Way back in the early nineties, a friend wanted to try his hand at being a V&V GM. More than that, he wanted to make a classic four-color type game, based on vintage Jack Kirby comics. I've always been a fan of Kirby and those other early Silver Age writer/artists, so I was stoked about the game.
The character I made was a teenaged kid named Wonder Boy. Through a complete accident of die rolls, he actually ended up with a mix of powers that made him very Kryptonian in nature, which suited me fine. Superman has always been my favorite hero.
After only a few months of playing, however, the game sort of fizzled out. It wasn't until around 2000 that I resurrected Wonder Boy, this time for a Champions-based fan fic site called Titans of Tomorrow. I wrote about five stories for that site, centered around what would happen if a silver age superhero was suddenly transported to the future.
Those stories ended up lost, but I've always liked the idea. So, as part of my Danger Unlimited homebrew, I decided to write a few stories here and there, with the first set dedicated to Wonder Boy.
But first, I want to introduce the hero himself:
Wonder Boy
Identity: Andrew Marko Side: Good Sex: Male Height: 5'9” Weight: 178 lb. Level: 5 Experience: Powers/Abilities/Equipment: Mutant Physiology: Andy benefits from genetic manipulation, giving him the following increased abilities: 1. Heightened Strength +30 2. Heightened Agility +10 3. Heightened Endurance: +10 Heightened Speed: +520” to ground and flying movement, +17 initiative. Heightened Senses: Nightvision, x10 telescopic vision, ultrasonic and x10 telescopic hearing, scent tracking. Flight: Maximum speed is (SxE) mph, PR = 1 per hour of flight. Disintegration Ray: Destructive eyebeams have a range of S”, base 2d8 damage, PR = 5 per attack. Regeneration: Heals his full rate per turn. Cannot regenerate damage caused by electricity/lightning.
Basic Hits: 4 Strength: 47 Endurance: 25 Intelligence: 15 Agility: 24 Charisma: 18 Hit Mod: (3.4)(3)(1.2)(2.5) = 30.6 Hit Points: (122) Damage Mod: +5 Healing: 2.8 Accuracy: +5 Power: (111) Movement: 616”/61” ground, 1175” (267 mph)/117” flying, hyper-flight at mach 26.7 Carrying Capacity: 9037 lb. Basic HTH: 2d10 Det. Hidden:(12)% Det. Danger:(16)% Inventing: (45)% Inventing Points: 7.5 Languages: English, German Knowledge Areas: HTH Combat Training, History, Deduction
Background: The son of Nazi scientist turned western sympathizer Dr. Emil Fantastisch (also known as Dr. Fantastic), Andrew Marko was born and raised in Argentina. Even from an early age, Andy's powerful gifts were apparent. He was stronger, faster and tougher than those around him. By the age of fourteen, he had discovered and mastered his ability to fly and emit incredibly destructive beams from his eyes. When the superheroes known as the Danger Corps made themselves known in the summer of 1961, Andy's father moved himself and his son to New York. In January of 1962, at the age of 16, Wonder Boy made his debut against the minions of the supposed sorcerer Socothbenoth, who would become Andy's nemesis over the following years. From 1962 to 1965, Wonder Boy was the poster boy for young, hip, charismatic heroes. Especially after the Danger Corps moved to Danger Mountain in 1964, Wonder Boy enjoyed the celebrity of being one of New York's premier superheroes. Fighting Socothbenoth, the Circus of Crime, Huntress and the Brute, among others, kept him in the limelight.
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