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Very Hot Topic (More than 25 Replies) Guardians Issue Summaries (Read 157624 times)
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Re: Guardians Issue Summaries
Reply #70 - Oct 25th, 2010 at 12:42am
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#51 – The Protocista – Quiasar is revived and the squad makes a comeback.  The androids fall, but the others escape.  Scouting missions reveal missiles ready to be fired, so the heroes disable them.  They invade the control center, where the main panel is protected by a force screen.  As the team battles more Straasha androids, Dragon, Heater, Snowstorm, and Backfire, the tide starts to turn against the Guardians.  Quiasar uses explosives against the force screen, which knocks out the missile control and fries Dragon.  He barely maintains his own force field, containing the now active Protocista Collective!
« Last Edit: Oct 25th, 2010 at 12:47am by Majestic »  
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Re: Guardians Issue Summaries
Reply #71 - Oct 25th, 2010 at 1:24pm
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#52 – Something Old and Something New – The true Straasha joins the fray and the battle continues with the plasmodia stage of the Protocista and those under it’s control.  Flaming Star and Quiasar use flame to push the organism back, eventually destroying it in the blaze.  The team retreats and Firemist falls.  Smoke unit, minus a controlled Action Man, join them, and together they attack the remaining missiles.  The villains mount one last stand, but the heroes have superior numbers and prove victorious.  Although they are triumphant, the victors find they have suffered major losses.  Cold Warrior and Snowstorm got away, Flaming Star is comatose, and Firemist’s body cannot be found.
  
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Re: Guardians Issue Summaries
Reply #72 - Oct 26th, 2010 at 4:33pm
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#53 – Out of the Frying Pan… - Quiasar is given the code to C.H.E.S.S. Defense Zone 1 by Homer Grimsby.  David Lens’ bodyguard Sean O’Brien is introduced to the rest of the Guardians.  In civilian guise Dr. Joshua Stevens (Dr. Desist), Robert Perry (Entropy), J. J. Johnstone (Quiasar), Lens (Shadow Knight), and Karpo Sik (White Leopard) go out to Petero’s restaurant.  A Tibetan monk speaks to Sik at length, then suddenly others appear beside him.  Lens lashes out, and soon the group struggles against four mystical opponents.  The teammates are battered by psionic and magical attacks, but are able to withdraw from the conflict in two boats.
  
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Re: Guardians Issue Summaries
Reply #73 - Oct 27th, 2010 at 5:39pm
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#54 – Project Ultimatum – Still in their boats after the attack by the monks, the weary heroes are attacked in the water outside their base.  Three Hunter-Retriever robots drop from the sky, attempting to capture the Guardians for Force.  The struggle is intense, but the team fends them off.  Lens and Perry swim to shore, but decline help from Mr. Magnum.
  
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Re: Guardians Issue Summaries
Reply #74 - Oct 28th, 2010 at 3:15pm
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#55 – Out of Time – Interpol enlists the Guardians’ aid in preventing Time Thief from raiding an art exhibit in Boston.  White Leopard, Crocodile, Quiasar, and Entropy interrupt the theft in progress and take down Time Thief, Darkshine, Kachandra, and her pets, Semdifor and T-479.
  
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Re: Guardians Issue Summaries
Reply #75 - Oct 29th, 2010 at 12:39pm
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#56 – Unwelcome Visitors – Informed of trouble, Quiasar, Crocodile, White Leopard, and Entropy travel to the Guardians' estate on Jorstadt Island.  They find that a butler has been killed and his body has been drained of blood, so they evacuate the island.  In the morning, they journey into the underground labyrinth and meet Lord Destrada, who admits to the murder.  Talks break down into fighting, and the vampire flees deeper into the tunnels.  The team hears footsteps from the direction they came, and realizes they may be surrounded!
  
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Re: Guardians Issue Summaries
Reply #76 - Oct 30th, 2010 at 12:36pm
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#57 – Interviews with Vampires – The arriving party turns out to be more reinforcements: Shadow Knight, Sinder, and Dr. Desist.  The group effectively uses their powers to surround, corral, and capture four of the five creatures, including Destrada.  They discuss interrogation in the sunlight, but the vampires, joined by their missing comrade, fight back.  Two are recaptured, one is destroyed, and Destrada and another escape back into the catacombs.  The team debates a course of action and finally decides to release their captives.
  
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Re: Guardians Issue Summaries
Reply #77 - Nov 1st, 2010 at 12:43am
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#58 – Scarab Quest – Oliver Harris (Mr. Magnum) visits the Guardians in their headquarters.  Flying Cobra calls Shadow Knight, Entropy, and Quiasar to Egypt, where he tells them of a powerful ancient artifact.  The scarab consists of four parts, and he has one of them in his possession at Nile Research.  Giving them equipment to track the others, the team travels to Iverg Metals in Germany, where they wrest one of the pieces from Crossfire after a chase.
  
