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Very Hot Topic (More than 25 Replies) Guardians Issue Summaries (Read 158355 times)
AlabasterKnight
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Re: Guardians Issue Summaries
Reply #175 - Jan 24th, 2011 at 10:33am
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I love how it truly reads like a comics summary, like you used to find in some comics (like Warlord #50)...
  

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Re: Guardians Issue Summaries
Reply #176 - Jan 24th, 2011 at 1:50pm
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AlabasterKnight wrote on Jan 24th, 2011 at 10:33am:
I love how it truly reads like a comics summary, like you used to find in some comics (like Warlord #50)...


Thanks, AB!    Smiley
  
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Re: Guardians Issue Summaries
Reply #177 - Jan 24th, 2011 at 1:51pm
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#142 – The Mad Scientist – An explosion destroys the top three floors of Houston’s famous Parascience Institute (PI).  Guardians Anomaly, Portal, Dr. Mercury, Dai Oni, G-Force, and Entropy, along with ally Sinder, are called to the scene, where they discover that a bomb served as cover for a break-in.  Stolen were restricted files, plans, and a powerful device called the Electrochemical Expotentializer; PI Associate Director Carl Silverhead suspects missing twisted genius Dr. Bennet Morrow.  The team divides to investigate various tips around the city, and Anomaly follows a lead to the cowboy-punk bar Café Angst, where he tangles with Brickibrak and his gang, the Toughs.  Portal and Dai Oni arrive at the pub and meet Aries and Pisces of the Zodiac.  Later, Dai Oni charms information from one of the Toughs, which leads the team to the large home of Morrow’s girlfriend, Trixy Starlight, near Galveston Bay.  As the heroes approach the building, a green rain starts to fall and renders them unconscious.
« Last Edit: Jan 24th, 2011 at 1:53pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #178 - Jan 25th, 2011 at 7:51pm
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#143 – Table of Discontents – The vigilantes awake in a desert, where Dr. Morrow’s god-like voice tells them a riddle from the sky.  They journey towards a distant tower, finding themselves assaulted by giant statues that come to life when they draw near.  The heroes enter the castle and become trapped, but quickly break free.  Giant bees check them out, attacking when provoked, and the adventurers realize that they have been shrunk in size, trapped in a tabletop diorama on a kitchen table.  They make their way to an ant farm, fighting their way past the giant beasts down to the egg chamber, where they retrieve a hidden key and the circuit for the missing gadget.  The key allows their escape into the kitchen, where a journey past a household robot and cockroaches leads to a distant countertop.  The circuit powers a miniaturizer device, which they use to restore themselves to normal size.  They travel to Paradise Island in the Bahamas, where Dr. Morrow is found haggling with foreign agents and arrested without incident.
  
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Re: Guardians Issue Summaries
Reply #179 - Jan 26th, 2011 at 5:58pm
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#144 – Island Disaster – A Chinese tanker has an accident near the South Pacific island of Tomba, spilling superfrozen gas and causing a natural calamity.  Princess Layla and her lady-in-waiting, Mayana, come to Washington, D.C. to attempt to negotiate a settlement with LLC, the company responsible.  LLC avoids legal responsibility with the small country, and contacts Portal for protection.  G-Force, Majestic, Dai Oni, Dr. Mercury, and Entropy accompany her to a hostage situation at LLC headquarters, where they talk Pure Energy (Layla) and Lady Jade (Mayana) into releasing their captives.  Epilogue: Due to Pure Energy’s computer blackmail, LLC pays Tomba an out-of-court settlement.
  
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Re: Guardians Issue Summaries
Reply #180 - Jan 27th, 2011 at 4:57pm
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#145 – The Lost Dimension – The Elderess send Dai Oni, Warp, Dr. Desist, Portal, Dr. Mercury, Majestic, G-Force, and Anomaly to Mt. St. Helens in Washington state to assist them in moving Lokilani’s staff.  The World’s Scorned: Dar’kness, Koal, Lokilani, and Vol, show up and a battle erupts.  Vol’s magic is absorbed by Barbarian’s axe, which causes Barbarian to appear.  He speaks of fulfilling a bargain, smashes a globe, and the heroes are transported to a strange world.  They find that, in order to get home, they must overcome 10 separate challenges.  They decipher many riddles and puzzles, overpower superpowered beings, and defeat a Slaughter Droid, advancing through doors to each new obstacle.  At the eighth test, they face a room full of paranormals.
  
