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Very Hot Topic (More than 25 Replies) Guardians Issue Summaries (Read 157554 times)
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Re: Guardians Issue Summaries
Reply #105 - Nov 29th, 2010 at 3:23am
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#86 – Simulation Stimulation – With the help of Moonstar and Sinder, Dr. Desist and Entropy lead Shadow Knight, Crocodile, Quiasar, White Leopard, and Crutch in war games for the purpose of training.  They successfully defeat many space pirates and rescue the target hostages, improving their communication skills and tactics.
  
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Re: Guardians Issue Summaries
Reply #106 - Nov 29th, 2010 at 6:52pm
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#87 – Virtual Reality – Months pass, with the only encounter being the finding of Tempest floating near a spatial rift.  The massive ship Warp Star comes out of nowhere, and the Devil appears before them in dramatic fashion.  After an offer from the villain is refused, he detonates Quiasar’s explosives.  The heroes awake in a smoky room surrounded by Homer Grimsby, the Organizer, and other shadowy figures.  These beings turn out to be aliens called the Gorvum, who claim to have saved them again.  They are returned, with Shadow Knight missing, to the Odyssey.  They approach the Primordials, but Dr. Desist discovers it to be a fraud, and they awake in virtual reality pods.  They confront the Gorvum, and reality shatters to reveal that they are actually captives of Dr. Destroyer!  He attempts to persuade his son, Shadow Knight, to join him, but the hero resists and defeats his father in battle, saving everyone.  The group learns that they were captured before Olmok IV, and that none of their adventures in the past few months ever happened.
  
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Re: Guardians Issue Summaries
Reply #107 - Nov 29th, 2010 at 6:57pm
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If this last one sounds vaguely familiar, it's because I patterned it after an episode of Star Trek: The Next Generation (the one where Riker keeps waking up to new revelations, and finding that it was yet another layer of deception, I think it's called "Frame of Mind").

I blocked out the entire episode and then correlated the appropriate 'layers' of deception, so that the PCs could continue figure out that all around them was an illusion.  As each layer becomes exposed, it shatters and dissolves, as each layer of their present 'reality' gets peeled away like an onion.

It made for a very different and quite enjoyable adventure!   Smiley
  
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Re: Guardians Issue Summaries
Reply #108 - Dec 1st, 2010 at 2:27am
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As you'll soon be able to see, I split up "Dawn of the Devil" into two segments.  I ran the Earth part first (where space pirates ravage the Earth), then we all took turns for a couple of years as the group journeyed into space (an opportunity for GMs to run some sci-fi stuff), and then here (issue #88) is where we picked the module back up again, with the heroes finally landing on the gigantic world of Primion...
  
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Re: Guardians Issue Summaries
Reply #109 - Dec 1st, 2010 at 2:28am
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#88 – Primion – Months pass with minimal activity.  The Guardians finally arrive at the massive world of Primion, which defies the laws of physics and is orbited by three small stars.  A large gravity beam pulls the Odyssey down to the surface, where it crashes in the Desert of Mok, damaged beyond repair.  The team sets up camp and heads north in the shuttle.  At night a gigantic sand worm attacks and, thanks mainly to White Leopard, is stopped before any serious damage can be done.
  
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Re: Guardians Issue Summaries
Reply #110 - Dec 2nd, 2010 at 1:52am
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#89 – A Serpent Among Us – The team splits up, sending out Quiasar, Crutch, and Crocodile as a scouting party.  Three large snakes attack the group at the shuttle and are fought off.  While the heroes recuperate, Shadow Knight is driven berserk by Destiny and suddenly assaults Entropy and Dr. Desist, only to be incapacitated by White Leopard.  More menaces, in the form of snakes and a gravel shark, are faced, and eventually the two teams unite.  Near the mountains they spot small, intelligent feline creatures.
  
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Re: Guardians Issue Summaries
Reply #111 - Dec 2nd, 2010 at 10:45pm
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#90 – From Bad to WertsDestiny is taken away from Shadow Knight, and Crutch and Sinder travel back to the Odyssey to assist Moonstar with repairs.  Contact is made with the cat-like Snitx, who tell of their enemies, the Werts, and direct the champions to the Temple of Zeech.  The Guardians venture into the plains of Ganz and see much strange wildlife.  One dinosaur-like terror attacks and is fended off.  Contact is made with the Werts, who demand jewels for their assistance finding a key to an endless castle.  Guides lead the heroes into a swamp and the key is retrieved from the partially buried temple.
  
