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Very Hot Topic (More than 25 Replies) The Ravenswood (Read 49302 times)
THE ONI
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Re: The Ravenswood
Reply #35 - Feb 11th, 2012 at 12:28pm
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  I would at least suggest making up a character. See how you like the character. Wrtiting you out if we were in the middle of something would not be hard. I would just Kill your character.

  The magic is not that hard. It just costs more Skill points to be come a Spellcaster and the Spells are not as powerful at low level. I had to do something to set it apart from from the non Spell Casters to make it even and still fair. Otherwise they would be hurling massive destructive  Fireballs at the Goblin Hoard while while the Fighter type was still running at them with a club. It would all balance out.

  Spells are all available and Power Points will be set. damage starts at 1d4 and increases per level unless you specialize in the Spell. Think of it as a Specialist Wizard. Use an inventing point at 1st level and it become 1d6. Stay alive to 2nd level and it is 1d8. You gain 1 die category with each level on all your spells. You can use an inventing point to become more proficient in any ONE spell as many times as you want and also increase the die value each time. basically the Spellcaster will spend points on Spells and learning Spell magic instead of boosting their stats. I thought this made it the closest to an Old Style D&D 2nd Edition game.

  Hey I could always use a Rogue type too. That type is actually very important to the story. Still waiting to hear from Marshall Strong.
  
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Paul
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Re: The Ravenswood
Reply #36 - Feb 11th, 2012 at 1:43pm
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Quote:
I would just Kill your character


I see you get your GM skills from John.... Undecided
  

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THE ONI
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Re: The Ravenswood
Reply #37 - Feb 11th, 2012 at 2:06pm
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Either that or I could have his Fairy Godmother wisk him away to Happy Land.
  
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Re: The Ravenswood
Reply #38 - Feb 11th, 2012 at 5:37pm
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As long as she's naked and looks like Kate Upton.
  

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THE ONI
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Re: The Ravenswood
Reply #39 - Feb 11th, 2012 at 5:55pm
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I'll see what I can do.
  
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THE ONI
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Re: The Ravenswood
Reply #40 - Feb 18th, 2012 at 10:10am
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So we had our first few player characters created. John, Gerry and Paul each created a character. Ringo and George were not available last evening. It went smooth for the most part. A little tricky when Paul created a Spellcaster. I have to clean up the rules for that a bit but that should be no problem It was good to get one in. John and Gerry both went with different types of Warriors.

John the Knight Templar type.

Gerry went with a Ranger style.

Working with Pauls Spellcaster will be fun.
  
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Gerry
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Re: The Ravenswood
Reply #41 - Feb 18th, 2012 at 11:25am
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I enjoyed character creation, and found the setting background you gave us interesting. I didn't finish getting all my equipment, as I didn't get a chance to ask you how you were handling armor. I know John's character has chain mail, but as a Ranger, I was thinking more along the lines of banded/scale male, unless that's too detailed, in which place I'd just go with leather (which would be more typical of a yeoman archer type)
  

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John
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Re: The Ravenswood
Reply #42 - Feb 18th, 2012 at 12:32pm
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I didn't mean to be combative about Paul's skills.  I just thought for a person to be educated enough to cast spells, then he should have some knowledge areas to reflect that.  Unless magic is an inate ablity in your game rather than a learned skill like in my game.    Either way, I should tone down my argumentativeness when I am a player.
  

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THE ONI
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Re: The Ravenswood
Reply #43 - Feb 18th, 2012 at 1:07pm
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Actually the whole reason I put this out as a post was to get feedback from everyone, Player/GM or Player. initially I had ststed there were some things I still needed to work out like Magic Spells and Armor to make them work the way I wanted them to and the way I thought I could have more "realism".

Spell magic is learned unless a percentile dice is rolled under 5% when the character chooses to be a Spellcaster. If they roll under the 5% it becomes innate for some special reason. I think it worked out fine the way we did it at the end. The skills costing 2 points was a pretty good mesh and left the character with base skills and not too much else besides the Spellcasting ability.

All in All I was happy with the three characters. I will try and get the points for Armor up this weekend.
  
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Gerry
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Re: The Ravenswood
Reply #44 - Feb 18th, 2012 at 1:18pm
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I wouldn't say you were argumentative John. You were just trying to help Oni sort out magic, so that Paul can have a well rounded character who has some magical ability, but isn't too weak. You've been running the system for a long time,and I think Oni was glad for your suggestions, even if he doesn't use them. It helps spark ideas, and I see that as a good thing.
  

