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Very Hot Topic (More than 25 Replies) Guardians Issue Summaries (Read 158264 times)
Bill Kropp
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Re: Guardians Issue Summaries
Reply #420 - Mar 27th, 2012 at 12:43pm
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ok, p4= "Monsignor FAntastique" is pure effing gold.
  
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Re: Guardians Issue Summaries
Reply #421 - Mar 27th, 2012 at 1:36pm
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You like that?  One of my players (when GMing) came up with that.   Smiley
  
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Re: Guardians Issue Summaries
Reply #422 - Mar 27th, 2012 at 3:44pm
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very lulzy. also, Dr Mercury overdosing on smart pills and disappearing.
  
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Re: Guardians Issue Summaries
Reply #423 - Apr 5th, 2012 at 8:05pm
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#357 – Lojacked! – Ragnarr is made a mission specialist, and the team decides on mandatory quarterly psychological examinations.  Intercrime puts a ‘Proof of Death’ bounty on a New York City ganglord named Fagin.  A Havoc is spotted on the other side of the galaxy, near the Vai’Kesh mining facility.  An attempted break-in at U.S.A. (Universal Spatial Applied) Robotics in upstate New York results in a call to the Guardians, who fly there in the Guardian Angel.  Enigma, Rune, and Ragnarr investigate the office portion of the facility while Araneae and Makeshift check out the large (and entirely automated) factory, which the raid had attempted to teleport out completely.  Head of Security Sigurd Helmholtz (himself a paranormal) shares that C.R.I.M.E. and Intercrime have had raw materials stolen recently.  The A.S.A. allows Ragnarr to interrogate the captured burglar, Randy Hutchins, a low-level crook with technology upgrades.  The team learns that the C.R.I.M.E. bounty was also on Fagin, and Hutchins (a devotee of Fagin) speaks of “ascension”.  Enigma and Rune masquerade as down-and-out types at Kip’s Bar in Manhattan, but discover they are too late to get Fagin’s attention.  Following a lead, the heroes travel to an abandoned complex at Shore Haven in the Bronx.  Despite darkness, the five invade the basement of the building, clashing with foes wearing older-style Intercrime Powered Infantry armor.  The armored opponents are controlled by Lojack, who has merged with a huge piece of machinery.  The vigilantes rip him free, but this allows the criminal to be teleported away by his enemies!  The adventurers find that their cyberbot foes had been derelict people transformed into cyborgs by Lojack.  They recover many stolen items, rescue people in the process of being converted, learn that Lojack is Fagin, and find elaborate plans to take over New York City.
« Last Edit: Apr 6th, 2012 at 6:37pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #424 - May 29th, 2012 at 7:42pm
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I've been remiss in keeping these updated.

Here's one from over a month ago:

#358 – Chasing Apparitions – T.O.T.E.M. activities reportedly change, with a rebuilding of light and heavy shock troops and MS-13 making thefts of electronics and machine parts; an incident in Germany also links the organization to a robbery of World War II archival records.  Doctor Sudhakar Kaipa, on the verge of a major scientific breakthrough, is abducted by T.O.T.E.M.  An anomaly is found in the power emissions of the force field for the Guardians’ base.  Delphi returns with a replacement body.  After a meeting of the Council, Majestic, Kageryu, Scion, and Kubera respond to northern D.C. in the Guardian Angel, where new criminals called the Wingmen rob a Technology Depot.  Wind Shear and Shockwave lead ordinary thugs garbed with body armor and wings, taking hostages among the customers.  As the heroes rush in to help, most witness nine light shock troops arrive.  Kubera watches as his teammates struggle against foes that aren’t there (the T.O.T.E.M. androids), while all but one of the Wingmen use the opportunity to escape.  The vigilantes begin to believe Kubera, so Majestic teleports them back to the base, where they witness Quiasar, Compass, and Neutron also battling non-existent foes.  After all are calmed, team Doctor Raymond Kenveis informs them that recent dark events with Knight Shade destabilized the modifications made by the Gwai’ir nanites.  Over the next day all modified tissues are flushed from each affected person’s body, and all communication abilities gained from them are permanently lost.
  
