Very Hot Topic (More than 25 Replies) Re: Empire City Source Book (Read 33377 times)
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Re: Empire City Source Book
Oct 9th, 2009 at 5:20pm
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Known Heroes, Groups, & Organizations


HEROES


In addition to the missing Guardians, several independent heroes are known to operate in the US. These include, but are not limited to:

The Canadian heroes Redline, Bluejay, and Firebird, as well as the UK based Cloudburst and Hurricane.

GOVERNMENT AGENCIES & ORGANIZATIONS


A.D.E.P.T.

Advanced Developments and Experimental Projects Team
"Improvise, Adapt, Overcome, and Dominate."


ADEPT's stated purpose is to develop new technologies such as exotic metals, and  advanced communications equipment. It's true purpose is exploiting alien technologies, mostly reverse engineered tech, for the benefit of the US military. Their acknowledged research facilities are located in California and Nevada, although it's believed, that there are several other secret test facilities at various other locations throughout the US.

M.I.D.A.S.
Multi-Use Integrated Digital Access System

MIDAS is ADEPT's top secret computer database. It's where it's staff members catalog the information they've amassed on the projects they've developed over the years. Access to the system is primarily restricted to DOD and intelligence agency personnel, although some information is shared with key allies, such as the UK and Israel.

Bureau of Special Investigations
BSI


The characters will primarily be dealing with the government, through the Dept. of Homeland Security's Bureau of Special Investigations, or BSI for short. BSI is the government agency responsible for dealing with superhumans, paranormal activity, and crimes/activities beyond the means of other federal law enforcement agencies. They have regional offices located in most major metropolitan areas.

BSI's Empire City field office is one of the largest in the county, with well over 200 agents, and several hundred support staff working there. In addition to handling their own case loads, several agents are assigned to a joint BSI/ECPD task force.

The office is headed by Special Agent in Charge (SAC) Natalie Wright. She was recently promoted to the position, after the former SAC, Joshua Litton, accepted a position as the Deputy Director for Training. While she may be new to the job, she's not new to the game. She's been with the agency for just over 10 years, and brings plenty of experience to the position.

C.O.R.E.
The Center for Observation, Research, and Exploration


C.O.R.E. is an offshoot of NASA, primarily funded by the US Department of Defense, that is primarily concerned with the search for extraterrestrial and extra-dimensional life, as well as developing technologies that would allow us to make contact with them.

Stone Mountain Correctional Center


The first of the specially designed so-called "super prisons", built to specifically to hold the nation's large population of metahuman criminals.

Overwatch

Overwatch is the officially sanctioned US government super team. Unlike the Guardans, its members are all members of the US military, government contractors, or federal law enforcement officials.

INTERNATIONAL TEAMS & GOVERNMENT AGENCIES


Bureau 13


The 13eme Bureau du le Ministre de L’Interier, or "Le Bureau" as it's informally referred to by the general populance, is the French Republic's answer to what they have come to call "extra normal" incidents, on French soil. The Bureau's agents have powers similar to the the Gendarmerie Nationale, in that they are both a law enforcement agencies, with military duties.

Dept. 88


Department 88, is Japan's answer to BSI. Their "Men in Black" ensure the safety of the Japanese homeland, against superhuman, alien, and paranormal threats.

Japanese Special Defense Agency


The Japanese Special Defense Agency (JSDA) is Dept. 88's parent organization, overseeing both Dept. 88 and the Japanese Special Defense Force.

Japanese Special Defense Force


A paramilitary organization created to handle threats such as alien invasions or  repel attacks by one of the many Kaiju known to inhabit the islands and waters off the Japanese mainland. 

The SECURE Network


The SECURE Network is a loose association of European intelligence, law enforcement, and security agencies, that share information on superhuman, paranormal, and supernatural threats. When it began, it was  nothing more than a way for agencies to share information over the fledgling internet, and was primarily composed of Western European nations, but over the past few years, several former Eastern Bloc nations have joined.
« Last Edit: Nov 18th, 2014 at 2:18pm by dsumner »  

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Re: Empire City Source Book
Reply #1 - Oct 11th, 2009 at 11:03am
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People and Places of Interest


The Carlyle Building
A 60 story skyscraper housing the offices for a number of fortune 500 companies, as well as a number of smaller firms, and unknown to the general public, a front company for operatives for the Servants of Set.

Citizens Bank & Trust
Where everyone’s made to feel special.

CB & T is the 4th largest bank in North America and maintains its HQ in Empire City‘s Carlyle Building.

Club Ecstasy - One of the city's nighttime hot spots, anyone who's anyone wants to be seen here. It's also rumored to be a front for one of Empire City's leading crime families.

Cup a Joe - The nation's 3rd largest coffee house chain.

Freedom Towers - Located in the heart of the city's finical district, they're home to several hundred businesses, government agencies, and it's rumored that even the CIA leases space in their massive frames. 

Comics Emporium - A local comic chain store with locations in each of Empire City's five boroughs. In addition to comics, they sell a wide variety of comic-related material, as well as hosting a local convention, Empire Con, each year.

Fat Boyz Burgers & Fries - Home of the ½ lb. “Fat Boy” burger.

Fast Eddy's Pizza - The best Sicilian style pizza in Empire City.

Fox Hill Estates - An upscale private residential community, located in the Northwest section of the city. It's home to the Mayor's Mansion and several of the city's more prominent citizens.

Lincoln Heights - A notorious housing project located in the citie's South Side.

Schools/Universities


Empire University

Empire City State University (ECSU) - Home to the NCAA's top rated offensive team, the ECSU Wildcats.

Empire City Community College (ECCC)

Hospitals


Empire City Community Hospital - Empire City's publicly funded community hospital. Located on the city's South Side, it serves the city's less affluent citizens. It's the city's only "Level 1" trauma center.

Hayes Memorial- Owned and operated by Alliance Health Services, LLC. 

The Hayes Memorial Community Outreach Center - A free clinic run by Hayes Memorial. It provides essential medical services to the Lincoln Heights housing projects.

Government Agencies


Empire City Criminal Justice Complex - Located downtown, the Criminal Justice Complex houses the ECPD administrative offices, the Internal Affairs Bureau (IAB), the Major Crimes Unit (MCU), and the EC District Attorney's office (DA).

Empire City District Attorney’s Office

Empire City Police Department (ECPD)
- ECPD Major Crimes Unit (MCU) - The MCU is the primary unit that responds to any crimes, or situations, dealing with metahumans, supervillains, terror attacks, etc.
- Emergency Services Unit (ESU) - EC police tactical (SWAT) and emergency rescue unit

Empire City Office of Emergency Management
- Commander Mark Dunham - A decorated firefighter, and paramedic, he runs the EC Office of Emergency Management. He's known for his hot temper, and less than favorable opinion of the city's superhero population.

Empire City Department of Fire and Emergency Services (ECFD)

Empire City Department of Corrections (ECDC)
- Empire City Adult Detention Center (ADC)
- Woman's Detention Center (WDC)
- Empire City Jail Annex (The Annex) Located on a small man-made island in Empire Bay. It was specifically designed, and built, to house high-security inmates, namely the city's supervillain population, with a grant from the federal government.
- ECDC Emergency Services Unit (ESU)- ECDC's tactical unit. It responds to inmate disturbances, high-risk inmate transports, attempted escapes, etc.

Empire City Department of Youth Services

Empire City Criminal Courts Complex  - In addition to housing the various courtrooms, judges, clerks of court, they provide space four housing inmates awaiting their hearings and space for use by the various officers of the court.

Empire City Metropolitan Transit Authority
- "The Metro" - Empire City's subway/rail system/public bus system.
-  Empire City Transit Authority Police - TAPD is responsible for policing Empire City's various public transport systems.

Empire City Port Authority
- Empire City Port Authority Police - Provides police services at EC two airports, the port authority, and all other ports of entry, as well as supervising the contract security guards responsible for performing more routine functions like entry control, issuing ID badges, and foot patrols around the port.

Federal Plaza - Hosts offices for most federal agencies, including BSI, the US Attorney’s Office (1 Federal Plaza), and agencies such as the FBI, USSS, ATF, USMS, etc.

TV, Newspapers, and Entertainment


TV-1 Satellite Network - One of the many entertainment outlets owned by the Carlyle Media Group.

WECN - Empire City's 24 hour news channel

- Amber Green: Ace reporter for Investigative Reports, a weekly investigative show airing on WECN, and one of its highest rated shows.

The Empire City Chronicle - The city's primary newspaper.

The National Informer - A weekly tabloid that routinely spreads the latest gossip.

Capes Magazine - A monthly magazine that covers superpowered heroes and villains alike. Owned and operated by the Carlyle Media Group.

Places of Interest


The Empire City Museum of Natural History
The Empire City Museum of Modern Art
The Empire City Opera House
The Metro Dome Sports Complex - Empire City's spanking new sports complex, and home of the Warriors, Empire City's NBA team.

Sports Teams


The Warriors - Empire City's NBA team
The Stars - Empire City's WNBA team
The Sabers - EC's NHL team
The Imperials - EC's Major League Baseball team (thanks Cougar).
« Last Edit: Jun 14th, 2019 at 4:07pm by dsumner »  

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Re: Empire City Source Book
Reply #2 - Oct 14th, 2009 at 6:35pm
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   I haven't been reading this much since I am not getting involved but it really is excellent. I love the idea of the magazine for supers. "Capes". If we really did have Heroes and Villians( other than myself of course ) that magazine would have been out within the first year of their existence and be making a fortune.
  