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Re: Guardians Issue Summaries
Reply #112 - Dec 3rd, 2010 at 5:35pm
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#91 – Inner Peace – For over a week the team travels northeast over the frozen wasteland of Freezeron.  They use the key to open the door to the gargantuan Crystal Ziggurat.  While journeying by shuttle deep into the structure, Dr. Desist discovers that they are on the wrong path and need two more items, so they reverse direction.  They venture south out of the temple and across the icy Lanteran Ocean, eventually reaching the Peninsula of Dor.  They befriend the sentient birdmen that live in the mile high trees, and live with them for two months.  During this time the Guardians learn patience and forge stronger friendships and tactics, and are a more united team when the She-Eagle finally returns with the key.
  
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Re: Guardians Issue Summaries
Reply #113 - Dec 4th, 2010 at 7:10pm
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#92 – Within the Snake Within – Traveling through Norlon, the team finds a razed city of the Blue Folk with MASTER space pirates among the dead.  They journey on to Paradise, discover another temple, and confront the guardian of the final key: a powerful, intelligent black snake known as a Dark One.  They quickly subdue their ancient, powerful foe and search the place.  The creature repeatedly awakens and attacks, but each time the Guardians subdue it.  They discover that the key is inside the beast, and White Leopard crawls inside it to get it.  Shadow Knight, again wielding Destiny, goes berserk and the Dark One breaks free, so the team is forced to contend with both adversaries at the same time, all while White Leopard is inside the snake!  She emerges with the key; the team knocks their crazed companion out and flees.  Destiny is found to have come from Dr. Destroyer, and is locked away in the shuttle.
« Last Edit: Dec 4th, 2010 at 7:10pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #114 - Dec 5th, 2010 at 1:05pm
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#93 – The Devil’s Sunset – The heroes again make their way to the Crystal Ziggurat and use the keys to pass through the three doors.  They enter a monorail and fly through a void to the foot of the Endless Castle, taking an elevator to the top.  There they meet the Primordial, Qwun, who appears as a massive, black sphere.  He kindly refuses to help them, but they plead and persuade him to intervene.  His son, the Eye of Qwun, aids them by giving them counsel and teleporting them aboard the Odyssey, now just outside Pluto, where they are reunited with Moonstar, Crutch, and Sinder.  Slipping past the MASTER armada, they dock with the massive starcruiser Warp Star and go straight to the Devil’s suite, where they find him surrounded by many pirates.  The villain instantly mesmerizes the vigilantes with his charm, but White Leopard breaks free and is killed.  The shock from this snaps Entropy free and he uses the holy sword Excalibur to rally most of the team to his side.  Shadow Knight makes a mighty attack with Destiny, but is killed as well.  Combining their assaults, the remaining Guardians fell the near-deity.  Suddenly the Eye reappears and seals the Devil back in Chaosia, destroying most of the pirate ships and restoring Earth.  Crocodile, Dr. Desist, Entropy, Quiasar, and a restored Shadow Knight and White Leopard find themselves outside Guardians headquarters, with all of their special items but the Staff of the Great One gone.
  
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Re: Guardians Issue Summaries
Reply #115 - Dec 7th, 2010 at 6:06pm
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#94 – Reality’s End – The team is surprised to find entry to their headquarters difficult and their base deserted.  The Guardians have been missing for two years, and nobody remembers the Devil’s invasion.  C.H.E.S.S. questions Quiasar, Shadow Knight learns of business trouble, and Dr. Desist finds that his family has disappeared.  Entropy departs with his friend Shaman in search of Moonstar.  C.H.E.S.S. remains suspicious of the heroes, but Dr. Desist, Quiasar, Shadow Knight, White Leopard, and Crocodile are allowed to investigate a dimensional rift.  They find paranormals causing destruction and killing civilians, and they intervene.  A captured Apollo is found to be a stranger, and they meet a different Entropy.  The rift expands, and only Dr. Desist avoids being pulled in.  The other heroes find themselves amongst a civil war, and the new Entropy opens another dimensional portal.  This time they arrive in a pocket universe created by a god-like old man, who nearly eradicates them before they convince him to send them on their way.
  