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Re: Guardians Issue Summaries
Reply #425 - May 30th, 2012 at 2:58pm
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That last one dealt with a problem that GM had introduced years earlier into the campaign.  He essentially gave everyone the ability of Telepathy (with others with this power) and this nanite communication also served as a Universal Translator.  It will be interesting to see how we all cope without it now!  Smiley
  
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Re: Guardians Issue Summaries
Reply #426 - May 30th, 2012 at 2:59pm
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#359 – Moments in Time – During a meeting in the Guardians’ base, Kubera, Compass, Araneae, and Enigma notice that the map in the background (on the feed from C.H.E.S.S.) is quite different; Germany appears to be much larger.  Waves of temporal flux impact the building, and each time they do historical details change.  The Beatles and Elvis announce reunion tours, John F. Kennedy and Marilyn Monroe attend a fundraiser for Nancy Pelosi, and Archbishop Mindbender is seen alongside Leech.  Troop movements of Psi-Prime are witnessed, and they learn that D.C. and most major cities have been obliterated by nuclear strikes.  All inside the base (which includes Neutron, Razor, Warp, and pilot Hammond) move through time inside a temporal bubble while things continue to change outside.  Doctor Apocalypse was killed before he acquired his gem, leading to the Demonic Wars.  Many paranormals and organizations are gone, and the T.O.T.E.M. symbol replaces the one for CNN on their monitors.  The heroes learn that Hitler was assassinated during World War II; Goering took over, but he too was struck down and replaced by someone unknown.  Later, Psi-Prime was killed by Adalwolf, and Mindbender became King of C.H.E.S.S.  The vigilantes also observe massive robots patrolling death factories just outside the rubble of New York City.  Tracking time distortions to Corvo Island in the Azores, they construct temporal shielding for themselves and the Guardian Angel and Hammond flies them there.  The adventurers invade a facility underneath a caldera, taking out Bjorn and many light shock troops and shutting down esoteric equipment.  As they analyze the strange gear, they realize that they must use it to go into the past, setting things right for their proper timeline to exist.  Neutron powers up the technology and sends the seven champions to Germany in July of 1944!

  
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Re: Guardians Issue Summaries
Reply #427 - Jun 1st, 2012 at 1:30pm
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And the last session (that we played last weekend):

#360 – We Have to Save Who? – Arriving in a forest, the adventurers realize that Warp is no longer with them.  Moments later, they meet freedom fighter Darius Hax, who followed them through from his own nightmare future.  After confirming that they are in Germany and witnessing troop movements, they discover a concentration camp not far away being spied on by Colonel Jack Temple.  Temple is skeptical at first, but the group convinces him to join them as an ally in their mission.  After stealing an officer’s uniform and scouting the area, they reluctantly decide to ignore the camp and make their way to Poland, insuring that Operation Valkyrie (the attempted assassination of Hitler) continues as it did in their own timeline.  The team sets up and watches the Nazi compound, but detects Adalwolf arriving in a truck.  Neutron destroys the vehicle by ramming it with a force field rocket ship, and Adalwolf immediately surrenders.  The bomb goes off as it had originally (with Hitler surviving), so the group (including Hax and Temple) returns to 2012 with Adalwolf in tow.  They arrive back in the underground T.O.T.E.M. complex, and Adalwolf explains that they have to choose: either face him and his forces or save a nearby village on the island.  Kubera, Compass, Enigma, and Araneae rush over a mile away to save the community, engaging Sable and both heavy and light shock troops.  Neutron and Hax go after Adalwolf, and Razor and Temple contest Judicator, a gigantic warbot, and more light shock troops.  Neutron is diverted away by Adalwolf, but both groups trounce the TO.T.E.M. forces.  The automatons self-destruct, destroying the facility, but Temple survives the blast and the others escape. Confirmation is made that they preserved their original timeline.
  
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Re: Guardians Issue Summaries
Reply #428 - Jun 2nd, 2012 at 2:33pm
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How long has this game been going on? Sounds like a ton of fun.
  
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Re: Guardians Issue Summaries
Reply #429 - Jun 2nd, 2012 at 10:27pm
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The campaign has been going for 21-1/2 years, playing every other week.

I've been the main person (sort of the "Editor in Chief") for all of that time, and two other players have been with it for over 20 of those years.  All 8 current participants have been with us now for over a decade, I believe.

We have a lot of fun with it, though having such a long and complex campaign does have its headaches at times.  Overall it's been a blast, though.    Cool
  
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Re: Guardians Issue Summaries
Reply #430 - Jun 2nd, 2012 at 10:31pm
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I should note that we ALL take turns running (being the GM), even though I oversee everything to make sure it all fits together and works within our own continuity.

Each player has at least a couple of active PCs at any time, some even more than that.

It's been going so crazy long that we're starting to see villains retire and even occasionally have to deal with their progeny/descendants.   Smiley
  
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Re: Guardians Issue Summaries
Reply #431 - Jun 3rd, 2012 at 10:09pm
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Majestic wrote on Jun 2nd, 2012 at 10:27pm:
The campaign has been going for 21-1/2 years, playing every other week.  


Wow, the longest I've managed is a current Champions game going on 7 months, but it's online. Haven't been able to get a real live group together for more than a dozen or so sessions. A lot of my players have been Navy, Marines, or Coast Guard (huge military area) so deployments end a lot of campaigns.

