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Very Hot Topic (More than 25 Replies) Guardians Issue Summaries (Read 157927 times)
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Re: Guardians Issue Summaries
Reply #455 - Mar 14th, 2013 at 12:58am
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#374- Antagonistic Allies - The battle continues, but the Queen and her forces only deal with their Host opponents until Goliath persuades her to honor their agreement for aid. Rune runs into trouble with Israeli security and makes his way back. Scorpio, Cancer, and Aquarius are forced to flee, and attention turns to the new Princess. When she is knocked out, the Queen goes to execute her, but Scion protests. Debate ensues, and the Queen quickly slays the new Princess anyway. Quiasar appears, but the others discern that he is actually a sophisticated android and take it out. A heated exchange follows, and the heroes explain to the aliens that their trust has been violated. The Queen shares that the Princess was a deadly threat that would have never relented. The Guardians explain that humanity’s laws and rules must be respected on Earth. The two sides agree to further dialogue, and make an alliance to aid each other in the future. The Queen and her kind use advanced technology to sterilize the cavern to remove any contaminants. The group travels back to Alaska and the aliens depart. Oscar Standish, watching from a nearby tree, is found to have been spying on the entire mission. They learn that he has an amazing innate understanding of technology, and agree to utilize him as a future ally.
  
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Re: Guardians Issue Summaries
Reply #456 - Apr 22nd, 2013 at 5:56pm
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#375 – Demon’s Deal – After they each fall asleep at night, Quiasar, Compass, Enigma, and Scion find themselves in a dream-like state, together in a room.  Josh Dev’roe, the tattooed human form of the Demon Prince of Nightmares, appears and asks them to battle in an underground fight club.  He informs them that the lives of those close to them depend on this agreement, but the Guardians refuse to agree or sign his contract.  The two sides negotiate, and the heroes agree to the contest, but only to save their family and friends, and insist on some of their own terms.  After they awake, they learn that nearly half of their loved ones are in comas and that Coral Snake has been killed by a drunk driver.  Force of Change announces a public challenge to battle the Guardians on New Babylon; the team responds with a press release explaining why they’re being forced to fight.  Joined by Witness, the four fly to the African nation, where a limousine takes them west of the city of Elestia.  At a bunker, their explosives and some other items are removed before they journey deep underground via an elevator.  They emerge into a Romanesque coliseum, where they observe numerous other teams at the Opening Ceremonies.  In their quarters, a sponsor named the Gentleman offers perks as a favor to Warp, but Compass rudely rejects him.  Hours later, a man named Pusher offers them the drug Perfection, but the champions decline.  Having met their obligation, they learn that their loved ones have all recovered.  Compass continues to stir up trouble, and the group refuses to bet with bookies.  The next day the five are taken to the arena for their first match.  The large rock platform they stand on divides; they quickly learn that they have limited air to breathe and that their superpowers don’t appear to work in-between the segments.  Suddenly the Ace in the Hole team: Mirage, Headhunter, Behemoth, Skullcrusher, and the Silent One, appears and engages them in combat.  The platforms move as the two sides skirmish, and anything or anyone that goes over the edges of the rocks takes damage and randomly reappears again on one of them.  Enigma destroys Headhunter’s magical belt and the adversaries prove very tough.  Eventually the vigilantes down their opponents, with Enigma accidentally slaying Skullcrusher.
  
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Re: Guardians Issue Summaries
Reply #457 - May 3rd, 2013 at 12:19am
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Some pictures from the first part of our most recent adventure.  Here's the rock formations the team found themselves on.

I think the red d4 represented Headhunter's belt.


« Last Edit: May 3rd, 2013 at 12:20am by Majestic »  
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Re: Guardians Issue Summaries
Reply #458 - May 3rd, 2013 at 12:21am
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Three heavy hitters found themselves on the same platform: Enigma, Scion, and Behemoth.