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Re: Empire City Source Book
Reply #3 - Oct 18th, 2009 at 12:12pm
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Hi. I must say that this sounds very interesting! Will you be posting story of how the campaign unfolds? I for one would be interested in how this story plays out. Smiley
« Last Edit: May 28th, 2011 at 9:44pm by Hawk »  
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Re: Empire City Source Book
Reply #4 - Oct 18th, 2009 at 9:15pm
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Hawk wrote on Oct 18th, 2009 at 12:12pm:
Hi. I must say that this soundsd very interesting! Will you be posting story of how the campaign unfolds? I for one would be interested in how this story plays out. Smiley


I'll be posting "issue" summaries as the game progresses. I'm hoping to be able to kick this off next week.
  

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Re: Empire City Source Book
Reply #5 - Feb 28th, 2010 at 4:58pm
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Just letting you guys know that I've added a little additional info, and reorganized a few items to make them easier to find & read.

Also, I've having a bit of trouble coming up with names for EC's MLB and NFL teams. The baseball team would have been around forever, and I'm trying to come up with a name that would have fit them back in the 20's or 30's. The NFL team's been around since the 50's, but I'm stuck. Any suggestions would be appreciated.
  

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Re: Empire City Source Book
Reply #6 - Mar 2nd, 2010 at 9:00pm
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For the baseball teams in the 20's and 30's.  The majority of the teams picked a characteristic of the team or its team's owner.  The Red Sox and White Socks both came from the clothing.  The A's because they originally were an Atheletic Club.  The Dodgers came about because in order to get to the Brooklyn team you have to cross Trolley tracks.  So they were orginally referred to as the "Trolley Car Dodgers" and over time shorten to Dodgers today.  Lastly the Giants and Yankees were also around.

You could play off the sock motiff with Gray Socks or Blue Socks.  You could decide where the stadium is and see if there is a historical landmark which could be played off - like the wharf or trade center or the first skyscraper was built.
« Last Edit: Mar 3rd, 2010 at 10:15am by dsumner »  

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Re: Empire City Source Book
Reply #7 - Mar 3rd, 2010 at 9:40am
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dsumner wrote on Feb 28th, 2010 at 4:58pm:
Also, I've having a bit of trouble coming up with names for EC's MLB and NFL teams. The NFL team's been around since the 50's, but I'm stuck. Any suggestions would be appreciated. 


During this time Football teams were selecting Avatars of their regions heritage for the team mascosts.  Examples are the Raiders, Steelers, Patriots, Redskins, Browns (name of team owner), Oilers, and Vikings.

They also choose names for animals linked to the region: Eagels, Cardinals, Bears, Colts, and Lions.

Possible EC names could be Sentries, Sentinels, Watchmen, Guardsmen, Longshoremen, Hardhats, or Imperials.
  

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Re: Empire City Source Book
Reply #8 - Mar 3rd, 2010 at 10:16am
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The Cougar wrote on Mar 3rd, 2010 at 9:40am:
Possible EC names could be Sentries, Sentinels, Watchmen, Guardsmen, Longshoremen, Hardhats, or Imperials. 


Actually I like the name Imperials for their MLB team.
  

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Re: Empire City Source Book
Reply #9 - Mar 3rd, 2010 at 10:27am
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Sorry, not much of a sports fan, I certainly don't have the kind of trivia Cougar is throwing out there, so I'll leave it to the pro's. Smiley

I do have a question, I'm reading through the original descriptions, and I'm having trouble identifying what has been updated.  Is there any way you can identify updates?  Maybe Italics or something?  I just end up reading everything again, and some stuff seems new to me, but I'm not sure if I just didn't catch it the first time or if it's new.  Either way, it's a good read.  Wink
« Last Edit: Mar 3rd, 2010 at 10:29am by Hammer »  
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Re: Empire City Source Book
Reply #10 - Mar 3rd, 2010 at 10:53am
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Hammer wrote on Mar 3rd, 2010 at 10:27am:
I do have a question, I'm reading through the original descriptions, and I'm having trouble identifying what has been updated.  Is there any way you can identify updates?  Maybe Italics or something?  I just end up reading everything again, and some stuff seems new to me, but I'm not sure if I just didn't catch it the first time or if it's new.  Either way, it's a good read.  Wink  


I'll try to work something out, say, either under lining the new stuff, highlighting, or some thing, until the next update is added. Unless someone can come up with a better idea. If so, let me know.
  

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Re: Empire City Source Book
Reply #11 - Mar 3rd, 2010 at 7:09pm
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dsumner wrote on Mar 3rd, 2010 at 10:16am:
The Cougar wrote on Mar 3rd, 2010 at 9:40am:
Possible EC names could be Sentries, Sentinels, Watchmen, Guardsmen, Longshoremen, Hardhats, or Imperials. 


Actually I like the name Imperials for their MLB team.


It is very useable for MLB as well.  In the same time period  you had the Yankees and the Giants

Here are the teams in 1920
There were 16 teams in MLB during the 1920s, eight in each league.
American League: Boston Red Sox, New York Yankees, Philadelphia Athletics (now Oakland Athletics), Washington Nationals (now Minnesota Twins), Cleveland Indians, Detroit Tigers, Chicago White Sox, and St. Louis Browns (now Baltimore Orioles).

National League: Boston Braves(now Atlanta Braves), New York Giants(now San Francisco Giants), Brooklyn Robins (now Los Angeles Dodgers), Philadelphia Phillies, Pittsburgh Pirates, Chicago Cubs, St. Louis Cardinals, and Cincinnati Reds.

The Empire City Imperials fits very well.
  

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Re: Empire City Source Book
Reply #12 - Mar 3rd, 2010 at 7:19pm
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Here were the NFL teams in 1950

Baltimore Colts
Chicago Bears
Chicago Cardinals
Cleveland Browns
Detroit Lions
Green Bay Packers
Los Angeles Rams
New York Giants
New York Yanks
Philadelphia Eagles
Pittsburgh Steelers
San Francisco 49ers
Washington Redskins


AFL when founded in 1960
Boston Patriots
Buffalo Bills
Houston Oilers
Miami Dolphins
New York Titans/Jets
Cincinnati Bengals
Dallas Texans/Kansas City Chiefs
Denver Broncos
Los Angeles/San Diego Chargers
Oakland Raiders
  

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Re: Empire City Source Book
Reply #13 - May 3rd, 2010 at 10:40pm
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So what did you decide on for the cities NFL team name? Just curious, if I get to play my character played college football and would be a fan.

No he wasn't good enough to play pro  Grin
  

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Re: Empire City Source Book
Reply #14 - May 3rd, 2010 at 11:15pm
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Avatar wrote on May 3rd, 2010 at 10:40pm:
So what did you decide on for the cities NFL team name? Just curious, if I get to play my character played college football and would be a fan.

No he wasn't good enough to play pro  Grin


I never did decide on a name for the NFL team, as it got pushed to the back burner. I'll give it some thought over the next few days, and let you guys know what I come up with. But, if anyone's got a suggestion, fire away.
  

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Re: Empire City Source Book
Reply #15 - May 6th, 2010 at 6:38pm
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Empire City Knights
« Last Edit: May 6th, 2010 at 6:39pm by The Cougar »  

EC_Knights_Football.jpg ( 41 KB | 12 Downloads )
EC_Knights_Football.jpg

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Re: Empire City Source Book
Reply #16 - May 6th, 2010 at 7:05pm
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Hey I like the knights!

"Let's go Knights! Huzzah!"
  

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Re: Empire City Source Book
Reply #17 - May 7th, 2010 at 1:34pm
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The Cougar wrote on May 6th, 2010 at 6:38pm:
Empire City Knights


Nice, I like it. And thanks for the design.
  

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Re: Empire City Source Book
Reply #18 - May 9th, 2010 at 1:54pm
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Is it OK with you if I print off the info in the source book for myself to make it easier to reference?
  

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Re: Empire City Source Book
Reply #19 - May 9th, 2010 at 2:12pm
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Avatar wrote on May 9th, 2010 at 1:54pm:
Is it OK with you if I print off the info in the source book for myself to make it easier to reference?


Go right ahead. I plan to eventually getting around to turning some of this stuff into a PDF for anyone who wants it.
  

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Re: Empire City Source Book
Reply #20 - May 11th, 2010 at 8:49pm
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Cool, If I can get some pointers... we could attach it to the Blog, I'd thought about putting the Character sheets, and eventually our character portraits there as well.
  
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Re: Empire City Source Book
Reply #21 - May 12th, 2010 at 8:57am
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Hammer wrote on May 11th, 2010 at 8:49pm:
Cool, If I can get some pointers... we could attach it to the Blog, I'd thought about putting the Character sheets, and eventually our character portraits there as well.


Sounds good to me, but I'm not sure how to go about doing it.
  

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Re: Empire City Source Book
Reply #22 - May 14th, 2010 at 4:42pm
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Maybe Dr. Foom... if you could PM me when you get a chance, and I'll work on it.
  
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Re: Empire City Source Book
Reply #23 - Mar 9th, 2011 at 8:47am
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I have a question, the Guardians old HQ is it located in Empire City?  If so...whats been done with it?  You initial part of this thread says its been two weeks ago...but its said that for almost a year now... lol.  How much time has actually passed with the Guardians gone?

I'm still looking for Thunderbolt to ...make secure his own Headquarters... but game pace keeps that perpetually on the back burner.  I don't think I've done anything worth an xp so advancement to spend invention points is still a distant option.
« Last Edit: Mar 9th, 2011 at 8:49am by Thunderbolt »  

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Re: Empire City Source Book
Reply #24 - Mar 9th, 2011 at 3:31pm
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As far as you, and the general public, are concerned, the Guardian's HQ is still abandoned. BSI has been VERY tight lipped about exactly what its status is, and what's been going on there. As far as how much time has passed since the Guardians left is still being left open, but you can safely figure a month to two weeks.

On T-Bolt's XP, trust me when I say you'll be gaining some VERY shortly.
  

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Re: Empire City Source Book
Reply #25 - Mar 14th, 2011 at 10:53pm
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I'm adding a quick update to cover some of the people you guys have run into so far.