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Re: Guardians Issue Summaries
Reply #181 - Jan 28th, 2011 at 3:13pm
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#146 – The Big Decision – The heroes engage their opponents, who prove to be very dangerous.  During the fight, Anomaly vanishes, and Entropy suddenly appears to replace him.  After a long battle, the heroes emerge victorious.  Anomaly mysteriously reappears, and the adventurers pass one more difficult trial.  They then square off in a final battle against Bestial Fury, Magtress, and Blur, with the Queen of the Lost Dimension watching.  Anomaly is knocked back into liquid magma, and dies before the team is able to rescue him.  The champions defeat the antagonists, and the Queen gives them one final dilemma.  In order to go home without another fight, they choose to allow the World’s Scorned the same opportunity, rather than facing them in a showdown.  The powerful goddess returns them individually, scattered around the planet.
  
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Re: Guardians Issue Summaries
Reply #182 - Jan 28th, 2011 at 3:16pm
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Majestic wrote on Jan 28th, 2011 at 3:13pm:
#146 – The Big Decision – The heroes engage their opponents, who prove to be very dangerous.


These "opponents" were our PCs from another campaign (a grim n' gritty campaign set in the fictional Oregon city of Ravensgate).  It was a fun way for our PCs to fight other PCs from a completely different campaign.  There was no way for the heroes to know the names of these other characters, though, so I left it vague in the summary.
  
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Re: Guardians Issue Summaries
Reply #183 - Jan 29th, 2011 at 12:48pm
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Majestic wrote on Jan 28th, 2011 at 3:16pm:
Majestic wrote on Jan 28th, 2011 at 3:13pm:
#146 – The Big Decision – The heroes engage their opponents, who prove to be very dangerous.


These "opponents" were our PCs from another campaign (a grim n' gritty campaign set in the fictional Oregon city of Ravensgate).  It was a fun way for our PCs to fight other PCs from a completely different campaign.  There was no way for the heroes to know the names of these other characters, though, so I left it vague in the summary.


I'd forgotten, but these same superheroes (our other PCs, the ones from Ravensgate that were faced here, IIRC) showed up again to battle the heroes years later.  I just came across the summary for that one yesterday (when looking something else up), and it reminded me of this other occasion (when indeed each of the opponents were named).

In that second one (which you'll see here eventually), they were introduced as comic book characters (in the campaign) that sprang to life.

So in the Guardians universe, there's a comic book called Ravensgate (or the name of the team, The Foundry), and in the Ravensgate universe, there's a comic called The Guardians of Earth.    Wink
« Last Edit: Jan 29th, 2011 at 12:50pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #184 - Jan 29th, 2011 at 12:52pm
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Wow, how often do you play?  You update almost every day.
  

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Re: Guardians Issue Summaries
Reply #185 - Jan 29th, 2011 at 12:53pm
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#147 – Laudatio Funebris – The World’s Scorned arrive back from the Lost Dimension, causing massive destruction near Dalian, China and Strasbourg, France.  The Guardians agonize over the loss of life caused by their difficult decision.  At Anomaly’s funeral, the Crimelord grabs Warp and disappears, interrogating him before setting him free.  Dr. Slaughter attends, watching things from the background.  Afterwards, Dr. Desist and Majestic show Dr. Mercury, Dai Oni, G-Force, Entropy, and Portal a new base that C.H.E.S.S. has had constructed for the team.  The group learns that Barbarian has freed the rest of the Zarton Team from prison, and that other villains also escaped.  Epilogue: Kodiak makes his way through the jungles of Peru, searching for something.
  