That's amazing you still have notes from that far back.
« Last Edit: Jun 3rd, 2012 at 10:12pm by Kap »  
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Re: Guardians Issue Summaries
Reply #432 - Jul 22nd, 2012 at 4:35pm
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Reposting this (which I also put in the GuardianCon 10 thread):

#361 – Twists of Time – Little is known about history before the Eternal Empress.  After Justice Force disbanded, a great leader rumored to be from the future stepped into the power vacuum, using technology to overcome all opposition.  Her Enforcer bots monitor all human behavior and terminate the rebellious.  A collection of heroes evades disintegration in a factory by stepping through a portal.  Quiasar, Ragnarr, Enigma, Goliath, Spartan, Contagion, Kick Puncher, and DragonHeart emerge onto a strange, oversized game board opposite the Empress and her bots.  A Time Guardian informs the group that their timeline is wrong and that only defeating the Eternal Empress will stop the threat.  They travel through a shimmering portal to the first battle of the Guardians, where Dr. Desist, Entropy, and Crocodile fight the Midnight Men (Apollo, Stormstress, Black Empress, Detonator, and Noose).  Unable to interfere in the decades-old battle, the vigilantes battle Robot, Semdifor, and T-479, who guard a hidden and shielded Empress (actually Time Thief).  After they take down the villainess, time fast-forwards and the original Guardians are defeated.  The adventurers are pulled into a temporal vortex and find themselves on the game board again.  The earlier encounters seem like a dream, and they now remember being part of a resistance against the Crimelord/Organizer, who wiped out the Guardians and C.H.E.S.S. with the aid of other criminal organizations and Destroyer bots.  The Time Guardian warns that something is manipulating reality on a massive scale, and that Time Thief was not the true threat.  The travelers activate a portal and arrive in the midst of a fight in an underground base.  Crocodile, Entropy, Shadow Knight, and Hematite face a series of challenges while they are opposed by the Organizer, Noose, Black Empress, and 2166.  Robot and Detonator are also present, but respond against the new arrivals.

« Last Edit: Jul 22nd, 2012 at 4:48pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #433 - Jul 31st, 2012 at 2:28pm
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#362 – Endgame - The events of the past seems to play out slowly while the modern champions fight a different battle, focusing on the Organizer, who also has an energy field.  A Destroyer bot (a robotic Motherland Defender) appears and joins the skirmish against them, but the group rallies and defeats all of their adversaries.  The past scene fast-forwards through a Guardians victory, and all of the new squad, now restored, heads towards the game board.  However, a Destroyer bot follows and blasts the party, driving them off course, and they find themselves in a featureless void.  Soon after, they realize that their surroundings are collapsing!  The Time Guardian rescues them by transporting them to a large, artificial construct in space.  Powered by chronal energy, they rest, then Quiasar intuits a portal back to Earth.  The Time Guardian warns that the attack on reality is too large for him (or them), but the focus used to power the attack could be destroyed; once that happens, however, the reality pocket will crumble and they must find a way out.  The team then battles multiple robotic Motherland Defenders and Lojack (inside a large temporal device), joined by the Time Guardian, who wears a newer version of the Motherland Defender armor.  Lojack, like Time Thief and the Organizer, appears to be a controlled pawn in the grip of a greater power.  The heroes launch strikes against the shielded focus and its protectors.  A flurry of attacks brings down the shield for a few seconds, allowing the Time Guardian to slip inside.  As the Time Guardian destroys the focus, Quiasar rallies the team and flies them through the exit portal as the bubble collapses.  The adventurers find themselves in their proper time, with full memories of recent events.  Worldwide, mentalists suffer an unpleasant vision of enslavement, and many have nightmares about killer robots.

  
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Re: Guardians Issue Summaries
Reply #434 - Aug 2nd, 2012 at 7:33pm
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You might notice that this one matches up with the last group of pictures taken at GuardianCon 10 (and this entry is duplicated there).