  
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Re: Guardians Issue Summaries
Reply #459 - May 3rd, 2013 at 12:22am
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Quiasar struggles against a monster (actually an illusion created by Mirage), while an invisible Compass and Witness face off with the Silent One.

  
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Re: Guardians Issue Summaries
Reply #460 - May 3rd, 2013 at 12:23am
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The most recent summary (bringing us up to date with where we're at currently):

#376 - Sabredancing - Some Guardians rest while others observe the next two matches.  In the first, Arachnia mostly watches as her Spider Division defeats the Nightriders in an environment where the temperature continually rises.  Then Force of Change smashes the magic users of the Dawn Bringers in an arena containing areas with different levels of gravity.  Days pass and the team heals.  At night the ghost of a young girl named Laura tells Witness and Quiasar that a bad man (Malefactor) working for the Demon Prince is doing something his boss doesn’t know about; she explains that he “changes good to bad” and asks them to stop him as a favor to her.  The next day the group has lunch with the Gentleman in Elestia.  He offers them information on their upcoming challenges, but only if they agree to participate in a future fight organized by him; they politely decline.  The following day brings their next battle.  In a storeroom with large, different-colored cubes (each with a distinct, deadly effect) the champions clash with Efram Dusas, Law, Order, and Jimmie Keen.  Keen commits seppuku with a rusty sword, then magically transforms into a blood-red Sabredance (who had previously died in prison), now bearing the magical sword Ambition.  After Law is knocked unconscious the speedster decapitates him and his soul is pulled into Ambition.  Dusas and Order surrender, and the party struggles mightily against Sabredance until Enigma absorbs his super speed.  Quiasar then protects the (surrendered) opponents as Compass envelops their foe in an iron shell made from his wrecking ball.  The heroes are declared the victors.
  
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Re: Guardians Issue Summaries
Reply #461 - May 26th, 2013 at 5:04pm
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We played a pretty pivotal and impactful session last night.  The GM had a couple of curve balls thrown at him that he never expected (especially by my PC Compass):

#377 – The Darkest Deal – The team rests and recuperates, and the next day they face Force of Change in a live match held in a coliseum.  Josh Dev’roe, Obituary, Nightmare, Samhain, and Malefactor utilize areas of darkness and decimate the heroes.  Scion drops, and the other adversaries seem almost impossible to harm.  Concerned that Scion may be dead, Compass turns visible and volunteers himself as a sacrifice to the Demon Prince of Nightmares, as long as the others are spared.  Quiasar offers himself as well, but Dev’roe accepts only Compass’ offer.  Force of Change are declared the victors, Compass goes unconscious, and all are teleported out of the arena.  Back in their quarters, Scion demands that the Gentleman get ahold of Dev’roe, but he smugly refuses.  Scion slugs the man, then wraps him up, but he escapes and teleports away.  The group returns to the U.S. via the Guardian Angel.  Over the next few days, Scion implores Congress to pressure the U.N. Security Council to place an embargo on New Babylon.  A week later, Compass is located in a mental health facility in Idaho.  Tormented by nightmares, he has little memory since he disappeared.  He is seen by many experts, including the Queen of C.H.E.S.S. and the Elderess, and it is learned that undoing the demonic soul-bound nightmare curse will require negotiating with or destroying the Demon Prince of Nightmares.  The U.N. levies economic sanctions and a complete embargo on New Babylon for providing a safe haven to terrorists.   Enigma ventures into the ocean to seek answers.  Epilogue: Malefactor resurrects the greatest hero from each nation that was slain two years prior.
  