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Re: Guardians Issue Summaries
Reply #186 - Jan 30th, 2011 at 6:57pm
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#148 – The Island of Doktor Mordred – Two Defense Intelligence Agency operatives, Agents Parcher and Witz, brief Dr. Desist, Entropy, Portal, G-Force, Warp, Dai Oni, Majestic, and Dr. Mercury at their new base.  The group flies to the island nation of Haqal-Uugiyyi in the Arabian Sea to apprehend two war criminal scientists: Nazi Doctor Mordred von Klapsch, and Serbian Professor Magnesium.  The Guardians invade a bunker, demolishing mercenary soldiers and the Emir’s personal guard, and capturing Professor Magnesium, but thermite charges destroy all evidence of the research being done there.  Witz (an Israeli Mossad agent) executes von Klapsch and disappears, and the team discovers that they have been duped; no record of Parcher can be found.  The heroes recover a large amount of titanium from the compound, and receive an explanatory email from Agent Witz.  The seized metal allows them to purchase their new base from the government.
  
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Re: Guardians Issue Summaries
Reply #187 - Feb 1st, 2011 at 2:51am
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#149 – Kodiak’s Gambit – Dr. Desist introduces Mischief, and G-Force presents his sidekick L-Force to the others assembled at the base: Warp, Dai Oni, Entropy, Portal, Dr. Mercury, and Majestic.  Kodiak interrupts the meeting with a phone call, pleading for the Guardians to go to Machu Picchu, Peru to save his “homeworld”.  The assembled group heads to South America and finds the distraught hero at the ancient Inca fortress, where he begins assembling a strange device.  The team is ambushed by the Ultimates: Venom, Power Surge, Supreme, Dr. Slaughter, and Fractor, and the two sides struggle.  Kodiak completes the device, and everyone is transported to another galaxy, where the battle rages on in the Gwai’ir Court of the Queen.  Dr. Slaughter kills Kodiak, and all are told to stand down.  The heroes stop, but the Ultimates resist, and the Queen and her soldiers subdue them while Warp slays Venom with a mental blast.  Kodiak’s strange device repels the alien Ga’arn invasion, and Majestic brings the fallen hero back to life.  Kodiak, a human who had merged with a Gwai’ir symbiotic suit on Earth, turns out to be a champion amongst his newfound people.  The Gwai’ir reward Majestic with a new suit of armor, and improve Dr. Mercury with nanite technology.
  
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Re: Guardians Issue Summaries
Reply #188 - Feb 1st, 2011 at 1:45pm
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#150 – MASTERless Menace – After about a month of rest and recuperation, the Guardians say a final goodbye to Kodiak and begin the journey home in a Gwai’ir starship.  Technology onboard allows them to work on inventions, and the trip takes another month to cover the vast distance between the two worlds.  On Earth, an armada of MASTER space pirates lays siege to the planet, and Beijing, Rio de Janeiro, and Madrid are totally obliterated!  Crocodile, Quiasar and other superheroes and supervillains resist the invaders, but the enemy wipes out thousands of people.  The team portals to Space Station One; Dr. Desist departs for the planet as the others enter the pirate-controlled space station.  The vigilantes trounce multiple Slaughter Droids and numerous space pirates, taking command of the Security Room.  Dr. Mercury boosts his Intelligence with many Smart Pills, and feeds two viruses into the station’s computer system: one directs the Slaughter Droids to attack the pirates, the other sends the armada away.  Everything suddenly goes black for the heroes, and they awake to find themselves in Machu Picchu, about six hours after they first arrived there.  Time appears to have been altered, and Earth was not ravaged by MASTER, but they still have memories up until departing the Gwai’ir homeworld.  In addition, they still have their inventions, and Dr. Mercury retains his brilliance, but they don’t remember the events of the last month and G-Force’s recordings of the events show eight hours of nothing.  Puzzled, the team returns home.
  
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Re: Guardians Issue Summaries
Reply #189 - Feb 2nd, 2011 at 1:33pm
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#151 – Milk or Cookies? – A.R.T. studies the tapes of their interstellar journey.  A vampiric stranger contacts Dale Max (Warp), giving him a lead to a local Intercrime warehouse.  The team investigates, and is attacked by multiple Intercrime Assassins.  Portal, G-Force, Dai Oni, Majestic, Dr. Mercury, Warp, Mischief, and L-Force battle their way past a laser array to a lower level research facility, where they discover Intercrime developing a prototype armor of C.H.E.S.S. design.  The team takes down many Power Infantry units and scientists, and the suit self-destructs.  They capture most of the enemy operatives, but a few escape.  Epilogue: Intercrime makes a raid on BioDyne, a defense contractor working on armor for C.H.E.S.S., but are surprised by a mysterious defender.
  