Anvil – Superpowered enforcer for the Leonetti Family

Death Warrant (formerly Nemesis) – Professional assassin, currently working for the Jade Dragon Asian crime syndicate.

The Servants of Set – An ancient Middle Eastern based cult, not seen in decades.
  

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Re: Empire City Source Book
Reply #26 - Mar 16th, 2011 at 2:14pm
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Cool.  I like the name change.  While Nemsis is good, I think Death Warrant is awesome!
  

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Re: Empire City Source Book
Reply #27 - Jul 12th, 2011 at 12:11am
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When I saw this thread I couldn't help thinking of the 80s cartoon show COPS, which I found to have a strong V&V flavor...
  
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Re: Empire City Source Book
Reply #28 - Jun 6th, 2012 at 6:45pm
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dsumner wrote on Oct 18th, 2009 at 9:15pm:
Hawk wrote on Oct 18th, 2009 at 12:12pm:
Hi. I must say that this soundsd very interesting! Will you be posting story of how the campaign unfolds? I for one would be interested in how this story plays out. Smiley


I'll be posting "issue" summaries as the game progresses. I'm hoping to be able to kick this off next week.


Did this ever happen, D?  It would be an awesome tool to familiarize myself with the campaign.
« Last Edit: Jun 6th, 2012 at 6:46pm by Majestic »  
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Re: Empire City Source Book
Reply #29 - Jun 6th, 2012 at 8:42pm
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dsumner wrote on May 11th, 2012 at 3:13pm:
A few new bits of info on what's happening in E City.

   

Inside Investigation

A new investigative TV program that looks to "expose" "questionable activities of corrupt politicians, greedy corporations, etc. They've gotten into hot water with several of EC organized crime families as their investigations have shed light on some of their more low key criminal activities.



You can be darn sure Stalker will be watching this show close Wink
  

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Re: Empire City Source Book
Reply #30 - Jun 6th, 2012 at 9:33pm
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Majestic wrote on Jun 6th, 2012 at 6:45pm:
dsumner wrote on Oct 18th, 2009 at 9:15pm:
Hawk wrote on Oct 18th, 2009 at 12:12pm:
Hi. I must say that this soundsd very interesting! Will you be posting story of how the campaign unfolds? I for one would be interested in how this story plays out. Smiley


I'll be posting "issue" summaries as the game progresses. I'm hoping to be able to kick this off next week.


Did this ever happen, D?  It would be an awesome tool to familiarize myself with the campaign.


Unfortunately no, I got sidetracked, and never got back to it.
  

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Re: Empire City Source Book
Reply #31 - Jun 7th, 2012 at 2:26pm
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DSumner,

I wanted to take this opportunity to pass my thanks on to you for having posted your Empire City write-ups; my brothers and I started a new V&V campaign again last week - our first in about three or four years - and I rather unceremoniously ripped off the name of your campaign city as a place for us to situate ourselves (I decided I did not want to have Toronto as a place-setting again; I'd like to be able to wreak havoc on a city and not have it contradicted by the evening news).  I'd briefly considered using M&M's Freedom City, but wanted to avoid any association with what ended up being a rather painful and unhappy gaming situation for us.

As my working day extends to ten or twelve hours - not including volunteer work I do - your expansions on Empire City have provided a wonderful place for ideas to start germinating.  I look forward to the eventual .pdf, and wish you all the best in your ongoing world-building.

Sincerely, and with admiration,

Tempest
  
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Re: Empire City Source Book
Reply #32 - Jun 7th, 2012 at 2:51pm
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No worries, and trust me when I say I know all too well about long work days. I drive 45 minutes to work (if I don't get stuck in traffic, then work a 12.5 hour work day (plus we rotate every month, one month on days, one month on nights), I also work off duty, I'm in the Army National Guard, and have my kids every other weekend. In my spare time, I sleep.  Wink On a more serious note, feel free to grab whatever you want, as it's the reason I post this stuff.
  

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Re: Empire City Source Book
Reply #33 - Nov 28th, 2012 at 4:22pm
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Hi Dom,

I made a cleaned up version on Google Docs that you're welcome to use for making updates.

https://docs.google.com/document/d/1qts3kw9XDD9OaviugCGF2iuUGNxkFbnjYBrntYcTi9Y/...
« Last Edit: Nov 28th, 2012 at 4:22pm by Lord Inar »  
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Re: Empire City Source Book
Reply #34 - Nov 28th, 2012 at 8:03pm
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Lord Inar wrote on Nov 28th, 2012 at 4:22pm:
Hi Dom,

I made a cleaned up version on Google Docs that you're welcome to use for making updates.

https://docs.google.com/document/d/1qts3kw9XDD9OaviugCGF2iuUGNxkFbnjYBrntYcTi9Y/...


Much appreciated sir.  Cool
  

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Re: Empire City Source Book
Reply #35 - Nov 28th, 2012 at 8:54pm
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Thank you,

I might have missed some of the later updates since after I posted it I read a little further and I wasn't sure if all of it was incorporated into the main sections or not.
  
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Re: Empire City Source Book
Reply #36 - Nov 28th, 2012 at 10:46pm
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Nice presentation.  Look forward to re-reading it all in the new format.   Cool
  

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Re: Empire City Source Book
Reply #37 - Dec 3rd, 2012 at 1:09am
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Foreign Nations


Nambia - A small West African nation, and former British colony, with large deposits of diamonds and rare metals, such as copper and tungston. The country's former leader, Dr. Joseph Sambivi, has been deposed from power and is currently fighting a brutal civil war, with his usurper, President for Life, Charles Otanga. Each is rumored to have outside backing from various governments, while President Otanga is said to be making use of metahuman mercenaries.

What's unknown to many, is that Pres. Otanga is a powerful metahuman in his own right with a number of psionic abilities, which he uses to exploit the loyalty of his followers.

Port Royal - Nambia's former colonial capital, and the country's second largest city.

Victoria Crossing - Nambia's third largest city and home to many European mining concerns and expats.

The Simbas - President Otanga's personal bodyguards/enforcers. Known for their brutality and their fierce loyalty, each Simba is hand selected from members of President Otanga's extended family/clan.

Morovia - The Kingdom of Morovia is a small Eastern European nation ruled by Prince Hugo Vladimir Stoyanov, scion of the Stoyanov royal family. The family has ruled the small nation, with an iron fist, for generations.

Q’atan - The Sultanate of Q'atan is a small island nation located in the Persian Gulf. The island is a hub for international banking and business. The US has poor relations with them, as their liberal banking regulations, and finical secrecy laws, are reportedly used by countries such as Iran and North Korea, as well as  many criminal and/or terror organizations, to hide illicit monies from the prying eyes of Western law enforcement agencies.

In addition, several known supervillains and terrorists have taken refuge there, as the Sultan has granted them sanctuary, and the country does not have an extradition treaty with the US.
« Last Edit: Nov 18th, 2014 at 2:22pm by dsumner »  

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Re: Empire City Source Book
Reply #38 - Dec 5th, 2012 at 11:21am
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Hi Dom, I added the foreign nations section (and also made the document editable! One of these days I'll get the hang of Google Docs!)
  
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Re: Empire City Source Book
Reply #39 - Dec 5th, 2012 at 6:01pm
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If you don't have the hang of it, you'll be scary when you do... awesome work!
  
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Re: Empire City Source Book
Reply #40 - Dec 17th, 2012 at 2:11am
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I made a quick update, adding a few bits of info. I'll get around to updating the Google Docs version later this week.
  

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Re: Empire City Source Book
Reply #41 - Dec 29th, 2012 at 12:25am
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OK, I've made a few additional mods, and I'll update the Google Docs site in a bit.
  

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Re: Empire City Source Book
Reply #42 - Jan 1st, 2013 at 4:31pm
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Hey Dom

I'm curious why Project: Failsafe would be using bombers from Guam and Diego? Would not response time be faster from Ellsworth or/and Malmstrom?

Smiley Just being nosey  Wink
  

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Re: Empire City Source Book
Reply #43 - May 1st, 2013 at 10:15pm
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Ranger wrote on Jan 1st, 2013 at 4:31pm:
Hey Dom

I'm curious why Project: Failsafe would be using bombers from Guam and Diego? Would not response time be faster from Ellsworth or/and Malmstrom?

Smiley Just being nosey  Wink


Possibly, but DG and Guam work for what I've got going on. Wink
  

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Re: Empire City Source Book
Reply #44 - May 1st, 2013 at 10:37pm
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"There's Something Going On" {4:11}?  Pray tell what?  lol! Smiley
« Last Edit: May 1st, 2013 at 10:39pm by Thunderbolt »  

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Re: Empire City Source Book
Reply #45 - May 2nd, 2013 at 3:15am
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It's been a minute since I've added anything to this, but I tacked on a bit of background info, as well as some info on the Owl Creek nuke power station.
  

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Re: Empire City Source Book
Reply #46 - May 2nd, 2013 at 7:27am
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UNITY


Based in Paris, France Unity is the United Nations official superteam. Drawing its members from the various UN member states, the team primarily operates in Africa, Central & South America, the Middle East, and South West Asia.