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Re: Guardians Issue Summaries
Reply #462 - Jul 11th, 2013 at 12:06pm
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And then last weekend's game:

#378 - Wing and a Prayer – Kageryu and Araneae look into an incident near the Senkaku Islands, where months earlier a Japanese vessel fired on Chinese jets.  Missile attacks proved ineffective as fabled Tamonten blocked the attacks.  Japanese Prime Minister Shinzō Abe (himself surprised) abruptly ordered his forces to stand down and withdraw.  C.H.E.S.S. stepped in and maintained a truce, discovering that Osore and his Rising Sun party were behind the incident, attempting to provoke a war.  Most of Osore’s operatives were arrested.  A week later, Tamonten was seriously injured as he took down Osore and the last of his supporters, who were defending their island hideout.  The Guardians find that Scion has disappeared and is unable to be contacted.  Tarnhelm alerts Quiasar that a precognitive dream revealed to him that high-tech demons will invade Poughkeepsie, New York.  Jerry Hammond flies Quiasar, Phase, Compass, Tarnhelm, and Angelus there in the Guardian Angel, and the group swiftly takes down seven Wingmen robbing a Technology Depot.  Under interrogation they reveal that Satanis, a demon lord of Hell, is taking machinery somewhere else, and plans to raid a Technology Depot main warehouse in Scranton, Pennsylvania.  In the early morning hours the team flies there, finding Satanis, Circuit Breaker, and a dozen Wingmen already at work inside.  They attack the criminals, but the powerful demon proves quite resilient.  After a number of his minions fall, Satanis discorporates before them.  One-by-one the same thing happens to the unconscious Wingmen, and the demon lord reveals that their souls are being pulled into Hell.  Realizing their possible fate, Circuit Breaker and the remaining Wingmen surrender.

In this one, the GM (dark star) did something unusual.  For one turn - after the magic user Satanis cast a spell - he ran things "backwards".  In other words, he started counting at initiative phase 0, then 1, then 2, etc., rather than starting at the highest number and counting down.  Shocked
  
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Re: Guardians Issue Summaries
Reply #463 - Jul 20th, 2013 at 7:01pm
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A picture from "Wing and a Prayer":

« Last Edit: Jul 20th, 2013 at 7:03pm by Majestic »  
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Re: Guardians Issue Summaries
Reply #464 - Jul 21st, 2013 at 7:05pm
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#379 – Mall Madness – Rune, Angelus, and Summoner join Evelyn Epoch for a D.C. press conference discussing the need for superheroes to be proactive in the pursuit and apprehension of major villains.  Quiasar sends Oscar Standish to a fundraiser for emergency services at the food court of the Citadel Mall in Charleston, South Carolina.  The celebrity attendees include Spartan, Sir Rathos, Helios, Spirit, Perihelion, Psypher, and the Japanese robot Kintetsu.  An explosion occurs shortly after the event begins, and a dozen large H.A.R.M. (Human Armed Resistance Movement) troopers spill into the mall, denouncing the superheroes as inhuman freaks.  The adventurers bravely contest the attackers while protecting the large throng of innocent bystanders.  The armored assailants prove difficult to take down, but Helios is able to magnetically restrain many.  Spirit saves numerous lives as the panicked crowd flees and tramples each other, and with the aid of Standish, police, and other emergency workers they are able to get them to safety.  After a long battle, the heroes eventually take down or incapacitate all of the H.A.R.M. soldiers.  The men inside the battle armor turn out to be indoctrinated bigots who see themselves as patriots.
  
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Re: Guardians Issue Summaries
Reply #465 - Aug 25th, 2013 at 2:01am
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In the 23 years of our campaign, we've used V&V as the game system for 99% of the games.  But every once in a while we play the same campaign/characters with another game, just to mix things up.  One GM ran us in Champions once, and another did Marvel Saga another time.  This time, I converted the PCs to Marvel Heroic and did an adventure with that system.

For this one, I started out in media res.  The PCs found themselves alongside a bunch of strangers in a small room.  All told there were nine men, two women, and a cat.  Nobody really remembered how they got there, but they did know who they were.  A few of them recognized each other, but the other strangers were people they'd never seen before.

  
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Re: Guardians Issue Summaries
Reply #466 - Aug 25th, 2013 at 2:03am
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This next pic shows the room better, as it had no windows or doors.  The PCs were quite puzzled.  Two of the strangers (the ones with the darkest hair) seemed the most secretive, and one of those men, along with one of the PCs seemed to be dressed pretty nicely.  Other than that, there were no clues to their current predicament.