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Re: Guardians Issue Summaries
Reply #190 - Feb 2nd, 2011 at 1:51pm
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Issue #151 started what seems like a new era for the team, now looking back on it.  It introduced Kubera (he's the "mysterious defender" mentioned in the Epilogue, who first was known as USA Defender), who is still with the team (and is now one of the most experienced characters in the campaign at Level 22).  Portal just recently went on an adventure (Into the Sub-Realm), G-Force (who changed into Neutron) has been a regular on the team for most of the years since (and just left the group), Dai Oni (who is now Kageryu) and Majestic both just returned to the Guardians, Dr. Mercury is now the King of C.H.E.S.S., Warp (who had been gone for years) just joined us in our latest mission, Mischief was a regular for most of the years since this issue (but has been inactive for a year or so) and L-Force (renamed Surge) has left Earth on a ship with his own race (the Gwai'ir, as referenced in #149 and #150).

Hard to believe that so much has changed in about 8 years (issue #151 took place in September of 2002)!
« Last Edit: Feb 2nd, 2011 at 1:55pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #191 - Feb 2nd, 2011 at 4:54pm
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<still following this soap!>
  

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Re: Guardians Issue Summaries
Reply #192 - Feb 3rd, 2011 at 6:48pm
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#152 – The Secrets of BioDyne – C.H.E.S.S. informs G-Force, Majestic, and Dr. Mercury about Project: Equalizer and the secret past of BioDyne CEO Katherine Harris, asking the Guardians to investigate the break-in.  While others on the team focus on past and present employees, Dr. Mercury befriends and questions Harris’ young crippled son Jay, a robotics prodigy working on the project.  Warp checks on Intercrime, while Dai Oni finds that the break-in targeted Katherine.  Portal and Entropy, accompanied by Dr. Desist and Quiasar, pay a visit to Jorstadt Island, where the vampires deny affiliation with the stranger and the heroes find many destroyed sensors.  The team meets and plans; Mischief sneaks into the Harris residence, and other BioDyne employees are examined.  Majestic and Dr. Mercury visit Katherine at her home and reveal all that they know to her.
  
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Re: Guardians Issue Summaries
Reply #193 - Feb 4th, 2011 at 12:45am
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Shit, I couldn't help but notice how often this thread is updated. How often do you play! How do you have time for school or a job and a social life!

I'm not judging--just asking. It seems like a lot of sessions--a lot more than I've ever had time for at least.
  
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Re: Guardians Issue Summaries
Reply #194 - Feb 4th, 2011 at 1:24pm
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Elongated Man wrote on Feb 4th, 2011 at 12:45am:
Shit, I couldn't help but notice how often this thread is updated. How often do you play! How do you have time for school or a job and a social life!

I'm not judging--just asking. It seems like a lot of sessions--a lot more than I've ever had time for at least.


This is just one campaign (among many V&V campaigns I've played in), Elongated Man, and we're not even halfway through the issue summaries for just one of the groups in that campaign (though it is the "main" superhero group).  This campaign is now in it's 21st year, and we play every other weekend.

Believe it or not, these 150+ issues makes up just a fraction of the total V&V I've played in my life.  Each "issue summary" reflects one to two sessions of play, usually (often about 5 or 6 hours in length for each session).  All told, and just talking V&V (not the many years we playtested Living Legends), I estimate that I've played over 600 "issues" worth, so probably well over 750 sessions of V&V.  That sounds like a lot, but when you break it down to the fact that I've played regularly for 29 years, it makes for only about 25 sessions a year.
« Last Edit: Feb 4th, 2011 at 1:25pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #195 - Feb 4th, 2011 at 1:26pm
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Also, just to clarify, I'm not updating these as we play.  I'm doing daily postings of old adventures.  Tomorrow we'll be playing in issue #328 of the Guardians, so it will be some time before I get "caught up" to where we're at in real life, even posting one every single day.    Smiley
  