Known Members:

L'Arciere Nero -A bow welding Italian hero and scorn of the Mafia.
Chinook - A Canadian hero with the ability to control air currents.
Delfin - An aquatic Russian heroine.
Galahad 2.0 - UK based cybernetic hero and modern day Knight. 
Ghost Lion - An African hero and the team's leader.
Immortal Fighting Champion - An immortal Chinese martial artist from Taiwan, and one of the world's deadliest hand-to-hand combatants.
Iron Butterfly - An armored Japanese heroine with a powerful suit of armor.
Savant - A super-intelligent Indian hero and the idol of millions. The team's deputy leader.
« Last Edit: Nov 18th, 2014 at 2:25pm by dsumner »  

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Re: Empire City Source Book
Reply #47 - May 2nd, 2013 at 7:42am
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Looks like I'll have t hut around for the prices of the Empire City updates to consolidate them into a complete PDF again! Smiley
  

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Re: Empire City Source Book
Reply #48 - Sep 20th, 2013 at 11:17am
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Ah... I noticed the BSI update.  Did you intentionally lock the BSI Thread Dom?  Great to see your still writing for this setting...wish we could play in it.. Smiley

I though for the life of me that I had a BSI Word file with all that compiled data... apparently not.  So... I'll make one! Smiley
  

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Re: Empire City Source Book
Reply #49 - Sep 23rd, 2013 at 10:46am
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Thunderbolt wrote on Sep 20th, 2013 at 11:17am:
Ah... I noticed the BSI update.  Did you intentionally lock the BSI Thread Dom?  Great to see your still writing for this setting...wish we could play in it.. Smiley

I though for the life of me that I had a BSI Word file with all that compiled data... apparently not.  So... I'll make one! Smiley


Locked it until I finish adding some info. And while we're not playing, I do have some ideas and you guys should feel free to use any info you want and.or continue posting fiction, questions, or just chit chat.
  

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Re: Empire City Source Book
Reply #50 - Sep 25th, 2013 at 12:03am
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Excellent idea Dom. I do think I will reopen Rampart's Journal for a short story or two if you don't mind me borrowing a NPC or two Smiley
  

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Re: Empire City Source Book
Reply #51 - Sep 25th, 2013 at 3:42am
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Ranger wrote on Sep 25th, 2013 at 12:03am:
Excellent idea Dom. I do think I will reopen Rampart's Journal for a short story or two if you don't mind me borrowing a NPC or two Smiley


Feel free sir.
  

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Re: Empire City Source Book
Reply #52 - Sep 25th, 2013 at 6:38am
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Ok... here it is.  I may have missed some of the more obscure data... look it over when you have time Dom.

EDIT: New Updated file: 10-03-2013
« Last Edit: Oct 3rd, 2013 at 1:12pm by Thunderbolt »  

Empire_City_Sourcebook_-_02_TB.pdf ( 1088 KB | 24 Downloads )

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Re: Empire City Source Book
Reply #53 - Oct 5th, 2013 at 2:02pm
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Atomix



Identity: Evan Greene
Aliases: None
Marital Status: Single
Known Relatives: None
Place of Birth: Empire City
Sex: Male
Age: 27
Side: Evil
Affiliation: Independent Villain
Known Associates:
Known Grudges: The Guardians
Base of Operations: Empire City
Level: 7
Training: Endurance

Powers:
1. Heightened Strength B: +19.
2. Heightened Attack: +1 point damage w/ Disintegration Ray per level.
3. Heightened Endurance A: +11.
4. Disintegration Ray: R=36", PR=2, 1d20 damage.
5. Flight: PR=1 per hour. Max flight speed = 825 mph.
6. Heightened Agility A: +8.
7. Training: +2 accuracy with Disintegration Ray.
8. Low Self Control: He can't hold back with his damage.

Weight: 170 lbs.
Basic Hits: 4
Agility Mod: -
Strength: 35
Endurance: 25
Agility: 14
Intelligence: 11
Charisma: 12
Reactions from: Good: -/Evil: -
Hit Mods.: 10.14
Hit Points: 41
Healing Rate: 2.8
Power: 85
Damage Mod.: +1
Accuracy: +1
Carrying Capacity: 3,857 lbs.
Basic HTH Damage: 2d8
Movement Rates: 74” ground, 3630" flight.
Detect Hidden: 8%
Detect Danger: 12%
Inventing Points: 7.7
Inventing: 33%
Origin and Background: Athletics
Legal Status: US Citizen with criminal record

Origin/Background: Evan's a former athlete who liked the thrill of hanging around and associating with know criminals.

Combat Tactics/M.O.: While he's more than capable of handling physical attacks, Atomix prefers to fly above the battlefield using his Disintegration Ray attack to strike at targets from above, or the rear. If they fail to incapacitate his target, he'll usually resort to attacking them with whatever heavy object happens to be handy, using on his speed and momentum to increase the damage the object will inflict.

Personality/Character Traits: Atomix is a thrill seeker who gets a rush out of using his powers.
« Last Edit: Nov 18th, 2014 at 2:30pm by dsumner »  

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Re: Empire City Source Book
Reply #54 - Oct 5th, 2013 at 2:12pm
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MOONSHADOW

"My word is my bond."



Identity: ?
Aliases: None
Sex: Male
Age: ?
Marital Status: ?
Known Relatives: ?
Place of Birth: ?
Side: Evil      
Affiliation: Formerly the Yakuza, now freelance assassin
Known Associates: None
Known Grudges: None
Base of Operations: Japan                  
Level: 7      
Training: Accuracy

Powers:
1. Heightened Agility B: +24.
2. Heightened Attack: +7on all damage inflicted.
3. Heightened Defense: - 4 to be hit while conscious and mobile.
4. Heightened Expertise: +4 to hit w/Ninja Weapons.
5. Weakness Detection: R=1"
6. Body Power: Shadow Melding - Due to his specialized ninja training, Moonshadow gains the benefits of invisibility when in dark shadows or areas without illumination (see page 14, Invisibility).
7. Heightened Senses: Danger Sense: 4x Detect Danger; Spatial Awareness: 4x Detect Hidden

Weapons: Ninja-to (+2, HTH +1d6), Shuriken (+3, HTH +1, Range = S inches), Sai (+2, HTH +1d4, may be used to block opponents attacks, -4 to be hit in HTH if not attacking), Blowgun (+1, attacks as HTH carrier for Chemical Attack, save vs. E, or affects as Paralysis Ray, Range = E inches). 

Weight: 175 lbs.                  
Basic Hits: 4
Agility Mod: -                  
Strength: 15
Endurance: 15                  
Agility: 34
Intelligence: 16                  
Charisma:11
Reactions from: Good: -/Evil: -
Hit Points: 41                  
Healing Rate: 7.2
Power: 80                  
Accuracy: +7
Damage Mod.: +4
Carrying Capacity: 427 lbs. 
Basic HTH Damage:1d6            
Movement Rates: 64” ground
Detect Hidden: 48%                  
Detect Danger: 64%
Inventing Points: 11.2                  
Inventing: 48%
Origin and Background: Japanese, Master ninja assassin
Legal Status: Japanese citizen, with no criminal record.

Origin and Background: Very little information is available on the ninja known only as “Moonshadow”. He first appeared on the scene approximately five years ago, and restricted his operations to mainland Japan, where he reportedly carried out a number of murders for several warring Yakuza families. The only thing that is known, is that once he accepts a contract, he will not stop until that contract is fulfilled. Japanese police reports state  that witness saw him seemingly appear from nowhere in a crowded room, cut his way through several heavily armed body guards, kill his target, then “vanish” into the shadows.

Moonshadow is a highly skilled ninja assassin with several other abilities. He can cloud the minds of his targets, rendering them unable to detect his presence, until he is ready to strike. He can detect weakness in most physical structures allowing him to strike at the point that will do the most damage, and he can blend into the shadows allowing him to conceal his movements. His speed and accuracy with his weapons is almost superhuman. His agility is at peak human levels, and very, very hard to hit. He normally makes use of classic ninja weapons, smoke and flash bombs, poisons, and various gases. He is also an expert n disguising his identity. In the past he has appeared as a businessman, a poor farmer, a police officer, and a crippled old man.

Combat Tactics/M.O.: Moonshadow prefers to remain in the shadows, rarely if ever attacking an opponent  outright. He will observe his target for several days trying to gain information on him. If possible, he will assume the identity of a trusted figure (police, para-medic, etc.) so that he can get close to his target. Once he is within range he will use his weakness detection before striking. If all else fails, he also has access to several slow working poisons, that are designed to weaken his targets or powders that can blind them. Feel free to use your imagination when coming up with possible inventions.

Personality/Character Traits: Moonshadow is extremely loyal to his employers. Once he takes a contract, he will not stop until that contract is fulfilled.
« Last Edit: Nov 18th, 2014 at 2:34pm by dsumner »  

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Re: Empire City Source Book
Reply #55 - Oct 5th, 2013 at 2:13pm
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Damned powerful!  Nice villain... out of the Protector's league though.  Well if the whole team attacked him... maybe...


EDIT: Opps! Ninja'd..was referring to Atomix...lol {ninja'd by a ninja..lol!}
« Last Edit: Oct 5th, 2013 at 2:14pm by Thunderbolt »  

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Re: Empire City Source Book
Reply #56 - Oct 5th, 2013 at 2:14pm
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For those of you wondering why I'm posting these guys stats, I figure since I'm not able to commit to running the game, I can at least post some info on the various characters, and let you guys make the most of them.

I'll be adding additional info as time goes on. Feel free to use this stuff for some fiction, in a game you're running, or whatever floats your particular boat.
  

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Re: Empire City Source Book
Reply #57 - Oct 5th, 2013 at 2:21pm
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Hmmm.. the ninja could almost be female from the look of the picture.   Maybe that 'his' big secret? lol!
  

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Re: Empire City Source Book
Reply #58 - Oct 5th, 2013 at 2:25pm
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Thunderbolt wrote on Oct 5th, 2013 at 2:21pm:
Hmmm.. the ninja could almost be female from the look of the picture.


Some days, he is. But you won't know until it's far to late.  Cheesy
  

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Re: Empire City Source Book
Reply #59 - Nov 5th, 2013 at 1:46am
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Chatter - Chatter is an online social networking and microblogging service that enables users to send and read "Chats", which are text messages limited to 140 characters. Recently purchased by Carlyle Communications.

Faceplace - Faceplace is the world's largest and most popular online social networking service. It's a subsidiary or Carlyle Communications.

Pictagram - Picaagram is an online photo-sharing, video-sharing and social networking service that enables its users to take pictures and videos, apply digital filters to them.
  