#363 – When Worlds Collide – Three witches show the vampire Malek visions of him ruling.  Feeling invincible after resurrecting his wife, he uses a magical ring to cross dimensions, then discovers that a relic called the Doombringer (destroyed in his world) has never been unearthed in this one.  Hidden long ago in a pocket dimension by King Arthur, he locates the necklace in a now underwater temple overgrown by jungle, and after numerous attempts wrests it away from gigantic golem-like robot guardians.  Many superheroes respond to a robbery at PNC Bank in Washington, D.C.  Ragnarr, Witness, Makeshift, Magnet Master, and new hero Magman arrive to find the Vindicators (from Malek’s dimension): Rockasaurus, Frost Bite, Dr. Overwatch, Goldeneye Girl, Serpent, and Magic Man.  After initial mistrust, the two sides decide to work together to stop the evil mastermind.  The large squad follows clues to the Lake View Cemetery in Cleveland, Ohio, where Magic Man opens what remains of a small portal.  Inside, they find themselves underground in an ancient temple, and Witness translates runes that depict Malek’s recent retrieval of the artifact.  After discovering a large holding cell (believed to be for a gigantic demon), they find another tiny portal.  When opened, it leads the two teams into another pocket dimension, where they find that Lord Malek is constructing a castle and large army.  The adventurers fight an epic battle with villains Whirlwind, Shrew, Jackal, Inferno, and Everto, while also struggling against zombies (raised with the Doombringer) and large piranha.  Once all of his minions are defeated, Malek confronts those still standing, gloating that he will conquer both worlds.  The champions devastate the undead overlord with a flurry of attacks, but the vampire telekinetically tethers himself to Frost Bite and Rockasaurus.  He warns all that killing him will also kill the pair, but they both valiantly insist on his destruction.  Frost Bite plunges a grenade into a gash in Malek’s neck, and the three disappear as they are sucked into a dark portal!  The pocket dimension begins to collapse, and the large party retrieves their allies and flees home via a portal by Magic Man.
« Last Edit: Aug 2nd, 2012 at 7:37pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #435 - Aug 2nd, 2012 at 7:37pm
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#364 – High on C.R.I.M.E. – F.B.I. Special Agent Shawn O’Conner, heading a joint White Collar/Organized Crime Task Force, asks the Guardians to help investigate street drugs that are affecting many on the East Coast.  One drug (“mind”) enhances mental abilities, while another (“body”) augments physical traits.  There are also rumors that some have gained superpowers.  The highly addictive drugs are apparently sold on the street, but the F.B.I. has been unable to obtain even a sample.  Compass, Ragnarr, Enigma, and Goliath land the Guardian Angel on the Georgetown University campus and question students, learning about a man named Zane, while Rune and a disguised Araneae visit with Professor Remling there.  The team follows leads to an underground casino beneath an auction house in Columbia Heights, Maryland, which Compass and Araneae stealthily scout.  After ascertaining that the establishment has top-notch security and planting a tracer on the man running the back desk, Araneae disconnects a video camera.  The entire operation is quickly shut down and the customers sent away, but the bugged man suddenly appears much more muscular.  The entire group ambushes and pounds the man after he returns home to his condominium, which is loaded with many illegal guns and weapons.  The only drug found is a mysterious inhaler, which the group has tested.  The man, who it turns out is Zane, agrees to talk in exchange for witness protection, and reveals that C.R.I.M.E. is behind the drugs “mind” and “body”, and that a secretive lady named Madame A runs the show.

  
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Re: Guardians Issue Summaries
Reply #436 - Aug 9th, 2012 at 2:49pm
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Last Saturday's game finished off (for now) the storyarc, though as you'll see it openend a can of worms that will have serious ramifications on the U.S. (and the entire campaign) for some time to come.

After dealing with some other stuff (like a missing teammate), the team set up an ambush down at the docks, in a warehouse with large shipping containers.

They knew that "Madame A" was supposed to show up, but were surprised when Arachnia (an old villainess) was revealed to be Madame A.

Fun story fact on Arachnia.  She's actually only ever made one appearance in the campaign, 9 years earlier.  She was rolled up as a possible PC, but when I put the nix on that (she was way too powerful), the player turned her into a villainess that could take on an entire team (and wipe the floor with them!).

She was also accompanied by Dark Clown.  It's possible that the team (six PCs) could have taken either one of them, but not both.  Arachnia is a deadly HTH fighter (who also has webs), and is also the little sister of one of the PCs (the player who made her).  Dark Clown does a ranged Emotion Control attack that leaves others laying on the ground, laughing hysterically (very Joker-like).  Both villains were souped up on these new drugs, making them even more powerful!



The red rectangle is the portal that the two just stepped through, and the box behind Arachnia was a large container of drugs that she was holding.
« Last Edit: Aug 9th, 2012 at 2:51pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #437 - Aug 9th, 2012 at 2:55pm
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A pic of the table with the player spread out inside the warehouse, waiting in ambush for the deal to go down.  In the upper right you can see Arachnia and Dark Clown; Enigma hides behind boxes to their right.  Araneae (Arachnia's older brother) is hidden in boxes at the bottom of the screen, and Compass (my PC) is invisible above crates on the upper left.  Rune, Goliath, and Ragnarr are at the top of the image.

  
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Re: Guardians Issue Summaries
Reply #438 - Aug 9th, 2012 at 2:56pm
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Some of the vigilantes approach the pair of villains as Arachnia monologues and discusses things with her little brother, Araneae.

  
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Re: Guardians Issue Summaries
Reply #439 - Aug 9th, 2012 at 2:59pm
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Talk devolves into combat, as the heroes decline Arachnia's offer to walk away.  Here Goliath squares off with her.