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John
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Re: The Ravenswood
Reply #45 - Feb 18th, 2012 at 3:39pm
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Ok,  cool.   When ever someone runs a V&V game that I play in, I am overly concerened with becoming a "backseat driver".
  

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Paul
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Re: The Ravenswood
Reply #46 - Feb 18th, 2012 at 9:43pm
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I thought you were a complete dickhead last night.

FYI I put a virus on your computer.
  

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THE ONI
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Re: The Ravenswood
Reply #47 - Feb 19th, 2012 at 11:02am
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Wealth Points

OK. I am making a change. Everyone who used Wealth points when making a character Friday, put them back to 9. Since I am currently working on Armor I thought about what I charged for equipment. I will be using John's wealth point system to keep it easy but I will change it a bit. Instead of 9 it may be 900 or 9000. Depending on what I work out later. I did not think it was fair to charge the same amount for a Long Sword as it was for a Dagger.
  
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THE ONI
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Re: The Ravenswood
Reply #48 - Feb 19th, 2012 at 11:22am
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Wealth Values:

Assuming these coins are either one once or a half ounce this is how I will work it. There will be full and half size coins and Wealth will be tracked in single digits. There will be seven main types of coin and each will have values below.

1 Gold Piece = 1000 Wealth Points
1/2 GP=500 WP
1 Silver Piece = 100 Wealth Points
1/2 SP=50 WP
1 Copper Piece = 10 Wealth Points
1/2 CP= 5 WP
1 Iron Piece = 1 Wealthn Point (There is no half size)

For simplicty sake think of a Wealth Point as a Dollar.
  
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THE ONI
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Re: The Ravenswood
Reply #49 - Feb 19th, 2012 at 11:42am
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Armor:

Leather: 20 ADR/400WP

Studded Leather: 30 ADR/600WP

Ring Mail: 30 ADR/600WP

Scale Mail: 40 ADR/800WP

Chain Mail: 50 ADR/1000WP

Banded Mail: 60 ADR/12,000WP

Splint Mail: 60 ADR/12,000WP

Plate Mail: 70 ADR/14,000WP

Field Plate: 80 ADR/16,000WP

Full Plate: 90 ADR/18,000WP

There can be some variations on these ratings depending on Quality or even the type of Metal used. Consider the rates above as the norm. Other combinations may also be created for Pieces. The Ilyrians for example tend toward more Breast Plates, Bracers and Leg Gaurds instead of heavier armor.
« Last Edit: Oct 2nd, 2016 at 10:48am by THE ONI »  
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Re: The Ravenswood
Reply #50 - Feb 19th, 2012 at 11:54am
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Are you also incorporating the extra "rolling" bonus that I use with flexible armor and invulerbiliy for ridigid armor?
  

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THE ONI
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Re: The Ravenswood
Reply #51 - Feb 19th, 2012 at 12:14pm
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I just finished the chart with costs. I will probably edit the post above with those. Basically Chain mail down will include the extra rolling and anything above will include the invulnerability. I am looking at anyhting with actual large pieces of solid metal attached to have the invulnerability. Also those costs for that type of Armor will be greatly increased. Double the cost of the ADR times 10 to include material and labor where as the other armors will be double the costs of the ADR for the same effect. Materails are expensive and skilled craftsmen are very hard to come by.
  
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THE ONI
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Re: The Ravenswood
Reply #52 - Feb 19th, 2012 at 1:42pm
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  The Iron Lands:

  Located some 150 miles North East of the Central Kingdom of Istria is The Iron Lands. These lands were given their name for two main reasons. The first being the rich Iron Deposits found in the mountains and hills of the region. The second being the Iron Will of the men and women who choose to live there. This Dukedom is the farthest north in the Kingdom. The people enjoy a better relationship with the Dwarves of the Eastern Mountain Clans based simply on proximity and mutual respect. The "Iron Duke" as each successive Duke of that province is known as is well respected by his Vassals as well as the courts. Respected but still considered a backwater Duke by some in the lower Provinces. The Iron Hills was the original home of our Loyal Squire Roland. His however is another story. A story of both  Great Tragedy and Triumph. 
  
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Re: The Ravenswood
Reply #53 - Feb 19th, 2012 at 2:08pm
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What if Pavillion ( Paul's wizard) was to put on chain mail and carry a longsword?
  

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THE ONI
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Re: The Ravenswood
Reply #54 - Feb 19th, 2012 at 2:38pm
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  He may have some issues with that but it would not stop him. The weight of the armor may hold him back. If I remember he had about a 98lb carrying cappacity. He is not going to want anything in his hands while Spellcasting unless it is there for enhancement like a wand or staff. Though I am not big on spell components I am on gestures. Also the encumbrance of 50pt armor is going to slow him down. 5 points from his initiative roll as well as a success roll for the spell. None of these will stop him as there may be Warrior Mages but someone like that would specialize in certain types of spells as well as Armor and weapon use. He would just really have to look at the balance.
  