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Re: Guardians Issue Summaries
Reply #116 - Dec 8th, 2010 at 3:23pm
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#95 – The Guardian Quest – Shaman takes Entropy to the site of the missing Guardians and the hero receives a package and a message from Dr. Desist’s brother, Jonathan.  From this Entropy learns that the Doctor had used the time chaos to save his brother and hide his family.  Joined by Magnet Master of A.R.T., Entropy finds that the Eye of Qwun’s restoration of Earth has created temporal rifts.  Using the information from Dr. Desist, he constructs a portal to rescue the others.  He is unsuccessful in his first attempt, grabbing Necrom from the past, but calming her before hostilities result.  She is returned, and on his second try, he rescues White Leopard from Asia in the time of Genghis Khan.
  
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Re: Guardians Issue Summaries
Reply #117 - Dec 9th, 2010 at 8:32pm
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#96 – The Land that Time Forgot – Quiasar, Crocodile, and Shadow Knight step though the warpgate and arrive on an Earth occupied by MASTER space pirates.  They rout a large group of pirates in battle, and then are led by rebel soldier Johnny Maxwell to a base.  There they find that the leader of the resistance in this redundant timeline is the Organizer!  Entropy and White Leopard arrive from ancient China, and are taken by Warp, one of the Organizer’s Elite Guard, to rendezvous with the others.  Joined by Warp, the reunited heroes return home.
  
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Re: Guardians Issue Summaries
Reply #118 - Dec 10th, 2010 at 2:03pm
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#97 – Return of the Destroyers – Finally back home, the team finds that more than a year has passed since their disappearance into the rift, and that C.H.E.S.S. is extremely distrustful.  They settle into their headquarters, and life starts to return to normal.  At a bookstore in Washington, D.C., Entropy, Quiasar, Shadow Knight, White Leopard, Magnet Master, and Warp get into a battle with the Destroyers.  Behemoth and Electrocutioner are captured, but Annihilator is able to escape with the downed Shapeshifter; Ratman and Iron Maiden get away as well.  A mysterious person sends information to C.H.E.S.S., making it appear that David Lens has been involved in counterfeiting and forgery.
  
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Re: Guardians Issue Summaries
Reply #119 - Dec 12th, 2010 at 4:15am
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#98 – The Test and the Titan – The Guardians welcome the superhero Hematite, who has arrived on Earth from another dimension.  He accompanies Entropy, Quiasar, Shadow Knight, White Leopard, and Crocodile to an apparent hostage situation at a medical center, where they find that they are the actual targets of the criminals.  The team defeats Silicon, Bonecrusher, Robot, Outlaw, and Enigma, and media attention starts to focus on the newly returned heroes.  White Leopard returns to China, and C.H.E.S.S. Assistant Director Blumenthal readies Special Agent Daniel NaPali to spy on the team, assigning him to Operation: Vigil.
  
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Re: Guardians Issue Summaries
Reply #120 - Dec 13th, 2010 at 3:34am
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#99 – The Inferno – David Lens/Shadow Knight finds his world unraveling as his companies are taken over and his assets are frozen by the I.R.S.  His close friend (and Guardians attorney) A.J. Thornton is accused of perjury and disbarred.  In Colorado, Shadow Knight resists arrest and fights police officers, then is humbled by C.H.E.S.S. agent Tremor and jailed.  Supervillain Stallion threatens Lens bodyguard Sean O’Brien and his wife.  Entropy and NaPali bail out Shadow Knight, and the trio are called to Washington, D.C., where O’Brien fills them in on elements of the setup he has discovered.  The four of them are attacked by the Stallion, and they barely ward him off.  NaPali is introduced to Crocodile, Quiasar, and Hematite, and he explains his assignment of monitoring them.  Entropy attempts to defuse a bomb found in the Guardians' base, and is caught in a huge explosion when it detonates!
  