Both are flying, so we often use dice (stacked up underneath the counters) to show that.
« Last Edit: Aug 9th, 2012 at 3:00pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #440 - Aug 9th, 2012 at 3:02pm
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A wider angle shot of the battle.  Surrounding Dark Clown is a large metal "tent", which Compass fashioned (magnetically) by ripping apart one of the cargo containers. 



If you look closely you can see that Rune (on the left side of the picture) is actually a stack of counters.  That's because Rune created his magical spell of multiple Mirror Images of himself.
« Last Edit: Aug 9th, 2012 at 3:03pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #441 - Aug 9th, 2012 at 3:04pm
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A different angle of the same shot; with this one you can see Enigma and Compass (still invisible) hiding behind some crates.

  
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Re: Guardians Issue Summaries
Reply #442 - Aug 9th, 2012 at 3:07pm
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Arachnia has used webbing to remove the "tent", and I believe she was struggling also against her older sibling.  Compass has moved over to try to aid Ragnarr, who is on the floor laughing, affected by Dark Clown's Emotion Control.  Unfornately, he was unsuccessful in snapping him out of it.

Underneath Arachnia is the box of drugs, which nobody was able to wrest away from her.

« Last Edit: Aug 9th, 2012 at 3:10pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #443 - Aug 9th, 2012 at 3:07pm
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A different angle on the same shot:

  
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Re: Guardians Issue Summaries
Reply #444 - Aug 9th, 2012 at 3:09pm
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And more of an overhead view.



The red portal this time is one formed by Rune, that he'd hoped to knock/push the villains through.

Unfortunately (for the Guardians), they were soon all unconscious or on the floor laughing.  The villains then departed, taking two of them (Goliath and Ragnarr) with them.
  
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Re: Guardians Issue Summaries
Reply #445 - Aug 9th, 2012 at 3:13pm
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The summary.  As you can see, there was a lot more than just the combat shown above.

#365 – Mind and Body Ascends to Perfection – Goliath joins the Guardians.  Neutron and Scion oversee the construction of an android-creating facility inside a hollow asteroid in the main belt outside Mars.  Neutron attempts to make contact with Kubera; not believing A.R.T.’s story that his friend was killed on a space mission, he notifies the Guardians Council and continues investigating.  On an evening a week after getting the information about C.R.I.M.E. and their drug operations, Compass, Araneae, Rune, Enigma, Ragnarr, and Goliath wait in ambush inside a warehouse on the D.C. docks.  A portal heralds the arrival of Madame A (Arachnia) and Dark Clown.  Araneae attempts to talk his sister into leaving the drugs she carries, but she in turn offers the heroes a chance to surrender.  The two sides fight, and the evil duo makes short work of the adventurers; after a short time all are either unconscious or left laughing uncontrollably.  Ragnarr and Goliath are taken, and the others recover.  After trying to get help from the GamesMaster and Queen of C.H.E.S.S., their two missing teammates are returned, branded and crucified: Ragnarr outside Foundation Headquarters and Goliath on the lawn of the White House.  A DVD taped to each of them gives a warning from Freedom of Chaos that bombs will be detonated at three maximum security prisons; similar videos delivered to the media also show Dar’kness and Arachnia crucifying the pair and warn against interference.  The Queen removes the brands, which she says were made with Dark Atlantean magic.  The next day at noon the bombs go off at the penitentiaries in Soledad, California, Leavenworth, Kansas, and Attica, New York, but catch everybody by surprise as only a gas is released.  As they breathe the airborne drugs delivered in the gas, the prisoners and staff suddenly become smarter and stronger and begin to manifest new superpowers.  Authorities scramble to contain the chaos, and massive numbers of inmates escape amongst the resulting anarchy!
  
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Re: Guardians Issue Summaries
Reply #446 - Aug 23rd, 2012 at 2:21pm
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#366 – Ancient Evil – Ragnarr resigns.   Enigma, Rune, and Goliath attend a G.I.A.N.T. conference in nearby Kingstown, Maryland, and meet up with old friend Sigurd (former Head of Security for U.S.A. Robotics) as they check into their motel.  The next morning, the main speaker at the conference, Dr. Floyd Capek, suggests that the four investigate the scene of a recent burglary, where a paranormal named Slithe was mysteriously incapacitated.  Allies Angelus and Summoner arrive and join them, and at the home the group discovers an ancient spearhead with magical powers.  The party is unable to convince the homeowner, Roy Ronson, into surrendering the Spear of Daedalus for further study.  Summoner spends the day fashioning a shaft for the blade, while Angelus seeks out local occultist Robin Todd and visits the intolerant Revelation Church, meeting head pastor James Gregson.  Throughout the day Angelus senses a growing feeling of dread, and as the weather deteriorates Warp arrives to assist.  At night the team divides and covers the town, then responds to a break-in at the Ronson home.  They arrive to find a young, strangely-clad girl, Seraide, held at gunpoint by Roy.  She explains that the magical item is needed to defeat Profundis, a mythical being that Todd mentioned to Angelus; Sigurd confirms this information based on his own recent dream.  Ronson finally agrees to surrender the artifact to the party, and Summoner fashions it into a spear.  Seraide joins the heroes, and as the group begins to return to their posts they are attacked by Psyclone, Necroscope, Mnipre, Animus, Cannonmouth, Gutter, and a swarm of rats.  Goliath fells many of the villains, but Cannonmouth arouses hatred in a number of the Guardians, turning them on each other.  Angelus swipes the Spear from Summoner, but is then pulled (along with the enchanted weapon) into a Hellmouth portal created by Psyclone!
  