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Re: Empire City Source Book
Reply #60 - Nov 29th, 2013 at 6:38pm
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Despot

"Kneel before your master!"



Identity: Prince Hugo Vladimir Stoyanov
Aliases: None
Sex: Male
Age: 35
Marital Status: Single
Known Relatives: None
Place of Birth: The Black Keep, Morovia
Side: Evil
Affiliation: Morovian Royal Family
Known Associates: The Cabal
Known Grudges: The Guardians
Base of Operations: The Black Keep, Morovia
Level: 15
Training: Endurance

Powers:
1. Bionics:
a) Cybernetic Eyes: Act as Heightened Senses: 4x detect hidden; 1/2 normal range penalties.
b) Artificial Endoskeleton/Reinforced Joints: +20 Strength.
c) Artificial Circulatory System: +15 Endurance.
d) Computer Enhanced Reflexes: +12 Agility.
e) Ocular Force Beams: Act as Disintegration Ray: 1d20 damage. 28" range. PR=1 per shot. 
2. Heightened Intelligence B: +18.
3. Heightened Charisma A: +12.
4. Natural Weaponry: Unarmed Combat Training: +2 to hit, +4 HTH damage.
5. Weakness Detection: 1 action to learn opponents weakness, if any, and again a +11 bonus. R=1".
6. Invention: Personal Force Screen: Creates a 18 point invulnerability screen. If the screen sustains more than 18 points damage in one turn, it collapses, and must be reformed. PR=1 charge per hour, or 1 charge to reform the screen. 12 charges.
7. Megalomania: He can not conceive that their is even the slightest possibility that he could be wrong.

Weight: 180 lbs.                  
Basic Hits: 4
Agility Mod: -                  
Strength: 36
Endurance: 29                
Agility: 25
Intelligence: 34                  
Charisma: 23
Reactions from: Good: -4/Evil: +4
Hit Mods.: (2.8)(3.4)(2.5)(1.8) = 45.36
Hit Points: 181
Healing Rate: 3.6
Power: 124
Accuracy: +3
Damage Mod.: +8
Carrying Capacity: 4,460 lbs.
Basic HTH Damage:  2d8       
Movement Rates: 90” ground
Detect Hidden: 96%                  
Detect Danger: 28%
Inventing Points: 44.2                  
Inventing: 102%
Legal Status: Sovereign ruler of a foreign nation, Granted diplomatic Immunity

Origin and Background: Price Hugo Vladimir Stoyanov, better known to the outside world, as the Despot, is the tyrannical ruler of tiny Eastern European nation of Morovia. Severally injured in an assassination attempt, the Prince's father, King Filip Mihály Stoyanov III, brought in some of the world's leading cyberneticist to repair the damage to his son's broken and bloodied body.

Using state of the art technologies, his body was repaired, but his brain was altered in the process. He became increasingly paranoid, seeing conspiracies everywhere. 

<<< PLACE HOLDER>>>

Combat Tactics:

Personality/Character Traits: Pompous, conceited, and arrogant, Prince Hugo rules his tiny kingdom with an iron fist. Disloyalty and insubordination are not tolerated, and will be dealt with harshly.   

Notes: The Prince has outfitted The Black Keep with wide range of hi-tech weapons, defense systems, and sensors .He also makes use of the Black Watch, his royal guard, and a surprisingly large number of robots to keep his people in line, and his enemies at bay.
« Last Edit: Nov 18th, 2014 at 2:45pm by dsumner »  

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Re: Empire City Source Book
Reply #61 - Nov 29th, 2013 at 7:03pm
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Damocles

"Shhhhh....no need to cry little one, I'll be swift."



Identity: Richard Paige
Side: Evil
Affiliation: Independent Villain
Base of Operations: Empire City
Sex: Male
Age: 28
Level: 8
Training: Endurance

Powers:
1. Special Weapon: Sword: +4 to hit. HTH +1d12 damage. Ignores SR of 12 or less. May be used to block incoming attacks. Requires an action and a successful agility save. PR=2 if acting out of phase.
2. Heightened Defense: -4 to be hit while conscious and mobile.
3. Heightened Expertise: +4 to hit with bladed weapons.
4. Non-Corporalness: PR=7 per hour.
5. Training: +2 to hit with sword.

Weight: 170 lbs.                            
Basic Hits: 4
Agility Mod: -                                 
Strength: 14
Endurance: 16                              
Agility: 19
Intelligence: 11                            
Charisma: 11
Reactions from Good: -/Evil: -
Hit Mod: 4.104
Hit Points: 16
Power: 60 
Healing Rate: 1.6                   
Damage Mod.: +2
Accuracy: +3
Carrying Capacity: 348 lbs.      
Basic HTH Damage: 1d6               
Movement Rates: 49” ground
Detect Hidden: 8%                     
Detect Danger: 12%
Inventing Points: 8.8
Inventing: 33%
Legal Status: UK citizen, wanted in multiple countries.

Origin and Background: An assassin for hire, currently rumored to be in the employ of Genom.

Combat Tactics/M.O.:

Personality/Character Traits: Flamboyant, and a bit of show off. He enjoys putting on a show.
« Last Edit: Dec 29th, 2013 at 4:53pm by dsumner »  

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Re: Empire City Source Book
Reply #62 - Dec 1st, 2013 at 4:48am
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Oh great!!!  Now I've got "The Sword of Damocles is Hanging Over my Head" from Rocky Horror stuck in my head  Grin
  
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Re: Empire City Source Book
Reply #63 - Dec 12th, 2013 at 11:44am
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I'm wondering what you guys think of Despot?
  

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Re: Empire City Source Book
Reply #64 - Dec 12th, 2013 at 12:15pm
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Hmmm... Despot. 

He's ok.  Its his Hit points that are the real threat.  A skillful team of heroes could eventually put him down if they kept their distance and only stayed at range keeping the damage pressure up on him.  A team of ranged attacking flyers would wreak his world {no movement powers of his own}.

Neat idea but he's not mobile enough nor destructive enough at range to truly be a 'team wreaker' {like Marvel's - Doctor Doom, or Champions - Doctor Destroyer}.

I guess he has limited influence with the UN due to his Human Rights violations.  I expect STRONG sanctions are being levied against Morovia by the U.S. State department in the security council... kind of like Bahrain / Burma.

But what are 'Despots' goals?  I know its only a blurb about him but is he into world domination or what... doesn't actually say.

I guess I'm asking in what context would a group of superheroes end up in conflict with him?
« Last Edit: Dec 12th, 2013 at 12:17pm by Thunderbolt »  

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Re: Empire City Source Book
Reply #65 - Dec 12th, 2013 at 1:17pm
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Well before you get to lay a hand on Despot, you'd have to work your way through The Black Watch, his personal bodyguards, the hordes of robots guarding the Black Keep, and knockout the array of defense systems built into the place, and the Morovian military.

Morovia is leterally his personal fifdom, he does what he wants, when he wants. While the Black Keep has tech rivaling that of any major comic supervillian, the rest of the coutry is stuck in the 1950's.

As far as the Europeans are concerned, they leave him alone, as long as he's not causing problems for them, or their interests. The US tolerates him, as his family were strong anti-communists, as well as the country having substantional deposits of Uranium.
  

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Re: Empire City Source Book
Reply #66 - Dec 12th, 2013 at 1:46pm
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Ah cool.  So he is a tyrant...but not a ethnic cleansing Slobodan Milošević.. or some-such other maniac.  I'm sure a anti-communist would have endeared him despite his human right violations in the 60's and 70's with the US.  We dealt with Mubaric after all! 

I didn't get the understanding of the robot army at his command... didn't realize that was what you were getting at.  So like ole' Doc Doom.. Smiley

Might be neat if he has some royal knights, 'Ebon Knights'... cybernetically enhanced loyal officers.  But I don't know if his Meglomania strays into paranoid delusions over presumed threats of 'people' he can't program... per se.
« Last Edit: Dec 12th, 2013 at 1:48pm by Thunderbolt »  

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Re: Empire City Source Book
Reply #67 - Dec 12th, 2013 at 3:21pm
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Thunderbolt wrote on Dec 12th, 2013 at 1:46pm:
Ah cool.  So he is a tyrant...but not a ethnic cleansing Slobodan Milošević.. or some-such other maniac.  I'm sure a anti-communist would have endeared him despite his human right violations in the 60's and 70's with the US.  We dealt with Mubaric after all! 

I didn't get the understanding of the robot army at his command... didn't realize that was what you were getting at.  So like ole' Doc Doom.. Smiley

Might be neat if he has some royal knights, 'Ebon Knights'... cybernetically enhanced loyal officers.  But I don't know if his Meglomania strays into paranoid delusions over presumed threats of 'people' he can't program... per se.


He has the Black Watch that serves as his loyal bodyguards, they're more than just run of the mill underlings.
  

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Re: Empire City Source Book
Reply #68 - Dec 12th, 2013 at 10:32pm
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wow good to see Dom is working on adding to his world look forward to seeing the finished product. may have to steal some stuff for my own use
  

If something seems to good to be true, it's best to shoot it,just to be safe
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Reply #69 - Dec 29th, 2013 at 2:48pm
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DARPA & ADEPT's X-49 Aerospace Fighter



A joint research project between DARPA and ADEPT, to develop a military capable trans-atmospheric transport aircraft.
« Last Edit: Nov 18th, 2014 at 3:21pm by dsumner »  

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Re: Empire City Source Book
Reply #70 - Dec 29th, 2013 at 4:16pm
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X-49 on the wing?
  
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Re: Empire City Source Book
Reply #71 - Dec 29th, 2013 at 4:57pm
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Sorry, that was a typo.  Embarrassed

As far as the X-49 goes, it's something that Rampart may get to play with at some point. If you guys look through some of this stuff, you'll see I'm trying to add in elements from your various backgrounds into the stuff I'm posting. The last character I posted, Damocles, is working as a "security consultant" for the guys that are responsible for Thunderbolt, and his sister, gaining their powers.