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Re: Guardians Issue Summaries
Reply #121 - Dec 13th, 2010 at 3:36am
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If some of the elements of that last issue seem familiar, I was drawing inspiration from the 'Born Again' storyarc from Daredevil.  I stripped the team down (especially their monetary source, billionaire Shadow Knight) by freezing his assets, and then called into question everything about his life, including his reputation.  It was all a set-up for issue #100...    Wink
  
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Re: Guardians Issue Summaries
Reply #122 - Dec 14th, 2010 at 2:52am
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#100 – Deceptions – In the aftermath of the destruction, C.H.E.S.S. sets up a temporary headquarters for the Guardians at a hotel and tells Quiasar that they will handle the investigation.  Crocodile, who had secreted away Entropy’s comatose body to the Henrickson Institute, hatches a desperate plot to save his friend: in order for Entropy to be healed and the Guardians to continue, it is imperative that the team lose their next battle!  He hires Thunderbird, steals a prototype suit of C.H.E.S.S. battle armor, and meets secretly with Quiasar.  With Shadow Knight in Colorado and Warp in California, it leaves only Hematite and NaPali to aid Thunderbird when he enlists their help for a security detail at the Advanced Institute of Genetic Research in Virginia.  “Supervillains” Tank (Crocodile) and Stillfire (Quiasar) smash into the government facility and power their way past their unsuspecting teammates.  With Thunderbird secretly scouting the building, and a hacker shutting down the containment grid, they make a brilliant robbery of the genetic material needed, and then flee.  Back in Washington, D.C., Eli Senovis is able to restore Entropy to life.
  
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Re: Guardians Issue Summaries
Reply #123 - Dec 14th, 2010 at 3:23pm
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#101 – Wild Horses – Entropy recovers and the team begins to evaluate their enemies, making plans to go on the offensive.  Shadow Knight is able to clean up most of his business and legal problems, and Quiasar takes care of issues relating to his secret identity, finding that Ami Johnson is missing.  The rest of the team, based on a lead from Sean O’Brien, heads to an Intercrime warehouse in Washington, D.C.  Shadow Knight, Entropy, Crocodile, Hematite, and NaPali get into a massive battle with Stallion and many Intercrime Power Infantry units and are able to defeat and capture them.  Final clues confirm to the Guardians that the Organizer, now the head of Intercrime and calling himself the Crimelord, is the source of their recent troubles.
  
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Re: Guardians Issue Summaries
Reply #124 - Dec 15th, 2010 at 10:58pm
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#102 – Tackling T.O.T.E.M. Too – The entire team: Hematite, Entropy, Quiasar, Shadow Knight, NaPali, Warp, and Crocodile, gather at their hotel and plan their strategy against the Crimelord.  C.H.E.S.S. enlists their help, and together with some Knights they make a raid of a Montuori Corporation facility in Maryland.  They discover a T.O.T.E.M. operation underground, and clash with many human/robot hybrids as evidence is destroyed.  Miles Gresham (Crutch) is rescued and is the only T.O.T.E.M. experiment to survive; the dead are found to have been brainwashed homeless victims.
  
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Re: Guardians Issue Summaries
Reply #125 - Dec 16th, 2010 at 3:20pm
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#103 – Mesozoic Madness – Back in D.C., NaPali, Crocodile, Hematite, Shadow Knight, and Entropy deal with an outbreak of dinosaur-like creatures.  At the same time, they foil a bank robbery by common criminals.  Information comes forward that clears A.J. Thornton, and his license to practice law is restored.  The team visits Jorstadt Island, and finds that the vampires still occupy their castle.
  
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Re: Guardians Issue Summaries
Reply #126 - Dec 17th, 2010 at 2:25pm
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#104 – Doomsday Robot – The full squad: Entropy, Crocodile, Quiasar, Shadow Knight, NaPali, and Hematite, are drawn to the Retni Circus in Washington, D.C.  Nothing appears amiss until an immense Doomsday robot lands among the rides and attractions and starts causing massive devastation.  They stop the machine and destroy it, finding that it was manufactured by the Juniper-Adams Company.  This clue leads them to upstate New York, where they find a remote building near Lake Erie.
  