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Re: Guardians Issue Summaries
Reply #447 - Sep 4th, 2012 at 5:40pm
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#367 – Black Sunday – The Hellmouth closes, and Mnipre flees as the rest of the villains are taken down.  Several of the team fight each other, but eventually all snap out of their madness.  After securing their adversaries, the group takes measure of an immense energy dome that covers the town.  Warp is able to teleport out, so he visits the GamesMaster for possible future aid.  Rune strains his magical abilities and retrieves Angelus from thousands of light-years away, where he had been stuck at the event horizon of a black hole!  Mnipre rescues the captive Psyclone, Cannonmouth, and Necroscope by teleporting them out of their cell at the police station.  The Spear is given to Summoner, who fashions facsimiles of it for his duplicates.  Realizing that Cannonmouth is Reverend Gregson, the team assails the Revelation Church, overcoming the security guards inside.  They find technicians assembling psicasters, strange devices for translating psionic impulses electronically, and Angelus destroys them.  He then discovers a secret tunnel that leads to an underground chamber, from which they rescue Sigourney Heard, a witness who Gregson had kidnapped.  The party gets some sleep, and the next morning begins to search Kingstown.  They find and dispatch a pair of fish-like Ychthyon guarding the grave of Noah Albertos III in the cemetery.  Enigma then peers into the unlit brazier atop the grave and slowly disappears!  Angelus does the same, followed by Rune and then Goliath.
« Last Edit: Oct 1st, 2012 at 2:14pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #448 - Oct 1st, 2012 at 2:15pm
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I just added the following, which I realized I had left out of #367:

The Spear is given to Summoner, who fashions facsimiles of it for his duplicates.
  
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Re: Guardians Issue Summaries
Reply #449 - Oct 1st, 2012 at 2:18pm
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#368 - The Strange, High House in the Mists - Summoner races back to the motel to find Seraide, while Enigma, Angelus, Rune, and Goliath find themselves in a small room with a teleport pad.  They overpower two Leftand sentries, then are attacked again in the corridor outside.  After again defeating Psyclone, Mnipre, Necroscope (identified as Robin Todd), and Cannonmouth,  as well as three ghostly shades, the heroes find living quarters for the four villains.  All but Rune travel through an airlock into a water-filled area, where they fight off Ychthyarch and her many Ychthyon children.  As Summoner and Seraide return to the cemetery and Rune deciphers the teleporter, the underwater trio makes their way up a level.  Angelus scouts ahead and finds another teleport pad, but is knocked unconscious by another pair of Leftands.  Enigma and Goliath rush through the airlock, but before they are able to intervene one of the androids teleports away with their teammate!  Enigma and Goliath follow and arrive underwater in a massive dome deep underground, where they face the ancient titan Profundis sitting upon a humongous throne!  Goliath dispatches the Leftand and recovers Angelus, but Profundis sends sharks to attack him.  Rune arrives and creates a doorway back to the cemetery, through which Summoner and his duplicates come through.  After defeating the sharks, the vigilantes assault Profundis, who ignores all but the Spear.  With everyone attacking, Summoner plunges the artifact repeatedly into the creature’s singular eye, eventually dropping the gigantic beast.  After destroying the life support controls in the throne, the Spear is plunged into the monster, destroying it for good!  Unbeknownst to the team, the spaceship Charon removes the energy dome and departs.  The group returns to Kingstown and lends aid to the populace.
« Last Edit: Oct 1st, 2012 at 2:21pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #450 - Nov 3rd, 2012 at 2:27am
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I see that I missed this summary from a session a few weeks ago.  This one had a lot of characters involved, and resulted in both the wrapping up of a really old plot thread (children of the PC Leech being revealed from his indiscretions with clones of another PC years ago) and the voluntary depowering of a PC who had become too beastly (Scion).