Plus I figure until I can get things rolling again, you guys should be able to play around with this stuff, and flesh out your back stories, and "supporting cast" a bit more.
« Last Edit: Dec 30th, 2013 at 8:22pm by dsumner »  

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Re: Empire City Source Book
Reply #72 - Dec 30th, 2013 at 12:06am
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Heh.  Yeah.  I noticed. Smiley
  

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Re: Empire City Source Book
Reply #73 - Dec 30th, 2013 at 1:59am
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All due respect to our young meta-lord I disagree about Despot. After hopefully finding a way through the garrison of robots, the Despot himself will be fresh and his Disintigration Beam (half on range modifiers due to his Cybernetic eyes) will do almost 20 hit points per attack. With 16 hp of his own our young meta-lord has almost a 50/50 chance to take that first shot on the chin for a knockout. 48 ADR is fine if you can roll 48 or less to take the damage but the odds are not in your favor.

Not that he couldn't be beat but ran by a GM with some tactical acumen Depspot is a team wrecker  Cool
  

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Re: Empire City Source Book
Reply #74 - Dec 31st, 2013 at 9:17am
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Also of note, the Black Keep, Despot's royal residence, has a pretty good defense system. Everything from advanced sensors, to various direct energy weapons,and surface-to-air missles, that would have to be defeated, or somehow put out of comission before any type of direct attack could be launched.
  

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Re: Empire City Source Book
Reply #75 - Dec 31st, 2013 at 10:36am
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Sigh.

I was not comparing Despot to Thunderbolt... my intent was to express the fact that I feel the Despot needs a movement power of some sort as it is a glaring deficiency in the design.  He is not tough enough in my opinion to be a team wreaker because of that.. but only just shy of it.  He needs a movement power to make himself a threat that a team would need to work very well together to defeat... IF he had at least one movement power.

Pitting Thunderbolt a 2nd level character solo against a 13th level mastermind villain complete with minions is flatly unfair... but for devil's advocate I'll humor this...

Thunderbolt has an agility of 16 which means he will always get two actions.  Assuming he realizes the danger this mastermind villain represents ... it is a certainty he will use one of to do evasion.  Thats a -6 {1/10th 'Current' Power} to any attack Despot send his way.  This would not be enough and TB would likely {one of his favorite tactics actually} parry with a Magnetic Power controled object.

Assuming the Despot's Robot minion - Black Watch are 4th level {like most minion level foes and not lieutenants}, we'll assume TB can defeat at least two of them.  They are robots so easily manipulable with Magnetic Control.  Make them duplicates of the Prince Despot so they weigh 180lbs each for a total of 360lbs {well within his Magnetic Control capacity}, that's a Parry Factor of 3 for a grand total of a -9 with evasion for any attack the Prince Despot sends TB's way.

Add in roll with blow which the Prince would be hard pressed to stop TB from knowing of his presence he has {Radar Sense} that's 6 pts of damage he could immediately shut to power damage as opposed to hit points.  Add to that with TB's parrying bonus [Heightened Expertise +4, Dam Mod +1, Acc +2] that's a total of 10pts if I add the object weight parry factor or maybe 11 if I use the robots basic hits{as structure rating} for the total damage which can be blocked per parry.  That's a Grand total of 16 points of damage per attack blocked... so not likely any one hit KO's.  LOL... well at least until the objects is disintegrated then he'd have to grab another 'meat shield'/random rubble shield.

Of course TB doesn't need to use Black Watch minions as parry objects - any heavy partially metal object could work even concrete with metal rebar within it would work.

So the biggest advantage Prince Despot would have is his level {and let's face it that's a BIG advantage}..that's a bonus +5 to hit Thunderbolt and  inflicts a -7 on Thunderbolt to hit him.  Nasty and overmatched...

However, Prince Despots biggest weakness is his Bionic body and Cybernetic form... all metal!  Not the foe you place against a Magnetic/Electrical controller!

Now I'm sure the Prince will realize though he may be megalomaniacal enough and Arrogant enough not to be cautious and use an action for evasion as well... that would be an additional -12 to Thunderbolt's attack against him and he could also roll with blow and shunt 12 damage per attack to his power.  On average the Prince Despot will get 3 actions so he can easily spare it.  I'll assume part of that "GM with tactical acumen" would do this even though his description would more likely point to him underestimating the lvl 2 young hero.

Anyways with Lightning Control vs Bionics Thunderbolt has a modified 22- to hit.  With level Adjustment that is a 15- {not bad odds}.  If Prince Despot Evades Thunderbolt still has a 3- chance to hit {not so good mostly looking at luck here}.  The Prince Despot has a modified 18- chance to hit Thunderbolt with his disintegration ray.  With level adjustment that's a 23-.  As Thunderbolt will be evading every turn that is a 14- chance to hit.  But Thunderbolt is parrying with an object so he may not even take any damage.

Now the issue.  The Prince Despot's disintegration ray has a range of 28".  Thunderbolt can attack him with Lightning at a range of 32"... which is the issue as Thunderbolt has a movement power and can easily keep his distance.  Now reading the rules of V&V I don't see anywhere that it lets you use a power outside of its range {its not a range increment like 3rd Edition D&D but seems to be an absolute range}.  Which is weird cause the Prince Despot's power of Cybernetic Eyes-Heightened Sense says it halves range penalties... well he has no powers that reach into range penalty catagories 31 to 60 inches {-1 to hit} - Table 3.2 b.  Though that table seems to be meaning move/distance speed difference between attacker and defender for penalties.  Not clear on that. 

But RAW If Thunderbolt stays 29" away.. Despot can't attack with his disintegration ray.  But Thunderbolt can still attack with lightning control if he stayed say 31" inches above.

My point again... the Prince Despot needs a movement power!

Now to use magnetic control Thunderbolt would have to risk getting closer only a 17" range on that.  Thunderbolt would have a 20- to hit, with level adjustment 13-, if the Prince Despot Evades 1- {not good odds if the Prince Despot decides to evade... which tactically he should}.

So, Should Thunderbolt keep his distance and pot shot at the Prince Despot he could put up a fight, sort of. 

If Prince Despot does not evade Thunderbolt will eventually wipe the floor with him; likely hitting with his surge electronics power to shut his eyes down... no eyes - no ranged attacks, no evasion cause he can't see his foe and the fight is pretty much over.  Though Thunderbolt would likely have to hit him multiple times with the Surge power to work.. it is only a 32% chance {but not modified by level}.

At that point Thunderbolt could pick him up by his eyeballs, if he wanted, and throw him around like a dirty rag doll Until he dropped {though any portion of his bionic body would do for magnetic control}.

Also evade or no... if Thunderbolt Ever hits him with magnetic control successfully.. the fight is practically over as TB can merely pick the Prince Despot up and turn him to face away from Thunderbolt.. he's not a robotic body so he can't  turn his head all they way around.  So it would be merely move actions on Thunderbolt's part to keep him turned away and unable to target TB with his eye beams.  He can't break Thunderbolt's magnetic hold on him; unless TB moves him within reach of any terrain he can use his strength on the break free {and it better not be made of metal either} as Prince Despot has no movement powers like flight to resist with... something he could reasonably apply his strength against to pull free of the Magnetic control.  With no movement power he can apply - NO MORE EVASION! TB would just hammer him down from his rear flank in total safety with lightning until he was done.

As I said... an unfair fight.

oh, and TB's armor is only a safeguard against unfortunate combat misfortune.  TB does nto consider it his major defense its there to help soften the inevitable damage he will eventually suffer in battle... but he really doesn't rely on it as his major defense.. magnetic & lightning control are his real defenses.

It really becomes a who rolls lucky fastest often enough... in that case.  The Favor is on the Prince's side but its Thunderbolt's ability to keep his distance that makes it a fight at all!

If the Prince Despot continues to evasion... Thunderbolt would only hit with his magnetic control on a shear lucky roll ... not likely on a modified 1.    But if he did.. the fight would be practically over.

The Prince Despot could not just without effort put TB down... unless, Prince Despot had a movement power he could easily defeat Thunderbolt cause TB could not then keep his distance... especially if the Prince keeps evasion up.

Which was MY original real point.. Prince Despot needs a movement power to be a true team wreaker.

EDIT:  Yeah castle defense was not something I was calling into question as I would assume a team of heroes would not be assaulting him in his home... that's illegal unless there is a cause.  I was stating power-wise he needs a movement power.  Now as a Inventor he could easily make something that would help a lot.

Devil's advocate again.. on Thunderbolt.  Automated defenses..yeah machines... made of metal.. yeah. Again not really an insurmountable threat to a hero who can control machines electrically or manipulate metal with a thought. 

But Again.. my original critique of Prince Despot was not about THUNDERBOLT it was a general assessment of Prince Despot's capabilities.  I still think he needs a movement power!  Really, I don't compare EVERY posted villain to Thunderbolt.. why do you? Smiley

And AGAIN.. Thunderbolt is not unbeatable.. but foes that rely on technology or have metallic body parts are NOT good foes to put against him.. they are Vulnerable to his powers.. from the get go!
« Last Edit: Jan 1st, 2014 at 12:39am by Thunderbolt »  

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Re: Empire City Source Book
Reply #76 - Jan 1st, 2014 at 1:09pm
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Mostly accurate (and insightful) analysis, Thunderbolt.  Allow me to point out a couple of things, though:

1) You're assuming that the evil Despot has ferrous metals.  I could be wrong (perhaps TB can control ALL metals), but generally Magnetic Powers works only on ferrous metals.  Sure that's usually the case with robots and such (steel being one of the most common things used there), but it's not uncommon for bad guys to prepare for magnetic controlling heroes by going to non-ferrous metals.

