method still remains.
« Last Edit: Oct 2nd, 2009 at 1:44pm by polarboy »  
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Majestic
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Re: Reactions to the Reaction Table
Reply #1 - Oct 2nd, 2009 at 1:44pm
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Good points, Polarboy!

We use the modified "Charisma Counts" way, but you're right, 2d10 would provide a much more likelihood of more moderate results, and far less chances of the two extremes.

Will have to consider this...
  
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Re: Reactions to the Reaction Table
Reply #2 - Oct 2nd, 2009 at 3:21pm
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Over the years, I've come to enjoy the way randomized reaction results can help flesh out an NPC's personal preferences: Maybe Dr. Dupont isn't a big fan of wings. Maybe curator Avery Bitman feels at ease around robots.

The GM ultimately controls each NPC, but the randomized reactions give me something more to work with--so long as those results fall within reasonable boundaries, instead of landing wildly all over the map.

The 2d10 method is one way to accomplish that--especially among NPCs on the same side of the law as the heroes.

Here's something more.

Battle Above the Earth suggests that the GM subtract 3 points when rolling the reactions that the good townsfolks in that module will have toward unfamiliar heroes. That super-phobia is rather severe, but it shows how NPCs' personalities can predispose them toward certain reactions.

I could see using variations on that model in other scenarios.

« Last Edit: Oct 2nd, 2009 at 3:53pm by polarboy »  
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Re: Reactions to the Reaction Table
Reply #3 - Oct 2nd, 2009 at 5:36pm
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Majestic wrote on Oct 2nd, 2009 at 1:44pm:
Good points, Polarboy!

We use the modified "Charisma Counts" way, but you're right, 2d10 would provide a much more likelihood of more moderate results, and far less chances of the two extremes.

Will have to consider this... 


For those unfamiliar with the article, here's a link that reprints "Charisma Counts": http://paratime.ca/v_and_v/charismacounts.html

I understand the argument the article is trying to make but still favor the way Jack Herman and Jeff Dee originally handled charisma (which Dee's Living Legends actually reworks as cool ; i.e. strength of will, the ability to keep calm under pressure).

Here are my general thoughts.

The standard V&V rules emphasize that charisma equates to a character's conviction to a particular side of the law (pp. 3, 7). Exceptionally good deeds can earn heroes more charisma, reinforcing that charisma within the game is tied more closely to actions than personality (p. 20).

From that standpoint, it follows that the legal section of the rulebook gives villains an increased chance of serving time as their evil-based charisma scores rise (p. 38).

The optional "Charisma Counts" article presupposes that charisma also equates to charm and likeability. This makes sense, since that follows the everyday definition of the word, and the way charisma attributes are handled in other games.

Here's how the standard V&V rules might tackle the case-study paradoxes addressed in the "Charisma Counts" article.

  • If a villain calls himself Killer Scumdog, that doesn't mean his evil-charisma score is low. Many villains have antisocial names. Since he has many henchmen and is described as an archfiend, his evil-based charisma score might be high--making for negative reactions from good characters on the standard chart (p. 7).
  • "Mr. Charm" could have an ability similar to the villain Force (from FORCE and Assassin)--allowing for positive reactions from both sides of the law.


As for that rampaging monster...

Since charisma adjustments of 6 or more are possible (p. 20), the monster might have a relatively high charisma after destroying much of the city, prompting negative reactions from heroes. And agents of the law would still try to stop the monster's desctructive rampage no matter what their reactions to the creature might be.
« Last Edit: Oct 3rd, 2009 at 11:41am by polarboy »  
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Re: Reactions to the Reaction Table
Reply #4 - Oct 3rd, 2009 at 12:59am
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The Dawn of DNA is the only module that bungles badly when it comes to charisma adjustments, leaving too much up to chance.

Halfway through the adventure, when the heroes face disaster situations, the module advises: "It is unnecessary to actually play these events out, just assume that each disaster situation will be personally tailored for the abilities of the PC in question and roll 1d20 plus one for each experience level the character has reached over 4, minus one for each level he is under level 4."

Following the module's guidelines, an adjusted roll of 6 and up earns a player reward money for their success. Rolls of 10 and up also deliver charisma bonuses of +1 to +3.

But a low score on that single die roll offers these consequences:

1 or less: Player bungles badly, looks foolish, -1d8 charisma.
2-3: Player fumbles rescue, -1d4 charisma
4-5: Player is unable to avert disaster, -1d2 charisma

In other words, PCs below 9th level should avoid this adventure.


« Last Edit: Oct 3rd, 2009 at 1:23am by polarboy »  
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Re: Reactions to the Reaction Table
Reply #5 - Oct 3rd, 2009 at 2:11am
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As much as I like the standard charisma-adjustment chart in the rules (p. 7), a point of confusion is that characters with low charisma get positive reactions from the opposite side of the law.

For heroes with low-good charisma scores, this could mean that their low charisma results from an attitude or actions that make them come across as a criminal.

For villains with low evil-charisma scores, this could mean they were duped/misguided into committing crimes or have extensive extenuating circumstances surrounded their motives.

There is some inconsistency, however, in the published materials. A handful of isolationist/misanthropic villains have low-evil charisma scores but don't deserve positive reactions from good characters. Examples: Shroud from Opponents Unlimited and Mountain Man from Most Wanted (vol. 1) both have evil-charisma scores of 8, but neither of these villains would garnish much sympathy from the typical good character.

In cases like this, I could see consulting the "Charisma Counts" chart to determine their reactions from good: http://paratime.ca/v_and_v/charismacounts.html
« Last Edit: Oct 3rd, 2009 at 2:47am by polarboy »  
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