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Re: Guardians Issue Summaries
Reply #127 - Dec 18th, 2010 at 2:26pm
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#105 – Organized Mayhem – Striking quickly, the Guardians dispose of many armed guards and discover an elevator that leads to an underground base.  Using caution, they venture down and engage the enemy that has caused them so much harm.  Defending the Crimelord is Noose, Black Empress, Quebecois, Black Orchid, 2166, and Black Mamba.  A major battle ensues, and the passionate heroes are triumphant in taking down their foes.  Most of the villains are turned over to the authorities, but the Crimelord gets away again.
  
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Re: Guardians Issue Summaries
Reply #128 - Dec 19th, 2010 at 1:28pm
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#106 – Turf War – NaPali closes his investigation of the team, and Quiasar retires from active service.  The group welcomes new recruits Cipher and Portal.  Their new C.H.E.S.S. liaison, the King’s Bishop, sends them to the Caroline biker bar in Richmond, Virginia to meet an Alliance informant.  The new charges wait outside with Crocodile and Hematite, while inside Shadow Knight and Entropy meet a Priest from the Alliance and witness him being attacked by an unseen assailant.  The Priest directs them to a Global Industries warehouse, where the champions interrupt a territorial dispute between many Alliance thugs and Intercrime Assassins and Power Infantry.  After a three way battle, the Guardians defeat and capture all involved.
  
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Re: Guardians Issue Summaries
Reply #129 - Dec 20th, 2010 at 4:23pm
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#107 – Jihad – The Guardians assist Entropy in tracking an Iraqi assassin, Jihad, who has entered the country and is believed to be planning a terrorist attack.  Going to Falls Church, Virginia, the group is split into three teams.  Shadow Knight and Warp observe a rally in a park, and Hematite and Portal stop a bank robbery.  Crocodile, Cipher, and applicant Lapke deal with an angry mob at the food court of a nearby mall.  They struggle to contain the unruly crowd, and are eventually joined by their teammates.  Lapke counters the emotion control abilities of Jihad, forcing him to flee, and Hematite flings a bomb into space, saving many lives.  Jihad is teleported away by his confederates, but is picked up by C.H.E.S.S. at JFK Airport in New York.
  
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Re: Guardians Issue Summaries
Reply #130 - Dec 21st, 2010 at 3:16pm
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#108 – Supertemps – Guardians Portal, Entropy, Crocodile, Lapke, and G-Force (formerly Cipher) clash with Neutron, a man who has suddenly gained extraordinary powers.  Joined by Shadow Knight and Warp, they travel around Washington, D.C. dealing with the problems that result from ordinary people inexplicably exhibiting paranormal abilities.  The group ends up intensely scrutinizing the life of subway driver Roger Johnson, a man who is inadvertently causing haphazard powers to appear in random people along his route.  C.H.E.S.S. examines the man, and the strange phenomena seem to no longer be happening.
  
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Re: Guardians Issue Summaries
Reply #131 - Dec 22nd, 2010 at 2:01pm
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#109 – Bluegill – A new base for the team is created on a refurbished oil derrick off the coast of New York in the North Atlantic.  While construction continues, the structure is attacked by Bluegill and his pet kraken, who claims that they are encroaching on his territory.  Shadow Knight, Entropy, Warp, Hematite, Portal, G-Force, and Lapke join in the defense of their new headquarters, and they are able to chase the outlaw away to sea.
  
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Re: Guardians Issue Summaries
Reply #132 - Dec 23rd, 2010 at 4:59pm
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#110 – Day of Death – Pressure from the media intensifies against underage superheroes.  A clone of Crocodile returns with Portal to the base and sets up a device which keeps her gateway open. T.O.T.E.M. associates Menton, Chillblade, and Karnage pass through, and join the evil duplicate in assailing the team on their new, isolated platform, catching the heroes completely by surprise.  Hematite (unarmored), Warp, G-Force, Portal, Entropy, and Lapke attempt to fight them off, but the Crocodile clone kills G-Force before they can be subdued.
  