2) Logically Thunderbolt's advantage of a longer range would allow him to stay away from Despot.  But that's not the way movement works in V&V.  The awkward way of breaking down characters movements into different actions in a turn (he'll often get three, and TB will have two) means that he'll often be close enough to attack at range.  I'll try to give a simple illustration:

- Thunderbolt's action.  TB moves to 32" away and blasts Despot with Lightning.

- Despot's action.  He moves to 3" away from TB and blasts him.

- Thunderbolt's action.  He moves away, again to 32" and attacks.

-Rinse, lather, and repeat...

See what I mean?
  
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Re: Empire City Source Book
Reply #77 - Jan 1st, 2014 at 1:37pm
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LOL.  Nice but your thinking only in two dimensions...

Thunderbolt is 32 inches UP lateral not horizontal... he moves a few inches blasts  Even if the Prince moves his 90" away Thunderbolt can easily move over him with his over 1,000" of flight speed and maintain his altitude of 32"... 'rinse and repeat.'

But yes you are correct IF the villain knew Thunderbolt was coming and knew he was a magnetic manipulator... he could indeed prepare non-ferrous materials to defend with, but that is beyond my Devil's advocate example. 

Thunderbolt has with him always metal that is ferrous to manipulate.. his costume and weapons which admittedly would not hold up for indefinitely versus the Prince Despot's strength.. but its just as likely there would be something ferrous in the environment to manipulate even if the Prince was prepared to not have ferrous components in his body.. a tricky thing to do even fiber-optic power transmissions still needs something conductive and likely ferrous to manipulate the electrical flow of technology... likely small discrete components in circuitry that were TB to magnetically grab and pull at those delicate components might be even MORE detrimental than grabbing the Prince's metal arm {electronic components are rarely load bearing structures and TB can apply 1,700lbs of pull!}.

Thunderbolt would never assault a villain mastermind of this magnitude solo  IF he suspected the villain was expecting him.  Prince Despot is a Inventor... with an army.  I was just comparing stats unprepared in an open stat to stat engagement. 

Its just as likely TB would invent a EMP Blaster powered by his own Magnetic and electrical powers to neutralize the Princes bionics.. {Call it a paralysis ray..only for electrical powered devices} but again that's beyond my example and off my point that I think The Despot needs a flight power! Smiley

Thank you for your critique though... I'm REALLY trying to get a handle on the game mechanics and master them! Smiley
« Last Edit: Jan 1st, 2014 at 1:41pm by Thunderbolt »  

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Re: Empire City Source Book
Reply #78 - Jan 1st, 2014 at 3:03pm
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I have to admit, I'm enjoying this little debate, as I think it lets you guys hash out your specific styles of play, the type of tactics you use, and how you think in general. But I do need to make one clarification, the Black Watch aren't robots, they're human beings. Despots hand picked royal guard. The robots under his control are separate entities, and there are a LOT of them under his command.
  

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Re: Empire City Source Book
Reply #79 - Jan 1st, 2014 at 4:15pm
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LOL. Yeah... Thunderbolt would have to have a VERY STRONG and personal reason to attack this Despote In his contry IN his castle with HIS Army of cronies guarding him!

Thunderbolt is more focused on getting at the people who experimented upon his sister and himself - GENOM!  He's 'currently' more a street level crime fighter...

Now... were the Prince Despot to abduct his sister... Sarah, well THAT would be motivation and no international law or army of minions would stop Thunderbolt from storming the castle to save his sister!  He's kinda over protective of her {needlessly so}.

Thunderbolt would go to WAR and would not come ...unprepared... or alone! Cool
  

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Re: Empire City Source Book
Reply #80 - Jan 2nd, 2014 at 12:40am
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The Dogs of War

The Major



The Dogs of War are a group of highly skilled mercenaries operating in Sub-Saharan Africa, who specialize in dealing with “super human threats”. While some may not consider the group “villains” in a classic sense, the fact that they’re willing to work for anyone willing to meet their price, has lead them to come into conflict with several Western governments, as well as a number of heroes.

One note of mention is that the group will always except a contract that involves a chance to strike at Leo the Lion, as he stiffed them on job, and tried to have them executed as criminals. Due to a bit of luck, they managed to escape, inflicting substantial losses on Leo’s personal guard, the Simba Presidential Guard Battalion in the process.

The group’s numbers have varied over the years as members have been injured, killed, or captured, but they typically maintain at least a dozen members on their roster at any given time.

Serge

« Last Edit: Jan 2nd, 2014 at 1:06am by dsumner »  

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Reply #81 - Jan 2nd, 2014 at 1:47am
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The Black Watch



The Black Watch is the royal guard of the Morovian royal family. Each member is hand picked to be a member of this elite unit, where they serve until they no longer capable of doing so. The following stats are the minimum needed to gain entry.

STR: 13
END: 14
AGL: 13
INT: 11
CHR: 11

Individual members will be 4th to 6th level, and Officers will be 7th to 9th level in experience. In addition they each receive a +2 to hit with firearms, as well as a +2 to hit in HTH attacks. Each is armed with a dagger, semi-auto pistol, assault rifle, and equipped with an armored (ballistic material) uniform that is ADR=48.  Heavier weapons are available as needed.



A member of the Black Watch with a Jump Pack prepares for a routine patrol.
« Last Edit: Jan 2nd, 2014 at 1:50am by dsumner »  

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Reply #82 - Jan 2nd, 2014 at 2:18am
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Black Watch Overseer Battle Armor and one of the many security bots utilized by Despot's security forces.



Overseer Battle Armor Trooper

Powers:
1. Armor B: ADR=100. The armor's power supply has 100 charges.
a) Life Support: 1 charge per hour of use.
b) Heightened Strength: +20. PR=1 charge per hour of use.
c) Natural Weaponry: Armored Gauntlet: +3 to hit, +6 damage. (Located on right arm).
d) Heightened Senses: Sensor Suite: 4x Detect Hidden. PR=1 charge per hour of use.
e) Flight Pack: 750 mph hour max flight speed. PR=1 charge per hour of use.
f) Laser Guided Mini-Missiles: +3 to hit, 1d10, R=300". 14 missiles.
2. Flame Power Device: Gauntlet Flame Thrower: 1d12 damage. 24" range. 8 charges. (located on left arm).
3. Seeking Plasma Missiles: +4 to hit, 1d12 damage. 10 missiles.

STR: 33
END: 14
AGL: 14
INT: 10
CHR: 10
« Last Edit: Jan 7th, 2022 at 5:36am by dsumner »  

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Re: Empire City Source Book
Reply #83 - Jan 2nd, 2014 at 6:43am
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Ok.  Prince Despot has a Cool Cadre of minions! Smiley

Lelouch / Zero, would be rightfully envious! Smiley
« Last Edit: Jan 2nd, 2014 at 6:45am by Thunderbolt »  

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Re: Empire City Source Book
Reply #84 - Jan 2nd, 2014 at 6:52am
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First, I'm sure it's the Scots in me, but really digging the Black Watch thing Smiley

Second, Empire City doesn't use pre-gens from say Most Wanted so I doubt it fits your vision of them, but I see some really cool story potential in these Dogs of War. I could see them led by a Deathstroke/Taskmaster/Nightstalker type and taking down/out any number of off the radar bad guys for someone like Amanda Waller. The heroes get involved as one of the bad guys comes asking for protection.  A story using Vibro and Vindicator would work well here. Wink
  

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Reply #85 - Jan 2nd, 2014 at 1:35pm
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Thunderbolt wrote on Jan 1st, 2014 at 1:37pm:
LOL.  Nice but your thinking only in two dimensions...


Great point, and you're absolutely right (if one character is using flight).  Of course, the land-based character can counter by getting indoors, or under cover, to force the flyer to come down to their level, but that's not always possible.

Thunderbolt wrote on Jan 1st, 2014 at 1:37pm:
Thunderbolt has with him always metal that is ferrous to manipulate.. his costume and weapons which admittedly would not hold up for indefinitely versus the Prince Despot's strength.. but its just as likely there would be something ferrous in the environment to manipulate even if the Prince was prepared to not have ferrous components in his body.. a tricky thing to do even fiber-optic power transmissions still needs something conductive and likely ferrous to manipulate the electrical flow of technology... likely small discrete components in circuitry that were TB to magnetically grab and pull at those delicate components might be even MORE detrimental than grabbing the Prince's metal arm {electronic components are rarely load bearing structures and TB can apply 1,700lbs of pull!}.


Good stuff!  That's some nifty info for me to know as well, being as one of my current PCs (Compass) is a magnetically controlling character, too!  Cool
  
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Re: Empire City Source Book
Reply #86 - Jan 2nd, 2014 at 2:09pm
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In your favor though.. Prince Despot could just as easily jump to get in range with his high strength.. a few inches would be all he needed to get into range for his disintegration Eye beams.

But there are difficulties with that as well... he can't change direction in the air during his jump, and TBdoes have metal with him that he could put in his way to hinder his jumping to get into range... but it would be tricky.  The Prince could resort to blasting at the metal TB is manipulating... not much TB could do about that... save hope he can move his controlled metal implements fast enough to get them out of range of the Prince's Disintegration Eye beams.

I have a question about mechanics... it seems to me that during a character's phase... he can take an action or more if his initiative roll is high enough and use none, some or all of his movement.  But his movement allowance is the maximum amount of inches he can move {or expend} in a turn regardless of his number of actions?  It seems he does not have to use his action and then move or move and then use his actions.. he can use movement before or after their actions as long as the total movement does not exceed his maximum for the turn.

Is that a correct understanding?  Its important cause some powers use only movement to apply them and not actions.
« Last Edit: Jan 2nd, 2014 at 2:10pm by Thunderbolt »  

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Re: Empire City Source Book
Reply #87 - Jan 2nd, 2014 at 7:21pm
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Oh, and before I forget. You guys are more than free to use this material in the fiction you've been posting. I always enjoy seeing how people use stuff I post.
  