  
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Re: Guardians Issue Summaries
Reply #467 - Aug 25th, 2013 at 2:07am
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I then did a flashback, telling the PCs how they'd arrived in that small room.

One of the PCs (a security head for a large corporation) called the others to Guatemala, where there had been some trouble at one of their facilities.  A resurrected superhero was causing mischief and mayhem, aided by undead Mayan soldiers.  The heroes tracked her down in a small jungle clearing.

  
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Re: Guardians Issue Summaries
Reply #468 - Aug 25th, 2013 at 5:01pm
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Sihuanaba and her minions went down, and Rune (the magic user in the party) picked up the golden bowl and comb left behind.  Somehow, the ancient Atlantean sorcery that resurrected Sihuanaba, combined with the magic inherent in these two mystical items affected a sophisticated, interactive superhero video game being worked on nearby, and the consciousnesses of each of the group was transported into the virtual reality of the game (their bodies simply dropped unconscious there in the jungle).

  
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Re: Guardians Issue Summaries
Reply #469 - Aug 25th, 2013 at 5:05pm
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We now return to the game world (where we'd began; actually I'd had the transformations of the strange people in that room happen right before the flashback to Guatemala).

In an industrial warehouse, the heroes squared off with (and felt an urge to competitively beat) six iconic heroes from DC and Marvel: Superman, Batman, Wonder Woman, Spider-Man, Captain America, and the Hulk!

  
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Re: Guardians Issue Summaries
Reply #470 - Aug 25th, 2013 at 5:11pm
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The battle began in earnest, after the comic book heroes ignored pleas for the two sides to work together.  Quiasar threw up a Force Field bubble around Rune, who had magically transformed into a golden eagle.  Batman (from the catwalk above) created a fear complication on Rune's bird form ("Scared of the Bat d10"), and someone joked that - due to the invisible force field encompassing him - there were some bird droppings floating in mid-air! Wink

Another great moment came when Quaisar deflected Spider-Man's web attack (with a successful reaction), sending it into the face of the Hulk! (which took the Emerald Behemoth out of the fight for a few turns!)

  
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Re: Guardians Issue Summaries
Reply #471 - Aug 26th, 2013 at 5:38pm
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Another fun moment happened when Scion turned invisible, made his way up onto the catwalk where the Dark Knight crouched in darkness, and stole Batman's utility belt!

  
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Re: Guardians Issue Summaries
Reply #472 - Aug 26th, 2013 at 5:41pm
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Tarnhelm (aided by his Spirit Wolves) and Phase (with Frostpaw) fought Wonder Woman, while Quiasar's Force Field survived numerous punches from Superman!

  
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Re: Guardians Issue Summaries
Reply #473 - Aug 26th, 2013 at 6:17pm
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Rune (now a grizzly) leapt up on boxes of crates and tangled with Captain America.

Cap later broke away and freed up the Hulk (from the webbing), removing the complication and bringing him back into the fight.

Scion made his way over to the Star Spangled hero and took his shield away from him, then used it to knock him out!

Phase and Frostpaw were able to take out Spider-Man as he attempted to flee.

Finally, Superman grabbed Quiasar, uprooted him (despite Q-Man trying to anchor himself with his amazing force field), and flew far away.  Alone, both leaders agreed that the fight needed to stop and that they should work together.

They returned to the combat, and the others joined them in opposing the (now rampaging) Hulk.  It wasn't easy, but eventually the assembled heroes were able to calm the Jade Giant down, and he reverted to weak Bruce Banner.

The PCs then "woke" and found themselves in the jungle.