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Re: Guardians Issue Summaries
Reply #196 - Feb 4th, 2011 at 1:27pm
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#153 – Enemy of My Enemy – Katherine acknowledges that Jay stopped the Intercrime assassination, and tells them her suspicions about Jane Adams, head of Hardware for the company.  The team assembles at BioDyne the next day, investigating and providing security as the project nears completion.  Dr. Mercury discovers USA Defender (Jay’s upgraded armor) and secures it for safety.  He confronts Jane, who becomes upset and teleports in Brain, Brawn, Will, and Spirit.  The attackers are contested by BioDyne security, Dr. Mercury, Majestic, G-Force, L-Force, and Jay, who reveals superpowers of his own without the armor.  During the battle, Katherine is critically injured, and Dai Oni and Mischief arrive to join the fight.  A bomb is discovered, and the villains are subdued.  Jay races the bomb to safety, and it detonates.  Majestic revives Jane, and Dr. Mercury miraculously saves Katherine.  Epilogue: Dr. Mercury decides to take some time away from the team.  Jane reveals Intercrime involvement, Katherine remains in a coma, and Jay recovers.  Project: Equalizer finishes on time.
  
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Reply #197 - Feb 6th, 2011 at 12:57pm
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#154 – Northern Foreclosure – Evidence sent to the team by Cooperative Chairman Frank Allakakaet suggests vampires have established a sanctuary and feeding ground in Alaska.  Dr. Desist, Entropy, Majestic, G-Force, L-Force, Dai Oni, Mischief, and Dr. Mercury travel to Lake Minchumina to serve foreclosure papers on a Murnau Enterprises funeral home.  Many vampires attack, and the team engages them.  Aided by a Russian “daylight” particle weapon found by Majestic and thousands of wooden stakes provided by G-Force, the heroes valiantly destroy the creatures, secure the property, and recover many prototype weapons.  At a C.H.E.S.S. facility, USA Defender and child hero W-Force battle robotic opponents.  Epilogue: Dr. Mercury, Entropy, and Dr. Desist discuss the vampire problem.
  
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Re: Guardians Issue Summaries
Reply #198 - Feb 8th, 2011 at 2:24am
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#155 – What Goes Up… - When members of the House Homeland Security Committee begin acting irrationally, the Guardians are called in by a Colonel Nicholas.  Blood samples of the congressmen reveal nanites, and Drs. Desist and Mercury cure them.  Clues lead the team to anti-government fanatics running two front companies in Virginia.  A stealth team, comprised of Dai Oni, G-Force, and Mischief, infiltrates Setinan Catering in Richmond, while Dr. Mercury, Dr. Desist, and Entropy check out an Auburn Enterprises International (AEI) housing development near Alexandria.  The stealth team clashes with robots, staff, and animated equipment at the Setinan factory, setting off alarms and causing massive destruction.  The building is leveled in a huge explosion, and seven people are confirmed dead.
  
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Re: Guardians Issue Summaries
Reply #199 - Feb 8th, 2011 at 2:35pm
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#156 – …Must Come Down – The six heroes regroup in Silver Springs, Maryland, where they launch an assault on AEI headquarters.  Squaring off against them is a powered and armored mastermind, five wheel droids, and many Klansman and Aryan soldiers.  The droids combine to disintegrate Mischief, and G-Force retaliates by annihilating the armored leader.  Casualties are sustained on both sides, but the thugs are routed in short order.  The droids and remaining nanites are destroyed, and they discover that the mastermind was Metzger Rockwell, a disgraced former government scientist who had stumbled across the nanite technology at a UFO crash site.  G-Force is suspended from the Guardians.
  