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Re: Guardians Issue Summaries
Reply #78 - Nov 1st, 2010 at 11:12pm
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#59 – In the House of Ramses – Quiasar and Shadow Knight recover another piece from SwarmMaster, Cockroach, and Bee Keeper in Brazil.  Flying Cobra’s part is taken by an unknown assailant, who now has two of the segments as well.  Dr. Desist joins the others in returning to Egypt, where they face traps in an abandoned building.  They finally confront their adversary, Ramses, and overpower him, securing the last pieces of the scarab.
  
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Re: Guardians Issue Summaries
Reply #79 - Nov 2nd, 2010 at 6:25pm
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#60 – Leviathan – Officials from the island nation of Varna appeal to the Guardians for help.  Several bauxite transports have been destroyed, and survivors have tales about a great sea worm.  Shadow Knight, White Leopard, Crocodile, Quiasar, and Entropy accompany one of the ships, and a sea serpent intercepts it.  The heroes do a great deal of damage to the beast, using both their powers and explosives, and finally chase it away.
  
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Re: Guardians Issue Summaries
Reply #80 - Nov 3rd, 2010 at 1:56pm
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#61 – Alien – C.H.E.S.S. agents Crocodile, Shadow Knight, and Quiasar are called to the old Guardians base on Staten Island, where they are told that contact has been lost with both an A.R.T. primary unit and their backup.  They are sent, along with White Leopard, to Maine to check on a recently landed alien craft.  They dispatch two assaultive hikers, then are met and joined by A.R.T. member Magnet Master.  One of the hikers is found to have been dead for hours, and after they overcome a fierce attack by Chlorinius and Arachne of A.R.T., the Guardians find that Chlorinius has been dead for some time too.
  
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Re: Guardians Issue Summaries
Reply #81 - Nov 4th, 2010 at 2:02pm
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#62 – Tough Choices – The heroes check out the alien spaceship and find that it once housed an extremely dangerous prisoner.  During a natural disaster, the prisoner had escaped and slaughtered the crew.  Set to drift, the ship had traveled the cosmos for hundreds of years before landing on Earth.  The Guardians search for and find the alien, who is accompanied by the remainder of the C.H.E.S.S. and A.R.T. forces.  They battle the Haemavore and its subjects for a long time, and eventually destroy the creature.  One infected Knight remains, and Quiasar, after getting permission from C.H.E.S.S., terminates it.
  
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Re: Guardians Issue Summaries
Reply #82 - Nov 5th, 2010 at 1:18pm
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#63 – Surprise Party – The Guardians are hired to protect a laser about to be sold to the military.  White Leopard, Shadow Knight, Entropy, Crocodile, and ally Magnet Master take shifts as they set up watch in a South Carolina warehouse.  An outside storm and an arriving missile herald the arrival of Intercrime minions.  During the battle with Flasher, Robot, Lightning Lord, Rubberman, Mind Gem, and Brainmelt, the team finds that they are the targets, rather than the laser.  The heroes win the slugfest and capture the villains.
  
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Re: Guardians Issue Summaries
Reply #83 - Nov 6th, 2010 at 12:18pm
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#64 – The Power, the Pageantry, the Mystery – While Quiasar serves as a judge at a beauty pageant, the contestants are kidnapped.  Entropy, Magnet Master, and White Leopard assist Crocodile on a government mission to recover stolen materials.  They spy on a house in Wyoming, then attempt to bluff their way inside.  This provokes a fight with Major Cutter, Crystal, and Powerman, and the heroes are chased away.  Reinforcements Quiasar and Shadow Knight arrive, and they search the house, finding a secret garage and clues about the kidnap victims.  The Guardians track down the villains in Grand Cayman, and find that they now have a powerful robot with them.  The heroes are beaten up, but Quiasar comes to the rescue, grabbing them and the ransom money and escaping underwater.
  
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Re: Guardians Issue Summaries
Reply #84 - Nov 8th, 2010 at 2:13am
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#65 – The Vanguard – A Capellan flagship is tracked entering the solar system, and it launches a scout ship towards Earth.  Their leader, Admiral Srurli, negotiates an arrangement with Quiasar for a contest in Central Park to evaluate Terran paranormals.  Three members of A.R.T.: Arachne, Guzon, and Kamikaze, join Shadow Knight, Quiasar, Magnet Master, and Crocodile.  Opposing them are five Capellan dogsoldiers, a Brounan, and a Jers.  The Earth team wins a quick victory, greatly impressing the Capellans, but Srurli warns of great danger coming from space.  Entropy and another man raid a temple, and are stopped when a strange creature called Death takes over Entropy’s body!
  