Here's the summary:

#380 – Comic Tragedy – In their civilian identities, Edmund Drake (Rune), J.J. Johnstone, Jr. (Quiasar), Dr. Tai Larson (Phase), Jack Madison (Scion), and Sigurd Helmholtz (Tarnhelm) find themselves in an empty room with five other men, one woman, and a small white cat.  Nobody seems to know where they are or recall why they are there.  Suddenly there is a flash of light, and everyone present transforms or wears a costume.  The white cat is now Frostpaw, the vigilantes now wear the garb of their superpowered personas, and they feel a sense of competition against six opponents: Superman, Batman, Wonder Woman, Spider-Man, Captain America, and the Hulk!  Flashback: After a dream about mystical gems, Tarnhelm calls in the Guardians after a number of grisly deaths at a U.S.A. Robotics facility in Mixco, Guatemala.  Jerry Hammond flies Rune, Quiasar, Phase, and Scion in the Guardian Angel to Central America, where they join Tarnhelm and track down former hero Sihuanaba, now resurrected as a succubus-like monster and protected by four undead Mayan soldiers.  When she is defeated her minions disappear, and only a golden bowl and comb remain.  When Rune picks them up, it magically transfers the consciousness of each of them into a nearby interactive video game, where they must beat the assembled DC and Marvel champions to prevent Darkseid from wielding the Infinity Gems!  Back in the game, a lengthy fight ensues.  Scion swipes Batman’s utility belt and later knocks out Captain America with his own shield!  Quiasar resists multiple blows from Superman, and Phase and Frostpaw knock out Spider-Man!  Finally, Superman flies Quiasar out of the area and the two leaders agree to join forces.  After they return, the heroes unite and succeed in calming the rampaging Hulk.  Victorious, the teammates awaken back in the jungle clearing in Guatemala.
  
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Re: Guardians Issue Summaries
Reply #474 - Oct 1st, 2013 at 4:53pm
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Some of you may have read my stuff on Malawi and Leo the Lion over on MHG's forums, before we played on Friday night.

Leo the Lion is a character that I've come to appreciate due (mostly) to the responses and appreciation by fans, especially Dracos/Ranger and DSumner.  I am also keen to use DSumner's "Guerrillas in the Midst" down the road sometime with the character.

I wasn't too crazy about the counter that came with Most Wanted #1 for Leo.  So I colored the picture in that supplement, and made a new one for him.


  
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Re: Guardians Issue Summaries
Reply #475 - Oct 1st, 2013 at 4:56pm
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Our heroes flew to Malawi (after one of them was invited to visit Leo), and they were forced to land outside the main city.  They were then driven in an open truck.  Phase and her giant cat Frostpaw chose to run alongside the vehicle.

Rune scouted ahead by taking the form of a golden eagle.



  
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Re: Guardians Issue Summaries
Reply #476 - Oct 1st, 2013 at 4:59pm
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Fortunately for the party, Tarnhelm had received a dream (he gets warnings of possible future events, a Cosmic Awareness variant) before they left.

So they were prepared for the ambush.  When Partisan and about a dozen rebel soldiers attacked, Quiasar's force field protected everybody!

  
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Re: Guardians Issue Summaries
Reply #477 - Oct 1st, 2013 at 5:02pm
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The heroes approached the attackers and, though things were tense for a bit, eventually convinced them that they were not evil, despite the fact they were traveling in Leo's vehicle.  They met with Partisan and the rebels for awhile, listening to their grievances against the dictator.  After some time they moved on, continuing their way to visit the President.

  
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Re: Guardians Issue Summaries
Reply #478 - Oct 2nd, 2013 at 6:19pm
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The team went into the city and were taken to the royal palace, where they were given an audience with the President himself.  In addition to Leo, they also found that he had numerous "copies" of himself (just slightly smaller) called Simbas, who seemed to be protectors of sorts.

Leo asked Rune why he planned on assassinating him (he'd heard rumors about Rune, the MHG assassin of the same name as the hero), but Rune was pretty taken aback by this.

He diplomatically told him he didn't want to assassinate him, and the two sides interacted for a bit.  There was some tension, as Leo particularly did not seem to like Quiasar (the team leader) or Tarnhelm (not a Guardian, but a security specialist).