#369 – Razor’s Edge – Neutron confirms that Kubera was indeed killed while on a routine mission for A.R.T.  After the Vai’Kesh make numerous attempted incursions through the Alpha Site gateway, Neutron alerts the Guardians.  Scion becomes sick for the first time and is examined by Phase and team physician Dr. Kenveis.  A message is received from the Vai’Kesh, and Rune is able to use Latin to decipher that “emissaries” want the “false prophet Leech”.  Paradigm returns and flies in the Guardian Angel with Araneae, Goliath, and Compass to Alpha Site.  Meanwhile, Scion begins compulsively building a machine, so the team quarantines him in a research room.  They soon ascertain that his DNA is in a state of flux.  He finishes creating the strange device and begins speaking in another language.  Majestic and Kageryu meet with Leech at Foundation Headquarters and tag him with one of Araneae’s trackers.  Phase alerts the others that Scion, who continues to change, is becoming more primal and instinctual.  Portal and Rune assist in assembling a squad, and after Scion jams a second device into the console of the Guardian Angel, Jerry Hammond flies Majestic, Quiasar, Phase, Scion, and Neutron to a small island in international waters off the Atlantic coast.  Razor, in contact with his mentor Watcher, joins them there.  The heroes follow Scion into a small shack, and the whole party descends into an underground facility, where Razor’s scarred and wheelchair bound contact reveals himself to be Mindbender (formerly Nemo/Black Talon).  He explains how he used the crashed ruins in the past to build a cryo-unit; it wrecked his body but allowed him to survive until the present.  During the last year he has been secretly aiding the Guardians and monitoring the N.I.D. and Freedom of Chaos.   He shows them the original prototype Havoc, and Scion attaches a device to its underbelly.  The five adventurers board, and Scion uses his constructed machinery to pilot the craft into space and across the galaxy!  Razor is questioned about why the Vai’Kesh might want him, but reveals little.  They travel through a dense nebula and land on a volcanic planet.  The Havoc cuts a hole into a dome, allowing them to drop into a huge city underneath the surface, and an energy dome reforms over them.  They follow Scion into a building, where he lays on a bed.  Energy crackles over him as his DNA is resequenced and reset.  As Neutron and Majestic explore (and learn that the planet is a giant ship), the travelers interact with a holographic human who explains that Scion has been away for too long.  The ancient city begins to crumble around them, and five Vai’Kesh warriors and a cloaked man approach.  Phase and Frostpaw get the unconscious Scion into the Havoc as the others square off with the threat.  Razor is told that the young man is his son, and when his daughter joins them they learn that the two humans are the emissaries that were spoken of.  The pair implores Razor to return to the Vai’Kesh, but he rebuffs them.  They warn that the Vai’Kesh are coming, but Majestic responds that when they do they will be destroyed.  The aliens leave, and the champions depart as the planet/ship self-destructs.  Scion recovers, but is found to have new abilities.
  
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Re: Guardians Issue Summaries
Reply #451 - Nov 3rd, 2012 at 2:29am
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Just to keep them all of the summaries in the same place, here's the Halloween-themed event we did last weekend (which I also posted in its own thread, with pictures):

#370 – All Hallows’ Eve – When an earthquake strikes Japan and further threatens the Fukushima Daiichi nuclear reactor, the team assembles to lend aid.  They are called off, however, when legendary Japanese hero Tamonten suddenly appears and rescues the robot Kintetsu and saves the plant!  Quiasar and Neutron view a DVD left by Jay Harris and deduce that Kubera was the Time Guardian who saved the team months earlier.  The team decides to have a statue made in their fallen teammate’s honor.  The drugs Mind and Body are acquired by more aggressive organizations.  New Babylon declares itself a sanctuary for any paranormals seeking refuge.  Scion and Neutron inform everyone that they have begun work on a large-scale project to build a construction facility on an asteroid in the solar system.  They plan to work with many nations, build an army of androids, and construct a massive starship for Earth’s protection.  Scion informs the team that a powerful mastermind, Doc Negation, is now active in the U.S. with his team, the Universals.  The spirits of Dale Max (Warp), Edmund Drake (Rune), Johnnie Many-Eyes (Summoner), Sigurd Helmholtz (Tarnhelm), Rey LaCosta (Spirit), and Ryan Henderson (new hero Helios) fall through their beds, then find themselves alone in darkness.  Each man discovers that he is in the upper room of a hunting lodge (in rural West Virginia).  They scramble to find light sources and improvised weapons, but are startled to hear the sound of a chainsaw downstairs!  Manslaughter moves up the stairs and attacks, but most of the men rally together and fight back against the madman.  Chainsaw arrives and also assaults the heroes, while Manslaughter hones in on a fearful Warp and chops off his left arm!  Manslaughter disappears, and Chainsaw appears to drag the unconscious Warp outside.  The team flees through a window, then are beset outside by Samhain and Chainsaw.  They rush for the woods, where Rune is able to protect them with trees.  The six suddenly awaken back in their own beds, and Warp finds that his arm is whole but disabled.  The villain Nightmare claims credit for terrorizing past and future Guardians, and asks to join Freedom of Chaos; one of the leaders of the organization is revealed to be a tattooed man (the teenaged boy met years earlier).
  