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Re: Guardians Issue Summaries
Reply #133 - Dec 23rd, 2010 at 5:02pm
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This was the first death for G-Force (formerly Cipher), a PC who just recently (in issue #325) in the campaign took off into the cosmos (i.e., retired).  Over the years he has had numerous transformations and changes of name and powers.    Cool
  
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Re: Guardians Issue Summaries
Reply #134 - Dec 24th, 2010 at 4:00pm
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#111 – The Breakout – The Guardians assist C.H.E.S.S and Crutch by preventing Solomon Roberts from disabling the Cerberus system and freeing his brother (and other superpowered criminals) from the dimension of Finity.  They stop Roberts, his men, and Dr. Travis, but are then attacked by a different group of paranormals.  Hematite, Lapke, Portal, Warp, Crocodile, Shadow Knight, and new ally Kodiak struggle against Comforter, Brain, Brawn, Cyborg, and many strange creatures.  Shadow Knight is badly injured and disappears, and the villains get away.  An upset Ambassador William Wills informs the team that he is bringing a lawsuit against them for the wrongful death of his son (G-Force).  Evil Dr. Light tells Death (formerly of the Night Parade) to switch bodies with Quiasar or one of the other Guardians.
  
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Re: Guardians Issue Summaries
Reply #135 - Dec 26th, 2010 at 4:21am
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#112 – The Enigma Equation – Portal, Hematite, Crocodile, Warp, Lapke, Entropy, and new associate Amber are called to a terrorist threat in New York City.  On the top of a skyscraper they clash with the Fatal Four: Dr. Enigma, Golem, Adamant, Amazon, and her pets Kazai and Mimic.  They defeat the criminals, but Dr. Slaughter, the head of T.O.T.E.M. Europe, teleports in and kills Dr. Enigma, taking his staff and teleporting out again.  The Guardians travel to France, where Monsignor Fantastique tells them about stolen nuclear warheads.  They track Dr. Slaughter to an abandoned lead warehouse in Germany, where they confront him and his fellow terrorists.  As the battle begins, the villain uses the staff to power Dr. Enigma’s Paradox Machine, and a wave of cascading energy encompasses the building.
  
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Re: Guardians Issue Summaries
Reply #136 - Dec 27th, 2010 at 5:29am
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#113 – Paradox Crisis – The group engages the supervillains in combat.  In the skies outside, Entropy and Hematite pursue a fleeing Psi-Prime, and Entropy is forced to let the criminal fall to his apparent death when he rescues Hematite.  The rest of the group battles Dr. Slaughter, Power Surge, Venom, Supreme and Fractor, and take them down.  The heroes discover that they have time traveled to World War II-era Germany, and take steps to erase clues that they have interfered with the timeline.  The nuclear weapons are recovered and the team returns to the present, destroying the Paradox Machine in the process.
  
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John
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The Master Cylinder

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Re: Guardians Issue Summaries
Reply #137 - Dec 27th, 2010 at 1:20pm
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Maj,  do you guys play in person or on line?  And how many players do you have?   


Love your write ups  I  want to steal of of your ideas if you don't mind.
  

I am scary, very, very scary.
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Re: Guardians Issue Summaries
Reply #138 - Dec 28th, 2010 at 2:27am
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John wrote on Dec 27th, 2010 at 1:20pm:
Maj,  do you guys play in person or on line?  And how many players do you have?   


Love your write ups  I  want to steal of of your ideas if you don't mind.


Every single one of these was done in person (face-to-face).  Our group has varied over the years, anywhere from about 6-10.

We take turns GMing, so we have constant variety of stories, styles, and adventures.

You're more than welcome to use whatever you like; glad you're enjoying them!    Smiley
  
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Re: Guardians Issue Summaries
Reply #139 - Dec 28th, 2010 at 2:29am
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#114 – There’s Always a Bigger Fish – Hostages are taken at C&G Chemicals, a Lens Enterprises company. Along with new affiliate Screamer, Crocodile, Warp, Portal, Lapke, Kodiak, and Amber race to Texas in their new jet, the Dark Angel, acquired from the Fatal Four.  Kodiak successfully negotiates with the environmental terrorists, who call themselves Earth Above All.  As they surrender, Outlaw and several robots strike, killing the hostage takers.  The Guardians fight the new attackers to a standstill, rescuing the hostages again.  Unbeknownst to the rest of the team, Death (disguised as one of the hostages) performs a body switch with Portal.  Suddenly, the robots and Outlaw disappear and Sikan warriors, accompanied by Comforter and Cyborg, attack.  Convinced that the team does not know where the “Great One” is, the Sikan depart, leaving their paranormal slaves to be defeated.
  
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