Normal Topic Jedi Powers (Read 1893 times)
polarboy
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Jedi Powers
Dec 25th, 2015 at 12:13am
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Here are some ideas.

Cosmic Awareness

Heightened Expertise (skill): +4 to hit with lightsabers

Psionics (Telekinesis): Telekinetic Capacity = Charisma x Level x 10 lbs.

Psionics (Suggestion): Attacks as Mind Control and requires spoken communication. When successful, the opponent spends his or her next action following the simple command and has no memory of that action afterward. PR = 5 per attempt.
  
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Thunderbolt
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Re: Jedi Powers
Reply #1 - Dec 25th, 2015 at 6:23am
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Absorption - Damage 'Energy Attacks-Only' = Stored Damage as Damage bonus-Only [+1pt damage/per Endurance divided by 10] {no power blast}, Capacity End x Level

Heightened Agility-A = limited duration 1 turn per level, PR=1/turn

Heightened Strength-A = limited duration 1 turn per level, PR=1/turn

Heightened Speed = limited duration 1 turn per level, PR=1/turn

Heightened Senses

{Lightside powers}
Regeneration-Self = Per Minute incremental healing

Regenerate-Others = Per Hour incremental healing, Level {maximum number of incremental healing/per day}

Willpower-A

{Darkside powers}
"Web of Darkness" Darkness

Death Touch

"Feed On Darkside" Emotion control {fear, hate, Despair} + Carrier Attack {Devitalization Ray}, Victims of Emotion Control can be Devi Ray to add to Power

Lightning control

* Darkside Seduction = Any use of 'Force powers' to inflict hit points of damage on a living creature {not robots} or willing use of a 'darkside power' per use, gains a 'Darkside point'. 
- At Darkside points equal to 1/2 Charisma force wielder is 'Tainted' by the darkside and gains the Low Self-Control-Weakness. 
- At Darkside points Equal to Charisma force wielder is 'Corrupted' by the Darkside and ALSO gains the Phobia/Psychosis 'Bloodlust/Berzerker Rage'-weakness and is considered "evil"

'Corrupted' Force Wielders may no longer use 'lightside' powers of the force.

'Corrupted' Force Wielders may work their way back from corruption... but the darkside exacts a terrible price for doing so...   Deeds of redemption {A GM Call} earn the removal of a darkside point but gains the Reduced Endurance-Weakness until the Force Wielder is only 'Tainted'; at which point 3 points of Endurance are recovered.

And of course...
Lightsaber-Disintegration Ray {no range}, Attacks as Hand to Hand

These are just some ideas 'off the top of my head'... lol!  They likely need some serious refinement.. but here they are.. enjoy.
« Last Edit: Dec 25th, 2015 at 6:38am by Thunderbolt »  

"...No amount of force can control a free man, a man whose mind is free. No, not the rack not fission bombs, not anything - you can't conquer a free man; the most you can do is Kill him."
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Majestic
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Re: Jedi Powers
Reply #2 - Dec 26th, 2015 at 6:50am
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We had one character - not ever a member of the Guardians - but before his death he was a peripheral PC who named himself Jedi Guardian.  He had Telekinesis and some other powers, but believed he actually was a Jedi from Star Wars.

Funniest thing was when he went around with his "lightsaber", a painted stick, with which he provided the sound effects himself.

Not exactly spot-on for a Jedi, but your post reminded me of him.  Grin
  
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Razor_Fangs
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Re: Jedi Powers
Reply #3 - Dec 28th, 2015 at 12:23am
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Actually absorption should allow to convert absorbed points to PPs too.

In many games it rebukes the force pool of the characters.
  

Since the media took over more and more aggressively the american lifestyle, people started to forget about us and our deeds, until we became legends, pure fantasy in their collective imagination...
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John
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Re: Jedi Powers
Reply #4 - Dec 28th, 2015 at 12:25am
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Don't forget their best power.

They can sell out movies theaters reusing scripts for thirty year old movies.
  

I am scary, very, very scary.
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polarboy
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Re: Jedi Powers
Reply #5 - Dec 28th, 2015 at 12:51am
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Yes. Episode VII = Episode IV 2.0
  
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polarboy
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Re: Jedi Powers
Reply #6 - Dec 28th, 2015 at 12:53am
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John wrote on Dec 28th, 2015 at 12:25am:
Don't forget their best power.

They can sell out movies theaters reusing scripts for thirty year old movies.



My dad asked if the new film was better than the original film we saw as a family back in 1977. I said that the new film was a lot like the original.
« Last Edit: Dec 28th, 2015 at 12:53am by polarboy »  
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John
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Re: Jedi Powers
Reply #7 - Dec 28th, 2015 at 1:24am
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Three movies that ended with x wings blowing up Death Stars.
  

I am scary, very, very scary.
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Razor_Fangs
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Re: Jedi Powers
Reply #8 - Jan 15th, 2016 at 9:41pm
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You say this like if it was a good thing.
  

Since the media took over more and more aggressively the american lifestyle, people started to forget about us and our deeds, until we became legends, pure fantasy in their collective imagination...
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Ironnerd
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Re: Jedi Powers
Reply #9 - Jan 15th, 2016 at 10:01pm
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Only looking at episodes IV-VI

Willpower A
Mind Control
Telekinesis
Special Weapon - Energy Sword
Heightened Expertise - Energy Swords
Cosmic Awareness

Special Requirement - Jedi must perform moral checks when things don't go their way. On a result of 08 or less there is a chance they will head to the dark side of the force and become evil. Each failed moral check requires a save vs CHA on 1d20. On a fail, they lose 1 level of CHA. Upon reaching 10 (or less) the character has gone over to the dark side and is evil, and will be under the control of an evil Sith Lord.

That's my $0.02 worth on that.
  

John "Ironnerd" Adams
"The GM is the balancing mechanic" - Klystron
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