  
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Re: Guardians Issue Summaries
Reply #479 - Oct 2nd, 2013 at 6:21pm
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Rune suggested a friendly "duel" of sorts, until one side gave in.  Leo heartily agreed to this, and asked Rune if that meant he would be using his grizzly bear form?  He was delighted to hear that he would, and took them to an arena in the building.  There the two sides fought.

  
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Re: Guardians Issue Summaries
Reply #480 - Oct 2nd, 2013 at 6:24pm
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Rune changed into a grizzly bear, and the two fought.  Leo had wrestling experience (my first time using some of the Bandidos y Vigilantes from the 2.1 rules), and was clearly the superior fighter, shrugging off Rune's blows.  Rune stopped time and weakness detected him, and tried to use magic on Leo to slow him, but the dictator shrugged the attack off (succeeding on a percentile Endurance test).

  
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Re: Guardians Issue Summaries
Reply #481 - Oct 2nd, 2013 at 6:27pm
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After about five turns, Leo used a choke maneuver on the bear (who couldn't speak to do any more magic), and caused Rune to go unconscious.



#381 – The Lion Roars – The Guardians’ Council meets and discusses the need for bolstering the team.  Angelus, Summoner, Sir Rathos, Spartan, Makeshift, and Spirit are made full-time mission specialists, and Tarnhelm, Psypher, Perihelion, and Helios are designated as associates.  They decide to appoint Phase as a second security chief (joining Neutron), focused on personnel.  President Leo the Lion of Malawi invites Rune to visit him, but as the team gets ready to depart Tarnhelm alerts them of possible danger.  Jerry Hammond then flies Rune, Tarnhelm, Spartan, Helios, Phase, and Quiasar to the African nation in the Guardian Angel, landing just outside the city of Lilongwe.  When the truck they are transported in is assaulted by rebels, Quiasar’s force field protects everyone, thanks to Tarnhelm’s warning.  The heroes confront the attackers and learn that Partisan and her forces despise the dictator.  They continue on to the royal palace, where the President asks Rune why he plans to assassinate him.  The Guardian is caught off guard but refutes the rumor, suggesting instead a friendly duel.  They adjourn to an arena, where Leo swiftly bests Rune, choking his grizzly form unconscious.  Having learned much about the country and its ruler, the adventurers return home.
  
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Re: Guardians Issue Summaries
Reply #482 - Oct 2nd, 2013 at 8:48pm
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not a fan of MHRP, but I dig your graph tablecloth. What is that? Always enjoy looking at your great hero and villain counters!
  
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Re: Guardians Issue Summaries
Reply #483 - Oct 3rd, 2013 at 5:17pm
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Sorry if this posts twice (stupid net connection dropping in and out) and if it's been mentioned before.

I couldn't see it though..... I looked at the stats for Leo in Most Wanted Vol. 1 and it says Leo has 130 points of invulnerability!??!?!  Is this correct or a typo??
  
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Re: Guardians Issue Summaries
Reply #484 - Oct 3rd, 2013 at 5:28pm
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Matt wrote on Oct 2nd, 2013 at 8:48pm:
not a fan of MHRP, but I dig your graph tablecloth. What is that? Always enjoy looking at your great hero and villain counters!


Not sure what MHRP is, but thanks!  I've got a large, vinyl map (that my whole group went in on years ago) that is easy to draw out simple stuff on (basic rooms and the like).  One side is 1" squares and I think the other side has hexes.

SuperWannabe wrote on Oct 3rd, 2013 at 5:17pm:
Sorry if this posts twice (stupid net connection dropping in and out) and if it's been mentioned before.

I couldn't see it though..... I looked at the stats for Leo in Most Wanted Vol. 1 and it says Leo has 130 points of invulnerability!??!?!  Is this correct or a typo??