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Re: The Ravenswood
Reply #55 - Feb 19th, 2012 at 3:25pm
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Makes sense.   So I guess a guy wanting to be a thief CAN where full plate, but if he is going to try to pick pockets or move silently, he is going to suffer on his die roll for it.   But there is no fiat that says he, for some strange rule, just can not put it on ever!  I hate that kind of stuff.
  

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THE ONI
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Re: The Ravenswood
Reply #56 - Feb 19th, 2012 at 7:42pm
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  Just a quick note on weapon costs. I do not yet have a full chart but the cost of the weapon is based off the max possible damage.

Longsword 1d8 Dam costs 800 WP

Dagger 1d4 Dam costs 400 WP

Shield costs are based off the defense points. 100WP for each negative point rating. Should be -1 to -4 max based off size of the shield. 100-400 WP

Bows are made for the users strength. Use the same formula for your HTH. If you want your bow to match your HTH then it was customized for you or even for someone stronger. HTH 1d4 400WP, HTH 1d6 600WP and so on.
  
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Re: The Ravenswood
Reply #57 - Feb 19th, 2012 at 9:03pm
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I would probably have a staff, so guessing like 1d6 for that?
  

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THE ONI
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Re: The Ravenswood
Reply #58 - Feb 19th, 2012 at 9:38pm
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Yes. No real cost to wealth so nothing to take off for that. What were the final two spells you chose to start off with??? I know we bounced around with several different thoughts.
  
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Re: The Ravenswood
Reply #59 - Feb 20th, 2012 at 10:54am
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I believe it was "hold being" and "firebolt".

  

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THE ONI
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Re: The Ravenswood
Reply #60 - Feb 21st, 2012 at 9:39pm
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Paul,

Add two more spells to your arsenal. Two for starting off was a bit limiting. When you come up with them I will then break them down with Power Points ranges etc.
  
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Re: The Ravenswood
Reply #61 - Feb 21st, 2012 at 10:29pm
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I think a protection spell would be nice to have, so "shield being" which can also be used on other players at the same time.

Another attack spell woiuld be frostbolt (ice attack but with slowing effects as well).

Hopefully that works?
  

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THE ONI
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Re: The Ravenswood
Reply #62 - Feb 22nd, 2012 at 8:04pm
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We can work them out.
  
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Re: The Ravenswood
Reply #63 - Feb 22nd, 2012 at 10:39pm
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Makes sense that he would have some spells.  I thought you said he was trained by some school or some such, so he would have access to some common spells.  Nothing major.  But about four very common beginer spells sounds good.
  

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THE ONI
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Re: The Ravenswood
Reply #64 - Feb 22nd, 2012 at 10:46pm
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I originally set the  two off his intelligence score but that had no real basis. Intelligence will be for other things like determining if it works or not. Max spells the character can comprehend before his brain explodes will be intelligence plus level. Some things are just too much for the Mortal mind.
  
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Re: The Ravenswood
Reply #65 - Feb 22nd, 2012 at 10:48pm
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I always thought it odd that in most fantasy games,  all the spells have something to do with combat.  I would think that a real wizard would have a few spells just to make his life easier.  Like  clean apartment,   mend funiture, instant dress,  and predict lottery ticket numbers.
  

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THE ONI
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Re: The Ravenswood
Reply #66 - Feb 22nd, 2012 at 10:50pm
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  He could always go with some Cantrips.
  
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THE ONI
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Re: The Ravenswood
Reply #67 - Apr 7th, 2012 at 12:59pm
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Since I got some feedback last night after the gaming session with John i would ask that anyone who made a character already which is everyone post the character sheet here so I can get a look. I do not remember everyone's specifics and I know I still have to finish a few characters. If there are questions just PM me. i will be working on prepping the first adventure over the next month or two.
  
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Re: The Ravenswood
Reply #68 - Apr 21st, 2012 at 11:32am
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Gents,

  From speaking to John last night while my Viking character was wetting his pants we may do the fantasy game in about a month. Since we are back up I am sending a reminder to post you character just so I can get a feel for them. I have a decent memory but I am getting old.
  
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Re: The Ravenswood
Reply #69 - Apr 21st, 2012 at 12:27pm
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Jimmy, it's probably best to count me out for most of these sessions. My friday nights won't be clear until the summer time.  Apologies.

  

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