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Re: Guardians Issue Summaries
Reply #200 - Feb 9th, 2011 at 1:43pm
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#157 – The Return of Shadow Knight – Shadow Knight returns to Earth from space with three feline aliens and his father, Dr. Destroyer.  They invade C.H.E.S.S. headquarters in Washington, D.C. and plunder the secret basement vault.  Dr. Mercury and Entropy attempt to stop them, but the former Guardian cannot be reasoned with.  Joined by Dai Oni, Dr. Desist, and G-Force, the team tracks Shadow Knight to a mansion near Denver.  Accompanied by five elite C.H.E.S.S. Knights, the assault force engages the enemy and is driven back.  Desperate to stop the advancing villains, the heroes use the Dark Angel’s missiles to demolish the mansion, then commandeer the powerful stolen weapons to neutralize and apprehend their foes.  Demoralized despite the victory, Dr. Mercury takes a leave of absence from the team.
  
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Re: Guardians Issue Summaries
Reply #201 - Feb 10th, 2011 at 7:37pm
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#158 – Those Meddling Kids – Willard, the son of Senator Wilton Matthews, is kidnapped, and terrorists demand the release of the criminal Motivator in exchange for the hostage.  With many C.H.E.S.S. Knights, L-Force, and W-Force in reserve, G-Force and Jay Harris (disguised as Motivator) meet the adversaries at Rock Creek Regional Park in Maryland, just outside D.C.  Jay races the boy to safety, and a battle erupts with the heroes engaging Ebony Angel and Dr. Wraithman on land and Wave Mistress in the water of Lake Needwood.  Jay returns as USA Defender, and C.H.E.S.S. agent Thunder Eel emerges from the lake, only to be ambushed by Jaws.  In short order, the villains are vanquished, and only Dr. Wraithman eludes capture.
« Last Edit: Feb 10th, 2011 at 7:59pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #202 - Feb 11th, 2011 at 2:29pm
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#159 – Training Day – C.H.E.S.S.'s King’s Bishop, Sniper, instructs and trains the team, challenging them as they face an obstacle course and many robotic adversaries.  Portal, USA Defender, Warp, Majestic, L-Force, and Dai Oni learn teamwork beside new heroes Frostwing and Peregrine.  G-Force decodes his tapes of the Gwai’ir trip and turns the recovered data over to A.R.T.  The U.S. government swears the team to secrecy regarding the top secret Space Station One revealed on the tapes.  Tabloids report about hideous “lobster people”. The Zarton Team attacks a T.O.T.E.M. base near Coahuila, Mexico.  When they discover that Fib is a C.H.E.S.S. double agent, the villains kill him.
  
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Re: Guardians Issue Summaries
Reply #203 - Feb 12th, 2011 at 9:30pm
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#160 – The Teaming of Three Powers – Prelude: Mr. Anybody is discovered in the guise of Fib while spying on the Zarton Team in Manhattan, and Barbarian executes him.  While new C.H.E.S.S. agent Titan conducts surveillance on an Intercrime warehouse in the Bronx, Warp is incapacitated by a null-bomb at his apartment in D.C.  At Mr. Anybody’s funeral in Virginia, the Zarton Team: Barbarian, Caster, Phase, Medusa, and Meknoid, strike, clashing with Portal, G-Force, Dai Oni, Majestic, Titan, L-Force, Dr. Desist, and USA Defender.  Suddenly, T.O.T.E.M. clones of Venom, Fractor, and Power Surge attack, assaulting the other villains.  The Zarton Team teleports away, and the clones follow in similar fashion.  C.H.E.S.S sends the heroes and W-Force to investigate the Intercrime warehouse, where the vigilantes activate many hostile Mystic robots.  Some of the powerful and dangerous constructs self-destruct, but the team eventually defeats them all.
  
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Re: Guardians Issue Summaries
Reply #204 - Feb 13th, 2011 at 4:56pm
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#161 – Cities Lost – Warehouse computer records tell of a plan to open a gateway to an Elderess treasure hold by destroying New Babylon.  Evidence also indicates an alliance between the Zarton Team, Intercrime, and the World’s Scorned.  The Guardians: Dai Oni, G-Force, Portal, Majestic, USA Defender, and L-Force, fly to New Babylon, meet the Mammalian tribe, and obtain false documentation.  Joined by a C.H.E.S.S. hero named Incandescent, they journey to a southern city, where Majestic breaks the control of a political advisor (Koal) over the leader, Swordmistress.  Koal and numerous Mystic robots attack, but are repelled by the heroes.  They venture north to a Romanesque metropolis, and warn the Emperor there about Lokilani, his gladiatorial champion.  As they travel south along the coast, they discover giant mystical Elderess stones and runes amongst the smoking ruins of Earthwise City.
  