My copy of MW#1 has Leo with Invulnerability of 30, and that's what he's still got in my updated version (even though I advanced him to 27th Level, so his Hit Points and Power went WAY up!)  In this "friendly duel" his Hit Points weren't even touched.  His Invulnerability of 30 proved adequate to protect him (I think one time he rolled with 2 or 3 points of excess damage).
« Last Edit: Oct 3rd, 2013 at 5:28pm by Majestic »  
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Matt
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Re: Guardians Issue Summaries
Reply #485 - Oct 3rd, 2013 at 6:47pm
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MHRP = Marvel Heroic Roleplay
  
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Re: Guardians Issue Summaries
Reply #486 - Oct 4th, 2013 at 5:01am
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Majestic wrote on Oct 3rd, 2013 at 5:28pm:
Matt wrote on Oct 2nd, 2013 at 8:48pm:
not a fan of MHRP, but I dig your graph tablecloth. What is that? Always enjoy looking at your great hero and villain counters!


Not sure what MHRP is, but thanks!  I've got a large, vinyl map (that my whole group went in on years ago) that is easy to draw out simple stuff on (basic rooms and the like).  One side is 1" squares and I think the other side has hexes.

SuperWannabe wrote on Oct 3rd, 2013 at 5:17pm:
Sorry if this posts twice (stupid net connection dropping in and out) and if it's been mentioned before.

I couldn't see it though..... I looked at the stats for Leo in Most Wanted Vol. 1 and it says Leo has 130 points of invulnerability!??!?!  Is this correct or a typo??


My copy of MW#1 has Leo with Invulnerability of 30, and that's what he's still got in my updated version (even though I advanced him to 27th Level, so his Hit Points and Power went WAY up!)  In this "friendly duel" his Hit Points weren't even touched.  His Invulnerability of 30 proved adequate to protect him (I think one time he rolled with 2 or 3 points of excess damage).


Mine must be some kind of typo then.  I thought 130 was a "tad" excessive LOL
  
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Re: Guardians Issue Summaries
Reply #487 - Oct 4th, 2013 at 5:14pm
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DT. Loved the Leo write up and always the Guardians adventures are fun to follow. Can't wait to see his you do "Guerrillas in the Mist."   Cool
  

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Re: Guardians Issue Summaries
Reply #488 - Oct 4th, 2013 at 7:33pm
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Thanks, all!  Smiley

Matt wrote on Oct 3rd, 2013 at 6:47pm:
MHRP = Marvel Heroic Roleplay


Oh, gotcha.  We only used that game system for that one session (the one with the other comic heroes).  For this one with Leo we were back to V&V.
  
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Re: Guardians Issue Summaries
Reply #489 - Oct 14th, 2013 at 4:57pm
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Here's the recap for our game from Friday night:

#382 – Vengeance – Rune introduces his new Tome of Villainy to the team; together they look up the mysterious assassin that shares his name.  C.H.E.S.S. Knight Demaris brings a piece of advanced surveillance equipment to Foundation Headquarters and tells the Guardians it was found outside a nearby underground decommissioned Intercrime base that Goliath helped clear years earlier.  Rook Henry Caldera disappeared while investigating.  Goliath leads Phase, Rune, Araneae, Spartan, and Angelus through an abandoned subway tunnel to the site, where they find the entrance booby trapped.  After Angelus looks through and discovers ensnared captives inside, he rushes in and engages Anarch.  Araneae phases the others in, and some battle the villain while others rescue the Rook and civilians.  When the mighty villain is knocked unconscious, Araneae covers him with webbing and Angelus absorbs the explosive.  Rune teleports the wounded captives to safety while Angelus accompanies and heals them.  After a few minutes, Anarch shreds his bonds and viciously attacks Araneae, revealing that everything was set up to ensnare the hero who had defeated him previously.  The alien warlord proves to be quite durable, but the vigilantes work together and eventually take him down.



You can see two of the captives (a civilian and a Rook) ensnared by some sort of liquid energy bonds, and Rune is in wolf form.
  
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