Thunderbolt
Justice Leaguer
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"Justice Like Lightning!"
Posts: 745
Location: Indianapolis, IN
Joined: Jun 5 th, 2010
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Re: ATTACK of the REALLY BIG THING!
Reply #87 - Apr 24th, 2014 at 1:17am
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A Question...
What about attacking like.. a Destroyer Naval vessel or say and aircraft Carrier? There are non-mecha 'giant-robot' vehicles that are RBT's...
Do you just figure out discrete components on the vehicle to destroy.. Palladium ROBOTECH style.. or does it get really big modifiers to be easily hit and weight multipliers to increase its weight an thus hit points {Vehicles have 1 hit point per 50lbs of weight; 8.6 Vehicles}.
{Examples:} “Von Stengle”: – Airship ‘Arcano-Steamtech’ = WT: 25,000lbs, Pass: 100, Cargo CAP: 21,000, Speed: 160mph, Hit Points: 125di/500de Decks {1”}: SR5; Hull {6”}: SR15/cu ft 4x Pylons: SR=15/per 1’ft 4x Drive Pods: ‘prop’ 5di/10de, ‘engine’ 10di/20de ‘-20mph’ 4x Lift Rotor: 15di/30de * Uhrwerken Control = 1,000lbs {FF 75pts} 10di//20de; * Lift Control = 6,000lbs, 40di/120de {ADR60}–Ship steel SR15{11 off} * Boiler = 5 tons, 50di/200de {ADR 75} * Cloaking Device = Radar, EM Detection, Audio & Visual * Coal Bin = 2 Tons - Conversion Cannon = 1mile, 45^deg arc, +15 to hit, (per “medium nuclear bomb") Dam rad ½ mile, 2d100 dam; 4,000lbs, 20di/80de - 4x Lightning Cannon = 150”, 180^deg arc, Dam 1d20 {As Lightning Control}
The Flying Dutchess: - prototype “Power-Sail” Yacht = Wt: 16,000lbs, Pass: 1+6, Cargo CAP: 8,000lbs, Speed: 120mph {Air} / 20 {water} Hit Points: 80di/320de - 2x Vibratory Cannon = 60”, turret, 2d8 dam per cannon (both may be fi red at same time), 10% chance that a special attack to do so will destroy target completely.
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