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Re: Empire City Source Book
Reply #88 - Jan 2nd, 2014 at 7:34pm
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Rexler Energy

A US based multinational energy company, and one of the world's largest corporations. They've got their hands in oil, natural gas, hydro electric, and wind energy production. Rexler has extensive holdings in Africa, Asia, and South America, and has caught a lot of bad press for its use of private military companies, referred to in company literature security specialists, to secure their assets from attack in some of the world's less stable areas.

They're primary competitor is Titan Energy, a subsidiary of Titan Industries, and there's a lot of bad blood between the to companies, and in some cases open warfare as the compete for resources.

Unknown to the general public both companies have made extensive use of mercenaries and or superbeings/metahumans, bribes, and in some cases, funding coups to install a government that's more will be more favorable to their operations.
  

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Re: Empire City Source Book
Reply #89 - Jan 2nd, 2014 at 7:41pm
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Advanced Research and Electronic Systems Corporation
A.R.E.S. Corporation





A.R.E.S. is a European based military armaments company, producing a variety of high-tech weapons systems for the world's militaries. They're also more than willing to sell to rouge nations and dictators, as long as the sales can't be traced back to them. They're the primary suppliers of weapons to countries like Iran, North Korea, Pakistan, Nambia, the Kingdom of Morovia, and the Sultanate of Qatan.
« Last Edit: Jan 2nd, 2014 at 7:41pm by dsumner »  

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Reply #90 - Jan 2nd, 2014 at 7:45pm
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Fort Buntner

Formerly a large active duty Army installation located to the Northwest of Empire City. It's now a reserve training installation, and depot for military vehicles. It's primarily used by Army National Guard, Army and Marine Corps Reserve units for training. Empire City PD and several federal and state SWAT type units also make use of its range facilities.

Federal Correctional Institute (FCI) - Fort Buntner

A medium security federal prison holding several hundred inmates on the grounds of Fort Buntner, in what were at one time military barracks. The inmates keep up the grounds of the base, as well as manufacturing things like office furniture, and repairing vehicles.

Henderson Air Base

A small auxiliary air field located near Fort Buntner. It's primarily used by Air National Guard, NOAA, and US Forest Service aircraft.
  

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Re: Empire City Source Book
Reply #91 - Jan 2nd, 2014 at 8:08pm
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GENOM

GENOM is a North American based multinational medical/pharmaceutical research company and drug manufacturer. Unknown to the general public, the company is involved in a number of nefarious deeds, everything from producing designer drugs, to illegal cloning research and genetic engineering, as well as other yet undiscovered schemes.

It was their attempts at producing a performance enhancing drug that led to the development of the dangerous designer drug Boost, that's been appearing on the streets of Empire City.

They’re also rumored to have had a hand in the creation of several of Empire City’s superhuman population.
  

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Re: Empire City Source Book
Reply #92 - Jan 3rd, 2014 at 5:41pm
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That's pretty cool how similar the drug Boost is to some stuff one of the GMs is doing in our Guardians campaign; he made some drugs called Mind (enhances mental abilities), Body (boosts physical stats), as well as a couple more that are even more potent and addictive. Great minds and all that...
  
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Re: Empire City Source Book
Reply #93 - Jan 3rd, 2014 at 11:31pm
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The Trinity Foundation

The Trinity Foundation is a West Coast based new age religious group, that's recently begun making headway into Empire City. They espouse new age enlightenment, an alcohol and drug free lifestyle, and charitable works, as a way to reach a higher state of consciousness.   

Founded by the enigmatic, but charismatic, Father Tristan Love, many high-profile celebrities have become members of the organization espouse the group's ideology as a cure for many of the world's ills. Members of The Foundation, as they like to refer to themselves, all have one thing in common, deep pockets, and their ruthless pursuit of anyone who speaks out against the Foundation or its teachings, especially former members. Their attornies are quick to take legal action against their critics, as well as PR department that attempt to discredit them in the press.

Inside Investigation

A new investigative TV program that looks to "expose" "questionable activities of corrupt politicians, greedy corporations, etc. They've gotten into hot water with several of EC organized crime families as their investigations have shed light on some of their more low key criminal activities.

E-City Currents

A locally produced weekely newspaper, and online electronic publication, covering the arts and entertainment scene in Empire City. It contains everything from movie, book, restaurant, and music reviews, upcoming entertainment emvents, etc., as well as sections on local artists, etc.
« Last Edit: Jan 3rd, 2014 at 11:41pm by dsumner »  

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Re: Empire City Source Book
Reply #94 - Jan 3rd, 2014 at 11:43pm
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Stone Gate Prison

Stone Gate, or "The Wall" as the prison's inmates and staff refer to it, is a federal prison and the second in a series of prisons designed to hold metahuman prisoners.

Located in the rural northwestern part of the state, it's specifically designed to hold metahuman prisoners, using input from the staff at Stone Mountain, although that doesn't always seem to work out the way the staff and federal authorities intended.

Some of its more famous residents include several former members of the Alliance of Evil (Reaper, Myst, and Spectral) as well as Hellspawn & his Hellhounds, and Roundhouse.
« Last Edit: Jan 3rd, 2014 at 11:44pm by dsumner »  

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Reply #95 - Apr 19th, 2014 at 9:23pm
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The Omega Syndicate

The Omega Syndicate is a Russian crime syndicate formed by former members of the various Soviet security, intelligence, and military services. The US Dept. of Justice, CIA, INTERPOL, MI-5, MI-6, and BSI consider them a major player in human trafficking and illegal arms trade, as well the the use of what the EU terms as "enhanced humans". They're known to make extensive use of superhuman operatives while conducting their activities, especially former Soviet military "super soldiers".

From what law enforcement and various Western intelligence agencies have been able to determine, they've continued research in former Soviet "super soldier" programs shutdown with the collapse of the former Soviet Union. The program got its start using captured Nazi research at the end of WWII.

While they primarily restrict their operations to the former Soviet Union and Eastern Europe, they've recently begun to expand their sphere of influence, due to a wave of Russian immigrants to Western Europe and North America.

Empire City's MCU has had several run ins with known members, over the past two years, and fears that this may be the beginning of some sort of major power play.

Steel Wolf: A former Soviet super soldier, now super powered Omega Syndicate enforcer.
Surge: An energy welding villain currently  in the Omega Syndicate's employ.
« Last Edit: Apr 19th, 2014 at 9:29pm by dsumner »  

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Reply #96 - Apr 19th, 2014 at 9:30pm
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Crown Heights Sanatorium - A state funded hospital formerly used to house patients with various infectious diseases. 

Hillcrest Treatment Center - A privately funded mental health treatment center that specializes in a variety of new and experimental treatment techniques. Who their financial backers are remains a mystery.

By all appearances, it's a well kept modern facility, with all the amenities associated with a high-end residential treatment facility, but if that's the actual case remains to be seen.

Belmont Mental Health Center: A state run mental hospital, then known as Belmont Mental Asylum, that was once used to house the "mentally deficient" and "criminally insane".
  

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Re: Empire City Source Book
Reply #97 - Jun 14th, 2014 at 2:25pm
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The Yakuza

While not a prominent as the various Empire City Triads, the Yakuza is alive and well within Empire City. At the moment, the Matsuoka-gumi are the largest group currently operating in EC, and are the focus of ECPD's Asian Gang Task Force. They're also on Major Crime's radar due to their use of contract capes. Namely a female villain by the name of White Lotus, a martial artist with the ability to alter her density. She can become diamond hard (Invulnerability), or Non-corporal at will.
  

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Re: Empire City Source Book
Reply #98 - Jul 12th, 2014 at 7:02am
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Xerxes Xavier Jones - Xerxes Jones, AKA: X, is an African American male, and reputed crime boss controlling large portions of Empire City's underworld. And if rumors are to be believed, a low level superhuman.

« Last Edit: Jul 18th, 2014 at 9:15pm by dsumner »  

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Re: Empire City Source Book
Reply #99 - Nov 21st, 2014 at 6:17pm
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Spectre Industries - A relatively new company that sprung up approximately five years ago, and took the tech industry by storm, filing several new patents for products that are literally decades ahead of anything their competitors have developed. Their "Ghostware" is reportedly in use by the NSA and other government agencies. Their SBox 3000 is the hottest video gaming system on the market.

Their elusive president, and CEO, Simon Drogo has never been seen in public, leaving the day to day operations of his company to his employees.
« Last Edit: Nov 21st, 2014 at 6:18pm by dsumner »  

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Re: Empire City Source Book
Reply #100 - Nov 21st, 2014 at 9:22pm
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The Night Breed - Various creatures that go bump in the night (Vampires, were-creatures, succubi, demons, etc.).

Hellgates - Portals, or doorways, to the various infernal planes.

Hellspawn - A demonic creature who clashed with the Guardians on several occasions.
  

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Re: Empire City Source Book
Reply #101 - Feb 5th, 2024 at 9:12pm
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I'm bumping this up, as I just ran a "one off" game, and the guys have expressed interest in the game continuing. I'll be using certain elements of EC as the basis for the new game, as there's no reason for me to reinvent the wheel.
  

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Re: Empire City Source Book
Reply #102 - Feb 6th, 2024 at 4:33am
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Now that I have a reliable computer again I would still be interested in a game Dom
  

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Reply #103 - Feb 6th, 2024 at 2:12pm
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Avatar wrote on Feb 6th, 2024 at 4:33am:
Now that I have a reliable computer again I would still be interested in a game Dom


Hit me up on Facebook.
  

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Re: Empire City Source Book
Reply #104 - Feb 13th, 2024 at 12:17am
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dsumner wrote on Feb 5th, 2024 at 9:12pm:
I'm bumping this up, as I just ran a "one off" game, and the guys have expressed interest in the game continuing. I'll be using certain elements of EC as the basis for the new game, as there's no reason for me to reinvent the wheel.


Dom, I agree. You put a lot of work into this.
  
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