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Re: Guardians Issue Summaries
Reply #85 - Nov 9th, 2010 at 2:57am
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#66 – Night Parade – Quiasar, Shadow Knight, and Crocodile meet Sleeper (the man Entropy was cloned from) at his Paranormal Detective Agency, and he gives them a report.  The monks pursuing White Leopard had been backtracked to the Tranquil Harmony temple in Potsdam, New York.  Sleeper's detective, Jack Fleming, followed by Entropy, had checked things out, but both had disappeared.  The Guardians disguise themselves and then investigate in Potsdam.  They check Entropy’s hotel room, look into local legends, and meet with Thunderbird, one of Sleeper’s agents.  The next day they find that several people have died, but nobody seems to care.  The team journeys to a barn on the edge of town, where Thunderbird enters, and then screams!
  
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Re: Guardians Issue Summaries
Reply #86 - Nov 9th, 2010 at 11:42am
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#67 – Suspicions and Fears – The heroes charge into the barn and capture a strange creature, but it suddenly disappears.  They rescue Fleming, who tells them of other-dimensional lifeforms called the Night Parade who have infiltrated the temple.  The team goes there and meets the disoriented head lama.  Some of the monks are found to be missing, yet one comes forward to help.  He takes them via a secret passage to strange machinery he had damaged, Entropy, and the missing monks.  The Night Parade appear to have retreated.
  
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Re: Guardians Issue Summaries
Reply #87 - Nov 10th, 2010 at 2:05pm
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#68 – Flight 412 Has Vanished – The Guardians get a call from the security chief at nearby National Airport, informing them that a cargo plane simply vanished while landing!  Quiasar and Shadow Knight head to the airport and find that the plane was being rented by Alexander Vandersinder to transport his priceless art collection, and that the reclusive multi-millionaire was aboard when it disappeared.  The duo question witnesses, which leads them to an unused hanger.  They interrupt many men loading a plane, and get into a skirmish with Phantasm.  The thief toys with the heroes using amazing illusions, and then easily flees the scene.
  
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Re: Guardians Issue Summaries
Reply #88 - Nov 11th, 2010 at 8:25pm
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#69 – Return of the Night Parade – Thunderbird contacts the Guardians to report that the Night Parade are still active.  Shadow Knight, Crocodile, Quiasar, Magnet Master, and Thunderbird set up surveillance of a probable target, a Manning Electronics warehouse in New York.  Darkness covers the building and the team engages six targets inside: three armored swordsmen and three otherworldly beings.  After a brief but intense battle, the medieval warriors are revealed to be common security guards.  As before, the elusive Night Parade (Crimson, Cerise, and Coral) evade capture.
  
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Re: Guardians Issue Summaries
Reply #89 - Nov 13th, 2010 at 1:45am
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#70 – Grudge Match – After much preparation and heavy advertising, the day arrives for a major pay-per-view showdown between the Guardians and Force.  Each side agrees to concessions if they lose: incarceration for the members of Force, or a year of retirement for the Guardians.  The battle, moderated by Phantasm, takes place in an abandoned amusement park.  Dr. Desist, Entropy, Crocodile, Quiasar, Shadow Knight, and White Leopard stand against Force, Mr. Magnum, Shadarkos, Teleporter, Snowblind, and Oscillator.  The fight starts well for the heroes, and they destroy the Force android and incapacitate many of the others.  The villains begin to cheat, however, with Teleporter transporting many of the champions out of the designated area.  Suddenly, the contest is interrupted as government agents pour onto the field, alerting the Guardians that they are needed to save the world!
  