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Re: Guardians Issue Summaries
Reply #452 - Nov 30th, 2012 at 10:40pm
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#371 – The Universals’ Truth - The superhero Azwraith, accompanied by numerous ninjas and monks, informs the Guardians that “shaeds” have entered both his world (that the Vindicators came from) and theirs from the pocket dimension where Lord Malek was defeated months earlier.  Numerous Guardians lend aid to the battered east coast after Superstorm Sandy.  Kingstown, Maryland honors Summoner, Angelus, Goliath, Enigma, and Rune for their heroics three months earlier; Warp is invited but chooses to watch from a distance.  Afterwards, (as Dale Max), he approaches the other adventurers at a diner, then takes them (as Warp) to Inova Fairfax, a Sanctuary Hospital in Falls Church, Virginia.  He introduces the others to the supervillain Dr. Squallus, who tells them all about a deadly paranormal named Doc Negation.  Dr. Squallus’ former teammate Shocker succeeded in protecting his children from the menace in Japan, but this left him in a coma.  Dr. Squallus himself barely escaped after a number of Doc Negation’s Proto-Corpsmen attempted to apprehend him.  He warns the Guardians that this new threat is active in the area and after Enigma.  He directs the team to a recently robbed tech firm, Particle Futures, in Richmond, Virginia, and clues there lead them to Gravimedical Technologies in Washington, D.C., where acquired parts could lead to weaponized gravity equipment.  Racing there, the heroes battle the Universals: Miss Mass, Fetch-Fire (formerly Boogeyman), A.C.E., Brightshade, Chem, and Twisted Man.  Miss Mass’ density powers surge out of control when Rune slows her with a spell, and she proves impossible to harm, so they focus on other targets.  One by one the villains fall, and Rune draws a magical doorway under Miss Mass, stranding her on a Greek island.  Brightshade flees, and the heroes secure the scene and aid downed civilians.  A.C.E. awakens, but escapes by running off before he can be taken out.  F.I.S.H. then arrives and takes the other incapacitated thieves into custody.
« Last Edit: Dec 18th, 2012 at 5:42pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #453 - Dec 18th, 2012 at 5:42pm
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#372 - A Dangerous New Adversary – Goliath and Warp depart and the others retire to Rune’s Sanctum to recover.  Afterwards at the Guardians’ Base they research Doc Negation and the villains they just faced, discovering that most are malcontents with origins involving scientific accidents.  A week passes, and an invitation is received requesting that Enigma meet with Doc Negation at the Smithsonian.  The Guardians Council meets and discusses Warp, recent contact by the Host, and the invitation.  On Thanksgiving Enigma, Summoner, Rune, and Angelus visit the Smithsonian Museum of Natural History.  Doc Negation greets them in the crowded Human Evolution exhibit, inviting Enigma to serve him as one of the Universals.  Enigma defiantly spurns the Master of Mutation, and numerous nearby civilians transform into Proto-Corpsmen!  The N-Matter man joins the fight against the heroes, and the two sides furiously battle, with most of the enemy focusing on Enigma.  Suddenly Doc Negation halts the assault and informs the adventurers that he has heroine Evelyn Epoch as a hostage.  The vigilantes allow their opponents to retreat, and in exchange the evil mastermind gives the location of his captive.
  
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Re: Guardians Issue Summaries
Reply #454 - Mar 14th, 2013 at 12:58am
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#373– Return of the Queen – Neutron flies Quiasar to the planet with the Host, and the Queen informs them that she needs to retrieve something back on Earth; the pair returns to discuss things with the Council. Intel is learned from Oscar Standish that others (Russians and a mysterious organization) appear to be interested in what the Queen left behind. C.H.E.S.S. provides information that Miss Mass escaped custody and that the freed Evelyn Epoch is grateful, but also angry about how the standoff was handled by the Guardians; she continues to work with Apollo. Warp meets with the Council and reluctantly agrees to register and make some changes to become a member of the team again. Scion, Majestic, Neutron, Warp, Goliath, and Enigma escort the Queen, two Princesses, and many drones to the former N.I.D. base in Alaska. Neutron and a small contingent of the aliens and A.R.T. personnel remain there while John Smith transports the Queen, a Princess, and some drones as well as the others (now including Rune) to the southern coast of Iceland. The Host leads the party into an offshore underwater cavern, where they are assailed by Pisces, Cancer, Scorpio, and Aquarius of the new Zodiac (who each bear magical symbols). During the struggle, the Queen breaks through a wall into a hidden chamber, but the new Princess and the drones that emerge from it attack her and her forces. The underwater environment proves to be a challenging battleground for the heroes and sets Scion aflame. Rune makes a portal to an airport in Tel Aviv, Israel, which he and Majestic use to get fire extinguishing equipment. Enigma absorbs Pisces’ powers and appearance, convincing her to surrender.
  
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