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Re: Guardians Issue Summaries
Reply #205 - Feb 14th, 2011 at 10:17pm
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#162 – The Guardian Wars – The team travels west to the city of Avioc, where they find its ruler, Skylord, already defeated by the World’s Scorned.  The champions battle Lokilani, Koal, Vol, and Dar’kness as mystic energy bleeds off a giant Elderess stone, opening a portal to the prison dimension of Finity.  G-Force and Portal use the stone’s power against itself, redirecting energy to make the gateway smaller.  Suddenly, T.O.T.E.M. operative Gosentsu appears with other magical stones, which he throws into the vortex.  Gosentsu disappears and the portal closes, pulling in the World’s Scorned as it collapses.  With assistance from C.H.E.S.S., the team closes the remaining rift.
  
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Re: Guardians Issue Summaries
Reply #206 - Feb 15th, 2011 at 1:21pm
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#163 – The GamesMaster – Guardian members and affiliates are individually captured, some in superhero guise and others in their civilian identities.  L-Force, G-Force, USA Defender, Entropy, Majestic, Dai Oni, and Titan awaken bound and shackled with their powers being drained.  Portal, Warp, and Dr. Mercury serve as the heat source, cold supply, and fuse for a giant battery.  Their captor introduces himself as the GamesMaster, and tells them that he wishes to play a game with them.  He engages the heroes in a trivia contest, then allows a weakened Portal to take them home.
  
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Re: Guardians Issue Summaries
Reply #207 - Feb 16th, 2011 at 2:39pm
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#164 – Crown of Thorns – The group recovers, then begins doing research.  They learn of a sentient computer program known as 55379, and uncover details of its history and alien origin.  The adventurers, minus Entropy and Portal, return to where they’d been held captive, and the GamesMaster, now revealed as a woman, welcomes them.  The champions engage their host in a friendly game of over-sized chess in which they stand in for individual pieces, and are able to defeat her.  She then shows them around her elaborate platform base that looks out over the Amazon rainforest.  Pleased that they have made a new ally, the team returns home.
  
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Re: Guardians Issue Summaries
Reply #208 - Feb 17th, 2011 at 2:42pm
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#165 – Birth of Arachnia – C.H.E.S.S. shares intelligence about an Antarctic T.O.T.E.M. base, asking for the Guardians’ assistance with a raid.  Dai Oni, G-Force, Incandescent, Portal, USA Defender, Titan, L-Force, and Majestic fly south in the Dark Angel, but are intercepted near South America by the GamesMaster in a platform half a mile up in the sky.  She tells them more about their target and informs them of Medusa’s new protégé, a deadly creation known as Arachnia.  Accompanied by their new ally, the team invades the back door of the base while Warp and C.H.E.S.S. forces assail the front.  Inside, they confiscate hardware and tissue samples, discover Russian involvement, and learn of T.O.T.E.M. bases in Siberia and the Amazon, then blow up the laboratory.  Returning to the platform, they watch helplessly on a large monitor as an incoming heat source tears into the C.H.E.S.S. strike team!
  
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Re: Guardians Issue Summaries
Reply #209 - Feb 17th, 2011 at 2:48pm
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It's consistently amazing to me how often events in real life (that have to do with our game) have paralleled things in my daily summaries posted here.

Two examples: Recently there have been tales that include menacing bad guys that our group fondly (or not so fondly) calls "David Villains".  On paper they're nothing that special, but when David GMs them (he was pretty young when he first played with us) he added some extra pizzaz and color, and they were deadly and nasty to say the least!  So David (the son of one of my long-time players) had stepped away for about the last five years, and only over the last couple of weeks has rejoined us (and looks to be a regular again).

Another example is this tale of Arachnia posted today (another powerful villainess, this one created by David's father).  Just last night I dug out my character sheet of Level 1 Arachnia (from her only appearance - from this issue - that took place back in 2003) and scanned it and sent it to David (who plans on reusing her soon).
  
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