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Re: Guardians Issue Summaries
Reply #90 - Nov 14th, 2010 at 5:38am
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#71 – Dawn of the Devil – C.H.E.S.S. tells the team of a distress call from a Gorgorian Research Ship just inside Earth’s solar system.  A group of A.R.T. agents were ambushed while checking things out, and some had been killed.  White Leopard reports back to China, and the five others are given a starship and journey to the Gorg vessel.  Inside, they face the terrible onslaught of a powerful Slaughter Droid!  It rips through the heroes and they retreat to the shuttle bay.  While the relentless cyborg presses its attack by jumping towards the heroes’ craft, a small ship arrives bearing White Leopard.  They cut the monster down with their weaponry, and Quiasar uses his force field to hurl it deep into space.
« Last Edit: Nov 14th, 2010 at 5:45am by Majestic »  
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Re: Guardians Issue Summaries
Reply #91 - Nov 15th, 2010 at 6:35am
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#72 – Slaughter Beyond the Stars– Joined by White Leopard, the group searches the Gorg ship, briefly tangling with a Gorg repair droid.  They learn that a pirate armada called MASTER, in league with the Devil, has conquered and wiped out the worlds of the Xarion and the Gorg.  The Gorgs had ventured to Earth, hopeful that Terran paranormals could seek out Primion and find the mythical Primordials and the Black Eye of Qwun to save them all from destruction.  Finding more Slaughter Droids on board, the team uses clever tactics, baiting the monsters one by one into chases that trick them into being launched into space.  An urgent summons from C.H.E.S.S. tells that they have the coordinates to Primion but have fallen under attack.
  
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Re: Guardians Issue Summaries
Reply #92 - Nov 15th, 2010 at 11:53pm
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#73 – Return to Earth – Satellites are knocked out and nuclear devices destroy most of the major cities of the world.  Many paranormals, including supervillains, are killed trying to defend the planet from the pirates.  The team races back, speeding past the massive cordon of ships, straight to C.H.E.S.S. headquarters in Washington, D.C.  Crocodile stays aboard their ship while the other heroes fight their way through battle-scarred rubble, finding Freeze and many other heroes dead.  A Slaughter Droid shows up, and they flee into the building.  Inside they secure things from space pirates, rescue the King (Homer Grimsby), Queen (Alexandria Huntington), and many hostages, and the King falls into a deep coma.  Cautiously, Quiasar leads them into Defense Zone 1 and the basement levels.
  
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Re: Guardians Issue Summaries
Reply #93 - Nov 16th, 2010 at 7:36pm
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#74 – Into the Vault – The group journeys into the four basement levels of C.H.E.S.S. headquarters and makes their way past various security measures in each room.  They clash with DragonMaster and his two miniature dragons, then two androids, and then are joined by Sinder.  Grimsby is left in the care of DragonMaster, and Quiasar alone faces the gamma radiation of the last room.  He survives the blast, gaining the ability to manipulate solid energy in the process.  The vault yields the coordinates to Primion and many treasures for the Guardians to use in their coming adventure.
  
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Re: Guardians Issue Summaries
Reply #94 - Nov 17th, 2010 at 5:39pm
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#75 – Twist of Fate – The heroes emerge from the vault, are attacked by Chaos and pirates, and swiftly defeat them with their new weapons.  Crocodile picks them up in their ship, but they are stunned and captured by the armada.  They awake on the pirate vessel, and find that they are captives along with many Native Americans.  Captain Tuckerlar interrogates one of the females, and she dies in front of them.  She returns later in ghostlike form and rescues her people, then frees Entropy.  The Guardians take the ship from the pirates, but the captain triggers the self-destruct.  Entropy stops the countdown by communicating with Moonstar, the ship’s AI, and learns that the team is to be judged.  The others get the weapons back and meet Sir, Quiasar’s mentor.
  
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Re: Guardians Issue Summaries
Reply #95 - Nov 18th, 2010 at 5:26pm
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#76 – The Zorglesh – The group continues on in the commandeered pirate ship, which they dub the Odyssey.  Moonstar stops communicating with the team, leading Entropy to believe that the test (to determine if they are good or evil) has begun.  A strange being invades the ship, disguises itself as Shadow Knight, and launches a surprise attack on the heroes.  Everyone joins the struggle against the evil entity, and it kills the immortal Sinder, but it is eventually overwhelmed.
  
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Re: Guardians Issue Summaries
Reply #96 - Nov 19th, 2010 at 6:04pm
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#77 – There Be Dragons – The Guardians meet freighter pilot Jarl and agree to help the beleaguered planet Atures, in exchange for fuel (water) and a new shuttle.  They visit the leaders of the besieged world, and learn that large dragon-like creatures are feeding on their people.  The team sets up a defense at an outpost, and valiantly fights off four of the attackers, capturing two of them.
  
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Re: Guardians Issue Summaries
Reply #97 - Nov 20th, 2010 at 2:51pm
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#78 – Fire and Ice – A diplomatic session with the dragon parents results in the captives being freed.  Quiasar calls a planetary council, then takes some members to meet the opposition and establish a treaty.  Talks break down and another fight begins.  The Guardians chase off the enemy and attempt to kill their one captive, but the dragons return again for another battle.  They nearly defeat the heroes, but the vigilantes prevail, forcing peace upon the aliens.  The team gets their water and a shuttle from Jarl, and many gifts from the thankful people.
« Last Edit: Nov 20th, 2010 at 2:52pm by Majestic »  
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Reply #98 - Nov 22nd, 2010 at 2:40am
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#79 – Outbreak – The group encounters a transport and meets a passenger from Earth named Crutch, who joins them on their quest.  Entropy is found to have a contagious disease and is quickly quarantined.  Crocodile soon finds that he, Shadow Knight, and Sinder are infected as well.  Entropy and Shadow Knight are hit extremely hard by the illness, which eventually kills Sinder.  Shadow Knight devises a method of screening the virus, which cures him but kills the already weakened Entropy.  Quiasar resuscitates him, and Dr. Desist discovers a permanent cure.  Entropy finds that he is permanently damaged by the ordeal.
  
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Reply #99 - Nov 22nd, 2010 at 4:42pm
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#80 – Plague Station – Still weak from the disease, the group journeys on.  Dr. Desist receives a message from the Sikan, warning the team against allying with their enemies, the Gorene.  They reach a quarantined Gorene space station and investigate it.  In the cargo hold on the station, Shadow Knight, Crutch, Entropy, Quiasar, and Dr. Desist assist the Gorene by dispatching numerous parasitic organisms.
  
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Reply #100 - Nov 23rd, 2010 at 3:04pm
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#81 – The Great One Cometh – The Guardians travel to the planet Whist to pick up water.  While meeting the natives in a clearing, robotic Pom warships attack both sides.  Quiasar brings the Odyssey in to the battle, and Crutch accidentally guns down one of the Whist.  The fight is intense, but eventually Quiasar gets command codes from the Gorene and shuts down the warships.  Crutch heals his victim, and everyone is shocked by the Whist response to their rescuers: they bow in reverence and awe to Shadow Knight, who they proclaim is the “Great One” returned!
  
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Re: Guardians Issue Summaries
Reply #101 - Nov 24th, 2010 at 2:03pm
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#82 - The Staff of the Great One – The Whist hold a celebratory feast for the team in Shadow Knight’s honor.  Leaders known as Loremasters lead the adventurers deep underground to a throne room, where Shadow Knight receives a powerful staff.  The Guardians help the aliens by reactivating a solar collection grid.  As they depart, a Sikan assassin, disguised as a Whist, strikes down Shadow Knight.  They swiftly deal with the menace, and Quiasar creates a large illusion of the Great One to carry away the fallen hero.
  
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Re: Guardians Issue Summaries
Reply #102 - Nov 25th, 2010 at 4:54pm
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#83 – Quiasar and the Temple of Doom – After the Odyssey chases off attacking non-Armada pirates, Shadow Knight and Quiasar feud.  Sinder watches the ship while the rest of the team visits Bries IV, where they dine with friendly natives and the two Guardians argue further.  Posing as “technology removers”, the team meets the matriarchal Retros and journeys into an old Gorene military station.  They successfully get past many deadly tricks and traps, and Crutch acquires special armor.  The team then battles a Retro inhabiting White Leopard’s body and a mechanical Gorene warrior.  They flee to the surface straight into the Retro army.  Diplomacy by Quiasar and Entropy saves the day, and Quiasar’s special weapon is exchanged for White Leopard.  The team leaves, then teleports back and retakes Quiasar’s weapon before departing for good.
  
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Re: Guardians Issue Summaries
Reply #103 - Nov 26th, 2010 at 5:38pm
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#84 – I Ain’t Got No Body – A mysterious message leads to Shadow Knight obtaining the powerful sword Destiny.  Entropy discovers that Moonstar has taken the ship off course.  She confirms to the team that she is the woman that was killed during the interrogation by pirates.  Having merged with the ship’s computer, she is now seeking a corporeal body.  The group travels to the planet of the Urlore, a race wiped out by their own machines, where they pass through a gap in the satellite defense system.  Sinder remains on the ship while the others journey to the planet’s surface in search of a dynon sphere.  They fight their way past many robots and find the item that they seek.  The device is given to Moonstar, who successfully joins with it.
  
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Re: Guardians Issue Summaries
Reply #104 - Nov 27th, 2010 at 2:57pm
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#85 – Collective Consciousness – A distress beacon and map lead all but Sinder to the rocky world of Olmok IV.  In deep underground caverns, they are attacked by the rocklike dogsoldiers of the Pzarian Collective, who seek slaves for their quarry.  Quiasar detonates an explosion, and everything goes black.  The heroes find themselves in a dreamlike state, being observed by mysterious but familiar strangers.  Suddenly they are back in a cavern with more Pzarians.  They battle, and the team is able to flee to the surface and their ship.
  
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